/frameworks/base/tools/aapt/ |
D | Resource.cpp | 224 static status_t parsePackage(Bundle* bundle, const sp<AaptAssets>& assets, in parsePackage() argument 267 assets->setPackage(String8(block.getAttributeStringValue(nameIndex, &len))); in parsePackage() 297 static status_t makeFileResources(Bundle* bundle, const sp<AaptAssets>& assets, in makeFileResources() argument 330 String16(assets->getPackage()), in makeFileResources() 339 assets->addResource(it.getLeafName(), resPath, it.getFile(), type8); in makeFileResources() 348 PreProcessImageWorkUnit(const Bundle* bundle, const sp<AaptAssets>& assets, in PreProcessImageWorkUnit() argument 350 mBundle(bundle), mAssets(assets), mFile(file), mHasErrors(hasErrors) { in PreProcessImageWorkUnit() 368 static status_t preProcessImages(const Bundle* bundle, const sp<AaptAssets>& assets, in preProcessImages() argument 378 bundle, assets, it.getFile(), &hasErrors); in preProcessImages() 598 const sp<AaptAssets>& assets, in applyFileOverlay() argument [all …]
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D | Main.h | 50 const sp<AaptAssets>& assets, sp<ApkBuilder>& builder); 53 const sp<AaptAssets>& assets, const String8& pkgName, 56 extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets); 57 extern android::status_t writeMainDexProguardFile(Bundle* bundle, const sp<AaptAssets>& assets); 61 extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets); 65 status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
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D | Command.cpp | 212 AssetManager assets; in doList() local 213 if (!assets.addAssetPath(String8(zipFileName), NULL)) { in doList() 223 const ResTable& res = assets.getResources(false); in doList() 229 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml", in doList() 402 Vector<String8> getNfcAidCategories(AssetManager& assets, String8 xmlPath, bool offHost, in getNfcAidCategories() argument 405 Asset* aidAsset = assets.openNonAsset(xmlPath, Asset::ACCESS_BUFFER); in getNfcAidCategories() 736 AssetManager assets; in doDump() local 738 if (!assets.addAssetPath(String8(filename), &assetsCookie)) { in doDump() 761 assets.setConfiguration(config); in doDump() 763 const ResTable& res = assets.getResources(false); in doDump() [all …]
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D | Images.h | 18 status_t preProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets, 23 status_t postProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
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/frameworks/base/core/tests/coretests/src/android/content/res/ |
D | ResourcesLocaleTest.java | 44 final AssetManager assets = new AssetManager(); in createResourcesWithApk() local 45 assertTrue(assets.addAssetPath(extractApkAndGetPath(rawApkId)) != 0); in createResourcesWithApk() 49 return new Resources(assets, dm, new Configuration()); in createResourcesWithApk()
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/frameworks/support/recommendation/ |
D | build.gradle | 20 main.assets.srcDir 'assets' 24 // tests/java, tests/res, tests/assets, ...
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/frameworks/base/docs/html-intl/intl/ja/guide/topics/resources/ |
D | overview.jd | 92 assets/} directory. This should only be necessary if you need direct access to original files and 93 directories by name. Files saved in the {@code assets/} directory will not be given a resource 95 query data in the {@code assets/} directory like an ordinary file system, search through the 101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
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/frameworks/base/docs/html-intl/intl/ko/guide/topics/resources/ |
D | overview.jd | 92 assets/} directory. This should only be necessary if you need direct access to original files and 93 directories by name. Files saved in the {@code assets/} directory will not be given a resource 95 query data in the {@code assets/} directory like an ordinary file system, search through the 101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
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/frameworks/base/docs/html-intl/intl/ru/guide/topics/resources/ |
D | overview.jd | 92 assets/} directory. This should only be necessary if you need direct access to original files and 93 directories by name. Files saved in the {@code assets/} directory will not be given a resource 95 query data in the {@code assets/} directory like an ordinary file system, search through the 101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
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/frameworks/base/docs/html-intl/intl/zh-cn/guide/topics/resources/ |
D | overview.jd | 92 assets/} directory. This should only be necessary if you need direct access to original files and 93 directories by name. Files saved in the {@code assets/} directory will not be given a resource 95 query data in the {@code assets/} directory like an ordinary file system, search through the 101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
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/frameworks/base/docs/html-intl/intl/zh-tw/guide/topics/resources/ |
D | overview.jd | 92 assets/} directory. This should only be necessary if you need direct access to original files and 93 directories by name. Files saved in the {@code assets/} directory will not be given a resource 95 query data in the {@code assets/} directory like an ordinary file system, search through the 101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design.jd | 170 drawable assets for your application. The tips assume that you are using 173 <h3>Use common naming conventions for icon assets</h3> 175 <p>Try to name files so that related assets will group together inside a 247 ultimately store the finished assets in your application's resources. Because 249 can quickly determine which assets should be copied to each application 250 resources directory. Separating assets by density also helps you detect any 252 corresponding assets for different densities must share the same filename.</p> 273 use vector shapes so that if the need arises, assets can be scaled up without 283 <p>Because you will need to create assets for different screen densities, 305 <h3>When saving image assets, remove unnecessary metadata</h3> [all …]
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/frameworks/base/data/sounds/ |
D | README.txt | 1 This README describes the audio assets, and how they relate to each other. 4 which installs the appropriate assets into the destination directory.
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/frameworks/base/core/java/android/app/ |
D | ResourcesManager.java | 246 AssetManager assets = new AssetManager(); in createAssetManager() local 252 if (assets.addAssetPath(key.mResDir) == 0) { in createAssetManager() 260 if (assets.addAssetPath(splitResDir) == 0) { in createAssetManager() 269 assets.addOverlayPath(idmapPath); in createAssetManager() 278 if (assets.addAssetPathAsSharedLibrary(libDir) == 0) { in createAssetManager() 285 return assets; in createAssetManager() 311 final AssetManager assets = createAssetManager(key); in createResourcesImpl() local 312 if (assets == null) { in createResourcesImpl() 318 final ResourcesImpl impl = new ResourcesImpl(assets, dm, config, daj); in createResourcesImpl()
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/frameworks/support/percent/ |
D | build.gradle | 30 main.assets.srcDir 'assets' 34 // tests/java, tests/res, tests/assets, ...
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/frameworks/support/v17/preference-leanback/ |
D | build.gradle | 39 main.assets.srcDir 'assets' 43 // tests/java, tests/res, tests/assets, ...
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/frameworks/support/v7/preference/ |
D | build.gradle | 35 main.assets.srcDir 'assets' 39 // tests/java, tests/res, tests/assets, ...
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/frameworks/support/v14/preference/ |
D | build.gradle | 37 main.assets.srcDir 'assets' 41 // tests/java, tests/res, tests/assets, ...
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/frameworks/support/v7/gridlayout/ |
D | build.gradle | 29 main.assets.srcDir 'assets' 33 // tests/java, tests/res, tests/assets, ...
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/frameworks/base/docs/html/training/wearables/data-layer/ |
D | assets.jd | 30 assets can be as large as desired. However, transferring large assets affects the 32 if you're transferring large assets. 80 <h2 id="ReceiveAsset">Receive assets</h2>
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/frameworks/support/v7/mediarouter/ |
D | build.gradle | 26 main.assets.srcDir 'assets' 30 // tests/java, tests/res, tests/assets, ...
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/frameworks/support/customtabs/ |
D | build.gradle | 30 main.assets.srcDir 'assets'
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/frameworks/support/buildSrc/ |
D | apiModule.gradle | 38 main.assets.srcDirs = [] 40 main.assets.srcDirs += "../$it"
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/frameworks/base/docs/html/distribute/tools/promote/ |
D | brand.jd | 2 page.image=/assets/images/resource-card-default-android.jpg 4 page.tags="brand, bugdroid, assets" 9 promotional materials. You can use the icons and other assets on this page 26 and related assets.</p>
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/frameworks/base/docs/html/google/play/ |
D | dist.jd | 39 Tap into Google's content delivery services by serving up to 4GB of assets for free. Provide 40 users with high-fidelity graphics, media files, or other large assets that are required by
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