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1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.0.3
4  *
5  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #include "main/glheader.h"
26 #include "main/colormac.h"
27 #include "main/samplerobj.h"
28 #include "program/prog_instruction.h"
29 
30 #include "s_context.h"
31 #include "s_fragprog.h"
32 #include "s_span.h"
33 
34 /**
35  * \brief Should swrast use a fragment program?
36  *
37  * \return true if the current fragment program exists and is not the fixed
38  *         function fragment program
39  */
40 GLboolean
_swrast_use_fragment_program(struct gl_context * ctx)41 _swrast_use_fragment_program(struct gl_context *ctx)
42 {
43    struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
44    return fp && !(fp == ctx->FragmentProgram._TexEnvProgram
45                   && fp->Base.NumInstructions == 0);
46 }
47 
48 /**
49  * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel'
50  * and return results in 'colorOut'.
51  */
52 static inline void
swizzle_texel(const GLfloat texel[4],GLfloat colorOut[4],GLuint swizzle)53 swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle)
54 {
55    if (swizzle == SWIZZLE_NOOP) {
56       COPY_4V(colorOut, texel);
57    }
58    else {
59       GLfloat vector[6];
60       vector[SWIZZLE_X] = texel[0];
61       vector[SWIZZLE_Y] = texel[1];
62       vector[SWIZZLE_Z] = texel[2];
63       vector[SWIZZLE_W] = texel[3];
64       vector[SWIZZLE_ZERO] = 0.0F;
65       vector[SWIZZLE_ONE] = 1.0F;
66       colorOut[0] = vector[GET_SWZ(swizzle, 0)];
67       colorOut[1] = vector[GET_SWZ(swizzle, 1)];
68       colorOut[2] = vector[GET_SWZ(swizzle, 2)];
69       colorOut[3] = vector[GET_SWZ(swizzle, 3)];
70    }
71 }
72 
73 
74 /**
75  * Fetch a texel with given lod.
76  * Called via machine->FetchTexelLod()
77  */
78 static void
fetch_texel_lod(struct gl_context * ctx,const GLfloat texcoord[4],GLfloat lambda,GLuint unit,GLfloat color[4])79 fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
80                  GLuint unit, GLfloat color[4] )
81 {
82    const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
83 
84    if (texObj) {
85       SWcontext *swrast = SWRAST_CONTEXT(ctx);
86       GLfloat rgba[4];
87       const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
88 
89       lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod);
90 
91       swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
92                                   1, (const GLfloat (*)[4]) texcoord,
93                                   &lambda, &rgba);
94       swizzle_texel(rgba, color, texObj->_Swizzle);
95    }
96    else {
97       ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
98    }
99 }
100 
101 
102 /**
103  * Fetch a texel with the given partial derivatives to compute a level
104  * of detail in the mipmap.
105  * Called via machine->FetchTexelDeriv()
106  * \param lodBias  the lod bias which may be specified by a TXB instruction,
107  *                 otherwise zero.
108  */
109 static void
fetch_texel_deriv(struct gl_context * ctx,const GLfloat texcoord[4],const GLfloat texdx[4],const GLfloat texdy[4],GLfloat lodBias,GLuint unit,GLfloat color[4])110 fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4],
111                    const GLfloat texdx[4], const GLfloat texdy[4],
112                    GLfloat lodBias, GLuint unit, GLfloat color[4] )
113 {
114    SWcontext *swrast = SWRAST_CONTEXT(ctx);
115    const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
116    const struct gl_texture_object *texObj = texUnit->_Current;
117 
118    if (texObj) {
119       const struct gl_texture_image *texImg =
120          texObj->Image[0][texObj->BaseLevel];
121       const struct swrast_texture_image *swImg =
122          swrast_texture_image_const(texImg);
123       const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
124       const GLfloat texW = (GLfloat) swImg->WidthScale;
125       const GLfloat texH = (GLfloat) swImg->HeightScale;
126       GLfloat lambda;
127       GLfloat rgba[4];
128 
129       lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
130                                       texdx[1], texdy[1], /* dt/dx, dt/dy */
131                                       texdx[3], texdy[3], /* dq/dx, dq/dy */
132                                       texW, texH,
133                                       texcoord[0], texcoord[1], texcoord[3],
134                                       1.0F / texcoord[3]);
135 
136       lambda += lodBias + texUnit->LodBias + samp->LodBias;
137 
138       lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod);
139 
140       swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
141                                   1, (const GLfloat (*)[4]) texcoord,
142                                   &lambda, &rgba);
143       swizzle_texel(rgba, color, texObj->_Swizzle);
144    }
145    else {
146       ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
147    }
148 }
149 
150 
151 /**
152  * Initialize the virtual fragment program machine state prior to running
153  * fragment program on a fragment.  This involves initializing the input
154  * registers, condition codes, etc.
155  * \param machine  the virtual machine state to init
156  * \param program  the fragment program we're about to run
157  * \param span  the span of pixels we'll operate on
158  * \param col  which element (column) of the span we'll operate on
159  */
160 static void
init_machine(struct gl_context * ctx,struct gl_program_machine * machine,const struct gl_fragment_program * program,const SWspan * span,GLuint col)161 init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
162              const struct gl_fragment_program *program,
163              const SWspan *span, GLuint col)
164 {
165    GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col];
166 
167    if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
168       /* Clear temporary registers (undefined for ARB_f_p) */
169       memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
170    }
171 
172    /* ARB_fragment_coord_conventions */
173    if (program->OriginUpperLeft)
174       wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1];
175    if (!program->PixelCenterInteger) {
176       wpos[0] += 0.5F;
177       wpos[1] += 0.5F;
178    }
179 
180    /* Setup pointer to input attributes */
181    machine->Attribs = span->array->attribs;
182 
183    machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
184    machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
185    machine->NumDeriv = FRAG_ATTRIB_MAX;
186 
187    machine->Samplers = program->Base.SamplerUnits;
188 
189    /* if running a GLSL program (not ARB_fragment_program) */
190    if (ctx->Shader.CurrentFragmentProgram) {
191       /* Store front/back facing value */
192       machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing;
193    }
194 
195    machine->CurElement = col;
196 
197    /* init condition codes */
198    machine->CondCodes[0] = COND_EQ;
199    machine->CondCodes[1] = COND_EQ;
200    machine->CondCodes[2] = COND_EQ;
201    machine->CondCodes[3] = COND_EQ;
202 
203    /* init call stack */
204    machine->StackDepth = 0;
205 
206    machine->FetchTexelLod = fetch_texel_lod;
207    machine->FetchTexelDeriv = fetch_texel_deriv;
208 }
209 
210 
211 /**
212  * Run fragment program on the pixels in span from 'start' to 'end' - 1.
213  */
214 static void
run_program(struct gl_context * ctx,SWspan * span,GLuint start,GLuint end)215 run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end)
216 {
217    SWcontext *swrast = SWRAST_CONTEXT(ctx);
218    const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
219    const GLbitfield64 outputsWritten = program->Base.OutputsWritten;
220    struct gl_program_machine *machine = &swrast->FragProgMachine;
221    GLuint i;
222 
223    for (i = start; i < end; i++) {
224       if (span->array->mask[i]) {
225          init_machine(ctx, machine, program, span, i);
226 
227          if (_mesa_execute_program(ctx, &program->Base, machine)) {
228 
229             /* Store result color */
230 	    if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
231                COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
232                        machine->Outputs[FRAG_RESULT_COLOR]);
233             }
234             else {
235                /* Multiple drawbuffers / render targets
236                 * Note that colors beyond 0 and 1 will overwrite other
237                 * attributes, such as FOGC, TEX0, TEX1, etc.  That's OK.
238                 */
239                GLuint buf;
240                for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
241                   if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) {
242                      COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i],
243                              machine->Outputs[FRAG_RESULT_DATA0 + buf]);
244                   }
245                }
246             }
247 
248             /* Store result depth/z */
249             if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
250                const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2];
251                if (depth <= 0.0)
252                   span->array->z[i] = 0;
253                else if (depth >= 1.0)
254                   span->array->z[i] = ctx->DrawBuffer->_DepthMax;
255                else
256                   span->array->z[i] =
257                      (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
258             }
259          }
260          else {
261             /* killed fragment */
262             span->array->mask[i] = GL_FALSE;
263             span->writeAll = GL_FALSE;
264          }
265       }
266    }
267 }
268 
269 
270 /**
271  * Execute the current fragment program for all the fragments
272  * in the given span.
273  */
274 void
_swrast_exec_fragment_program(struct gl_context * ctx,SWspan * span)275 _swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span )
276 {
277    const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
278 
279    /* incoming colors should be floats */
280    if (program->Base.InputsRead & FRAG_BIT_COL0) {
281       ASSERT(span->array->ChanType == GL_FLOAT);
282    }
283 
284    run_program(ctx, span, 0, span->end);
285 
286    if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
287       span->interpMask &= ~SPAN_RGBA;
288       span->arrayMask |= SPAN_RGBA;
289    }
290 
291    if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
292       span->interpMask &= ~SPAN_Z;
293       span->arrayMask |= SPAN_Z;
294    }
295 }
296 
297