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1### 1.0.6 - *February 5 2015*
2
3  * Implement playbackRate setter for group players.
4  * Fix pausing a group player before its first tick.
5  * Fix cancelling a group player before its first tick.
6  * Fix excess CPU use on idle pages where custom effects and groups were used.
7  * Suppress AnimationTiming.playbackRate deprecation warning for cases where AnimationTiming.playbackRate == 1.
8
9### 1.0.5 - *January 6 2015*
10
11  * Fix loading the polyfill in an SVG document
12  * Fix a problem where groups didn't take effect in their first frame
13  * Don't rely on performance.now
14
15### 1.0.4 - *December 8 2014*
16
17  * Fix a critical bug where deprecation logic wasn't being loaded
18    when `web-animations-next` and `web-animations-next-lite` were
19    executed on top of a native `element.animate`.
20
21### 1.0.3 - *December 4 2014*
22
23  * Fix a critical bug on iOS 7 and Safari <= 6. Due to limitations,
24    inline style patching is not supported on these platforms.
25
26### 1.0.2 - *November 28 2014*
27
28  * Deprecated `AnimationTiming.playbackRate`.
29
30    For example, this is no longer supported:
31
32        var player = element.animate(
33            keyframes,
34            {duration: 1000, playbackRate: 2});
35
36    Use `AnimationPlayer.playbackRate` instead:
37
38        var player = element.animate(
39            keyframes,
40            {duration: 1000});
41        player.playbackRate = 2;
42
43    If you have any feedback on this change, please start a discussion
44    on the public-fx mailing list:
45    http://lists.w3.org/Archives/Public/public-fx/
46
47    Or file an issue against the specification on GitHub:
48    https://github.com/w3c/web-animations/issues/new
49
50### 1.0.1 - *November 26 2014*
51
52  * Players should be constructed in idle state
53  * `play()` and `reverse()` should not force a start times
54  * Add `requestAnimationFrame` ids and `cancelAnimationFrame`
55
56### 1.0.0 — *November 21 2014*
57
58  The web-animations-js hackers are pleased to announce the release of
59  a new codebase for the Web Animations Polyfill:
60  https://github.com/web-animations/web-animations-js
61
62  The previous polyfill has been moved to:
63  https://github.com/web-animations/web-animations-js-legacy
64
65  The new codebase is focused on code-size -- our smallest target is
66  now only 33kb or 11kb after gzip.
67
68  We've implemented native fallback. If the target browser provides
69  Web Animations features natively, the Polyfill will use them.
70
71  We now provide three different build targets:
72
73  `web-animations.min.js` - Tracks the Web Animations features that
74  are supported natively in browsers. Today that means Element.animate
75  and Playback Control in Chrome. If you’re not sure what features you
76  will need, start with this.
77
78  `web-animations-next.min.js` - All of web-animations.min.js plus
79  features that are still undergoing discussion or have yet to be
80  implemented natively.
81
82  `web-animations-next-lite.min.js` - A cut down version of
83  web-animations-next, removes several lesser used property handlers
84  and some of the larger and less used features such as matrix
85  interpolation/decomposition.
86
87  Not all features of the previous polyfill have been ported to the
88  new codebase; most notably mutation of Animations and Groups and
89  Additive Animations are not yet supported. These features are still
90  important and will be implemented in the coming weeks.
91