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1# Copyright (c) 2014 The Chromium OS Authors. All rights reserved.
2# Use of this source code is governed by a BSD-style license that can be
3# found in the LICENSE file.
4
5NAME = 'graphics_GLBench.bvt-cq'
6AUTHOR = 'chromeos-gfx'
7PURPOSE = 'Benchmark the graphics library performance.'
8CRITERIA = """
9On bvt-cq this test is not run as a benchmark. (One can find approximate
10performance numbers in the logs though, but they are ignored.) It still
11generates output images and verifies their bit accuracy using MD5 checksums
12which are stored in
13../../deps/glbench/glbench_reference_images.txt (for known good images)
14and in ../../deps/glbench/glbench_knownbad_images.txt (for ignored failures -
15this should be very rare though).
16
17If unknown images are encountered the test fails. To resolve this use an
18image diffing tool like Beyond Compare and visually check differences between
19the unknown image and older versions in ../../deps/glbench-images/.
20Note: it should nearly never be required to remove old versions of good/bad
21images from these directories.
22"""
23ATTRIBUTES = "suite:bvt-cq, suite:graphics, suite:graphics_per-day, suite:graphics_system"
24SUITE = 'bvt-cq, graphics_per-day, graphics, graphics_system'
25TIME='FAST'
26TEST_CATEGORY = 'Performance'
27TEST_CLASS = "gl"
28TEST_TYPE = 'client'
29JOB_RETRIES = 2
30BUG_TEMPLATE = {
31    'labels': ['Cr-OS-Kernel-Graphics'],
32}
33
34DOC = """
35On bvt, bvt-cq we do not upload performance numbers to the chrome dashboard. We run
36glbench with the "-hasty" option to stay well below the BVT limit of 20
37minutes. This option will run each test at 512x512 resolution only, run it
38only for a fraction of the loops we normally do, and not cool down the
39machine between tests. For this PerfControl is disabled.
40
41This benchmark executes glbench, a graphics benchmark designed to time how long
42various graphic intensive activities take, which includes measuring:
43  - fill rate
44    - blended
45    - opaque
46  -Z reject rate
47  -triangle rate
48    - no cull
49    - half cull (half triangles backface culled)
50    - full cull (mix of back face and degenerates)
51  - blend rate
52  - texture fetch
53    - nearest
54    - bilinear
55    - trilinear
56  - compute
57    - vertex shader
58    - pixel shader
59    - *fragement shader to test ddx and ddy
60  - attribute fetch
61  - color depth stencil test
62  - *state change
63  - texture upload
64  - read back
65
66* Not yet implemented.
67"""
68
69job.run_test('graphics_GLBench', hasty=True)
70