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Searched refs:m_motorMass (Results 1 – 9 of 9) sorted by relevance

/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
Db2WheelJoint.cpp58 m_motorMass = 0.0f; in b2WheelJoint()
174 m_motorMass = iA + iB; in InitVelocityConstraints()
175 if (m_motorMass > 0.0f) in InitVelocityConstraints()
177 m_motorMass = 1.0f / m_motorMass; in InitVelocityConstraints()
182 m_motorMass = 0.0f; in InitVelocityConstraints()
246 float32 impulse = -m_motorMass * Cdot; in SolveVelocityConstraints()
Db2RevoluteJoint.cpp112 m_motorMass = iA + iB; in InitVelocityConstraints()
113 if (m_motorMass > 0.0f) in InitVelocityConstraints()
115 m_motorMass = 1.0f / m_motorMass; in InitVelocityConstraints()
199 float32 impulse = -m_motorMass * Cdot; in SolveVelocityConstraints()
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
Db2PrismaticJoint.cpp111 m_motorMass = 0.0f; in b2PrismaticJoint()
163 m_motorMass = mA + mB + iA * m_a1 * m_a1 + iB * m_a2 * m_a2; in InitVelocityConstraints()
164 if (m_motorMass > 0.0f) in InitVelocityConstraints()
166 m_motorMass = 1.0f / m_motorMass; in InitVelocityConstraints()
280 float32 impulse = m_motorMass * (m_motorSpeed - Cdot); in SolveVelocityConstraints()
Db2RevoluteJoint.h195 float32 m_motorMass; // effective mass for motor/limit angular constraint. variable
Db2PrismaticJoint.h188 float32 m_motorMass; variable
Db2WheelJoint.h176 float32 m_motorMass; variable
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
DWheelJoint.java93 private float m_motorMass; field in WheelJoint
107 m_motorMass = 0.0f; in WheelJoint()
324 m_motorMass = iA + iB; in initVelocityConstraints()
325 if (m_motorMass > 0.0f) { in initVelocityConstraints()
326 m_motorMass = 1.0f / m_motorMass; in initVelocityConstraints()
329 m_motorMass = 0.0f; in initVelocityConstraints()
403 float impulse = -m_motorMass * Cdot; in solveVelocityConstraints()
DRevoluteJoint.java88 private float m_motorMass; // effective mass for motor/limit angular constraint. field in RevoluteJoint
163 m_motorMass = iA + iB; in initVelocityConstraints()
164 if (m_motorMass > 0.0f) { in initVelocityConstraints()
165 m_motorMass = 1.0f / m_motorMass; in initVelocityConstraints()
240 float impulse = -m_motorMass * Cdot; in solveVelocityConstraints()
377 limitImpulse = -m_motorMass * C; in solvePositionConstraints()
385 limitImpulse = -m_motorMass * C; in solvePositionConstraints()
392 limitImpulse = -m_motorMass * C; in solvePositionConstraints()
DPrismaticJoint.java142 private float m_motorMass; // effective mass for motor/limit translational constraint. field in PrismaticJoint
155 m_motorMass = 0.0f; in PrismaticJoint()
437 m_motorMass = mA + mB + iA * m_a1 * m_a1 + iB * m_a2 * m_a2; in initVelocityConstraints()
438 if (m_motorMass > 0.0f) { in initVelocityConstraints()
439 m_motorMass = 1.0f / m_motorMass; in initVelocityConstraints()
547 float impulse = m_motorMass * (m_motorSpeed - Cdot); in solveVelocityConstraints()