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Searched refs:v1x (Results 1 – 8 of 8) sorted by relevance

/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/shapes/
DEdgeShape.java93 float v1x = (xfqc * m_vertex1.x - xfqs * m_vertex1.y) + xfpx; in computeDistanceToOut() local
98 float dx = p.x - v1x; in computeDistanceToOut()
100 float sx = v2x - v1x; in computeDistanceToOut()
219 final float v1x = (xfq.c * m_vertex1.x - xfq.s * m_vertex1.y) + xf.p.x; in computeAABB() local
224 lowerBound.x = v1x < v2x ? v1x : v2x; in computeAABB()
226 upperBound.x = v1x > v2x ? v1x : v2x; in computeAABB()
DChainShape.java151 float v1x = (xfq.c * vi1.x - xfq.s * vi1.y) + xfp.x;
156 lower.x = v1x < v2x ? v1x : v2x;
158 upper.x = v1x > v2x ? v1x : v2x;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
Dcom.badlogic.gdx.physics.box2d.EdgeShape.cpp16 …ics_box2d_EdgeShape_jniSet(JNIEnv* env, jobject object, jlong addr, jfloat v1x, jfloat v1y, jfloat… in Java_com_badlogic_gdx_physics_box2d_EdgeShape_jniSet() argument
22 edge->Set(b2Vec2(v1x, v1y), b2Vec2(v2x, v2y)); in Java_com_badlogic_gdx_physics_box2d_EdgeShape_jniSet()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
DEdgeShape.java51 private native void jniSet (long addr, float v1x, float v1y, float v2x, float v2y); /* in jniSet() argument
/external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
DRotation.java334 double v1x = coeff * v1.getX(); in Rotation() local
337 v1 = new Vector3D(v1x, v1y, v1z); in Rotation()
346 double v2x = alpha * v1x + beta * v2.getX(); in Rotation()
356 double dx1 = v1x - u1.getX(); in Rotation()
/external/opencv3/modules/cudaoptflow/src/cuda/
Dtvl1flow.cu197 const float v1x = v1(y, x) - v1(y, x - 1); in divergence() local
199 return v1x + v2y; in divergence()
/external/opencv3/modules/video/src/opencl/
Doptical_flow_tvl1.cl284 float v1x = v1[y * v1_step + x] - v1[y * v1_step + x - 1];
286 return v1x + v2y;
/external/opencv3/modules/video/src/
Dtvl1flow.cpp830 const float v1x = v1Row[x] - v1Row[x - 1]; in operator ()() local
833 divRow[x] = v1x + v2y; in operator ()()