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Searched refs:mCurrentTexture (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp169 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer()
197 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer()
291 int buf = mCurrentTexture; in releaseTexImage()
319 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in releaseTexImage()
438 if (slot != mCurrentTexture) { in updateAndReleaseLocked()
452 mCurrentTexture, mCurrentTextureImage != NULL ? in updateAndReleaseLocked()
462 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked()
465 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()
466 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()
474 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
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/frameworks/native/include/gui/
DGLConsumer.h483 int mCurrentTexture; variable