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Searched refs:lodBias (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp435 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureNonProjected() local
442 …p(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0]) + lodBias, params.minLod, p… in sampleTextureNonProjected()
443 …p(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1]) + lodBias, params.minLod, p… in sampleTextureNonProjected()
470 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureNonProjected() local
478 …NonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, params.minLod, p… in sampleTextureNonProjected()
479 …NonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias, params.minLod, p… in sampleTextureNonProjected()
507 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureProjected() local
534 + lodBias; in sampleTextureProjected()
547 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureProjected() local
578 + lodBias; in sampleTextureProjected()
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/external/mesa3d/src/mesa/program/
Dprog_execute.h38 GLfloat lodBias,
Dprog_execute.c390 const GLfloat texcoord[4], GLfloat lodBias, in fetch_texel() argument
405 lodBias, unit, color); in fetch_texel()
408 machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color); in fetch_texel()
1676 GLfloat texcoord[4], color[4], lodBias; in _mesa_execute_program() local
1681 lodBias = texcoord[3]; in _mesa_execute_program()
1683 fetch_texel(ctx, machine, inst, texcoord, lodBias, color); in _mesa_execute_program()
1694 lodBias); in _mesa_execute_program()
/external/mesa3d/src/mesa/swrast/
Ds_fragprog.c112 GLfloat lodBias, GLuint unit, GLfloat color[4] ) in fetch_texel_deriv() argument
136 lambda += lodBias + texUnit->LodBias + samp->LodBias; in fetch_texel_deriv()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp160 …void sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias = 0.0f) …
186 …void sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias = 0.…
211 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
237 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
263 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
289 …void sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias = 0…
DsglrReferenceContext.cpp4786 void Texture1D::sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias) const in sample4()
4803 const float lod = deFloatLog2(p) + lodBias; in sample4()
4905 void Texture2D::sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias) co… in sample4()
4924 const float lod = deFloatLog2(p) + lodBias; in sample4()
5023 void TextureCube::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) … in sample4()
5052 const float lod = deFloatLog2(p) + lodBias; in sample4()
5138 …ture2DArray::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) const in sample4()
5157 const float lod = deFloatLog2(p) + lodBias; in sample4()
5244 …reCubeArray::sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias) const in sample4()
5278 const float lod = deFloatLog2(p) + lodBias; in sample4()
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/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp495 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources() local
501 op << ", " << lodBias; in initShaderSources()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp856 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources() local
877 op << ", int(" << lodBias << ")"; in initShaderSources()
879 op << ", " << lodBias; in initShaderSources()
897 op << ", " << lodBias; in initShaderSources()