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1 /*
2  * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org
3  *
4  * Permission to use, copy, modify, distribute and sell this software
5  * and its documentation for any purpose is hereby granted without fee,
6  * provided that the above copyright notice appear in all copies.
7  * Erwin Coumans makes no representations about the suitability
8  * of this software for any purpose.
9  * It is provided "as is" without express or implied warranty.
10 */
11 #ifndef BT_VEHICLE_RAYCASTER_H
12 #define BT_VEHICLE_RAYCASTER_H
13 
14 #include "LinearMath/btVector3.h"
15 
16 /// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
17 struct btVehicleRaycaster
18 {
~btVehicleRaycasterbtVehicleRaycaster19 virtual ~btVehicleRaycaster()
20 {
21 }
22 	struct btVehicleRaycasterResult
23 	{
btVehicleRaycasterResultbtVehicleRaycaster::btVehicleRaycasterResult24 		btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
25 		btVector3	m_hitPointInWorld;
26 		btVector3	m_hitNormalInWorld;
27 		btScalar	m_distFraction;
28 	};
29 
30 	virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
31 
32 };
33 
34 #endif //BT_VEHICLE_RAYCASTER_H
35 
36