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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_COMPOUND_SHAPE_H
17 #define BT_COMPOUND_SHAPE_H
18 
19 #include "btCollisionShape.h"
20 
21 #include "LinearMath/btVector3.h"
22 #include "LinearMath/btTransform.h"
23 #include "LinearMath/btMatrix3x3.h"
24 #include "btCollisionMargin.h"
25 #include "LinearMath/btAlignedObjectArray.h"
26 
27 //class btOptimizedBvh;
28 struct btDbvt;
29 
ATTRIBUTE_ALIGNED16(struct)30 ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
31 {
32 	BT_DECLARE_ALIGNED_ALLOCATOR();
33 
34 	btTransform			m_transform;
35 	btCollisionShape*	m_childShape;
36 	int					m_childShapeType;
37 	btScalar			m_childMargin;
38 	struct btDbvtNode*	m_node;
39 };
40 
41 SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
42 {
43 	return  ( c1.m_transform      == c2.m_transform &&
44 		c1.m_childShape     == c2.m_childShape &&
45 		c1.m_childShapeType == c2.m_childShapeType &&
46 		c1.m_childMargin    == c2.m_childMargin );
47 }
48 
49 /// The btCompoundShape allows to store multiple other btCollisionShapes
50 /// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape.
51 /// It has an (optional) dynamic aabb tree to accelerate early rejection tests.
52 /// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25
53 /// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape)
ATTRIBUTE_ALIGNED16(class)54 ATTRIBUTE_ALIGNED16(class) btCompoundShape	: public btCollisionShape
55 {
56 protected:
57 	btAlignedObjectArray<btCompoundShapeChild> m_children;
58 	btVector3						m_localAabbMin;
59 	btVector3						m_localAabbMax;
60 
61 	btDbvt*							m_dynamicAabbTree;
62 
63 	///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated
64 	int								m_updateRevision;
65 
66 	btScalar	m_collisionMargin;
67 
68 	btVector3	m_localScaling;
69 
70 public:
71 	BT_DECLARE_ALIGNED_ALLOCATOR();
72 
73 	explicit btCompoundShape(bool enableDynamicAabbTree = true, const int initialChildCapacity = 0);
74 
75 	virtual ~btCompoundShape();
76 
77 	void	addChildShape(const btTransform& localTransform,btCollisionShape* shape);
78 
79 	/// Remove all children shapes that contain the specified shape
80 	virtual void removeChildShape(btCollisionShape* shape);
81 
82 	void removeChildShapeByIndex(int childShapeindex);
83 
84 
85 	int		getNumChildShapes() const
86 	{
87 		return int (m_children.size());
88 	}
89 
90 	btCollisionShape* getChildShape(int index)
91 	{
92 		return m_children[index].m_childShape;
93 	}
94 	const btCollisionShape* getChildShape(int index) const
95 	{
96 		return m_children[index].m_childShape;
97 	}
98 
99 	btTransform&	getChildTransform(int index)
100 	{
101 		return m_children[index].m_transform;
102 	}
103 	const btTransform&	getChildTransform(int index) const
104 	{
105 		return m_children[index].m_transform;
106 	}
107 
108 	///set a new transform for a child, and update internal data structures (local aabb and dynamic tree)
109 	void	updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true);
110 
111 
112 	btCompoundShapeChild* getChildList()
113 	{
114 		return &m_children[0];
115 	}
116 
117 	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
118 	virtual	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
119 
120 	/** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
121 	Use this yourself if you modify the children or their transforms. */
122 	virtual void recalculateLocalAabb();
123 
124 	virtual void	setLocalScaling(const btVector3& scaling);
125 
126 	virtual const btVector3& getLocalScaling() const
127 	{
128 		return m_localScaling;
129 	}
130 
131 	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
132 
133 	virtual void	setMargin(btScalar margin)
134 	{
135 		m_collisionMargin = margin;
136 	}
137 	virtual btScalar	getMargin() const
138 	{
139 		return m_collisionMargin;
140 	}
141 	virtual const char*	getName()const
142 	{
143 		return "Compound";
144 	}
145 
146 	const btDbvt*	getDynamicAabbTree() const
147 	{
148 		return m_dynamicAabbTree;
149 	}
150 
151 	btDbvt*	getDynamicAabbTree()
152 	{
153 		return m_dynamicAabbTree;
154 	}
155 
156 	void createAabbTreeFromChildren();
157 
158 	///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
159 	///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform
160 	///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound
161 	///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
162 	///of the collision object by the principal transform.
163 	void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const;
164 
165 	int	getUpdateRevision() const
166 	{
167 		return m_updateRevision;
168 	}
169 
170 	virtual	int	calculateSerializeBufferSize() const;
171 
172 	///fills the dataBuffer and returns the struct name (and 0 on failure)
173 	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
174 
175 
176 };
177 
178 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
179 struct btCompoundShapeChildData
180 {
181 	btTransformFloatData	m_transform;
182 	btCollisionShapeData	*m_childShape;
183 	int						m_childShapeType;
184 	float					m_childMargin;
185 };
186 
187 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
188 struct	btCompoundShapeData
189 {
190 	btCollisionShapeData		m_collisionShapeData;
191 
192 	btCompoundShapeChildData	*m_childShapePtr;
193 
194 	int							m_numChildShapes;
195 
196 	float	m_collisionMargin;
197 
198 };
199 
200 
calculateSerializeBufferSize()201 SIMD_FORCE_INLINE	int	btCompoundShape::calculateSerializeBufferSize() const
202 {
203 	return sizeof(btCompoundShapeData);
204 }
205 
206 
207 
208 
209 
210 
211 
212 #endif //BT_COMPOUND_SHAPE_H
213