Searched refs:m_hitPointInWorld (Results 1 – 3 of 3) sorted by relevance
25 btVector3 m_hitPointInWorld; member
217 wheel.m_raycastInfo.m_contactPointWS = rayResults.m_hitPointInWorld; in rayCast()763 result.m_hitPointInWorld = rayCallback.m_hitPointWorld; in castRay()
29135 if (arg1) (arg1)->m_hitPointInWorld = *arg2; in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btVehicleRaycaster_1btVehicleRaycasterResult_1hitPointInWorld_1set()29148 result = (btVector3 *)& ((arg1)->m_hitPointInWorld); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btVehicleRaycaster_1btVehicleRaycasterResult_1hitPointInWorld_1get()