/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.cpp | 435 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureNonProjected() local 442 …p(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0]) + lodBias, params.minLod, p… in sampleTextureNonProjected() 443 …p(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1]) + lodBias, params.minLod, p… in sampleTextureNonProjected() 470 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureNonProjected() local 478 …NonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, params.minLod, p… in sampleTextureNonProjected() 479 …NonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias, params.minLod, p… in sampleTextureNonProjected() 507 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureProjected() local 534 + lodBias; in sampleTextureProjected() 547 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureProjected() local 578 + lodBias; in sampleTextureProjected() [all …]
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/external/mesa3d/src/mesa/program/ |
D | prog_execute.h | 38 GLfloat lodBias,
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D | prog_execute.c | 390 const GLfloat texcoord[4], GLfloat lodBias, in fetch_texel() argument 405 lodBias, unit, color); in fetch_texel() 408 machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color); in fetch_texel() 1676 GLfloat texcoord[4], color[4], lodBias; in _mesa_execute_program() local 1681 lodBias = texcoord[3]; in _mesa_execute_program() 1683 fetch_texel(ctx, machine, inst, texcoord, lodBias, color); in _mesa_execute_program() 1694 lodBias); in _mesa_execute_program()
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/external/mesa3d/src/mesa/swrast/ |
D | s_fragprog.c | 112 GLfloat lodBias, GLuint unit, GLfloat color[4] ) in fetch_texel_deriv() argument 136 lambda += lodBias + texUnit->LodBias + samp->LodBias; in fetch_texel_deriv()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 160 …void sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias = 0.0f) … 186 …void sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias = 0.… 211 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.… 237 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.… 263 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.… 289 …void sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias = 0…
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D | sglrReferenceContext.cpp | 4786 void Texture1D::sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias) const in sample4() 4803 const float lod = deFloatLog2(p) + lodBias; in sample4() 4905 void Texture2D::sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias) co… in sample4() 4924 const float lod = deFloatLog2(p) + lodBias; in sample4() 5023 void TextureCube::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) … in sample4() 5052 const float lod = deFloatLog2(p) + lodBias; in sample4() 5138 …ture2DArray::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) const in sample4() 5157 const float lod = deFloatLog2(p) + lodBias; in sample4() 5244 …reCubeArray::sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias) const in sample4() 5278 const float lod = deFloatLog2(p) + lodBias; in sample4() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 495 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources() local 501 op << ", " << lodBias; in initShaderSources()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 856 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources() local 877 op << ", int(" << lodBias << ")"; in initShaderSources() 879 op << ", " << lodBias; in initShaderSources() 897 op << ", " << lodBias; in initShaderSources()
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