Searched refs:m_hitNormalInWorld (Results 1 – 3 of 3) sorted by relevance
26 btVector3 m_hitNormalInWorld; member
195 wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld; in rayCast()764 result.m_hitNormalInWorld = rayCallback.m_hitNormalWorld; in castRay()765 result.m_hitNormalInWorld.normalize(); in castRay()
29164 if (arg1) (arg1)->m_hitNormalInWorld = *arg2; in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btVehicleRaycaster_1btVehicleRaycasterResult_1hitNormalInWorld_1set()29177 result = (btVector3 *)& ((arg1)->m_hitNormalInWorld); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btVehicleRaycaster_1btVehicleRaycasterResult_1hitNormalInWorld_1get()