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1page.title=Licenses
2@jd:body
3
4<!--
5    Copyright 2013 The Android Open Source Project
6
7    Licensed under the Apache License, Version 2.0 (the "License");
8    you may not use this file except in compliance with the License.
9    You may obtain a copy of the License at
10
11        http://www.apache.org/licenses/LICENSE-2.0
12
13    Unless required by applicable law or agreed to in writing, software
14    distributed under the License is distributed on an "AS IS" BASIS,
15    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16    See the License for the specific language governing permissions and
17    limitations under the License.
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19<div id="qv-wrapper">
20  <div id="qv">
21    <h2>In this document</h2>
22    <ol id="auto-toc">
23    </ol>
24  </div>
25</div>
26
27<p>The Android Open Source Project uses a few
28<a href="http://www.opensource.org/">open source initiative</a>
29approved open source licenses for our software.</p>
30<h2 id="android-open-source-project-license">Android Open Source Project License</h2>
31<p>The preferred license for the Android Open Source Project is the
32<a href="http://www.apache.org/licenses/LICENSE-2.0">Apache
33Software License, Version 2.0</a> ("Apache 2.0"),
34and the majority of the Android software is licensed
35with Apache 2.0. While the project will strive to adhere to the preferred
36license, there may be exceptions that will be handled on a case-by-case
37basis. For example, the Linux kernel patches are under the GPLv2 license with
38system exceptions, which can be found on <a href="http://www.kernel.org/pub/linux/kernel/COPYING">kernel.org</a>.</p>
39<h2 id="contributor-license-grants">Contributor License Agreements</h2>
40<p>All <em>individual</em> contributors (that is, contributors making contributions
41only on their own behalf) of ideas, code, or documentation to the Android Open
42Source Project will be required to complete, sign, and submit an <a
43href="https://cla.developers.google.com/clas/new?kind=KIND_INDIVIDUAL&domain=DOMAIN_ANDROID">Individual
44Contributor License Agreement</a>. The agreement can be executed online through the
45<a href="https://android-review.googlesource.com/#/settings/agreements">code review tool</a>.
46The agreement clearly defines the terms under which intellectual
47property has been contributed to the Android Open Source Project. This license
48is for your protection as a contributor as well as the protection of the
49project; it does not change your rights to use your own contributions for any
50other purpose.</p>
51<p>For a <em>corporation</em> (or other entity) that has assigned employees to
52work on the Android Open Source Project, a <a
53href="https://cla.developers.google.com/clas/new?kind=KIND_CORPORATE&domain=DOMAIN_ANDROID">Corporate
54Contributor License Agreement</a> is available.
55This version of the agreement allows a
56corporation to authorize contributions submitted by its designated employees
57and to grant copyright and patent licenses. Note that a Corporate Contributor
58License Agreement does not remove the need for any developer to sign their own
59Individual Contributor License Agreement as an individual. The individual
60agreement is needed to cover any of their contributions that are <em>not</em>
61owned by the corporation signing the Corporate Contributor License Agreement.</p>
62<p>Please note we based our agreements on the ones the
63<a href="http://www.apache.org">Apache Software Foundation</a> uses, which can
64be found on the <a href="http://www.apache.org/licenses/">Apache web site</a>.</p>
65<h2 id="why-apache-software-license">Why Apache Software License?</h2>
66<p>We are sometimes asked why Apache Software License 2.0 is the preferred
67license for Android. For userspace (that is, non-kernel) software, we do in
68fact prefer ASL2.0 (and similar licenses like BSD, MIT, etc.) over other
69licenses such as LGPL.</p>
70<p>Android is about freedom and choice. The purpose of Android is promote
71openness in the mobile world, and we don't believe it's possible to predict or
72dictate all the uses to which people will want to put our software. So, while
73we encourage everyone to make devices that are open and modifiable, we don't
74believe it is our place to force them to do so. Using LGPL libraries would
75often force them to do just that.</p>
76<p>Here are some of our specific concerns:</p>
77<ul>
78<li>
79<p>LGPL (in simplified terms) requires either: shipping of source to the
80application; a written offer for source; or linking the LGPL-ed library
81dynamically and allowing users to manually upgrade or replace the library.
82Since Android software is typically shipped in the form of a static system
83image, complying with these requirements ends up restricting OEMs' designs.
84(For instance, it's difficult for a user to replace a library on read-only
85flash storage.)</p>
86</li>
87<li>
88<p>LGPL requires allowance of customer modification and reverse
89engineering for debugging those modifications.  Most device makers do
90not want to have to be bound by these terms. So to minimize the burden on
91these companies, we minimize usage of LGPL software in userspace.</li></p>
92</li>
93<li>
94<p>Historically, LGPL libraries have been the source of a large number
95of compliance problems for downstream device makers and application
96developers. Educating engineers on these issues is difficult and slow-going,
97unfortunately. It's critical to Android's success that it be as easy as
98possible for device makers to comply with the licenses.  Given the
99difficulties with complying with LGPL in the past, it is most prudent to
100simply not use LGPL libraries if we can avoid it.</p>
101</li>
102</ul>
103<p>The issues discussed above are our reasons for preferring ASL2.0 for
104our own code. They aren't criticisms of LGPL or other licenses. We are
105passionate about this topic, even to the point where we've gone out of our
106way to make sure as much code as possible is ASL2.0 licensed. However, we love all free
107and open source licenses, and respect others' opinions and preferences. We've
108simply decided ASL2.0 is the right license for our goals.</p>
109