Searched refs:triangleScreenSpace (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsRasterizationTestUtil.cpp | 151 const tcu::Vec2 triangleScreenSpace[3] = in pixelOnlyOnASharedEdge() local 158 …const bool pixelOnEdge0 = pixelNearLineSegment(pixel, triangleScreenSpace[0], triangleScreenSpace[… in pixelOnlyOnASharedEdge() 159 …const bool pixelOnEdge1 = pixelNearLineSegment(pixel, triangleScreenSpace[1], triangleScreenSpace[… in pixelOnlyOnASharedEdge() 160 …const bool pixelOnEdge2 = pixelNearLineSegment(pixel, triangleScreenSpace[2], triangleScreenSpace[… in pixelOnlyOnASharedEdge() 2063 const tcu::Vec2 triangleScreenSpace[3] = in calculateTriangleCoverage() local 2072 …const float minX = de::min(de::min(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triang… in calculateTriangleCoverage() 2073 …const float minY = de::min(de::min(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triang… in calculateTriangleCoverage() 2074 …const float maxX = de::max(de::max(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triang… in calculateTriangleCoverage() 2075 …const float maxY = de::max(de::max(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triang… in calculateTriangleCoverage() 2089 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage() [all …]
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