1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program Random Shader Generator 3 * ---------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Name Allocator. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "rsgNameAllocator.hpp" 25 26 namespace rsg 27 { 28 NameAllocator(void)29NameAllocator::NameAllocator (void) 30 : m_nextName(1) 31 { 32 } 33 ~NameAllocator(void)34NameAllocator::~NameAllocator (void) 35 { 36 } 37 nameNdxToStr(deUint32 name)38inline std::string nameNdxToStr (deUint32 name) 39 { 40 std::string str = ""; 41 deUint32 alphabetLen = 'z' - 'a' + 1; 42 43 while (name > alphabetLen) 44 { 45 str.insert(str.begin(), (char)('a' + ((name-1)%alphabetLen))); 46 name = ((name-1) / alphabetLen); 47 } 48 49 str.insert(str.begin(), (char)('a' + (name%(alphabetLen+1)) - 1)); 50 51 return str; 52 } 53 allocate(void)54std::string NameAllocator::allocate (void) 55 { 56 DE_ASSERT(m_nextName != 0); 57 return nameNdxToStr(m_nextName++); 58 } 59 60 } // rsg 61