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/frameworks/base/tools/aapt/
DResource.cpp224 static status_t parsePackage(Bundle* bundle, const sp<AaptAssets>& assets, in parsePackage() argument
267 assets->setPackage(String8(block.getAttributeStringValue(nameIndex, &len))); in parsePackage()
297 static status_t makeFileResources(Bundle* bundle, const sp<AaptAssets>& assets, in makeFileResources() argument
330 String16(assets->getPackage()), in makeFileResources()
339 assets->addResource(it.getLeafName(), resPath, it.getFile(), type8); in makeFileResources()
348 PreProcessImageWorkUnit(const Bundle* bundle, const sp<AaptAssets>& assets, in PreProcessImageWorkUnit() argument
350 mBundle(bundle), mAssets(assets), mFile(file), mHasErrors(hasErrors) { in PreProcessImageWorkUnit()
368 static status_t preProcessImages(const Bundle* bundle, const sp<AaptAssets>& assets, in preProcessImages() argument
378 bundle, assets, it.getFile(), &hasErrors); in preProcessImages()
598 const sp<AaptAssets>& assets, in applyFileOverlay() argument
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DMain.h50 const sp<AaptAssets>& assets, sp<ApkBuilder>& builder);
53 const sp<AaptAssets>& assets, const String8& pkgName,
56 extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
57 extern android::status_t writeMainDexProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
61 extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
65 status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
DCommand.cpp212 AssetManager assets; in doList() local
213 if (!assets.addAssetPath(String8(zipFileName), NULL)) { in doList()
223 const ResTable& res = assets.getResources(false); in doList()
229 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml", in doList()
402 Vector<String8> getNfcAidCategories(AssetManager& assets, String8 xmlPath, bool offHost, in getNfcAidCategories() argument
405 Asset* aidAsset = assets.openNonAsset(xmlPath, Asset::ACCESS_BUFFER); in getNfcAidCategories()
736 AssetManager assets; in doDump() local
738 if (!assets.addAssetPath(String8(filename), &assetsCookie)) { in doDump()
761 assets.setConfiguration(config); in doDump()
763 const ResTable& res = assets.getResources(false); in doDump()
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DImages.h18 status_t preProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
23 status_t postProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
/frameworks/base/core/tests/coretests/src/android/content/res/
DResourcesLocaleTest.java44 final AssetManager assets = new AssetManager(); in createResourcesWithApk() local
45 assertTrue(assets.addAssetPath(extractApkAndGetPath(rawApkId)) != 0); in createResourcesWithApk()
49 return new Resources(assets, dm, new Configuration()); in createResourcesWithApk()
/frameworks/support/recommendation/
Dbuild.gradle20 main.assets.srcDir 'assets'
24 // tests/java, tests/res, tests/assets, ...
/frameworks/base/docs/html-intl/intl/ja/guide/topics/resources/
Doverview.jd92 assets/} directory. This should only be necessary if you need direct access to original files and
93 directories by name. Files saved in the {@code assets/} directory will not be given a resource
95 query data in the {@code assets/} directory like an ordinary file system, search through the
101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
/frameworks/base/docs/html-intl/intl/ko/guide/topics/resources/
Doverview.jd92 assets/} directory. This should only be necessary if you need direct access to original files and
93 directories by name. Files saved in the {@code assets/} directory will not be given a resource
95 query data in the {@code assets/} directory like an ordinary file system, search through the
101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
/frameworks/base/docs/html-intl/intl/ru/guide/topics/resources/
Doverview.jd92 assets/} directory. This should only be necessary if you need direct access to original files and
93 directories by name. Files saved in the {@code assets/} directory will not be given a resource
95 query data in the {@code assets/} directory like an ordinary file system, search through the
101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
/frameworks/base/docs/html-intl/intl/zh-cn/guide/topics/resources/
Doverview.jd92 assets/} directory. This should only be necessary if you need direct access to original files and
93 directories by name. Files saved in the {@code assets/} directory will not be given a resource
95 query data in the {@code assets/} directory like an ordinary file system, search through the
101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
/frameworks/base/docs/html-intl/intl/zh-tw/guide/topics/resources/
Doverview.jd92 assets/} directory. This should only be necessary if you need direct access to original files and
93 directories by name. Files saved in the {@code assets/} directory will not be given a resource
95 query data in the {@code assets/} directory like an ordinary file system, search through the
101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design.jd170 drawable assets for your application. The tips assume that you are using
173 <h3>Use common naming conventions for icon assets</h3>
175 <p>Try to name files so that related assets will group together inside a
247 ultimately store the finished assets in your application's resources. Because
249 can quickly determine which assets should be copied to each application
250 resources directory. Separating assets by density also helps you detect any
252 corresponding assets for different densities must share the same filename.</p>
273 use vector shapes so that if the need arises, assets can be scaled up without
283 <p>Because you will need to create assets for different screen densities,
305 <h3>When saving image assets, remove unnecessary metadata</h3>
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/frameworks/base/data/sounds/
DREADME.txt1 This README describes the audio assets, and how they relate to each other.
4 which installs the appropriate assets into the destination directory.
/frameworks/base/core/java/android/app/
DResourcesManager.java246 AssetManager assets = new AssetManager(); in createAssetManager() local
252 if (assets.addAssetPath(key.mResDir) == 0) { in createAssetManager()
260 if (assets.addAssetPath(splitResDir) == 0) { in createAssetManager()
269 assets.addOverlayPath(idmapPath); in createAssetManager()
278 if (assets.addAssetPathAsSharedLibrary(libDir) == 0) { in createAssetManager()
285 return assets; in createAssetManager()
311 final AssetManager assets = createAssetManager(key); in createResourcesImpl() local
312 if (assets == null) { in createResourcesImpl()
318 final ResourcesImpl impl = new ResourcesImpl(assets, dm, config, daj); in createResourcesImpl()
/frameworks/support/percent/
Dbuild.gradle30 main.assets.srcDir 'assets'
34 // tests/java, tests/res, tests/assets, ...
/frameworks/support/v17/preference-leanback/
Dbuild.gradle39 main.assets.srcDir 'assets'
43 // tests/java, tests/res, tests/assets, ...
/frameworks/support/v7/preference/
Dbuild.gradle35 main.assets.srcDir 'assets'
39 // tests/java, tests/res, tests/assets, ...
/frameworks/support/v14/preference/
Dbuild.gradle37 main.assets.srcDir 'assets'
41 // tests/java, tests/res, tests/assets, ...
/frameworks/support/v7/gridlayout/
Dbuild.gradle29 main.assets.srcDir 'assets'
33 // tests/java, tests/res, tests/assets, ...
/frameworks/base/docs/html/training/wearables/data-layer/
Dassets.jd30 assets can be as large as desired. However, transferring large assets affects the
32 if you're transferring large assets.
80 <h2 id="ReceiveAsset">Receive assets</h2>
/frameworks/support/v7/mediarouter/
Dbuild.gradle26 main.assets.srcDir 'assets'
30 // tests/java, tests/res, tests/assets, ...
/frameworks/support/customtabs/
Dbuild.gradle30 main.assets.srcDir 'assets'
/frameworks/support/buildSrc/
DapiModule.gradle38 main.assets.srcDirs = []
40 main.assets.srcDirs += "../$it"
/frameworks/base/docs/html/distribute/tools/promote/
Dbrand.jd2 page.image=/assets/images/resource-card-default-android.jpg
4 page.tags="brand, bugdroid, assets"
9 promotional materials. You can use the icons and other assets on this page
26 and related assets.</p>
/frameworks/base/docs/html/google/play/
Ddist.jd39 Tap into Google's content delivery services by serving up to 4GB of assets for free. Provide
40 users with high-fidelity graphics, media files, or other large assets that are required by

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