1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <gflags/gflags.h>
6 #include <png.h>
7 #include <stdio.h>
8 #include <unistd.h>
9
10 #include <base/files/file_util.h>
11 #include <base/memory/scoped_ptr.h>
12
13 #include "glinterface.h"
14 #include "md5.h"
15 #include "png_helper.h"
16 #include "testbase.h"
17 #include "utils.h"
18
19 extern bool g_hasty;
20 extern bool g_notemp;
21
22 DEFINE_bool(save, false, "save images after each test case");
23 DEFINE_string(outdir, "", "directory to save images");
24
25 namespace glbench {
26
TimeTest(TestBase * test,uint64_t iterations)27 uint64_t TimeTest(TestBase* test, uint64_t iterations) {
28 g_main_gl_interface->SwapBuffers();
29 glFinish();
30 uint64_t time1 = GetUTime();
31 if (!test->TestFunc(iterations))
32 return ~0;
33 glFinish();
34 uint64_t time2 = GetUTime();
35 return time2 - time1;
36 }
37
38 // Target minimum iteration duration of 1s. This means the final/longest
39 // iteration is between 1s and 2s and the machine is active for 2s to 4s.
40 // Notice as of March 2014 the BVT suite has a hard limit per job of 20 minutes.
41 #define MIN_ITERATION_DURATION_US 1000000
42
43 #define MAX_TESTNAME 45
44
45 // Benchmark some draw commands, by running it many times. We want to measure
46 // the marginal cost, so we try more and more iterations until we reach the
47 // minimum specified iteration time.
Bench(TestBase * test)48 double Bench(TestBase* test) {
49 // Try to wait a bit to let machine cool down for next test. We allow for a
50 // bit of hysteresis as it might take too long to do a perfect job, which is
51 // probably not required. But these parameters could be tuned.
52 double initial_temperature = GetInitialMachineTemperature();
53 double temperature = 0;
54 double wait = 0;
55
56 // By default we try to cool to initial + 5'C but don't wait longer than 30s.
57 // But in hasty mode we really don't want to spend too much time to get the
58 // numbers right, so we don't wait at all.
59 if (!::g_notemp) {
60 wait = WaitForCoolMachine(initial_temperature + 5.0, 30.0, &temperature);
61 printf("Bench: Cooled down to %.1f'C (initial=%.1f'C) after waiting %.1fs.\n",
62 temperature, initial_temperature, wait);
63 if (temperature > initial_temperature + 10.0)
64 printf("Warning: Machine did not cool down enough for next test!");
65 }
66
67 // Do two iterations because initial timings can vary wildly.
68 TimeTest(test, 2);
69
70 // We average the times for the last two runs to reduce noise. We could
71 // sum up all runs but the initial measurements have high CPU overhead,
72 // while the last two runs are both on the order of MIN_ITERATION_DURATION_US.
73 uint64_t iterations = 1;
74 uint64_t iterations_prev = 0;
75 uint64_t time = 0;
76 uint64_t time_prev = 0;
77 do {
78 time = TimeTest(test, iterations);
79 dbg_printf("iterations: %llu: time: %llu time/iter: %llu\n",
80 iterations, time, time / iterations);
81
82 // If we are running in hasty mode we will stop after a fraction of the
83 // testing time and return much more noisy performance numbers. The MD5s
84 // of the images should stay the same though.
85 if (time > MIN_ITERATION_DURATION_US / (::g_hasty ? 20.0 : 1.0))
86 return (static_cast<double>(time + time_prev) /
87 (iterations + iterations_prev));
88
89 time_prev = time;
90 iterations_prev = iterations;
91 iterations *= 2;
92 } while (iterations < (1ULL<<40));
93
94 return 0.0;
95 }
96
SaveImage(const char * name,const int width,const int height)97 void SaveImage(const char* name, const int width, const int height) {
98 const int size = width * height * 4;
99 scoped_ptr<char[]> pixels(new char[size]);
100 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
101 // I really think we want to use outdir as a straight argument
102 base::FilePath dirname = base::FilePath(FLAGS_outdir);
103 base::CreateDirectory(dirname);
104 base::FilePath filename = dirname.Append(name);
105 write_png_file(filename.value().c_str(),
106 pixels.get(), width, height);
107 }
108
ComputeMD5(unsigned char digest[16],const int width,const int height)109 void ComputeMD5(unsigned char digest[16], const int width, const int height) {
110 MD5Context ctx;
111 MD5Init(&ctx);
112 const int size = width * height * 4;
113 scoped_ptr<char[]> pixels(new char[size]);
114 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
115 MD5Update(&ctx, (unsigned char *)pixels.get(), size);
116 MD5Final(digest, &ctx);
117 }
118
RunTest(TestBase * test,const char * testname,const double coefficient,const int width,const int height,bool inverse)119 void RunTest(TestBase* test, const char* testname, const double coefficient,
120 const int width, const int height, bool inverse) {
121 double value;
122 char name_png[512] = "";
123 GLenum error = glGetError();
124
125 if (error != GL_NO_ERROR) {
126 value = -1.0;
127 printf("# Error: %s aborted, glGetError returned 0x%02x.\n",
128 testname, error);
129 sprintf(name_png, "glGetError=0x%02x", error);
130 } else {
131 value = Bench(test);
132
133 // Bench returns 0.0 if it ran max iterations in less than a min test time.
134 if (value == 0.0) {
135 strcpy(name_png, "no_score");
136 } else {
137 value = coefficient * (inverse ? 1.0 / value : value);
138
139 if (!test->IsDrawTest()) {
140 strcpy(name_png, "none");
141 } else {
142 // save as png with MD5 as hex string attached
143 char pixmd5[33];
144 unsigned char d[16];
145 ComputeMD5(d, width, height);
146 // translate to hexadecimal ASCII of MD5
147 sprintf(pixmd5,
148 "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
149 d[ 0],d[ 1],d[ 2],d[ 3],d[ 4],d[ 5],d[ 6],d[ 7],
150 d[ 8],d[ 9],d[10],d[11],d[12],d[13],d[14],d[15]);
151 sprintf(name_png, "%s.pixmd5-%s.png", testname, pixmd5);
152
153 if (FLAGS_save)
154 SaveImage(name_png, width, height);
155 }
156 }
157 }
158
159 // TODO(ihf) adjust string length based on longest test name
160 int name_length = strlen(testname);
161 if (name_length > MAX_TESTNAME)
162 printf("# Warning: adjust string formatting to length = %d\n",
163 name_length);
164 // Results are marked using a leading '@RESULT: ' to allow parsing.
165 printf("@RESULT: %-*s = %10.2f %-15s [%s]\n",
166 MAX_TESTNAME, testname, value, test->Unit(), name_png);
167 }
168
TestFunc(uint64_t iterations)169 bool DrawArraysTestFunc::TestFunc(uint64_t iterations) {
170 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
171 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
172 glFlush();
173 for (uint64_t i = 0; i < iterations - 1; ++i) {
174 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
175 }
176 return true;
177 }
178
179
FillRateTestNormal(const char * name)180 void DrawArraysTestFunc::FillRateTestNormal(const char* name) {
181 FillRateTestNormalSubWindow(name, g_width, g_height);
182 }
183
184
FillRateTestNormalSubWindow(const char * name,const int width,const int height)185 void DrawArraysTestFunc::FillRateTestNormalSubWindow(const char* name,
186 const int width,
187 const int height)
188 {
189 RunTest(this, name, width * height, width, height, true);
190 }
191
192
FillRateTestBlendDepth(const char * name)193 void DrawArraysTestFunc::FillRateTestBlendDepth(const char *name) {
194 const int buffer_len = 64;
195 char buffer[buffer_len];
196
197 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
198 glEnable(GL_BLEND);
199 snprintf(buffer, buffer_len, "%s_blended", name);
200 RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
201 glDisable(GL_BLEND);
202
203 // We are relying on the default depth clear value of 1 here.
204 // Fragments should have depth 0.
205 glEnable(GL_DEPTH_TEST);
206 glDepthFunc(GL_NOTEQUAL);
207 snprintf(buffer, buffer_len, "%s_depth_neq", name);
208 RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
209
210 // The DrawArrays call invoked by this test shouldn't render anything
211 // because every fragment will fail the depth test. Therefore we
212 // should see the clear color.
213 glDepthFunc(GL_NEVER);
214 snprintf(buffer, buffer_len, "%s_depth_never", name);
215 RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
216 glDisable(GL_DEPTH_TEST);
217 }
218
219
TestFunc(uint64_t iterations)220 bool DrawElementsTestFunc::TestFunc(uint64_t iterations) {
221 glClearColor(0, 1.f, 0, 1.f);
222 glClear(GL_COLOR_BUFFER_BIT);
223 glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
224 glFlush();
225 for (uint64_t i = 0 ; i < iterations - 1; ++i) {
226 glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
227 }
228 return true;
229 }
230
231 } // namespace glbench
232