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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 package android.vr.cts;
17 
18 import android.opengl.GLES20;
19 import android.opengl.GLSurfaceView;
20 import android.opengl.GLSurfaceView.Renderer;
21 
22 import java.nio.ByteBuffer;
23 import java.nio.ByteOrder;
24 import java.nio.FloatBuffer;
25 import java.util.concurrent.CountDownLatch;
26 
27 import javax.microedition.khronos.egl.EGLConfig;
28 import javax.microedition.khronos.opengles.GL10;
29 
30 public class RendererBasicTest implements GLSurfaceView.Renderer {
31     private String vertexShaderCode =
32               "attribute vec4 vPosition; \n"
33             + "void main(){              \n" +
34                  "gl_Position = vPosition; \n"
35             + "}                         \n";
36 
37     private String fragmentShaderCode = "precision mediump float;  \n"
38             + "void main(){              \n"
39             + " gl_FragColor = vec4 (0.63671875, 0.76953125, 0.22265625, 1.0); \n"
40             + "}  \n";
41 
42 
43     FloatBuffer floatBuffer;
44     int mProgram;
45     int maPositionHandle;
46     float[] mColorOne = new float[4];
47 
48     int[] mShaderCount = null;
49     int mError;
50 
51     // child may need to manipulate them directly
52     protected CountDownLatch mLatch;
53     protected boolean mDrawn = false;
54 
RendererBasicTest(CountDownLatch latch)55     public RendererBasicTest(CountDownLatch latch) {
56         mLatch = latch;
57     }
58 
59     @Override
onSurfaceChanged(GL10 gl, int width, int height)60     public void onSurfaceChanged(GL10 gl, int width, int height) {
61     }
62 
loadShader(int type, String shaderCode)63     public int loadShader(int type, String shaderCode) {
64         int shader = GLES20.glCreateShader(type);
65         GLES20.glShaderSource(shader, shaderCode);
66         GLES20.glCompileShader(shader);
67         return shader;
68     }
69 
70     @Override
onDrawFrame(GL10 gl)71     public void onDrawFrame(GL10 gl) {
72         if (mDrawn) {
73             return;
74         }
75         mDrawn = true;
76         doOnDrawFrame(gl);
77         mLatch.countDown();
78     }
79 
doOnDrawFrame(GL10 gl)80     public void doOnDrawFrame(GL10 gl) {
81         GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
82         GLES20.glUseProgram(mProgram);
83 
84         GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT,
85                 false, 12, floatBuffer);
86         GLES20.glEnableVertexAttribArray(maPositionHandle);
87         GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
88         mShaderCount = new int[1];
89         int[] shaders = new int[10];
90         GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
91     }
92 
93     @Override
onSurfaceCreated(GL10 gl, EGLConfig config)94     public void onSurfaceCreated(GL10 gl, EGLConfig config) {
95         GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
96         initShapes();
97         int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
98         int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
99         mProgram =  GLES20.glCreateProgram();
100         GLES20.glAttachShader(mProgram, vertexShaderOne);
101         GLES20.glAttachShader(mProgram, fragmentShader);
102         GLES20.glLinkProgram(mProgram);
103         int[] linkStatus = new int[1];
104         GLES20.glGetProgramiv(mProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
105         if (linkStatus[0] != GLES20.GL_TRUE) {
106            //do nothing
107         }
108 
109     }
110 
initShapes()111     public void initShapes(){
112         float triangleCoords[] = {   -0.5f, -0.25f, 0,
113                  0.5f, -0.25f, 0,
114                  0.0f,  0.559016994f, 0};
115         ByteBuffer byteBuffer = ByteBuffer.allocateDirect(triangleCoords.length * 4);
116         byteBuffer.order(ByteOrder.nativeOrder());
117         floatBuffer = byteBuffer.asFloatBuffer();
118         floatBuffer.put(triangleCoords);
119         floatBuffer.position(0);
120     }
121 }
122