/external/vulkan-validation-layers/libs/glm/gtc/ |
D | matrix_transform.inl | 163 T const & zNear, argument 170 Result[2][2] = - T(2) / (zFar - zNear); 173 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 222 valType const & zNear, argument 227 assert(zFar != zNear); 241 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 243 Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear); 253 valType const & zNear, argument 273 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 275 Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear); [all …]
|
D | matrix_transform.hpp | 138 T const & zNear,
|
/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument 107 const float cNear = de::clamp(zNear, 0.0f, 1.0f); in depthRangeTransform() 115 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar,… 127 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar,… in DepthRangeCompareCase() argument 130 , m_zNear (zNear) in DepthRangeCompareCase() 266 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar); 277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument 280 , m_zNear (zNear) in DepthRangeWriteCase() 412 const float zNear; in init() member 436 …text, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar)); in init() [all …]
|
D | es2fShaderBuiltinVarTests.cpp | 155 : zNear (0.0f) in DepthRangeParams() 161 : zNear (zNear_) in DepthRangeParams() 166 float zNear; member 180 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local 182 float diff = zFar - zNear; in evaluate() 183 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate() 249 …m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m… in iterate() 250 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
|
/external/mesa3d/src/mesa/main/ |
D | es1_conversion.h | 23 _es_DepthRangex(GLclampx zNear, GLclampx zFar); 39 GLfloat zNear, GLfloat zFar); 43 GLfixed zNear, GLfixed zFar); 104 GLfloat zNear, GLfloat zFar); 108 GLfixed zNear, GLfixed zFar);
|
D | es1_conversion.c | 104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) in _es_DepthRangex() argument 106 _mesa_DepthRangef((GLclampf) (zNear / 65536.0f), in _es_DepthRangex() 187 GLfloat zNear, GLfloat zFar) in _es_Frustumf() argument 193 (GLdouble) (zNear), in _es_Frustumf() 199 GLfixed zNear, GLfixed zFar) in _es_Frustumx() argument 205 (GLdouble) (zNear / 65536.0), in _es_Frustumx() 654 GLfloat zNear, GLfloat zFar) in _es_Orthof() argument 660 (GLdouble) (zNear), in _es_Orthof() 666 GLfixed zNear, GLfixed zFar) in _es_Orthox() argument 672 (GLdouble) (zNear / 65536.0), in _es_Orthox()
|
/external/mesa3d/include/GLES/ |
D | glext.h | 568 GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar); 571 …rustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 589 …lOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 608 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar); 611 …MXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 629 …OXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 737 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); 738 …rustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 739 …lOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 744 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar); [all …]
|
D | gl.h | 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 601 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 619 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 671 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 707 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() argument 196 ((GL10)mGL).glDepthRangef(zNear, zFar); in glDepthRangef() 200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() argument 201 ((GL10)mGL).glDepthRangex(zNear, zFar); in glDepthRangex() 281 float top, float zNear, float zFar) { in glFrustumf() argument 283 top, zNear, zFar); in glFrustumf() 288 int zNear, int zFar) { in glFrustumx() argument 290 zNear, zFar); in glFrustumx() 511 float zNear, float zFar) { in glOrthof() argument 513 zNear, zFar); in glOrthof() [all …]
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 166 : zNear (0.0f) in DepthRangeParams() 172 : zNear (zNear_) in DepthRangeParams() 177 float zNear; member 191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local 193 float diff = zFar - zNear; in evaluate() 194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate() 266 …m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m… in iterate() 267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
|
/external/libgdx/gdx/jni/iosgl/ |
D | com.badlogic.gdx.backends.iosrobovm.IOSGLES10.cpp | 175 …ackends_iosrobovm_IOSGLES10_glDepthRangef(JNIEnv* env, jobject object, jfloat zNear, jfloat zFar) { in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glDepthRangef() argument 180 glDepthRangef(zNear, zFar); in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glDepthRangef() 1068 … jobject object, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glFrustumf() argument 1073 glFrustumf(left, right, bottom, top, zNear, zFar); in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glFrustumf() 1308 … jobject object, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glOrthof() argument 1313 glOrthof(left, right, bottom, top, zNear, zFar); in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glOrthof()
|
/external/mesa3d/src/mesa/math/ |
D | m_matrix.h | 126 GLfloat zNear, GLfloat zFar, GLfloat depthMax);
|
D | m_matrix.c | 1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) in _math_matrix_viewport() argument 1120 m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F); in _math_matrix_viewport() 1121 m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear); in _math_matrix_viewport()
|
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 717 GLfloat zNear, GLfloat zFar) in gluPerspective() argument 721 ymax = zNear * (GLfloat)tan(fovy * PI / 360); in gluPerspective() 726 glFrustum(xmin, xmax, ymin, ymax, zNear, zFar); in gluPerspective()
|
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 153 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef() argument 155 super.glDepthRangef(zNear, zFar); in glDepthRangef()
|
D | GwtGL20.java | 304 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef() argument 305 gl.depthRange(zNear, zFar); in glDepthRangef()
|
/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument 671 var top = Math.tan(fovy * Math.PI / 360) * zNear; 675 this.frustum(left, right, bottom, top, zNear, zFar);
|
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 116 public native void glDepthRangef ( float zNear, float zFar ); in glDepthRangef() argument
|
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 115 public native void glDepthRangef (float zNear, float zFar); in glDepthRangef() argument
|
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 116 public native void glDepthRangef ( float zNear, float zFar ); in glDepthRangef() argument
|
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 134 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef() argument 135 GL.glDepthRangef(zNear, zFar); in glDepthRangef()
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 167 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef() argument 169 gl20.glDepthRangef(zNear, zFar); in glDepthRangef()
|
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 255 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef() argument 256 GL11.glDepthRange(zNear, zFar); in glDepthRangef()
|
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 259 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef() argument 260 GL11.glDepthRange(zNear, zFar); in glDepthRangef()
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 374 public void glDepthRangef (float zNear, float zFar); in glDepthRangef() argument
|