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Searched refs:m_hitPointInWorld (Results 1 – 3 of 3) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
DbtVehicleRaycaster.h25 btVector3 m_hitPointInWorld; member
DbtRaycastVehicle.cpp217 wheel.m_raycastInfo.m_contactPointWS = rayResults.m_hitPointInWorld; in rayCast()
763 result.m_hitPointInWorld = rayCallback.m_hitPointWorld; in castRay()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
Ddynamics_wrap.cpp29135 if (arg1) (arg1)->m_hitPointInWorld = *arg2; in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btVehicleRaycaster_1btVehicleRaycasterResult_1hitPointInWorld_1set()
29148 result = (btVector3 *)& ((arg1)->m_hitPointInWorld); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btVehicleRaycaster_1btVehicleRaycasterResult_1hitPointInWorld_1get()