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1 #ifndef	EGL_DEFS_H
2 #define	EGL_DEFS_H
3 
4 typedef unsigned int					GLenum;
5 typedef unsigned char					GLboolean;
6 typedef unsigned int					GLbitfield;
7 typedef void							GLvoid;
8 typedef signed char						GLbyte;
9 typedef short							GLshort;
10 typedef int								GLint;
11 typedef unsigned char					GLubyte;
12 typedef unsigned short					GLushort;
13 typedef unsigned int					GLuint;
14 typedef int								GLsizei;
15 typedef float							GLfloat;
16 typedef float							GLclampf;
17 typedef double							GLdouble;
18 typedef double							GLclampd;
19 
20 #define __gl_h_
21 #define GL_VERSION_1_1   1
22 #define GL_VERSION_1_2   1
23 #define GL_VERSION_1_3   1
24 #define GL_ARB_imaging   1
25 #define GL_FALSE						0x0
26 #define GL_TRUE							0x1
27 #define GL_BYTE							0x1400
28 #define GL_UNSIGNED_BYTE				0x1401
29 #define GL_SHORT						0x1402
30 #define GL_UNSIGNED_SHORT				0x1403
31 #define GL_INT							0x1404
32 #define GL_UNSIGNED_INT					0x1405
33 #define GL_FLOAT						0x1406
34 #define GL_2_BYTES						0x1407
35 #define GL_3_BYTES						0x1408
36 #define GL_4_BYTES						0x1409
37 #define GL_DOUBLE						0x140A
38 #define GL_POINTS						0x0000
39 #define GL_LINES						0x0001
40 #define GL_LINE_LOOP					0x0002
41 #define GL_LINE_STRIP					0x0003
42 #define GL_TRIANGLES					0x0004
43 #define GL_TRIANGLE_STRIP				0x0005
44 #define GL_TRIANGLE_FAN					0x0006
45 #define GL_QUADS						0x0007
46 #define GL_QUAD_STRIP					0x0008
47 #define GL_POLYGON						0x0009
48 #define GL_VERTEX_ARRAY					0x8074
49 #define GL_NORMAL_ARRAY					0x8075
50 #define GL_COLOR_ARRAY					0x8076
51 #define GL_INDEX_ARRAY					0x8077
52 #define GL_TEXTURE_COORD_ARRAY			0x8078
53 #define GL_EDGE_FLAG_ARRAY				0x8079
54 #define GL_VERTEX_ARRAY_SIZE			0x807A
55 #define GL_VERTEX_ARRAY_TYPE			0x807B
56 #define GL_VERTEX_ARRAY_STRIDE			0x807C
57 #define GL_NORMAL_ARRAY_TYPE			0x807E
58 #define GL_NORMAL_ARRAY_STRIDE			0x807F
59 #define GL_COLOR_ARRAY_SIZE				0x8081
60 #define GL_COLOR_ARRAY_TYPE				0x8082
61 #define GL_COLOR_ARRAY_STRIDE			0x8083
62 #define GL_INDEX_ARRAY_TYPE				0x8085
63 #define GL_INDEX_ARRAY_STRIDE			0x8086
64 #define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
65 #define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
66 #define GL_TEXTURE_COORD_ARRAY_STRIDE	0x808A
67 #define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
68 #define GL_VERTEX_ARRAY_POINTER			0x808E
69 #define GL_NORMAL_ARRAY_POINTER			0x808F
70 #define GL_COLOR_ARRAY_POINTER			0x8090
71 #define GL_INDEX_ARRAY_POINTER			0x8091
72 #define GL_TEXTURE_COORD_ARRAY_POINTER	0x8092
73 #define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
74 #define GL_V2F							0x2A20
75 #define GL_V3F							0x2A21
76 #define GL_C4UB_V2F						0x2A22
77 #define GL_C4UB_V3F						0x2A23
78 #define GL_C3F_V3F						0x2A24
79 #define GL_N3F_V3F						0x2A25
80 #define GL_C4F_N3F_V3F					0x2A26
81 #define GL_T2F_V3F						0x2A27
82 #define GL_T4F_V4F						0x2A28
83 #define GL_T2F_C4UB_V3F					0x2A29
84 #define GL_T2F_C3F_V3F					0x2A2A
85 #define GL_T2F_N3F_V3F					0x2A2B
86 #define GL_T2F_C4F_N3F_V3F				0x2A2C
87 #define GL_T4F_C4F_N3F_V4F				0x2A2D
88 #define GL_MATRIX_MODE					0x0BA0
89 #define GL_MODELVIEW					0x1700
90 #define GL_PROJECTION					0x1701
91 #define GL_TEXTURE						0x1702
92 #define GL_POINT_SMOOTH					0x0B10
93 #define GL_POINT_SIZE					0x0B11
94 #define GL_POINT_SIZE_GRANULARITY 		0x0B13
95 #define GL_POINT_SIZE_RANGE				0x0B12
96 #define GL_LINE_SMOOTH					0x0B20
97 #define GL_LINE_STIPPLE					0x0B24
98 #define GL_LINE_STIPPLE_PATTERN			0x0B25
99 #define GL_LINE_STIPPLE_REPEAT			0x0B26
100 #define GL_LINE_WIDTH					0x0B21
101 #define GL_LINE_WIDTH_GRANULARITY		0x0B23
102 #define GL_LINE_WIDTH_RANGE				0x0B22
103 #define GL_POINT						0x1B00
104 #define GL_LINE							0x1B01
105 #define GL_FILL							0x1B02
106 #define GL_CW							0x0900
107 #define GL_CCW							0x0901
108 #define GL_FRONT						0x0404
109 #define GL_BACK							0x0405
110 #define GL_POLYGON_MODE					0x0B40
111 #define GL_POLYGON_SMOOTH				0x0B41
112 #define GL_POLYGON_STIPPLE				0x0B42
113 #define GL_EDGE_FLAG					0x0B43
114 #define GL_CULL_FACE					0x0B44
115 #define GL_CULL_FACE_MODE				0x0B45
116 #define GL_FRONT_FACE					0x0B46
117 #define GL_POLYGON_OFFSET_FACTOR		0x8038
118 #define GL_POLYGON_OFFSET_UNITS			0x2A00
119 #define GL_POLYGON_OFFSET_POINT			0x2A01
120 #define GL_POLYGON_OFFSET_LINE			0x2A02
121 #define GL_POLYGON_OFFSET_FILL			0x8037
122 #define GL_COMPILE						0x1300
123 #define GL_COMPILE_AND_EXECUTE			0x1301
124 #define GL_LIST_BASE					0x0B32
125 #define GL_LIST_INDEX					0x0B33
126 #define GL_LIST_MODE					0x0B30
127 #define GL_NEVER						0x0200
128 #define GL_LESS							0x0201
129 #define GL_EQUAL						0x0202
130 #define GL_LEQUAL						0x0203
131 #define GL_GREATER						0x0204
132 #define GL_NOTEQUAL						0x0205
133 #define GL_GEQUAL						0x0206
134 #define GL_ALWAYS						0x0207
135 #define GL_DEPTH_TEST					0x0B71
136 #define GL_DEPTH_BITS					0x0D56
137 #define GL_DEPTH_CLEAR_VALUE			0x0B73
138 #define GL_DEPTH_FUNC					0x0B74
139 #define GL_DEPTH_RANGE					0x0B70
140 #define GL_DEPTH_WRITEMASK				0x0B72
141 #define GL_DEPTH_COMPONENT				0x1902
142 #define GL_LIGHTING						0x0B50
143 #define GL_LIGHT0						0x4000
144 #define GL_LIGHT1						0x4001
145 #define GL_LIGHT2						0x4002
146 #define GL_LIGHT3						0x4003
147 #define GL_LIGHT4						0x4004
148 #define GL_LIGHT5						0x4005
149 #define GL_LIGHT6						0x4006
150 #define GL_LIGHT7						0x4007
151 #define GL_SPOT_EXPONENT				0x1205
152 #define GL_SPOT_CUTOFF					0x1206
153 #define GL_CONSTANT_ATTENUATION			0x1207
154 #define GL_LINEAR_ATTENUATION			0x1208
155 #define GL_QUADRATIC_ATTENUATION		0x1209
156 #define GL_AMBIENT						0x1200
157 #define GL_DIFFUSE						0x1201
158 #define GL_SPECULAR						0x1202
159 #define GL_SHININESS					0x1601
160 #define GL_EMISSION						0x1600
161 #define GL_POSITION						0x1203
162 #define GL_SPOT_DIRECTION				0x1204
163 #define GL_AMBIENT_AND_DIFFUSE			0x1602
164 #define GL_COLOR_INDEXES				0x1603
165 #define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
166 #define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
167 #define GL_LIGHT_MODEL_AMBIENT			0x0B53
168 #define GL_FRONT_AND_BACK				0x0408
169 #define GL_SHADE_MODEL					0x0B54
170 #define GL_FLAT							0x1D00
171 #define GL_SMOOTH						0x1D01
172 #define GL_COLOR_MATERIAL				0x0B57
173 #define GL_COLOR_MATERIAL_FACE			0x0B55
174 #define GL_COLOR_MATERIAL_PARAMETER		0x0B56
175 #define GL_NORMALIZE					0x0BA1
176 #define GL_CLIP_PLANE0					0x3000
177 #define GL_CLIP_PLANE1					0x3001
178 #define GL_CLIP_PLANE2					0x3002
179 #define GL_CLIP_PLANE3					0x3003
180 #define GL_CLIP_PLANE4					0x3004
181 #define GL_CLIP_PLANE5					0x3005
182 #define GL_ACCUM_RED_BITS				0x0D58
183 #define GL_ACCUM_GREEN_BITS				0x0D59
184 #define GL_ACCUM_BLUE_BITS				0x0D5A
185 #define GL_ACCUM_ALPHA_BITS				0x0D5B
186 #define GL_ACCUM_CLEAR_VALUE			0x0B80
187 #define GL_ACCUM						0x0100
188 #define GL_ADD							0x0104
189 #define GL_LOAD							0x0101
190 #define GL_MULT							0x0103
191 #define GL_RETURN						0x0102
192 #define GL_ALPHA_TEST					0x0BC0
193 #define GL_ALPHA_TEST_REF				0x0BC2
194 #define GL_ALPHA_TEST_FUNC				0x0BC1
195 #define GL_BLEND						0x0BE2
196 #define GL_BLEND_SRC					0x0BE1
197 #define GL_BLEND_DST					0x0BE0
198 #define GL_ZERO							0x0
199 #define GL_ONE							0x1
200 #define GL_SRC_COLOR					0x0300
201 #define GL_ONE_MINUS_SRC_COLOR			0x0301
202 #define GL_SRC_ALPHA					0x0302
203 #define GL_ONE_MINUS_SRC_ALPHA			0x0303
204 #define GL_DST_ALPHA					0x0304
205 #define GL_ONE_MINUS_DST_ALPHA			0x0305
206 #define GL_DST_COLOR					0x0306
207 #define GL_ONE_MINUS_DST_COLOR			0x0307
208 #define GL_SRC_ALPHA_SATURATE			0x0308
209 #define GL_FEEDBACK						0x1C01
210 #define GL_RENDER						0x1C00
211 #define GL_SELECT						0x1C02
212 #define GL_2D							0x0600
213 #define GL_3D							0x0601
214 #define GL_3D_COLOR						0x0602
215 #define GL_3D_COLOR_TEXTURE				0x0603
216 #define GL_4D_COLOR_TEXTURE				0x0604
217 #define GL_POINT_TOKEN					0x0701
218 #define GL_LINE_TOKEN					0x0702
219 #define GL_LINE_RESET_TOKEN				0x0707
220 #define GL_POLYGON_TOKEN				0x0703
221 #define GL_BITMAP_TOKEN					0x0704
222 #define GL_DRAW_PIXEL_TOKEN				0x0705
223 #define GL_COPY_PIXEL_TOKEN				0x0706
224 #define GL_PASS_THROUGH_TOKEN			0x0700
225 #define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
226 #define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
227 #define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
228 #define GL_SELECTION_BUFFER_POINTER		0x0DF3
229 #define GL_SELECTION_BUFFER_SIZE		0x0DF4
230 #define GL_FOG							0x0B60
231 #define GL_FOG_MODE						0x0B65
232 #define GL_FOG_DENSITY					0x0B62
233 #define GL_FOG_COLOR					0x0B66
234 #define GL_FOG_INDEX					0x0B61
235 #define GL_FOG_START					0x0B63
236 #define GL_FOG_END						0x0B64
237 #define GL_LINEAR						0x2601
238 #define GL_EXP							0x0800
239 #define GL_EXP2							0x0801
240 #define GL_LOGIC_OP						0x0BF1
241 #define GL_INDEX_LOGIC_OP				0x0BF1
242 #define GL_COLOR_LOGIC_OP				0x0BF2
243 #define GL_LOGIC_OP_MODE				0x0BF0
244 #define GL_CLEAR						0x1500
245 #define GL_SET							0x150F
246 #define GL_COPY							0x1503
247 #define GL_COPY_INVERTED				0x150C
248 #define GL_NOOP							0x1505
249 #define GL_INVERT						0x150A
250 #define GL_AND							0x1501
251 #define GL_NAND							0x150E
252 #define GL_OR							0x1507
253 #define GL_NOR							0x1508
254 #define GL_XOR							0x1506
255 #define GL_EQUIV						0x1509
256 #define GL_AND_REVERSE					0x1502
257 #define GL_AND_INVERTED					0x1504
258 #define GL_OR_REVERSE					0x150B
259 #define GL_OR_INVERTED					0x150D
260 #define GL_STENCIL_BITS					0x0D57
261 #define GL_STENCIL_TEST					0x0B90
262 #define GL_STENCIL_CLEAR_VALUE			0x0B91
263 #define GL_STENCIL_FUNC					0x0B92
264 #define GL_STENCIL_VALUE_MASK			0x0B93
265 #define GL_STENCIL_FAIL					0x0B94
266 #define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
267 #define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
268 #define GL_STENCIL_REF					0x0B97
269 #define GL_STENCIL_WRITEMASK			0x0B98
270 #define GL_STENCIL_INDEX				0x1901
271 #define GL_KEEP							0x1E00
272 #define GL_REPLACE						0x1E01
273 #define GL_INCR							0x1E02
274 #define GL_DECR							0x1E03
275 #define GL_NONE					0x0
276 #define GL_LEFT					0x0406
277 #define GL_RIGHT				0x0407
278 #define GL_FRONT_LEFT				0x0400
279 #define GL_FRONT_RIGHT				0x0401
280 #define GL_BACK_LEFT				0x0402
281 #define GL_BACK_RIGHT				0x0403
282 #define GL_AUX0					0x0409
283 #define GL_AUX1					0x040A
284 #define GL_AUX2					0x040B
285 #define GL_AUX3					0x040C
286 #define GL_COLOR_INDEX				0x1900
287 #define GL_RED					0x1903
288 #define GL_GREEN				0x1904
289 #define GL_BLUE					0x1905
290 #define GL_ALPHA				0x1906
291 #define GL_LUMINANCE				0x1909
292 #define GL_LUMINANCE_ALPHA			0x190A
293 #define GL_ALPHA_BITS				0x0D55
294 #define GL_RED_BITS				0x0D52
295 #define GL_GREEN_BITS				0x0D53
296 #define GL_BLUE_BITS				0x0D54
297 #define GL_INDEX_BITS				0x0D51
298 #define GL_SUBPIXEL_BITS			0x0D50
299 #define GL_AUX_BUFFERS				0x0C00
300 #define GL_READ_BUFFER				0x0C02
301 #define GL_DRAW_BUFFER				0x0C01
302 #define GL_DOUBLEBUFFER				0x0C32
303 #define GL_STEREO				0x0C33
304 #define GL_BITMAP				0x1A00
305 #define GL_COLOR				0x1800
306 #define GL_DEPTH				0x1801
307 #define GL_STENCIL				0x1802
308 #define GL_DITHER				0x0BD0
309 #define GL_RGB					0x1907
310 #define GL_RGBA					0x1908
311 #define GL_MAX_LIST_NESTING			0x0B31
312 #define GL_MAX_EVAL_ORDER			0x0D30
313 #define GL_MAX_LIGHTS				0x0D31
314 #define GL_MAX_CLIP_PLANES			0x0D32
315 #define GL_MAX_TEXTURE_SIZE			0x0D33
316 #define GL_MAX_PIXEL_MAP_TABLE			0x0D34
317 #define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
318 #define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
319 #define GL_MAX_NAME_STACK_DEPTH			0x0D37
320 #define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
321 #define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
322 #define GL_MAX_VIEWPORT_DIMS			0x0D3A
323 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
324 #define GL_ATTRIB_STACK_DEPTH			0x0BB0
325 #define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
326 #define GL_COLOR_CLEAR_VALUE			0x0C22
327 #define GL_COLOR_WRITEMASK			0x0C23
328 #define GL_CURRENT_INDEX			0x0B01
329 #define GL_CURRENT_COLOR			0x0B00
330 #define GL_CURRENT_NORMAL			0x0B02
331 #define GL_CURRENT_RASTER_COLOR			0x0B04
332 #define GL_CURRENT_RASTER_DISTANCE		0x0B09
333 #define GL_CURRENT_RASTER_INDEX			0x0B05
334 #define GL_CURRENT_RASTER_POSITION		0x0B07
335 #define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
336 #define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
337 #define GL_CURRENT_TEXTURE_COORDS		0x0B03
338 #define GL_INDEX_CLEAR_VALUE			0x0C20
339 #define GL_INDEX_MODE				0x0C30
340 #define GL_INDEX_WRITEMASK			0x0C21
341 #define GL_MODELVIEW_MATRIX			0x0BA6
342 #define GL_MODELVIEW_STACK_DEPTH		0x0BA3
343 #define GL_NAME_STACK_DEPTH			0x0D70
344 #define GL_PROJECTION_MATRIX			0x0BA7
345 #define GL_PROJECTION_STACK_DEPTH		0x0BA4
346 #define GL_RENDER_MODE				0x0C40
347 #define GL_RGBA_MODE				0x0C31
348 #define GL_TEXTURE_MATRIX			0x0BA8
349 #define GL_TEXTURE_STACK_DEPTH			0x0BA5
350 #define GL_VIEWPORT				0x0BA2
351 #define GL_AUTO_NORMAL				0x0D80
352 #define GL_MAP1_COLOR_4				0x0D90
353 #define GL_MAP1_INDEX				0x0D91
354 #define GL_MAP1_NORMAL				0x0D92
355 #define GL_MAP1_TEXTURE_COORD_1			0x0D93
356 #define GL_MAP1_TEXTURE_COORD_2			0x0D94
357 #define GL_MAP1_TEXTURE_COORD_3			0x0D95
358 #define GL_MAP1_TEXTURE_COORD_4			0x0D96
359 #define GL_MAP1_VERTEX_3			0x0D97
360 #define GL_MAP1_VERTEX_4			0x0D98
361 #define GL_MAP2_COLOR_4				0x0DB0
362 #define GL_MAP2_INDEX				0x0DB1
363 #define GL_MAP2_NORMAL				0x0DB2
364 #define GL_MAP2_TEXTURE_COORD_1			0x0DB3
365 #define GL_MAP2_TEXTURE_COORD_2			0x0DB4
366 #define GL_MAP2_TEXTURE_COORD_3			0x0DB5
367 #define GL_MAP2_TEXTURE_COORD_4			0x0DB6
368 #define GL_MAP2_VERTEX_3			0x0DB7
369 #define GL_MAP2_VERTEX_4			0x0DB8
370 #define GL_MAP1_GRID_DOMAIN			0x0DD0
371 #define GL_MAP1_GRID_SEGMENTS			0x0DD1
372 #define GL_MAP2_GRID_DOMAIN			0x0DD2
373 #define GL_MAP2_GRID_SEGMENTS			0x0DD3
374 #define GL_COEFF				0x0A00
375 #define GL_ORDER				0x0A01
376 #define GL_DOMAIN				0x0A02
377 #define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
378 #define GL_POINT_SMOOTH_HINT			0x0C51
379 #define GL_LINE_SMOOTH_HINT			0x0C52
380 #define GL_POLYGON_SMOOTH_HINT			0x0C53
381 #define GL_FOG_HINT				0x0C54
382 #define GL_DONT_CARE				0x1100
383 #define GL_FASTEST				0x1101
384 #define GL_NICEST				0x1102
385 #define GL_SCISSOR_BOX				0x0C10
386 #define GL_SCISSOR_TEST				0x0C11
387 #define GL_MAP_COLOR				0x0D10
388 #define GL_MAP_STENCIL				0x0D11
389 #define GL_INDEX_SHIFT				0x0D12
390 #define GL_INDEX_OFFSET				0x0D13
391 #define GL_RED_SCALE				0x0D14
392 #define GL_RED_BIAS				0x0D15
393 #define GL_GREEN_SCALE				0x0D18
394 #define GL_GREEN_BIAS				0x0D19
395 #define GL_BLUE_SCALE				0x0D1A
396 #define GL_BLUE_BIAS				0x0D1B
397 #define GL_ALPHA_SCALE				0x0D1C
398 #define GL_ALPHA_BIAS				0x0D1D
399 #define GL_DEPTH_SCALE				0x0D1E
400 #define GL_DEPTH_BIAS				0x0D1F
401 #define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
402 #define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
403 #define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
404 #define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
405 #define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
406 #define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
407 #define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
408 #define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
409 #define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
410 #define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
411 #define GL_PIXEL_MAP_S_TO_S			0x0C71
412 #define GL_PIXEL_MAP_I_TO_I			0x0C70
413 #define GL_PIXEL_MAP_I_TO_R			0x0C72
414 #define GL_PIXEL_MAP_I_TO_G			0x0C73
415 #define GL_PIXEL_MAP_I_TO_B			0x0C74
416 #define GL_PIXEL_MAP_I_TO_A			0x0C75
417 #define GL_PIXEL_MAP_R_TO_R			0x0C76
418 #define GL_PIXEL_MAP_G_TO_G			0x0C77
419 #define GL_PIXEL_MAP_B_TO_B			0x0C78
420 #define GL_PIXEL_MAP_A_TO_A			0x0C79
421 #define GL_PACK_ALIGNMENT			0x0D05
422 #define GL_PACK_LSB_FIRST			0x0D01
423 #define GL_PACK_ROW_LENGTH			0x0D02
424 #define GL_PACK_SKIP_PIXELS			0x0D04
425 #define GL_PACK_SKIP_ROWS			0x0D03
426 #define GL_PACK_SWAP_BYTES			0x0D00
427 #define GL_UNPACK_ALIGNMENT			0x0CF5
428 #define GL_UNPACK_LSB_FIRST			0x0CF1
429 #define GL_UNPACK_ROW_LENGTH			0x0CF2
430 #define GL_UNPACK_SKIP_PIXELS			0x0CF4
431 #define GL_UNPACK_SKIP_ROWS			0x0CF3
432 #define GL_UNPACK_SWAP_BYTES			0x0CF0
433 #define GL_ZOOM_X				0x0D16
434 #define GL_ZOOM_Y				0x0D17
435 #define GL_TEXTURE_ENV				0x2300
436 #define GL_TEXTURE_ENV_MODE			0x2200
437 #define GL_TEXTURE_1D				0x0DE0
438 #define GL_TEXTURE_2D				0x0DE1
439 #define GL_TEXTURE_WRAP_S			0x2802
440 #define GL_TEXTURE_WRAP_T			0x2803
441 #define GL_TEXTURE_MAG_FILTER			0x2800
442 #define GL_TEXTURE_MIN_FILTER			0x2801
443 #define GL_TEXTURE_ENV_COLOR			0x2201
444 #define GL_TEXTURE_GEN_S			0x0C60
445 #define GL_TEXTURE_GEN_T			0x0C61
446 #define GL_TEXTURE_GEN_MODE			0x2500
447 #define GL_TEXTURE_BORDER_COLOR			0x1004
448 #define GL_TEXTURE_WIDTH			0x1000
449 #define GL_TEXTURE_HEIGHT			0x1001
450 #define GL_TEXTURE_BORDER			0x1005
451 #define GL_TEXTURE_COMPONENTS			0x1003
452 #define GL_TEXTURE_RED_SIZE			0x805C
453 #define GL_TEXTURE_GREEN_SIZE			0x805D
454 #define GL_TEXTURE_BLUE_SIZE			0x805E
455 #define GL_TEXTURE_ALPHA_SIZE			0x805F
456 #define GL_TEXTURE_LUMINANCE_SIZE		0x8060
457 #define GL_TEXTURE_INTENSITY_SIZE		0x8061
458 #define GL_NEAREST_MIPMAP_NEAREST		0x2700
459 #define GL_NEAREST_MIPMAP_LINEAR		0x2702
460 #define GL_LINEAR_MIPMAP_NEAREST		0x2701
461 #define GL_LINEAR_MIPMAP_LINEAR			0x2703
462 #define GL_OBJECT_LINEAR			0x2401
463 #define GL_OBJECT_PLANE				0x2501
464 #define GL_EYE_LINEAR				0x2400
465 #define GL_EYE_PLANE				0x2502
466 #define GL_SPHERE_MAP				0x2402
467 #define GL_DECAL				0x2101
468 #define GL_MODULATE				0x2100
469 #define GL_NEAREST				0x2600
470 #define GL_REPEAT				0x2901
471 #define GL_CLAMP				0x2900
472 #define GL_S					0x2000
473 #define GL_T					0x2001
474 #define GL_R					0x2002
475 #define GL_Q					0x2003
476 #define GL_TEXTURE_GEN_R			0x0C62
477 #define GL_TEXTURE_GEN_Q			0x0C63
478 #define GL_VENDOR				0x1F00
479 #define GL_RENDERER				0x1F01
480 #define GL_VERSION				0x1F02
481 #define GL_EXTENSIONS				0x1F03
482 #define GL_NO_ERROR 				0x0
483 #define GL_INVALID_ENUM				0x0500
484 #define GL_INVALID_VALUE			0x0501
485 #define GL_INVALID_OPERATION			0x0502
486 #define GL_STACK_OVERFLOW			0x0503
487 #define GL_STACK_UNDERFLOW			0x0504
488 #define GL_OUT_OF_MEMORY			0x0505
489 #define GL_CURRENT_BIT				0x00000001
490 #define GL_POINT_BIT				0x00000002
491 #define GL_LINE_BIT				0x00000004
492 #define GL_POLYGON_BIT				0x00000008
493 #define GL_POLYGON_STIPPLE_BIT			0x00000010
494 #define GL_PIXEL_MODE_BIT			0x00000020
495 #define GL_LIGHTING_BIT				0x00000040
496 #define GL_FOG_BIT				0x00000080
497 #define GL_DEPTH_BUFFER_BIT			0x00000100
498 #define GL_ACCUM_BUFFER_BIT			0x00000200
499 #define GL_STENCIL_BUFFER_BIT			0x00000400
500 #define GL_VIEWPORT_BIT				0x00000800
501 #define GL_TRANSFORM_BIT			0x00001000
502 #define GL_ENABLE_BIT				0x00002000
503 #define GL_COLOR_BUFFER_BIT			0x00004000
504 #define GL_HINT_BIT				0x00008000
505 #define GL_EVAL_BIT				0x00010000
506 #define GL_LIST_BIT				0x00020000
507 #define GL_TEXTURE_BIT				0x00040000
508 #define GL_SCISSOR_BIT				0x00080000
509 #define GL_ALL_ATTRIB_BITS			0x000FFFFF
510 #define GL_PROXY_TEXTURE_1D			0x8063
511 #define GL_PROXY_TEXTURE_2D			0x8064
512 #define GL_TEXTURE_PRIORITY			0x8066
513 #define GL_TEXTURE_RESIDENT			0x8067
514 #define GL_TEXTURE_BINDING_1D			0x8068
515 #define GL_TEXTURE_BINDING_2D			0x8069
516 #define GL_TEXTURE_INTERNAL_FORMAT		0x1003
517 #define GL_ALPHA4				0x803B
518 #define GL_ALPHA8				0x803C
519 #define GL_ALPHA12				0x803D
520 #define GL_ALPHA16				0x803E
521 #define GL_LUMINANCE4				0x803F
522 #define GL_LUMINANCE8				0x8040
523 #define GL_LUMINANCE12				0x8041
524 #define GL_LUMINANCE16				0x8042
525 #define GL_LUMINANCE4_ALPHA4			0x8043
526 #define GL_LUMINANCE6_ALPHA2			0x8044
527 #define GL_LUMINANCE8_ALPHA8			0x8045
528 #define GL_LUMINANCE12_ALPHA4			0x8046
529 #define GL_LUMINANCE12_ALPHA12			0x8047
530 #define GL_LUMINANCE16_ALPHA16			0x8048
531 #define GL_INTENSITY				0x8049
532 #define GL_INTENSITY4				0x804A
533 #define GL_INTENSITY8				0x804B
534 #define GL_INTENSITY12				0x804C
535 #define GL_INTENSITY16				0x804D
536 #define GL_R3_G3_B2				0x2A10
537 #define GL_RGB4					0x804F
538 #define GL_RGB5					0x8050
539 #define GL_RGB8					0x8051
540 #define GL_RGB10				0x8052
541 #define GL_RGB12				0x8053
542 #define GL_RGB16				0x8054
543 #define GL_RGBA2				0x8055
544 #define GL_RGBA4				0x8056
545 #define GL_RGB5_A1				0x8057
546 #define GL_RGBA8				0x8058
547 #define GL_RGB10_A2				0x8059
548 #define GL_RGBA12				0x805A
549 #define GL_RGBA16				0x805B
550 #define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
551 #define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
552 #define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
553 #define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
554 #define GL_RESCALE_NORMAL			0x803A
555 #define GL_CLAMP_TO_EDGE			0x812F
556 #define GL_MAX_ELEMENTS_VERTICES		0x80E8
557 #define GL_MAX_ELEMENTS_INDICES			0x80E9
558 #define GL_BGR					0x80E0
559 #define GL_BGRA					0x80E1
560 #define GL_UNSIGNED_BYTE_3_3_2			0x8032
561 #define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
562 #define GL_UNSIGNED_SHORT_5_6_5			0x8363
563 #define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
564 #define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
565 #define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
566 #define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
567 #define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
568 #define GL_UNSIGNED_INT_8_8_8_8			0x8035
569 #define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
570 #define GL_UNSIGNED_INT_10_10_10_2		0x8036
571 #define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
572 #define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
573 #define GL_SINGLE_COLOR				0x81F9
574 #define GL_SEPARATE_SPECULAR_COLOR		0x81FA
575 #define GL_TEXTURE_MIN_LOD			0x813A
576 #define GL_TEXTURE_MAX_LOD			0x813B
577 #define GL_TEXTURE_BASE_LEVEL			0x813C
578 #define GL_TEXTURE_MAX_LEVEL			0x813D
579 #define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
580 #define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
581 #define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
582 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
583 #define GL_ALIASED_POINT_SIZE_RANGE		0x846D
584 #define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
585 #define GL_PACK_SKIP_IMAGES			0x806B
586 #define GL_PACK_IMAGE_HEIGHT			0x806C
587 #define GL_UNPACK_SKIP_IMAGES			0x806D
588 #define GL_UNPACK_IMAGE_HEIGHT			0x806E
589 #define GL_TEXTURE_3D				0x806F
590 #define GL_PROXY_TEXTURE_3D			0x8070
591 #define GL_TEXTURE_DEPTH			0x8071
592 #define GL_TEXTURE_WRAP_R			0x8072
593 #define GL_MAX_3D_TEXTURE_SIZE			0x8073
594 #define GL_TEXTURE_BINDING_3D			0x806A
595 #define GL_CONSTANT_COLOR			0x8001
596 #define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
597 #define GL_CONSTANT_ALPHA			0x8003
598 #define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
599 #define GL_COLOR_TABLE				0x80D0
600 #define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
601 #define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
602 #define GL_PROXY_COLOR_TABLE			0x80D3
603 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
604 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
605 #define GL_COLOR_TABLE_SCALE			0x80D6
606 #define GL_COLOR_TABLE_BIAS			0x80D7
607 #define GL_COLOR_TABLE_FORMAT			0x80D8
608 #define GL_COLOR_TABLE_WIDTH			0x80D9
609 #define GL_COLOR_TABLE_RED_SIZE			0x80DA
610 #define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
611 #define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
612 #define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
613 #define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
614 #define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
615 #define GL_CONVOLUTION_1D			0x8010
616 #define GL_CONVOLUTION_2D			0x8011
617 #define GL_SEPARABLE_2D				0x8012
618 #define GL_CONVOLUTION_BORDER_MODE		0x8013
619 #define GL_CONVOLUTION_FILTER_SCALE		0x8014
620 #define GL_CONVOLUTION_FILTER_BIAS		0x8015
621 #define GL_REDUCE				0x8016
622 #define GL_CONVOLUTION_FORMAT			0x8017
623 #define GL_CONVOLUTION_WIDTH			0x8018
624 #define GL_CONVOLUTION_HEIGHT			0x8019
625 #define GL_MAX_CONVOLUTION_WIDTH		0x801A
626 #define GL_MAX_CONVOLUTION_HEIGHT		0x801B
627 #define GL_POST_CONVOLUTION_RED_SCALE		0x801C
628 #define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
629 #define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
630 #define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
631 #define GL_POST_CONVOLUTION_RED_BIAS		0x8020
632 #define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
633 #define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
634 #define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
635 #define GL_CONSTANT_BORDER			0x8151
636 #define GL_REPLICATE_BORDER			0x8153
637 #define GL_CONVOLUTION_BORDER_COLOR		0x8154
638 #define GL_COLOR_MATRIX				0x80B1
639 #define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
640 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
641 #define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
642 #define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
643 #define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
644 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
645 #define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
646 #define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
647 #define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
648 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
649 #define GL_HISTOGRAM				0x8024
650 #define GL_PROXY_HISTOGRAM			0x8025
651 #define GL_HISTOGRAM_WIDTH			0x8026
652 #define GL_HISTOGRAM_FORMAT			0x8027
653 #define GL_HISTOGRAM_RED_SIZE			0x8028
654 #define GL_HISTOGRAM_GREEN_SIZE			0x8029
655 #define GL_HISTOGRAM_BLUE_SIZE			0x802A
656 #define GL_HISTOGRAM_ALPHA_SIZE			0x802B
657 #define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
658 #define GL_HISTOGRAM_SINK			0x802D
659 #define GL_MINMAX				0x802E
660 #define GL_MINMAX_FORMAT			0x802F
661 #define GL_MINMAX_SINK				0x8030
662 #define GL_TABLE_TOO_LARGE			0x8031
663 #define GL_BLEND_EQUATION			0x8009
664 #define GL_MIN					0x8007
665 #define GL_MAX					0x8008
666 #define GL_FUNC_ADD				0x8006
667 #define GL_FUNC_SUBTRACT			0x800A
668 #define GL_FUNC_REVERSE_SUBTRACT		0x800B
669 #define GL_BLEND_COLOR				0x8005
670 #define GL_TEXTURE0_ARB				0x84C0
671 #define GL_TEXTURE1_ARB				0x84C1
672 #define GL_TEXTURE2_ARB				0x84C2
673 #define GL_TEXTURE3_ARB				0x84C3
674 #define GL_TEXTURE4_ARB				0x84C4
675 #define GL_TEXTURE5_ARB				0x84C5
676 #define GL_TEXTURE6_ARB				0x84C6
677 #define GL_TEXTURE7_ARB				0x84C7
678 #define GL_TEXTURE8_ARB				0x84C8
679 #define GL_TEXTURE9_ARB				0x84C9
680 #define GL_TEXTURE10_ARB			0x84CA
681 #define GL_TEXTURE11_ARB			0x84CB
682 #define GL_TEXTURE12_ARB			0x84CC
683 #define GL_TEXTURE13_ARB			0x84CD
684 #define GL_TEXTURE14_ARB			0x84CE
685 #define GL_TEXTURE15_ARB			0x84CF
686 #define GL_TEXTURE16_ARB			0x84D0
687 #define GL_TEXTURE17_ARB			0x84D1
688 #define GL_TEXTURE18_ARB			0x84D2
689 #define GL_TEXTURE19_ARB			0x84D3
690 #define GL_TEXTURE20_ARB			0x84D4
691 #define GL_TEXTURE21_ARB			0x84D5
692 #define GL_TEXTURE22_ARB			0x84D6
693 #define GL_TEXTURE23_ARB			0x84D7
694 #define GL_TEXTURE24_ARB			0x84D8
695 #define GL_TEXTURE25_ARB			0x84D9
696 #define GL_TEXTURE26_ARB			0x84DA
697 #define GL_TEXTURE27_ARB			0x84DB
698 #define GL_TEXTURE28_ARB			0x84DC
699 #define GL_TEXTURE29_ARB			0x84DD
700 #define GL_TEXTURE30_ARB			0x84DE
701 #define GL_TEXTURE31_ARB			0x84DF
702 #define GL_ACTIVE_TEXTURE_ARB			0x84E0
703 #define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
704 #define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
705 
706 #endif
707