Searched refs:m_limitState (Results 1 – 6 of 6) sorted by relevance
61 m_limitState = e_inactiveLimit; in b2RevoluteJoint()128 m_limitState = e_equalLimits; in InitVelocityConstraints()132 if (m_limitState != e_atLowerLimit) in InitVelocityConstraints()136 m_limitState = e_atLowerLimit; in InitVelocityConstraints()140 if (m_limitState != e_atUpperLimit) in InitVelocityConstraints()144 m_limitState = e_atUpperLimit; in InitVelocityConstraints()148 m_limitState = e_inactiveLimit; in InitVelocityConstraints()154 m_limitState = e_inactiveLimit; in InitVelocityConstraints()196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()[all …]
120 m_limitState = e_inactiveLimit; in b2PrismaticJoint()203 m_limitState = e_equalLimits; in InitVelocityConstraints()207 if (m_limitState != e_atLowerLimit) in InitVelocityConstraints()209 m_limitState = e_atLowerLimit; in InitVelocityConstraints()215 if (m_limitState != e_atUpperLimit) in InitVelocityConstraints()217 m_limitState = e_atUpperLimit; in InitVelocityConstraints()223 m_limitState = e_inactiveLimit; in InitVelocityConstraints()229 m_limitState = e_inactiveLimit; in InitVelocityConstraints()277 if (m_enableMotor && m_limitState != e_equalLimits) in SolveVelocityConstraints()301 if (m_enableLimit && m_limitState != e_inactiveLimit) in SolveVelocityConstraints()[all …]
196 b2LimitState m_limitState; variable
173 b2LimitState m_limitState; variable
89 private LimitState m_limitState; field in RevoluteJoint105 m_limitState = LimitState.INACTIVE; in RevoluteJoint()175 m_limitState = LimitState.EQUAL; in initVelocityConstraints()177 if (m_limitState != LimitState.AT_LOWER) { in initVelocityConstraints()180 m_limitState = LimitState.AT_LOWER; in initVelocityConstraints()182 if (m_limitState != LimitState.AT_UPPER) { in initVelocityConstraints()185 m_limitState = LimitState.AT_UPPER; in initVelocityConstraints()187 m_limitState = LimitState.INACTIVE; in initVelocityConstraints()191 m_limitState = LimitState.INACTIVE; in initVelocityConstraints()238 if (m_enableMotor && m_limitState != LimitState.EQUAL && fixedRotation == false) { in solveVelocityConstraints()[all …]
127 private LimitState m_limitState; field in PrismaticJoint164 m_limitState = LimitState.INACTIVE; in PrismaticJoint()472 m_limitState = LimitState.EQUAL; in initVelocityConstraints()474 if (m_limitState != LimitState.AT_LOWER) { in initVelocityConstraints()475 m_limitState = LimitState.AT_LOWER; in initVelocityConstraints()479 if (m_limitState != LimitState.AT_UPPER) { in initVelocityConstraints()480 m_limitState = LimitState.AT_UPPER; in initVelocityConstraints()484 m_limitState = LimitState.INACTIVE; in initVelocityConstraints()488 m_limitState = LimitState.INACTIVE; in initVelocityConstraints()544 if (m_enableMotor && m_limitState != LimitState.EQUAL) { in solveVelocityConstraints()[all …]