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1page.title=Media Framework Hardening
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19<div id="qv-wrapper">
20  <div id="qv">
21    <h2>In this document</h2>
22    <ol id="auto-toc">
23    </ol>
24  </div>
25</div>
26
27<p>To improve device security, Android 7.0 breaks up the monolithic
28<code>mediaserver</code> process into multiple processes with permissions and
29capabilities restricted to only those required by each process. These changes
30mitigate media framework security vulnerabilities by:</p>
31<ul>
32<li>Splitting AV pipeline components into app-specific sandboxed processes.</li>
33<li>Enabling updatable media components (extractors, codecs, etc.).</li>
34</ul>
35
36<p>These changes also improve security for end users by significantly reducing
37the severity of most media-related security vulnerabilities, keeping end user
38devices and data safe.</p>
39
40<p>OEMs and SoC vendors need to update their HAL and framework changes to make
41them compatible with the new architecture. Specifically, because vendor-provided
42Android code often assumes everything runs in the same process, vendors must
43update their code to pass around native handles (<code>native_handle</code>)
44that have meaning across processes. For a reference implementation of changes
45related to media hardening, refer to <code>frameworks/av</code> and
46<code>frameworks/native</code>.</p>
47
48<h2 id=arch_changes>Architectural changes</h2>
49<p>Previous versions of Android used a single, monolithic
50<code>mediaserver</code> process with great many permissions (camera access,
51audio access, video driver access, file access, network access, etc.). Android
527.0 splits the <code>mediaserver</code> process into several new processes that
53each require a much smaller set of permissions:</p>
54
55<p><img src="images/ape_media_split.png" alt="mediaserver hardening"></p>
56<p class="img-caption"><strong>Figure 1.</strong> Architecture changes for
57mediaserver hardening</p>
58
59<p>This new architecture ensures that even if a process is compromised,
60malicious code does not have access to the full set of permissions previously
61held by mediaserver. Processes are restricted by SElinux and seccomp policies.
62</p>
63
64<p class=note><strong>Note:</strong> Because of vendor dependencies, some codecs
65still run in the <code>mediaserver</code> and consequently grant
66<code>mediaserver</code> more permissions than necessary. Specifically, Widevine
67Classic continues to run in the <code>mediaserver</code> for Android 7.0.</p>
68
69<h3 id=mediaserver-changes>MediaServer changes</h3>
70<p>In Android 7.0, the <code>mediaserver</code> process exists for driving
71playback and recording, e.g. passing and synchronizing buffers between
72components and processes. Processes communicate through the standard Binder
73mechanism.</p>
74<p>In a standard local file playback session, the application passes a file
75descriptor (FD) to <code>mediaserver</code> (usually via the MediaPlayer Java
76API), and the <code>mediaserver</code>:</p>
77<ol>
78<li>Wraps the FD into a Binder DataSource object that is passed to the extractor
79process, which uses it to read from the file using Binder IPC. (The
80mediaextractor doesn't get the FD but instead makes Binder calls back to the
81<code>mediaserver</code> to get the data.)</li>
82<li>Examines the file, creates the appropriate extractor for the file type
83(e.g. MP3Extractor, or MPEG4Extractor), and returns a Binder interface for the
84extractor to the <code>mediaserver</code> process.</li>
85<li>Makes Binder IPC calls to the extractor to determine the type of data in the
86file (e.g. MP3 or H.264 data).</li>
87<li>Calls into the <code>mediacodec</code> process to create codecs of the
88required type; receives Binder interfaces for these codecs.</li>
89<li>Makes repeated Binder IPC calls to the extractor to read encoded samples,
90uses the Binder IPC to send encoded data to the <code>mediacodec</code> process
91for decoding, and receives decoded data.</li>
92</ol>
93<p>In some use cases, no codec is involved (such as an offloaded playback where
94encoded data is sent directly to the output device), or the codec may render the
95decoded data directly instead of returning a buffer of decoded data (video
96playback).</p>
97
98<h3 id=mediacodecservice_changes>MediaCodecService changes</h3>
99<p>The codec service is where encoders and decoders live. Due to vendor
100dependencies, not all codecs live in the codec process yet. In Android 7.0:</p>
101<ul>
102<li>Non-secure decoders and software encoders live in the codec process.</li>
103<li>Secure decoders and hardware encoders live in the <code>mediaserver</code>
104(unchanged).</li>
105</ul>
106
107<p>An application (or mediaserver) calls the codec process to create a codec of
108the required type, then calls that codec to pass in encoded data and retrieve
109decoded data (for decoding) or to pass in decoded data and retrieve encoded data
110(for encoding). Data transfer to and from codecs uses shared memory already, so
111that process is unchanged.</p>
112
113<h3 id=mediadrmserver_changes>MediaDrmServer changes</h3>
114<p>The DRM server is used when playing DRM-protected content, such as movies in
115Google Play Movies. It handles decrypting the encrypted data in a secure way,
116and as such has access to certificate and key storage and other sensitive
117components. Due to vendor dependencies, the DRM process is not used in all cases
118yet.</p>
119
120<h3 id=audioserver_changes>AudioServer changes</h3>
121<p>The AudioServer process hosts audio related components such as audio input
122and output, the policymanager service that determines audio routing, and FM
123radio service. For details on Audio changes and implementation guidance, see
124<a href="{@docRoot}devices/audio/implement.html">Implementing Audio</a>.</p>
125
126<h3 id=cameraserver_changes>CameraServer changes</h3>
127<p>The CameraServer controls the camera and is used when recording video to
128obtain video frames from the camera and then pass them to
129<code>mediaserver</code> for further handling. For details on changes and
130implementation guidance for CameraServer changes, refer to
131<a href="{@docRoot}devices/camera/versioning.html#hardening">Camera Framework
132Hardening</a>.</p>
133
134<h3 id=extractor_service_changes>ExtractorService changes</h3>
135<p>The extractor service hosts the <em>extractors</em>, components that parse
136the various file formats supported by the media framework. The extractor service
137is the least privileged of all the services&mdash;it can't read FDs so instead
138it makes calls onto a Binder interface (provided to it by the
139<code>mediaserver for</code> each playback session) to access files.</p>
140<p>An application (or <code>mediaserver</code>) makes a call to the extractor
141process to obtain an <code>IMediaExtractor</code>, calls that
142<code>IMediaExtractor</code> to obtain<code> IMediaSources</code> for the track
143contained in the file, and then calls <code>IMediaSources</code> to read data
144from them.</p>
145<p>To transfer the data between processes, the application (or
146<code>mediaserver</code>) includes the data in the reply-Parcel as part of the
147Binder transaction or uses shared memory:</p>
148
149<ul>
150<li>Using <strong>shared memory</strong> requires an extra Binder call to
151release the shared memory but is faster and uses less power for large buffers.
152</li>
153<li>Using <strong>in-Parcel</strong> requires extra copying but is faster and
154uses less power for buffers smaller than 64KB.</li>
155</ul>
156
157<h2 id=implementation>Implementation</h2>
158<p>To support the move of <code>MediaDrm</code> and <code>MediaCrypto</code>
159components into the new <code>mediadrmserver</code> process, vendors must change
160the allocation method for secure buffers to allow buffers to be shared between
161processes.</p>
162<p>In previous Android releases, secure buffers are allocated in
163<code>mediaserver</code> by <code>OMX::allocateBuffer</code> and used during
164decryption in the same process, as shown below:</p>
165
166<p><img src="images/ape_media_buffer_alloc_pren.png"></p>
167<p class="img-caption"><strong>Figure 2.</strong> Android 6.0 and lower buffer
168allocation in mediaserver.</p>
169
170<p>In Android 7.0, the buffer allocation process has changed to a new mechanism
171that provides flexibility while minimizing the impact on existing
172implementations. With <code>MediaDrm</code> and <code>MediaCrypto</code> stacks
173in the new <code>mediadrmserver</code> process, buffers are allocated
174differently and vendors must update the secure buffer handles so they can be
175transported across binder when <code>MediaCodec</code> invokes a decrypt
176operation on <code>MediaCrypto</code>.</p>
177
178<p><img src="images/ape_media_buffer_alloc_n.png"></p>
179<p class="img-caption"><strong>Figure 3.</strong> Android 7.0 and higher buffer
180allocation in mediaserver.</p>
181
182<h3 id=native_handles>Using native handles</h3>
183<p>The <code>OMX::allocateBuffer</code> must return a pointer to a
184<code>native_handle</code> struct, which contains file descriptors (FDs) and
185additional integer data. A <code>native_handle</code> has all of the advantages
186of using FDs, including existing binder support for
187serialization/deserialization, while allowing more flexibility for vendors who
188don't currently use FDs.</p>
189<p>Use <code>native_handle_create()</code> to allocate the native handle.
190Framework code takes ownership of the allocated <code>native_handle</code>
191struct and is responsible for releasing resources in both the process where
192the <code>native_handle</code> is originally allocated and in the process where
193it is deserialized. The framework releases native handles with
194<code>native_handle_close()</code> followed by
195<code>native_handle_delete()</code> and serializes/deserializes the
196<code>native_handle</code> using
197<code>Parcel::writeNativeHandle()/readNativeHandle()</code>.
198</p>
199<p>SoC vendors who use FDs to represent secure buffers can populate the FD in
200the <code>native_handle</code> with their FD. Vendors who don't use FDs can
201represent secure buffers using additional fields in the
202<code>native_buffer</code>.</p>
203
204<h3 id=decrypt_location>Setting decryption location</h3>
205<p>Vendors must update the OEMCrypto decrypt method that operates on the
206<code>native_handle</code> to perform any vendor-specific operations necessary
207to make the <code>native_handle</code> usable in the new process space (changes
208typically include updates to OEMCrypto libraries).</p>
209<p>As <code>allocateBuffer</code> is a standard OMX operation, Android 7.0
210includes a new OMX extension
211(<code>OMX.google.android.index.allocateNativeHandle</code>) to query for this
212support and an <code>OMX_SetParameter</code> call that notifies the OMX
213implementation it should use native handles.</p>
214