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1 /*! \file btGImpactShape.h
2 \author Francisco Leon Najera
3 */
4 /*
5 This source file is part of GIMPACT Library.
6 
7 For the latest info, see http://gimpact.sourceforge.net/
8 
9 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
10 email: projectileman@yahoo.com
11 
12 
13 This software is provided 'as-is', without any express or implied warranty.
14 In no event will the authors be held liable for any damages arising from the use of this software.
15 Permission is granted to anyone to use this software for any purpose,
16 including commercial applications, and to alter it and redistribute it freely,
17 subject to the following restrictions:
18 
19 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
20 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
21 3. This notice may not be removed or altered from any source distribution.
22 */
23 
24 #ifndef BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
25 #define BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
26 
27 #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
28 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
29 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
30 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
31 class btDispatcher;
32 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
33 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
34 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
35 
36 #include "LinearMath/btAlignedObjectArray.h"
37 
38 #include "btGImpactShape.h"
39 #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
40 #include "BulletCollision/CollisionShapes/btCompoundShape.h"
41 #include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
42 #include "LinearMath/btIDebugDraw.h"
43 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
44 
45 
46 //! Collision Algorithm for GImpact Shapes
47 /*!
48 For register this algorithm in Bullet, proceed as following:
49  \code
50 btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dynamicsWorld ->getDispatcher());
51 btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
52  \endcode
53 */
54 class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm
55 {
56 protected:
57 	btCollisionAlgorithm * m_convex_algorithm;
58     btPersistentManifold * m_manifoldPtr;
59 	btManifoldResult* m_resultOut;
60 	const btDispatcherInfo * m_dispatchInfo;
61 	int m_triface0;
62 	int m_part0;
63 	int m_triface1;
64 	int m_part1;
65 
66 
67 	//! Creates a new contact point
newContactManifold(const btCollisionObject * body0,const btCollisionObject * body1)68 	SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(const btCollisionObject* body0,const btCollisionObject* body1)
69 	{
70 		m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
71 		return m_manifoldPtr;
72 	}
73 
destroyConvexAlgorithm()74 	SIMD_FORCE_INLINE void destroyConvexAlgorithm()
75 	{
76 		if(m_convex_algorithm)
77 		{
78 			m_convex_algorithm->~btCollisionAlgorithm();
79 			m_dispatcher->freeCollisionAlgorithm( m_convex_algorithm);
80 			m_convex_algorithm = NULL;
81 		}
82 	}
83 
destroyContactManifolds()84 	SIMD_FORCE_INLINE void destroyContactManifolds()
85 	{
86 		if(m_manifoldPtr == NULL) return;
87 		m_dispatcher->releaseManifold(m_manifoldPtr);
88 		m_manifoldPtr = NULL;
89 	}
90 
clearCache()91 	SIMD_FORCE_INLINE void clearCache()
92 	{
93 		destroyContactManifolds();
94 		destroyConvexAlgorithm();
95 
96 		m_triface0 = -1;
97 		m_part0 = -1;
98 		m_triface1 = -1;
99 		m_part1 = -1;
100 	}
101 
getLastManifold()102 	SIMD_FORCE_INLINE btPersistentManifold* getLastManifold()
103 	{
104 		return m_manifoldPtr;
105 	}
106 
107 
108 	// Call before process collision
checkManifold(const btCollisionObjectWrapper * body0Wrap,const btCollisionObjectWrapper * body1Wrap)109 	SIMD_FORCE_INLINE void checkManifold(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
110 	{
111 		if(getLastManifold() == 0)
112 		{
113 			newContactManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
114 		}
115 
116 		m_resultOut->setPersistentManifold(getLastManifold());
117 	}
118 
119 	// Call before process collision
newAlgorithm(const btCollisionObjectWrapper * body0Wrap,const btCollisionObjectWrapper * body1Wrap)120 	SIMD_FORCE_INLINE btCollisionAlgorithm * newAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
121 	{
122 		checkManifold(body0Wrap,body1Wrap);
123 
124 		btCollisionAlgorithm * convex_algorithm = m_dispatcher->findAlgorithm(
125 				body0Wrap,body1Wrap,getLastManifold());
126 		return convex_algorithm ;
127 	}
128 
129 	// Call before process collision
checkConvexAlgorithm(const btCollisionObjectWrapper * body0Wrap,const btCollisionObjectWrapper * body1Wrap)130 	SIMD_FORCE_INLINE void checkConvexAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
131 	{
132 		if(m_convex_algorithm) return;
133 		m_convex_algorithm = newAlgorithm(body0Wrap,body1Wrap);
134 	}
135 
136 
137 
138 
139 	void addContactPoint(const btCollisionObjectWrapper * body0Wrap,
140 					const btCollisionObjectWrapper * body1Wrap,
141 					const btVector3 & point,
142 					const btVector3 & normal,
143 					btScalar distance);
144 
145 //! Collision routines
146 //!@{
147 
148 	void collide_gjk_triangles(const btCollisionObjectWrapper* body0Wrap,
149 				  const btCollisionObjectWrapper* body1Wrap,
150 				  const btGImpactMeshShapePart * shape0,
151 				  const btGImpactMeshShapePart * shape1,
152 				  const int * pairs, int pair_count);
153 
154 	void collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
155 					  const btCollisionObjectWrapper* body1Wrap,
156 					  const btGImpactMeshShapePart * shape0,
157 					  const btGImpactMeshShapePart * shape1,
158 					  const int * pairs, int pair_count);
159 
160 
161 
162 
163 	void shape_vs_shape_collision(
164 					  const btCollisionObjectWrapper* body0,
165 					  const btCollisionObjectWrapper* body1,
166 					  const btCollisionShape * shape0,
167 					  const btCollisionShape * shape1);
168 
169 	void convex_vs_convex_collision(const btCollisionObjectWrapper* body0Wrap,
170 					  const btCollisionObjectWrapper* body1Wrap,
171 					  const btCollisionShape* shape0,
172 					  const btCollisionShape* shape1);
173 
174 
175 
176 	void gimpact_vs_gimpact_find_pairs(
177 					  const btTransform & trans0,
178 					  const btTransform & trans1,
179 					  const btGImpactShapeInterface * shape0,
180 					  const btGImpactShapeInterface * shape1,btPairSet & pairset);
181 
182 	void gimpact_vs_shape_find_pairs(
183 					  const btTransform & trans0,
184 					  const btTransform & trans1,
185 					  const btGImpactShapeInterface * shape0,
186 					  const btCollisionShape * shape1,
187 					  btAlignedObjectArray<int> & collided_primitives);
188 
189 
190 	void gimpacttrimeshpart_vs_plane_collision(
191 					  const btCollisionObjectWrapper * body0Wrap,
192 					  const btCollisionObjectWrapper * body1Wrap,
193 					  const btGImpactMeshShapePart * shape0,
194 					  const btStaticPlaneShape * shape1,bool swapped);
195 
196 
197 public:
198 
199 	btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
200 
201 	virtual ~btGImpactCollisionAlgorithm();
202 
203 	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
204 
205 	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
206 
getAllContactManifolds(btManifoldArray & manifoldArray)207 	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
208 	{
209 		if (m_manifoldPtr)
210 			manifoldArray.push_back(m_manifoldPtr);
211 	}
212 
internalGetResultOut()213 	btManifoldResult*	internalGetResultOut()
214 	{
215 		return m_resultOut;
216 	}
217 
218 	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
219 	{
CreateCollisionAlgorithmCreateFunc220 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
221 		{
222 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btGImpactCollisionAlgorithm));
223 			return new(mem) btGImpactCollisionAlgorithm(ci,body0Wrap,body1Wrap);
224 		}
225 	};
226 
227 	//! Use this function for register the algorithm externally
228 	static void registerAlgorithm(btCollisionDispatcher * dispatcher);
229 #ifdef TRI_COLLISION_PROFILING
230 	//! Gets the average time in miliseconds of tree collisions
231 	static float getAverageTreeCollisionTime();
232 
233 	//! Gets the average time in miliseconds of triangle collisions
234 	static float getAverageTriangleCollisionTime();
235 #endif //TRI_COLLISION_PROFILING
236 
237 	//! Collides two gimpact shapes
238 	/*!
239 	\pre shape0 and shape1 couldn't be btGImpactMeshShape objects
240 	*/
241 
242 
243 	void gimpact_vs_gimpact(const btCollisionObjectWrapper* body0Wrap,
244 					  const btCollisionObjectWrapper * body1Wrap,
245 					  const btGImpactShapeInterface * shape0,
246 					  const btGImpactShapeInterface * shape1);
247 
248 	void gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
249 					  const btCollisionObjectWrapper* body1Wrap,
250 					  const btGImpactShapeInterface * shape0,
251 					  const btCollisionShape * shape1,bool swapped);
252 
253 	void gimpact_vs_compoundshape(const btCollisionObjectWrapper * body0Wrap,
254 					  const btCollisionObjectWrapper * body1Wrap,
255 					  const btGImpactShapeInterface * shape0,
256 					  const btCompoundShape * shape1,bool swapped);
257 
258 	void gimpact_vs_concave(
259 					  const btCollisionObjectWrapper * body0Wrap,
260 					  const btCollisionObjectWrapper * body1Wrap,
261 					  const btGImpactShapeInterface * shape0,
262 					  const btConcaveShape * shape1,bool swapped);
263 
264 
265 
266 
267 		/// Accessor/Mutator pairs for Part and triangleID
setFace0(int value)268     void 	setFace0(int value)
269     {
270     	m_triface0 = value;
271     }
getFace0()272     int getFace0()
273     {
274     	return m_triface0;
275     }
setFace1(int value)276     void setFace1(int value)
277     {
278     	m_triface1 = value;
279     }
getFace1()280     int getFace1()
281     {
282     	return m_triface1;
283     }
setPart0(int value)284     void setPart0(int value)
285     {
286     	m_part0 = value;
287     }
getPart0()288     int getPart0()
289     {
290     	return m_part0;
291     }
setPart1(int value)292     void setPart1(int value)
293     {
294     	m_part1 = value;
295 		}
getPart1()296     int getPart1()
297     {
298     	return m_part1;
299     }
300 
301 };
302 
303 
304 //algorithm details
305 //#define BULLET_TRIANGLE_COLLISION 1
306 #define GIMPACT_VS_PLANE_COLLISION 1
307 
308 
309 
310 #endif //BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
311