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1 /****************************************************************************
2  *
3  *  Copyright (C) 1996-2000 Microsoft Corporation.  All Rights Reserved.
4  *
5  *  File:       dinput.h
6  *  Content:    DirectInput include file
7  *
8  ****************************************************************************/
9 
10 #ifndef __DINPUT_INCLUDED__
11 #define __DINPUT_INCLUDED__
12 
13 #ifndef DIJ_RINGZERO
14 
15 #ifdef _WIN32
16 #define COM_NO_WINDOWS_H
17 #include <objbase.h>
18 #endif
19 
20 #endif /* DIJ_RINGZERO */
21 
22 #ifdef __cplusplus
23 extern "C" {
24 #endif
25 
26 
27 
28 
29 
30 /*
31  *  To build applications for older versions of DirectInput
32  *
33  *  #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ]
34  *
35  *  before #include <dinput.h>.  By default, #include <dinput.h>
36  *  will produce a DirectX 8-compatible header file.
37  *
38  */
39 
40 #define DIRECTINPUT_HEADER_VERSION  0x0800
41 #ifndef DIRECTINPUT_VERSION
42 #define DIRECTINPUT_VERSION         DIRECTINPUT_HEADER_VERSION
43 #pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800")
44 #endif
45 
46 #ifndef DIJ_RINGZERO
47 
48 /****************************************************************************
49  *
50  *      Class IDs
51  *
52  ****************************************************************************/
53 
54 DEFINE_GUID(CLSID_DirectInput,       0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
55 DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
56 
57 DEFINE_GUID(CLSID_DirectInput8,      0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
58 DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
59 
60 /****************************************************************************
61  *
62  *      Interfaces
63  *
64  ****************************************************************************/
65 
66 DEFINE_GUID(IID_IDirectInputA,     0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
67 DEFINE_GUID(IID_IDirectInputW,     0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
68 DEFINE_GUID(IID_IDirectInput2A,    0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
69 DEFINE_GUID(IID_IDirectInput2W,    0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
70 DEFINE_GUID(IID_IDirectInput7A,    0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
71 DEFINE_GUID(IID_IDirectInput7W,    0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
72 DEFINE_GUID(IID_IDirectInput8A,    0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
73 DEFINE_GUID(IID_IDirectInput8W,    0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
74 DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
75 DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
76 DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
77 DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
78 DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
79 DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
80 DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
81 DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
82 DEFINE_GUID(IID_IDirectInputEffect,  0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
83 
84 /****************************************************************************
85  *
86  *      Predefined object types
87  *
88  ****************************************************************************/
89 
90 DEFINE_GUID(GUID_XAxis,   0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
91 DEFINE_GUID(GUID_YAxis,   0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
92 DEFINE_GUID(GUID_ZAxis,   0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
93 DEFINE_GUID(GUID_RxAxis,  0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
94 DEFINE_GUID(GUID_RyAxis,  0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
95 DEFINE_GUID(GUID_RzAxis,  0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
96 DEFINE_GUID(GUID_Slider,  0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
97 
98 DEFINE_GUID(GUID_Button,  0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
99 DEFINE_GUID(GUID_Key,     0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
100 
101 DEFINE_GUID(GUID_POV,     0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
102 
103 DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
104 
105 /****************************************************************************
106  *
107  *      Predefined product GUIDs
108  *
109  ****************************************************************************/
110 
111 DEFINE_GUID(GUID_SysMouse,   0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
112 DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
113 DEFINE_GUID(GUID_Joystick   ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
114 DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
115 DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
116 DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
117 DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
118 
119 /****************************************************************************
120  *
121  *      Predefined force feedback effects
122  *
123  ****************************************************************************/
124 
125 DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
126 DEFINE_GUID(GUID_RampForce,     0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
127 DEFINE_GUID(GUID_Square,        0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
128 DEFINE_GUID(GUID_Sine,          0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
129 DEFINE_GUID(GUID_Triangle,      0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
130 DEFINE_GUID(GUID_SawtoothUp,    0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
131 DEFINE_GUID(GUID_SawtoothDown,  0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
132 DEFINE_GUID(GUID_Spring,        0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
133 DEFINE_GUID(GUID_Damper,        0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
134 DEFINE_GUID(GUID_Inertia,       0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
135 DEFINE_GUID(GUID_Friction,      0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
136 DEFINE_GUID(GUID_CustomForce,   0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
137 
138 #endif /* DIJ_RINGZERO */
139 
140 /****************************************************************************
141  *
142  *      Interfaces and Structures...
143  *
144  ****************************************************************************/
145 
146 #if(DIRECTINPUT_VERSION >= 0x0500)
147 
148 /****************************************************************************
149  *
150  *      IDirectInputEffect
151  *
152  ****************************************************************************/
153 
154 #define DIEFT_ALL                   0x00000000
155 
156 #define DIEFT_CONSTANTFORCE         0x00000001
157 #define DIEFT_RAMPFORCE             0x00000002
158 #define DIEFT_PERIODIC              0x00000003
159 #define DIEFT_CONDITION             0x00000004
160 #define DIEFT_CUSTOMFORCE           0x00000005
161 #define DIEFT_HARDWARE              0x000000FF
162 #define DIEFT_FFATTACK              0x00000200
163 #define DIEFT_FFFADE                0x00000400
164 #define DIEFT_SATURATION            0x00000800
165 #define DIEFT_POSNEGCOEFFICIENTS    0x00001000
166 #define DIEFT_POSNEGSATURATION      0x00002000
167 #define DIEFT_DEADBAND              0x00004000
168 #define DIEFT_STARTDELAY            0x00008000
169 #define DIEFT_GETTYPE(n)            LOBYTE(n)
170 
171 #define DI_DEGREES                  100
172 #define DI_FFNOMINALMAX             10000
173 #define DI_SECONDS                  1000000
174 
175 typedef struct DICONSTANTFORCE {
176     LONG  lMagnitude;
177 } DICONSTANTFORCE, *LPDICONSTANTFORCE;
178 typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
179 
180 typedef struct DIRAMPFORCE {
181     LONG  lStart;
182     LONG  lEnd;
183 } DIRAMPFORCE, *LPDIRAMPFORCE;
184 typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
185 
186 typedef struct DIPERIODIC {
187     DWORD dwMagnitude;
188     LONG  lOffset;
189     DWORD dwPhase;
190     DWORD dwPeriod;
191 } DIPERIODIC, *LPDIPERIODIC;
192 typedef const DIPERIODIC *LPCDIPERIODIC;
193 
194 typedef struct DICONDITION {
195     LONG  lOffset;
196     LONG  lPositiveCoefficient;
197     LONG  lNegativeCoefficient;
198     DWORD dwPositiveSaturation;
199     DWORD dwNegativeSaturation;
200     LONG  lDeadBand;
201 } DICONDITION, *LPDICONDITION;
202 typedef const DICONDITION *LPCDICONDITION;
203 
204 typedef struct DICUSTOMFORCE {
205     DWORD cChannels;
206     DWORD dwSamplePeriod;
207     DWORD cSamples;
208     LPLONG rglForceData;
209 } DICUSTOMFORCE, *LPDICUSTOMFORCE;
210 typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
211 
212 
213 typedef struct DIENVELOPE {
214     DWORD dwSize;                   /* sizeof(DIENVELOPE)   */
215     DWORD dwAttackLevel;
216     DWORD dwAttackTime;             /* Microseconds         */
217     DWORD dwFadeLevel;
218     DWORD dwFadeTime;               /* Microseconds         */
219 } DIENVELOPE, *LPDIENVELOPE;
220 typedef const DIENVELOPE *LPCDIENVELOPE;
221 
222 
223 /* This structure is defined for DirectX 5.0 compatibility */
224 typedef struct DIEFFECT_DX5 {
225     DWORD dwSize;                   /* sizeof(DIEFFECT_DX5) */
226     DWORD dwFlags;                  /* DIEFF_*              */
227     DWORD dwDuration;               /* Microseconds         */
228     DWORD dwSamplePeriod;           /* Microseconds         */
229     DWORD dwGain;
230     DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
231     DWORD dwTriggerRepeatInterval;  /* Microseconds         */
232     DWORD cAxes;                    /* Number of axes       */
233     LPDWORD rgdwAxes;               /* Array of axes        */
234     LPLONG rglDirection;            /* Array of directions  */
235     LPDIENVELOPE lpEnvelope;        /* Optional             */
236     DWORD cbTypeSpecificParams;     /* Size of params       */
237     LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
238 } DIEFFECT_DX5, *LPDIEFFECT_DX5;
239 typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
240 
241 typedef struct DIEFFECT {
242     DWORD dwSize;                   /* sizeof(DIEFFECT)     */
243     DWORD dwFlags;                  /* DIEFF_*              */
244     DWORD dwDuration;               /* Microseconds         */
245     DWORD dwSamplePeriod;           /* Microseconds         */
246     DWORD dwGain;
247     DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
248     DWORD dwTriggerRepeatInterval;  /* Microseconds         */
249     DWORD cAxes;                    /* Number of axes       */
250     LPDWORD rgdwAxes;               /* Array of axes        */
251     LPLONG rglDirection;            /* Array of directions  */
252     LPDIENVELOPE lpEnvelope;        /* Optional             */
253     DWORD cbTypeSpecificParams;     /* Size of params       */
254     LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
255 #if(DIRECTINPUT_VERSION >= 0x0600)
256     DWORD  dwStartDelay;            /* Microseconds         */
257 #endif /* DIRECTINPUT_VERSION >= 0x0600 */
258 } DIEFFECT, *LPDIEFFECT;
259 typedef DIEFFECT DIEFFECT_DX6;
260 typedef LPDIEFFECT LPDIEFFECT_DX6;
261 typedef const DIEFFECT *LPCDIEFFECT;
262 
263 
264 #if(DIRECTINPUT_VERSION >= 0x0700)
265 #ifndef DIJ_RINGZERO
266 typedef struct DIFILEEFFECT{
267     DWORD       dwSize;
268     GUID        GuidEffect;
269     LPCDIEFFECT lpDiEffect;
270     CHAR        szFriendlyName[MAX_PATH];
271 }DIFILEEFFECT, *LPDIFILEEFFECT;
272 typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
273 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
274 #endif /* DIJ_RINGZERO */
275 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
276 
277 #define DIEFF_OBJECTIDS             0x00000001
278 #define DIEFF_OBJECTOFFSETS         0x00000002
279 #define DIEFF_CARTESIAN             0x00000010
280 #define DIEFF_POLAR                 0x00000020
281 #define DIEFF_SPHERICAL             0x00000040
282 
283 #define DIEP_DURATION               0x00000001
284 #define DIEP_SAMPLEPERIOD           0x00000002
285 #define DIEP_GAIN                   0x00000004
286 #define DIEP_TRIGGERBUTTON          0x00000008
287 #define DIEP_TRIGGERREPEATINTERVAL  0x00000010
288 #define DIEP_AXES                   0x00000020
289 #define DIEP_DIRECTION              0x00000040
290 #define DIEP_ENVELOPE               0x00000080
291 #define DIEP_TYPESPECIFICPARAMS     0x00000100
292 #if(DIRECTINPUT_VERSION >= 0x0600)
293 #define DIEP_STARTDELAY             0x00000200
294 #define DIEP_ALLPARAMS_DX5          0x000001FF
295 #define DIEP_ALLPARAMS              0x000003FF
296 #else /* DIRECTINPUT_VERSION < 0x0600 */
297 #define DIEP_ALLPARAMS              0x000001FF
298 #endif /* DIRECTINPUT_VERSION < 0x0600 */
299 #define DIEP_START                  0x20000000
300 #define DIEP_NORESTART              0x40000000
301 #define DIEP_NODOWNLOAD             0x80000000
302 #define DIEB_NOTRIGGER              0xFFFFFFFF
303 
304 #define DIES_SOLO                   0x00000001
305 #define DIES_NODOWNLOAD             0x80000000
306 
307 #define DIEGES_PLAYING              0x00000001
308 #define DIEGES_EMULATED             0x00000002
309 
310 typedef struct DIEFFESCAPE {
311     DWORD   dwSize;
312     DWORD   dwCommand;
313     LPVOID  lpvInBuffer;
314     DWORD   cbInBuffer;
315     LPVOID  lpvOutBuffer;
316     DWORD   cbOutBuffer;
317 } DIEFFESCAPE, *LPDIEFFESCAPE;
318 
319 #ifndef DIJ_RINGZERO
320 
321 #undef INTERFACE
322 #define INTERFACE IDirectInputEffect
323 
DECLARE_INTERFACE_(IDirectInputEffect,IUnknown)324 DECLARE_INTERFACE_(IDirectInputEffect, IUnknown)
325 {
326     /*** IUnknown methods ***/
327     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
328     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
329     STDMETHOD_(ULONG,Release)(THIS) PURE;
330 
331     /*** IDirectInputEffect methods ***/
332     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
333     STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
334     STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE;
335     STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE;
336     STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE;
337     STDMETHOD(Stop)(THIS) PURE;
338     STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
339     STDMETHOD(Download)(THIS) PURE;
340     STDMETHOD(Unload)(THIS) PURE;
341     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
342 };
343 
344 typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
345 
346 #if !defined(__cplusplus) || defined(CINTERFACE)
347 #define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
348 #define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
349 #define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
350 #define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
351 #define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
352 #define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
353 #define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
354 #define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
355 #define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
356 #define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
357 #define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
358 #define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
359 #define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
360 #else
361 #define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
362 #define IDirectInputEffect_AddRef(p) (p)->AddRef()
363 #define IDirectInputEffect_Release(p) (p)->Release()
364 #define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
365 #define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
366 #define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
367 #define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
368 #define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
369 #define IDirectInputEffect_Stop(p) (p)->Stop()
370 #define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
371 #define IDirectInputEffect_Download(p) (p)->Download()
372 #define IDirectInputEffect_Unload(p) (p)->Unload()
373 #define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
374 #endif
375 
376 #endif /* DIJ_RINGZERO */
377 
378 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
379 
380 /****************************************************************************
381  *
382  *      IDirectInputDevice
383  *
384  ****************************************************************************/
385 
386 #if DIRECTINPUT_VERSION <= 0x700
387 #define DIDEVTYPE_DEVICE        1
388 #define DIDEVTYPE_MOUSE         2
389 #define DIDEVTYPE_KEYBOARD      3
390 #define DIDEVTYPE_JOYSTICK      4
391 
392 #else
393 #define DI8DEVCLASS_ALL             0
394 #define DI8DEVCLASS_DEVICE          1
395 #define DI8DEVCLASS_POINTER         2
396 #define DI8DEVCLASS_KEYBOARD        3
397 #define DI8DEVCLASS_GAMECTRL        4
398 
399 #define DI8DEVTYPE_DEVICE           0x11
400 #define DI8DEVTYPE_MOUSE            0x12
401 #define DI8DEVTYPE_KEYBOARD         0x13
402 #define DI8DEVTYPE_JOYSTICK         0x14
403 #define DI8DEVTYPE_GAMEPAD          0x15
404 #define DI8DEVTYPE_DRIVING          0x16
405 #define DI8DEVTYPE_FLIGHT           0x17
406 #define DI8DEVTYPE_1STPERSON        0x18
407 #define DI8DEVTYPE_DEVICECTRL       0x19
408 #define DI8DEVTYPE_SCREENPOINTER    0x1A
409 #define DI8DEVTYPE_REMOTE           0x1B
410 #define DI8DEVTYPE_SUPPLEMENTAL     0x1C
411 #endif /* DIRECTINPUT_VERSION <= 0x700 */
412 
413 #define DIDEVTYPE_HID           0x00010000
414 
415 #if DIRECTINPUT_VERSION <= 0x700
416 #define DIDEVTYPEMOUSE_UNKNOWN          1
417 #define DIDEVTYPEMOUSE_TRADITIONAL      2
418 #define DIDEVTYPEMOUSE_FINGERSTICK      3
419 #define DIDEVTYPEMOUSE_TOUCHPAD         4
420 #define DIDEVTYPEMOUSE_TRACKBALL        5
421 
422 #define DIDEVTYPEKEYBOARD_UNKNOWN       0
423 #define DIDEVTYPEKEYBOARD_PCXT          1
424 #define DIDEVTYPEKEYBOARD_OLIVETTI      2
425 #define DIDEVTYPEKEYBOARD_PCAT          3
426 #define DIDEVTYPEKEYBOARD_PCENH         4
427 #define DIDEVTYPEKEYBOARD_NOKIA1050     5
428 #define DIDEVTYPEKEYBOARD_NOKIA9140     6
429 #define DIDEVTYPEKEYBOARD_NEC98         7
430 #define DIDEVTYPEKEYBOARD_NEC98LAPTOP   8
431 #define DIDEVTYPEKEYBOARD_NEC98106      9
432 #define DIDEVTYPEKEYBOARD_JAPAN106     10
433 #define DIDEVTYPEKEYBOARD_JAPANAX      11
434 #define DIDEVTYPEKEYBOARD_J3100        12
435 
436 #define DIDEVTYPEJOYSTICK_UNKNOWN       1
437 #define DIDEVTYPEJOYSTICK_TRADITIONAL   2
438 #define DIDEVTYPEJOYSTICK_FLIGHTSTICK   3
439 #define DIDEVTYPEJOYSTICK_GAMEPAD       4
440 #define DIDEVTYPEJOYSTICK_RUDDER        5
441 #define DIDEVTYPEJOYSTICK_WHEEL         6
442 #define DIDEVTYPEJOYSTICK_HEADTRACKER   7
443 
444 #else
445 #define DI8DEVTYPEMOUSE_UNKNOWN                     1
446 #define DI8DEVTYPEMOUSE_TRADITIONAL                 2
447 #define DI8DEVTYPEMOUSE_FINGERSTICK                 3
448 #define DI8DEVTYPEMOUSE_TOUCHPAD                    4
449 #define DI8DEVTYPEMOUSE_TRACKBALL                   5
450 #define DI8DEVTYPEMOUSE_ABSOLUTE                    6
451 
452 #define DI8DEVTYPEKEYBOARD_UNKNOWN                  0
453 #define DI8DEVTYPEKEYBOARD_PCXT                     1
454 #define DI8DEVTYPEKEYBOARD_OLIVETTI                 2
455 #define DI8DEVTYPEKEYBOARD_PCAT                     3
456 #define DI8DEVTYPEKEYBOARD_PCENH                    4
457 #define DI8DEVTYPEKEYBOARD_NOKIA1050                5
458 #define DI8DEVTYPEKEYBOARD_NOKIA9140                6
459 #define DI8DEVTYPEKEYBOARD_NEC98                    7
460 #define DI8DEVTYPEKEYBOARD_NEC98LAPTOP              8
461 #define DI8DEVTYPEKEYBOARD_NEC98106                 9
462 #define DI8DEVTYPEKEYBOARD_JAPAN106                10
463 #define DI8DEVTYPEKEYBOARD_JAPANAX                 11
464 #define DI8DEVTYPEKEYBOARD_J3100                   12
465 
466 #define DI8DEVTYPE_LIMITEDGAMESUBTYPE               1
467 
468 #define DI8DEVTYPEJOYSTICK_LIMITED                  DI8DEVTYPE_LIMITEDGAMESUBTYPE
469 #define DI8DEVTYPEJOYSTICK_STANDARD                 2
470 
471 #define DI8DEVTYPEGAMEPAD_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
472 #define DI8DEVTYPEGAMEPAD_STANDARD                  2
473 #define DI8DEVTYPEGAMEPAD_TILT                      3
474 
475 #define DI8DEVTYPEDRIVING_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
476 #define DI8DEVTYPEDRIVING_COMBINEDPEDALS            2
477 #define DI8DEVTYPEDRIVING_DUALPEDALS                3
478 #define DI8DEVTYPEDRIVING_THREEPEDALS               4
479 #define DI8DEVTYPEDRIVING_HANDHELD                  5
480 
481 #define DI8DEVTYPEFLIGHT_LIMITED                    DI8DEVTYPE_LIMITEDGAMESUBTYPE
482 #define DI8DEVTYPEFLIGHT_STICK                      2
483 #define DI8DEVTYPEFLIGHT_YOKE                       3
484 #define DI8DEVTYPEFLIGHT_RC                         4
485 
486 #define DI8DEVTYPE1STPERSON_LIMITED                 DI8DEVTYPE_LIMITEDGAMESUBTYPE
487 #define DI8DEVTYPE1STPERSON_UNKNOWN                 2
488 #define DI8DEVTYPE1STPERSON_SIXDOF                  3
489 #define DI8DEVTYPE1STPERSON_SHOOTER                 4
490 
491 #define DI8DEVTYPESCREENPTR_UNKNOWN                 2
492 #define DI8DEVTYPESCREENPTR_LIGHTGUN                3
493 #define DI8DEVTYPESCREENPTR_LIGHTPEN                4
494 #define DI8DEVTYPESCREENPTR_TOUCH                   5
495 
496 #define DI8DEVTYPEREMOTE_UNKNOWN                    2
497 
498 #define DI8DEVTYPEDEVICECTRL_UNKNOWN                2
499 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION         3
500 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
501 
502 #define DI8DEVTYPESUPPLEMENTAL_UNKNOWN              2
503 #define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER    3
504 #define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER          4
505 #define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER          5
506 #define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE       6
507 #define DI8DEVTYPESUPPLEMENTAL_SHIFTER              7
508 #define DI8DEVTYPESUPPLEMENTAL_THROTTLE             8
509 #define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE        9
510 #define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS      10
511 #define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS          11
512 #define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS         12
513 #define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS        13
514 #endif /* DIRECTINPUT_VERSION <= 0x700 */
515 
516 #define GET_DIDEVICE_TYPE(dwDevType)    LOBYTE(dwDevType)
517 #define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
518 
519 #if(DIRECTINPUT_VERSION >= 0x0500)
520 /* This structure is defined for DirectX 3.0 compatibility */
521 typedef struct DIDEVCAPS_DX3 {
522     DWORD   dwSize;
523     DWORD   dwFlags;
524     DWORD   dwDevType;
525     DWORD   dwAxes;
526     DWORD   dwButtons;
527     DWORD   dwPOVs;
528 } DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
529 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
530 
531 typedef struct DIDEVCAPS {
532     DWORD   dwSize;
533     DWORD   dwFlags;
534     DWORD   dwDevType;
535     DWORD   dwAxes;
536     DWORD   dwButtons;
537     DWORD   dwPOVs;
538 #if(DIRECTINPUT_VERSION >= 0x0500)
539     DWORD   dwFFSamplePeriod;
540     DWORD   dwFFMinTimeResolution;
541     DWORD   dwFirmwareRevision;
542     DWORD   dwHardwareRevision;
543     DWORD   dwFFDriverVersion;
544 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
545 } DIDEVCAPS, *LPDIDEVCAPS;
546 
547 #define DIDC_ATTACHED           0x00000001
548 #define DIDC_POLLEDDEVICE       0x00000002
549 #define DIDC_EMULATED           0x00000004
550 #define DIDC_POLLEDDATAFORMAT   0x00000008
551 #if(DIRECTINPUT_VERSION >= 0x0500)
552 #define DIDC_FORCEFEEDBACK      0x00000100
553 #define DIDC_FFATTACK           0x00000200
554 #define DIDC_FFFADE             0x00000400
555 #define DIDC_SATURATION         0x00000800
556 #define DIDC_POSNEGCOEFFICIENTS 0x00001000
557 #define DIDC_POSNEGSATURATION   0x00002000
558 #define DIDC_DEADBAND           0x00004000
559 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
560 #define DIDC_STARTDELAY         0x00008000
561 #if(DIRECTINPUT_VERSION >= 0x050a)
562 #define DIDC_ALIAS              0x00010000
563 #define DIDC_PHANTOM            0x00020000
564 #endif /* DIRECTINPUT_VERSION >= 0x050a */
565 #if(DIRECTINPUT_VERSION >= 0x0800)
566 #define DIDC_HIDDEN             0x00040000
567 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
568 
569 #define DIDFT_ALL           0x00000000
570 
571 #define DIDFT_RELAXIS       0x00000001
572 #define DIDFT_ABSAXIS       0x00000002
573 #define DIDFT_AXIS          0x00000003
574 
575 #define DIDFT_PSHBUTTON     0x00000004
576 #define DIDFT_TGLBUTTON     0x00000008
577 #define DIDFT_BUTTON        0x0000000C
578 
579 #define DIDFT_POV           0x00000010
580 #define DIDFT_COLLECTION    0x00000040
581 #define DIDFT_NODATA        0x00000080
582 
583 #define DIDFT_ANYINSTANCE   0x00FFFF00
584 #define DIDFT_INSTANCEMASK  DIDFT_ANYINSTANCE
585 #define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
586 #define DIDFT_GETTYPE(n)     LOBYTE(n)
587 #define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
588 #define DIDFT_FFACTUATOR        0x01000000
589 #define DIDFT_FFEFFECTTRIGGER   0x02000000
590 #if(DIRECTINPUT_VERSION >= 0x050a)
591 #define DIDFT_OUTPUT            0x10000000
592 #define DIDFT_VENDORDEFINED     0x04000000
593 #define DIDFT_ALIAS             0x08000000
594 #endif /* DIRECTINPUT_VERSION >= 0x050a */
595 #ifndef DIDFT_OPTIONAL
596 #define DIDFT_OPTIONAL          0x80000000
597 #endif
598 
599 #define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
600 #define DIDFT_NOCOLLECTION      0x00FFFF00
601 
602 #ifndef DIJ_RINGZERO
603 
604 typedef struct _DIOBJECTDATAFORMAT {
605     const GUID *pguid;
606     DWORD   dwOfs;
607     DWORD   dwType;
608     DWORD   dwFlags;
609 } DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
610 typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
611 
612 typedef struct _DIDATAFORMAT {
613     DWORD   dwSize;
614     DWORD   dwObjSize;
615     DWORD   dwFlags;
616     DWORD   dwDataSize;
617     DWORD   dwNumObjs;
618     LPDIOBJECTDATAFORMAT rgodf;
619 } DIDATAFORMAT, *LPDIDATAFORMAT;
620 typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
621 
622 #define DIDF_ABSAXIS            0x00000001
623 #define DIDF_RELAXIS            0x00000002
624 
625 #ifdef __cplusplus
626 extern "C" {
627 #endif
628 extern const DIDATAFORMAT c_dfDIMouse;
629 
630 #if(DIRECTINPUT_VERSION >= 0x0700)
631 extern const DIDATAFORMAT c_dfDIMouse2;
632 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
633 
634 extern const DIDATAFORMAT c_dfDIKeyboard;
635 
636 #if(DIRECTINPUT_VERSION >= 0x0500)
637 extern const DIDATAFORMAT c_dfDIJoystick;
638 extern const DIDATAFORMAT c_dfDIJoystick2;
639 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
640 
641 #ifdef __cplusplus
642 };
643 #endif
644 
645 
646 #if DIRECTINPUT_VERSION > 0x0700
647 
648 typedef struct _DIACTIONA {
649                 UINT_PTR    uAppData;
650                 DWORD       dwSemantic;
651     OPTIONAL    DWORD       dwFlags;
652     OPTIONAL    union {
653                     LPCSTR      lptszActionName;
654                     UINT        uResIdString;
655                 };
656     OPTIONAL    GUID        guidInstance;
657     OPTIONAL    DWORD       dwObjID;
658     OPTIONAL    DWORD       dwHow;
659 } DIACTIONA, *LPDIACTIONA ;
660 typedef struct _DIACTIONW {
661                 UINT_PTR    uAppData;
662                 DWORD       dwSemantic;
663     OPTIONAL    DWORD       dwFlags;
664     OPTIONAL    union {
665                     LPCWSTR     lptszActionName;
666                     UINT        uResIdString;
667                 };
668     OPTIONAL    GUID        guidInstance;
669     OPTIONAL    DWORD       dwObjID;
670     OPTIONAL    DWORD       dwHow;
671 } DIACTIONW, *LPDIACTIONW ;
672 #ifdef UNICODE
673 typedef DIACTIONW DIACTION;
674 typedef LPDIACTIONW LPDIACTION;
675 #else
676 typedef DIACTIONA DIACTION;
677 typedef LPDIACTIONA LPDIACTION;
678 #endif // UNICODE
679 
680 typedef const DIACTIONA *LPCDIACTIONA;
681 typedef const DIACTIONW *LPCDIACTIONW;
682 #ifdef UNICODE
683 typedef DIACTIONW DIACTION;
684 typedef LPCDIACTIONW LPCDIACTION;
685 #else
686 typedef DIACTIONA DIACTION;
687 typedef LPCDIACTIONA LPCDIACTION;
688 #endif // UNICODE
689 typedef const DIACTION *LPCDIACTION;
690 
691 
692 #define DIA_FORCEFEEDBACK       0x00000001
693 #define DIA_APPMAPPED           0x00000002
694 #define DIA_APPNOMAP            0x00000004
695 #define DIA_NORANGE             0x00000008
696 #define DIA_APPFIXED            0x00000010
697 
698 #define DIAH_UNMAPPED           0x00000000
699 #define DIAH_USERCONFIG         0x00000001
700 #define DIAH_APPREQUESTED       0x00000002
701 #define DIAH_HWAPP              0x00000004
702 #define DIAH_HWDEFAULT          0x00000008
703 #define DIAH_DEFAULT            0x00000020
704 #define DIAH_ERROR              0x80000000
705 
706 typedef struct _DIACTIONFORMATA {
707                 DWORD       dwSize;
708                 DWORD       dwActionSize;
709                 DWORD       dwDataSize;
710                 DWORD       dwNumActions;
711                 LPDIACTIONA rgoAction;
712                 GUID        guidActionMap;
713                 DWORD       dwGenre;
714                 DWORD       dwBufferSize;
715     OPTIONAL    LONG        lAxisMin;
716     OPTIONAL    LONG        lAxisMax;
717     OPTIONAL    HINSTANCE   hInstString;
718                 FILETIME    ftTimeStamp;
719                 DWORD       dwCRC;
720                 CHAR        tszActionMap[MAX_PATH];
721 } DIACTIONFORMATA, *LPDIACTIONFORMATA;
722 typedef struct _DIACTIONFORMATW {
723                 DWORD       dwSize;
724                 DWORD       dwActionSize;
725                 DWORD       dwDataSize;
726                 DWORD       dwNumActions;
727                 LPDIACTIONW rgoAction;
728                 GUID        guidActionMap;
729                 DWORD       dwGenre;
730                 DWORD       dwBufferSize;
731     OPTIONAL    LONG        lAxisMin;
732     OPTIONAL    LONG        lAxisMax;
733     OPTIONAL    HINSTANCE   hInstString;
734                 FILETIME    ftTimeStamp;
735                 DWORD       dwCRC;
736                 WCHAR       tszActionMap[MAX_PATH];
737 } DIACTIONFORMATW, *LPDIACTIONFORMATW;
738 #ifdef UNICODE
739 typedef DIACTIONFORMATW DIACTIONFORMAT;
740 typedef LPDIACTIONFORMATW LPDIACTIONFORMAT;
741 #else
742 typedef DIACTIONFORMATA DIACTIONFORMAT;
743 typedef LPDIACTIONFORMATA LPDIACTIONFORMAT;
744 #endif // UNICODE
745 typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
746 typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
747 #ifdef UNICODE
748 typedef DIACTIONFORMATW DIACTIONFORMAT;
749 typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT;
750 #else
751 typedef DIACTIONFORMATA DIACTIONFORMAT;
752 typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT;
753 #endif // UNICODE
754 typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT;
755 
756 #define DIAFTS_NEWDEVICELOW     0xFFFFFFFF
757 #define DIAFTS_NEWDEVICEHIGH    0xFFFFFFFF
758 #define DIAFTS_UNUSEDDEVICELOW  0x00000000
759 #define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
760 
761 #define DIDBAM_DEFAULT          0x00000000
762 #define DIDBAM_PRESERVE         0x00000001
763 #define DIDBAM_INITIALIZE       0x00000002
764 #define DIDBAM_HWDEFAULTS       0x00000004
765 
766 #define DIDSAM_DEFAULT          0x00000000
767 #define DIDSAM_NOUSER           0x00000001
768 #define DIDSAM_FORCESAVE        0x00000002
769 
770 #define DICD_DEFAULT            0x00000000
771 #define DICD_EDIT               0x00000001
772 
773 /*
774  * The following definition is normally defined in d3dtypes.h
775  */
776 #ifndef D3DCOLOR_DEFINED
777 typedef DWORD D3DCOLOR;
778 #define D3DCOLOR_DEFINED
779 #endif
780 
781 typedef struct _DICOLORSET{
782     DWORD dwSize;
783     D3DCOLOR cTextFore;
784     D3DCOLOR cTextHighlight;
785     D3DCOLOR cCalloutLine;
786     D3DCOLOR cCalloutHighlight;
787     D3DCOLOR cBorder;
788     D3DCOLOR cControlFill;
789     D3DCOLOR cHighlightFill;
790     D3DCOLOR cAreaFill;
791 } DICOLORSET, *LPDICOLORSET;
792 typedef const DICOLORSET *LPCDICOLORSET;
793 
794 
795 typedef struct _DICONFIGUREDEVICESPARAMSA{
796      DWORD             dwSize;
797      DWORD             dwcUsers;
798      LPSTR             lptszUserNames;
799      DWORD             dwcFormats;
800      LPDIACTIONFORMATA lprgFormats;
801      HWND              hwnd;
802      DICOLORSET        dics;
803      IUnknown FAR *    lpUnkDDSTarget;
804 } DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
805 typedef struct _DICONFIGUREDEVICESPARAMSW{
806      DWORD             dwSize;
807      DWORD             dwcUsers;
808      LPWSTR            lptszUserNames;
809      DWORD             dwcFormats;
810      LPDIACTIONFORMATW lprgFormats;
811      HWND              hwnd;
812      DICOLORSET        dics;
813      IUnknown FAR *    lpUnkDDSTarget;
814 } DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
815 #ifdef UNICODE
816 typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
817 typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS;
818 #else
819 typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
820 typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS;
821 #endif // UNICODE
822 typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
823 typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
824 #ifdef UNICODE
825 typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
826 typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS;
827 #else
828 typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
829 typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS;
830 #endif // UNICODE
831 typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS;
832 
833 
834 #define DIDIFT_CONFIGURATION    0x00000001
835 #define DIDIFT_OVERLAY          0x00000002
836 
837 #define DIDAL_CENTERED      0x00000000
838 #define DIDAL_LEFTALIGNED   0x00000001
839 #define DIDAL_RIGHTALIGNED  0x00000002
840 #define DIDAL_MIDDLE        0x00000000
841 #define DIDAL_TOPALIGNED    0x00000004
842 #define DIDAL_BOTTOMALIGNED 0x00000008
843 
844 typedef struct _DIDEVICEIMAGEINFOA {
845     CHAR        tszImagePath[MAX_PATH];
846     DWORD       dwFlags;
847     // These are valid if DIDIFT_OVERLAY is present in dwFlags.
848     DWORD       dwViewID;
849     RECT        rcOverlay;
850     DWORD       dwObjID;
851     DWORD       dwcValidPts;
852     POINT       rgptCalloutLine[5];
853     RECT        rcCalloutRect;
854     DWORD       dwTextAlign;
855 } DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
856 typedef struct _DIDEVICEIMAGEINFOW {
857     WCHAR       tszImagePath[MAX_PATH];
858     DWORD       dwFlags;
859     // These are valid if DIDIFT_OVERLAY is present in dwFlags.
860     DWORD       dwViewID;
861     RECT        rcOverlay;
862     DWORD       dwObjID;
863     DWORD       dwcValidPts;
864     POINT       rgptCalloutLine[5];
865     RECT        rcCalloutRect;
866     DWORD       dwTextAlign;
867 } DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
868 #ifdef UNICODE
869 typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
870 typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO;
871 #else
872 typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
873 typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO;
874 #endif // UNICODE
875 typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
876 typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
877 #ifdef UNICODE
878 typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
879 typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO;
880 #else
881 typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
882 typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO;
883 #endif // UNICODE
884 typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO;
885 
886 typedef struct _DIDEVICEIMAGEINFOHEADERA {
887     DWORD       dwSize;
888     DWORD       dwSizeImageInfo;
889     DWORD       dwcViews;
890     DWORD       dwcButtons;
891     DWORD       dwcAxes;
892     DWORD       dwcPOVs;
893     DWORD       dwBufferSize;
894     DWORD       dwBufferUsed;
895     LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
896 } DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
897 typedef struct _DIDEVICEIMAGEINFOHEADERW {
898     DWORD       dwSize;
899     DWORD       dwSizeImageInfo;
900     DWORD       dwcViews;
901     DWORD       dwcButtons;
902     DWORD       dwcAxes;
903     DWORD       dwcPOVs;
904     DWORD       dwBufferSize;
905     DWORD       dwBufferUsed;
906     LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
907 } DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
908 #ifdef UNICODE
909 typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
910 typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER;
911 #else
912 typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
913 typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER;
914 #endif // UNICODE
915 typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
916 typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
917 #ifdef UNICODE
918 typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
919 typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER;
920 #else
921 typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
922 typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER;
923 #endif // UNICODE
924 typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER;
925 
926 #endif /* DIRECTINPUT_VERSION > 0x0700 */
927 
928 #if(DIRECTINPUT_VERSION >= 0x0500)
929 /* These structures are defined for DirectX 3.0 compatibility */
930 
931 typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
932     DWORD   dwSize;
933     GUID    guidType;
934     DWORD   dwOfs;
935     DWORD   dwType;
936     DWORD   dwFlags;
937     CHAR    tszName[MAX_PATH];
938 } DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
939 typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
940     DWORD   dwSize;
941     GUID    guidType;
942     DWORD   dwOfs;
943     DWORD   dwType;
944     DWORD   dwFlags;
945     WCHAR   tszName[MAX_PATH];
946 } DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
947 #ifdef UNICODE
948 typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3;
949 typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3;
950 #else
951 typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3;
952 typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3;
953 #endif // UNICODE
954 typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
955 typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
956 typedef const DIDEVICEOBJECTINSTANCE_DX3  *LPCDIDEVICEOBJECTINSTANCE_DX3;
957 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
958 
959 typedef struct DIDEVICEOBJECTINSTANCEA {
960     DWORD   dwSize;
961     GUID    guidType;
962     DWORD   dwOfs;
963     DWORD   dwType;
964     DWORD   dwFlags;
965     CHAR    tszName[MAX_PATH];
966 #if(DIRECTINPUT_VERSION >= 0x0500)
967     DWORD   dwFFMaxForce;
968     DWORD   dwFFForceResolution;
969     WORD    wCollectionNumber;
970     WORD    wDesignatorIndex;
971     WORD    wUsagePage;
972     WORD    wUsage;
973     DWORD   dwDimension;
974     WORD    wExponent;
975     WORD    wReportId;
976 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
977 } DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
978 typedef struct DIDEVICEOBJECTINSTANCEW {
979     DWORD   dwSize;
980     GUID    guidType;
981     DWORD   dwOfs;
982     DWORD   dwType;
983     DWORD   dwFlags;
984     WCHAR   tszName[MAX_PATH];
985 #if(DIRECTINPUT_VERSION >= 0x0500)
986     DWORD   dwFFMaxForce;
987     DWORD   dwFFForceResolution;
988     WORD    wCollectionNumber;
989     WORD    wDesignatorIndex;
990     WORD    wUsagePage;
991     WORD    wUsage;
992     DWORD   dwDimension;
993     WORD    wExponent;
994     WORD    wReportId;
995 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
996 } DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
997 #ifdef UNICODE
998 typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE;
999 typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE;
1000 #else
1001 typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE;
1002 typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE;
1003 #endif // UNICODE
1004 typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
1005 typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
1006 typedef const DIDEVICEOBJECTINSTANCE  *LPCDIDEVICEOBJECTINSTANCE;
1007 
1008 typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID);
1009 typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID);
1010 #ifdef UNICODE
1011 #define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKW
1012 #else
1013 #define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKA
1014 #endif // !UNICODE
1015 
1016 #if(DIRECTINPUT_VERSION >= 0x0500)
1017 #define DIDOI_FFACTUATOR        0x00000001
1018 #define DIDOI_FFEFFECTTRIGGER   0x00000002
1019 #define DIDOI_POLLED            0x00008000
1020 #define DIDOI_ASPECTPOSITION    0x00000100
1021 #define DIDOI_ASPECTVELOCITY    0x00000200
1022 #define DIDOI_ASPECTACCEL       0x00000300
1023 #define DIDOI_ASPECTFORCE       0x00000400
1024 #define DIDOI_ASPECTMASK        0x00000F00
1025 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1026 #if(DIRECTINPUT_VERSION >= 0x050a)
1027 #define DIDOI_GUIDISUSAGE       0x00010000
1028 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1029 
1030 typedef struct DIPROPHEADER {
1031     DWORD   dwSize;
1032     DWORD   dwHeaderSize;
1033     DWORD   dwObj;
1034     DWORD   dwHow;
1035 } DIPROPHEADER, *LPDIPROPHEADER;
1036 typedef const DIPROPHEADER *LPCDIPROPHEADER;
1037 
1038 #define DIPH_DEVICE             0
1039 #define DIPH_BYOFFSET           1
1040 #define DIPH_BYID               2
1041 #if(DIRECTINPUT_VERSION >= 0x050a)
1042 #define DIPH_BYUSAGE            3
1043 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1044 
1045 #if(DIRECTINPUT_VERSION >= 0x050a)
1046 #define DIMAKEUSAGEDWORD(UsagePage, Usage) \
1047                                 (DWORD)MAKELONG(Usage, UsagePage)
1048 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1049 
1050 typedef struct DIPROPDWORD {
1051     DIPROPHEADER diph;
1052     DWORD   dwData;
1053 } DIPROPDWORD, *LPDIPROPDWORD;
1054 typedef const DIPROPDWORD *LPCDIPROPDWORD;
1055 
1056 #if(DIRECTINPUT_VERSION >= 0x0800)
1057 typedef struct DIPROPPOINTER {
1058     DIPROPHEADER diph;
1059     UINT_PTR uData;
1060 } DIPROPPOINTER, *LPDIPROPPOINTER;
1061 typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
1062 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1063 
1064 typedef struct DIPROPRANGE {
1065     DIPROPHEADER diph;
1066     LONG    lMin;
1067     LONG    lMax;
1068 } DIPROPRANGE, *LPDIPROPRANGE;
1069 typedef const DIPROPRANGE *LPCDIPROPRANGE;
1070 
1071 #define DIPROPRANGE_NOMIN       ((LONG)0x80000000)
1072 #define DIPROPRANGE_NOMAX       ((LONG)0x7FFFFFFF)
1073 
1074 #if(DIRECTINPUT_VERSION >= 0x050a)
1075 typedef struct DIPROPCAL {
1076     DIPROPHEADER diph;
1077     LONG    lMin;
1078     LONG    lCenter;
1079     LONG    lMax;
1080 } DIPROPCAL, *LPDIPROPCAL;
1081 typedef const DIPROPCAL *LPCDIPROPCAL;
1082 
1083 typedef struct DIPROPCALPOV {
1084     DIPROPHEADER diph;
1085     LONG   lMin[5];
1086     LONG   lMax[5];
1087 } DIPROPCALPOV, *LPDIPROPCALPOV;
1088 typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
1089 
1090 typedef struct DIPROPGUIDANDPATH {
1091     DIPROPHEADER diph;
1092     GUID    guidClass;
1093     WCHAR   wszPath[MAX_PATH];
1094 } DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
1095 typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
1096 
1097 typedef struct DIPROPSTRING {
1098     DIPROPHEADER diph;
1099     WCHAR   wsz[MAX_PATH];
1100 } DIPROPSTRING, *LPDIPROPSTRING;
1101 typedef const DIPROPSTRING *LPCDIPROPSTRING;
1102 
1103 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1104 
1105 #if(DIRECTINPUT_VERSION >= 0x0800)
1106 #define MAXCPOINTSNUM          8
1107 
1108 typedef struct _CPOINT
1109 {
1110     LONG  lP;     // raw value
1111     DWORD dwLog;  // logical_value / max_logical_value * 10000
1112 } CPOINT, *PCPOINT;
1113 
1114 typedef struct DIPROPCPOINTS {
1115     DIPROPHEADER diph;
1116     DWORD  dwCPointsNum;
1117     CPOINT cp[MAXCPOINTSNUM];
1118 } DIPROPCPOINTS, *LPDIPROPCPOINTS;
1119 typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
1120 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1121 
1122 
1123 #ifdef __cplusplus
1124 #define MAKEDIPROP(prop)    (*(const GUID *)(prop))
1125 #else
1126 #define MAKEDIPROP(prop)    ((REFGUID)(prop))
1127 #endif
1128 
1129 #define DIPROP_BUFFERSIZE       MAKEDIPROP(1)
1130 
1131 #define DIPROP_AXISMODE         MAKEDIPROP(2)
1132 
1133 #define DIPROPAXISMODE_ABS      0
1134 #define DIPROPAXISMODE_REL      1
1135 
1136 #define DIPROP_GRANULARITY      MAKEDIPROP(3)
1137 
1138 #define DIPROP_RANGE            MAKEDIPROP(4)
1139 
1140 #define DIPROP_DEADZONE         MAKEDIPROP(5)
1141 
1142 #define DIPROP_SATURATION       MAKEDIPROP(6)
1143 
1144 #define DIPROP_FFGAIN           MAKEDIPROP(7)
1145 
1146 #define DIPROP_FFLOAD           MAKEDIPROP(8)
1147 
1148 #define DIPROP_AUTOCENTER       MAKEDIPROP(9)
1149 
1150 #define DIPROPAUTOCENTER_OFF    0
1151 #define DIPROPAUTOCENTER_ON     1
1152 
1153 #define DIPROP_CALIBRATIONMODE  MAKEDIPROP(10)
1154 
1155 #define DIPROPCALIBRATIONMODE_COOKED    0
1156 #define DIPROPCALIBRATIONMODE_RAW       1
1157 
1158 #if(DIRECTINPUT_VERSION >= 0x050a)
1159 #define DIPROP_CALIBRATION      MAKEDIPROP(11)
1160 
1161 #define DIPROP_GUIDANDPATH      MAKEDIPROP(12)
1162 
1163 #define DIPROP_INSTANCENAME     MAKEDIPROP(13)
1164 
1165 #define DIPROP_PRODUCTNAME      MAKEDIPROP(14)
1166 #endif /* DIRECTINPUT_VERSION >= 0x050a */
1167 
1168 #if(DIRECTINPUT_VERSION >= 0x05b2)
1169 #define DIPROP_JOYSTICKID       MAKEDIPROP(15)
1170 
1171 #define DIPROP_GETPORTDISPLAYNAME       MAKEDIPROP(16)
1172 
1173 #endif /* DIRECTINPUT_VERSION >= 0x05b2 */
1174 
1175 #if(DIRECTINPUT_VERSION >= 0x0700)
1176 #define DIPROP_PHYSICALRANGE            MAKEDIPROP(18)
1177 
1178 #define DIPROP_LOGICALRANGE             MAKEDIPROP(19)
1179 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
1180 
1181 #if(DIRECTINPUT_VERSION >= 0x0800)
1182 #define DIPROP_KEYNAME                     MAKEDIPROP(20)
1183 
1184 #define DIPROP_CPOINTS                 MAKEDIPROP(21)
1185 
1186 #define DIPROP_APPDATA       MAKEDIPROP(22)
1187 
1188 #define DIPROP_SCANCODE      MAKEDIPROP(23)
1189 
1190 #define DIPROP_VIDPID           MAKEDIPROP(24)
1191 
1192 #define DIPROP_USERNAME         MAKEDIPROP(25)
1193 
1194 #define DIPROP_TYPENAME         MAKEDIPROP(26)
1195 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1196 
1197 
1198 typedef struct DIDEVICEOBJECTDATA_DX3 {
1199     DWORD       dwOfs;
1200     DWORD       dwData;
1201     DWORD       dwTimeStamp;
1202     DWORD       dwSequence;
1203 } DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3;
1204 typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX;
1205 
1206 typedef struct DIDEVICEOBJECTDATA {
1207     DWORD       dwOfs;
1208     DWORD       dwData;
1209     DWORD       dwTimeStamp;
1210     DWORD       dwSequence;
1211 #if(DIRECTINPUT_VERSION >= 0x0800)
1212     UINT_PTR    uAppData;
1213 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1214 } DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
1215 typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
1216 
1217 #define DIGDD_PEEK          0x00000001
1218 
1219 #define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
1220                         ((int)((dwSequence1) - (dwSequence2)) cmp 0)
1221 #define DISCL_EXCLUSIVE     0x00000001
1222 #define DISCL_NONEXCLUSIVE  0x00000002
1223 #define DISCL_FOREGROUND    0x00000004
1224 #define DISCL_BACKGROUND    0x00000008
1225 #define DISCL_NOWINKEY      0x00000010
1226 
1227 #if(DIRECTINPUT_VERSION >= 0x0500)
1228 /* These structures are defined for DirectX 3.0 compatibility */
1229 
1230 typedef struct DIDEVICEINSTANCE_DX3A {
1231     DWORD   dwSize;
1232     GUID    guidInstance;
1233     GUID    guidProduct;
1234     DWORD   dwDevType;
1235     CHAR    tszInstanceName[MAX_PATH];
1236     CHAR    tszProductName[MAX_PATH];
1237 } DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
1238 typedef struct DIDEVICEINSTANCE_DX3W {
1239     DWORD   dwSize;
1240     GUID    guidInstance;
1241     GUID    guidProduct;
1242     DWORD   dwDevType;
1243     WCHAR   tszInstanceName[MAX_PATH];
1244     WCHAR   tszProductName[MAX_PATH];
1245 } DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
1246 #ifdef UNICODE
1247 typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3;
1248 typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3;
1249 #else
1250 typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3;
1251 typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3;
1252 #endif // UNICODE
1253 typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
1254 typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
1255 typedef const DIDEVICEINSTANCE_DX3  *LPCDIDEVICEINSTANCE_DX3;
1256 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1257 
1258 typedef struct DIDEVICEINSTANCEA {
1259     DWORD   dwSize;
1260     GUID    guidInstance;
1261     GUID    guidProduct;
1262     DWORD   dwDevType;
1263     CHAR    tszInstanceName[MAX_PATH];
1264     CHAR    tszProductName[MAX_PATH];
1265 #if(DIRECTINPUT_VERSION >= 0x0500)
1266     GUID    guidFFDriver;
1267     WORD    wUsagePage;
1268     WORD    wUsage;
1269 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1270 } DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
1271 typedef struct DIDEVICEINSTANCEW {
1272     DWORD   dwSize;
1273     GUID    guidInstance;
1274     GUID    guidProduct;
1275     DWORD   dwDevType;
1276     WCHAR   tszInstanceName[MAX_PATH];
1277     WCHAR   tszProductName[MAX_PATH];
1278 #if(DIRECTINPUT_VERSION >= 0x0500)
1279     GUID    guidFFDriver;
1280     WORD    wUsagePage;
1281     WORD    wUsage;
1282 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1283 } DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
1284 #ifdef UNICODE
1285 typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
1286 typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE;
1287 #else
1288 typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
1289 typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE;
1290 #endif // UNICODE
1291 
1292 typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
1293 typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
1294 #ifdef UNICODE
1295 typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
1296 typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE;
1297 #else
1298 typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
1299 typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE;
1300 #endif // UNICODE
1301 typedef const DIDEVICEINSTANCE  *LPCDIDEVICEINSTANCE;
1302 
1303 #undef INTERFACE
1304 #define INTERFACE IDirectInputDeviceW
1305 
DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown)1306 DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown)
1307 {
1308     /*** IUnknown methods ***/
1309     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1310     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1311     STDMETHOD_(ULONG,Release)(THIS) PURE;
1312 
1313     /*** IDirectInputDeviceW methods ***/
1314     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1315     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1316     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1317     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1318     STDMETHOD(Acquire)(THIS) PURE;
1319     STDMETHOD(Unacquire)(THIS) PURE;
1320     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1321     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1322     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1323     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1324     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1325     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1326     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1327     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1328     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1329 };
1330 
1331 typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
1332 
1333 #undef INTERFACE
1334 #define INTERFACE IDirectInputDeviceA
1335 
DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown)1336 DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown)
1337 {
1338     /*** IUnknown methods ***/
1339     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1340     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1341     STDMETHOD_(ULONG,Release)(THIS) PURE;
1342 
1343     /*** IDirectInputDeviceA methods ***/
1344     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1345     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1346     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1347     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1348     STDMETHOD(Acquire)(THIS) PURE;
1349     STDMETHOD(Unacquire)(THIS) PURE;
1350     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1351     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1352     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1353     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1354     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1355     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1356     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1357     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1358     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1359 };
1360 
1361 typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
1362 
1363 #ifdef UNICODE
1364 #define IID_IDirectInputDevice IID_IDirectInputDeviceW
1365 #define IDirectInputDevice IDirectInputDeviceW
1366 #define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl
1367 #else
1368 #define IID_IDirectInputDevice IID_IDirectInputDeviceA
1369 #define IDirectInputDevice IDirectInputDeviceA
1370 #define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl
1371 #endif
1372 typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE;
1373 
1374 #if !defined(__cplusplus) || defined(CINTERFACE)
1375 #define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1376 #define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
1377 #define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
1378 #define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1379 #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1380 #define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1381 #define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1382 #define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
1383 #define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1384 #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1385 #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1386 #define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1387 #define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1388 #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1389 #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1390 #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1391 #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1392 #define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1393 #else
1394 #define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1395 #define IDirectInputDevice_AddRef(p) (p)->AddRef()
1396 #define IDirectInputDevice_Release(p) (p)->Release()
1397 #define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
1398 #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1399 #define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
1400 #define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
1401 #define IDirectInputDevice_Acquire(p) (p)->Acquire()
1402 #define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
1403 #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1404 #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1405 #define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
1406 #define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
1407 #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1408 #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1409 #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1410 #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1411 #define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1412 #endif
1413 
1414 #endif /* DIJ_RINGZERO */
1415 
1416 
1417 #if(DIRECTINPUT_VERSION >= 0x0500)
1418 
1419 #define DISFFC_RESET            0x00000001
1420 #define DISFFC_STOPALL          0x00000002
1421 #define DISFFC_PAUSE            0x00000004
1422 #define DISFFC_CONTINUE         0x00000008
1423 #define DISFFC_SETACTUATORSON   0x00000010
1424 #define DISFFC_SETACTUATORSOFF  0x00000020
1425 
1426 #define DIGFFS_EMPTY            0x00000001
1427 #define DIGFFS_STOPPED          0x00000002
1428 #define DIGFFS_PAUSED           0x00000004
1429 #define DIGFFS_ACTUATORSON      0x00000010
1430 #define DIGFFS_ACTUATORSOFF     0x00000020
1431 #define DIGFFS_POWERON          0x00000040
1432 #define DIGFFS_POWEROFF         0x00000080
1433 #define DIGFFS_SAFETYSWITCHON   0x00000100
1434 #define DIGFFS_SAFETYSWITCHOFF  0x00000200
1435 #define DIGFFS_USERFFSWITCHON   0x00000400
1436 #define DIGFFS_USERFFSWITCHOFF  0x00000800
1437 #define DIGFFS_DEVICELOST       0x80000000
1438 
1439 #ifndef DIJ_RINGZERO
1440 
1441 typedef struct DIEFFECTINFOA {
1442     DWORD   dwSize;
1443     GUID    guid;
1444     DWORD   dwEffType;
1445     DWORD   dwStaticParams;
1446     DWORD   dwDynamicParams;
1447     CHAR    tszName[MAX_PATH];
1448 } DIEFFECTINFOA, *LPDIEFFECTINFOA;
1449 typedef struct DIEFFECTINFOW {
1450     DWORD   dwSize;
1451     GUID    guid;
1452     DWORD   dwEffType;
1453     DWORD   dwStaticParams;
1454     DWORD   dwDynamicParams;
1455     WCHAR   tszName[MAX_PATH];
1456 } DIEFFECTINFOW, *LPDIEFFECTINFOW;
1457 #ifdef UNICODE
1458 typedef DIEFFECTINFOW DIEFFECTINFO;
1459 typedef LPDIEFFECTINFOW LPDIEFFECTINFO;
1460 #else
1461 typedef DIEFFECTINFOA DIEFFECTINFO;
1462 typedef LPDIEFFECTINFOA LPDIEFFECTINFO;
1463 #endif // UNICODE
1464 typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
1465 typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
1466 typedef const DIEFFECTINFO  *LPCDIEFFECTINFO;
1467 
1468 #define DISDD_CONTINUE          0x00000001
1469 
1470 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
1471 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
1472 #ifdef UNICODE
1473 #define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKW
1474 #else
1475 #define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKA
1476 #endif // !UNICODE
1477 typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
1478 
1479 #undef INTERFACE
1480 #define INTERFACE IDirectInputDevice2W
1481 
DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW)1482 DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW)
1483 {
1484     /*** IUnknown methods ***/
1485     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1486     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1487     STDMETHOD_(ULONG,Release)(THIS) PURE;
1488 
1489     /*** IDirectInputDeviceW methods ***/
1490     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1491     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1492     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1493     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1494     STDMETHOD(Acquire)(THIS) PURE;
1495     STDMETHOD(Unacquire)(THIS) PURE;
1496     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1497     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1498     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1499     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1500     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1501     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1502     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1503     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1504     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1505 
1506     /*** IDirectInputDevice2W methods ***/
1507     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1508     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1509     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1510     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1511     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1512     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1513     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1514     STDMETHOD(Poll)(THIS) PURE;
1515     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1516 };
1517 
1518 typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
1519 
1520 #undef INTERFACE
1521 #define INTERFACE IDirectInputDevice2A
1522 
DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA)1523 DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA)
1524 {
1525     /*** IUnknown methods ***/
1526     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1527     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1528     STDMETHOD_(ULONG,Release)(THIS) PURE;
1529 
1530     /*** IDirectInputDeviceA methods ***/
1531     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1532     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1533     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1534     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1535     STDMETHOD(Acquire)(THIS) PURE;
1536     STDMETHOD(Unacquire)(THIS) PURE;
1537     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1538     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1539     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1540     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1541     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1542     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1543     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1544     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1545     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1546 
1547     /*** IDirectInputDevice2A methods ***/
1548     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1549     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1550     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1551     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1552     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1553     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1554     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1555     STDMETHOD(Poll)(THIS) PURE;
1556     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1557 };
1558 
1559 typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
1560 
1561 #ifdef UNICODE
1562 #define IID_IDirectInputDevice2 IID_IDirectInputDevice2W
1563 #define IDirectInputDevice2 IDirectInputDevice2W
1564 #define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl
1565 #else
1566 #define IID_IDirectInputDevice2 IID_IDirectInputDevice2A
1567 #define IDirectInputDevice2 IDirectInputDevice2A
1568 #define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl
1569 #endif
1570 typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2;
1571 
1572 #if !defined(__cplusplus) || defined(CINTERFACE)
1573 #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1574 #define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
1575 #define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
1576 #define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1577 #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1578 #define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1579 #define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1580 #define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
1581 #define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1582 #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1583 #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1584 #define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1585 #define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1586 #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1587 #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1588 #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1589 #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1590 #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1591 #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1592 #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1593 #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1594 #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1595 #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1596 #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1597 #define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1598 #define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
1599 #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1600 #else
1601 #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1602 #define IDirectInputDevice2_AddRef(p) (p)->AddRef()
1603 #define IDirectInputDevice2_Release(p) (p)->Release()
1604 #define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
1605 #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1606 #define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
1607 #define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
1608 #define IDirectInputDevice2_Acquire(p) (p)->Acquire()
1609 #define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
1610 #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1611 #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1612 #define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
1613 #define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
1614 #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1615 #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1616 #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1617 #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1618 #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1619 #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1620 #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1621 #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1622 #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1623 #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1624 #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1625 #define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
1626 #define IDirectInputDevice2_Poll(p) (p)->Poll()
1627 #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1628 #endif
1629 
1630 #endif /* DIJ_RINGZERO */
1631 
1632 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
1633 
1634 #if(DIRECTINPUT_VERSION >= 0x0700)
1635 #define DIFEF_DEFAULT               0x00000000
1636 #define DIFEF_INCLUDENONSTANDARD    0x00000001
1637 #define DIFEF_MODIFYIFNEEDED            0x00000010
1638 
1639 #ifndef DIJ_RINGZERO
1640 
1641 #undef INTERFACE
1642 #define INTERFACE IDirectInputDevice7W
1643 
DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W)1644 DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W)
1645 {
1646     /*** IUnknown methods ***/
1647     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1648     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1649     STDMETHOD_(ULONG,Release)(THIS) PURE;
1650 
1651     /*** IDirectInputDevice2W methods ***/
1652     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1653     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1654     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1655     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1656     STDMETHOD(Acquire)(THIS) PURE;
1657     STDMETHOD(Unacquire)(THIS) PURE;
1658     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1659     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1660     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1661     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1662     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1663     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1664     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1665     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1666     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1667     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1668     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1669     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1670     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1671     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1672     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1673     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1674     STDMETHOD(Poll)(THIS) PURE;
1675     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1676 
1677     /*** IDirectInputDevice7W methods ***/
1678     STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1679     STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1680 };
1681 
1682 typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
1683 
1684 #undef INTERFACE
1685 #define INTERFACE IDirectInputDevice7A
1686 
DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A)1687 DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A)
1688 {
1689     /*** IUnknown methods ***/
1690     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1691     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1692     STDMETHOD_(ULONG,Release)(THIS) PURE;
1693 
1694     /*** IDirectInputDevice2A methods ***/
1695     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1696     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1697     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1698     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1699     STDMETHOD(Acquire)(THIS) PURE;
1700     STDMETHOD(Unacquire)(THIS) PURE;
1701     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1702     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1703     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1704     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1705     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1706     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1707     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1708     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1709     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1710     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1711     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1712     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1713     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1714     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1715     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1716     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1717     STDMETHOD(Poll)(THIS) PURE;
1718     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1719 
1720     /*** IDirectInputDevice7A methods ***/
1721     STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1722     STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1723 };
1724 
1725 typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
1726 
1727 #ifdef UNICODE
1728 #define IID_IDirectInputDevice7 IID_IDirectInputDevice7W
1729 #define IDirectInputDevice7 IDirectInputDevice7W
1730 #define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl
1731 #else
1732 #define IID_IDirectInputDevice7 IID_IDirectInputDevice7A
1733 #define IDirectInputDevice7 IDirectInputDevice7A
1734 #define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl
1735 #endif
1736 typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7;
1737 
1738 #if !defined(__cplusplus) || defined(CINTERFACE)
1739 #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1740 #define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
1741 #define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
1742 #define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1743 #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1744 #define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1745 #define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1746 #define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
1747 #define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1748 #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1749 #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1750 #define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1751 #define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1752 #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1753 #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1754 #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1755 #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1756 #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1757 #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1758 #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1759 #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1760 #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1761 #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1762 #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1763 #define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1764 #define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
1765 #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1766 #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
1767 #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
1768 #else
1769 #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1770 #define IDirectInputDevice7_AddRef(p) (p)->AddRef()
1771 #define IDirectInputDevice7_Release(p) (p)->Release()
1772 #define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
1773 #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1774 #define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
1775 #define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
1776 #define IDirectInputDevice7_Acquire(p) (p)->Acquire()
1777 #define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
1778 #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1779 #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1780 #define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
1781 #define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
1782 #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1783 #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1784 #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1785 #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1786 #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1787 #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1788 #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1789 #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1790 #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1791 #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1792 #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1793 #define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
1794 #define IDirectInputDevice7_Poll(p) (p)->Poll()
1795 #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1796 #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
1797 #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
1798 #endif
1799 
1800 #endif /* DIJ_RINGZERO */
1801 
1802 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
1803 
1804 #if(DIRECTINPUT_VERSION >= 0x0800)
1805 
1806 #ifndef DIJ_RINGZERO
1807 
1808 #undef INTERFACE
1809 #define INTERFACE IDirectInputDevice8W
1810 
DECLARE_INTERFACE_(IDirectInputDevice8W,IUnknown)1811 DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown)
1812 {
1813     /*** IUnknown methods ***/
1814     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1815     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1816     STDMETHOD_(ULONG,Release)(THIS) PURE;
1817 
1818     /*** IDirectInputDevice8W methods ***/
1819     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1820     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1821     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1822     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1823     STDMETHOD(Acquire)(THIS) PURE;
1824     STDMETHOD(Unacquire)(THIS) PURE;
1825     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1826     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1827     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1828     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1829     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1830     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1831     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1832     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1833     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1834     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1835     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1836     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1837     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1838     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1839     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1840     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1841     STDMETHOD(Poll)(THIS) PURE;
1842     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1843     STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1844     STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1845     STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
1846     STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
1847     STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE;
1848 };
1849 
1850 typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
1851 
1852 #undef INTERFACE
1853 #define INTERFACE IDirectInputDevice8A
1854 
DECLARE_INTERFACE_(IDirectInputDevice8A,IUnknown)1855 DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown)
1856 {
1857     /*** IUnknown methods ***/
1858     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1859     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1860     STDMETHOD_(ULONG,Release)(THIS) PURE;
1861 
1862     /*** IDirectInputDevice8A methods ***/
1863     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1864     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1865     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1866     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1867     STDMETHOD(Acquire)(THIS) PURE;
1868     STDMETHOD(Unacquire)(THIS) PURE;
1869     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1870     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1871     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1872     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1873     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1874     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1875     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1876     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1877     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1878     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1879     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1880     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1881     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1882     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1883     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1884     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1885     STDMETHOD(Poll)(THIS) PURE;
1886     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1887     STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1888     STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1889     STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
1890     STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
1891     STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE;
1892 };
1893 
1894 typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
1895 
1896 #ifdef UNICODE
1897 #define IID_IDirectInputDevice8 IID_IDirectInputDevice8W
1898 #define IDirectInputDevice8 IDirectInputDevice8W
1899 #define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl
1900 #else
1901 #define IID_IDirectInputDevice8 IID_IDirectInputDevice8A
1902 #define IDirectInputDevice8 IDirectInputDevice8A
1903 #define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl
1904 #endif
1905 typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8;
1906 
1907 #if !defined(__cplusplus) || defined(CINTERFACE)
1908 #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1909 #define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
1910 #define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
1911 #define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1912 #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1913 #define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1914 #define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1915 #define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
1916 #define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1917 #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1918 #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1919 #define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1920 #define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1921 #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1922 #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1923 #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1924 #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1925 #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1926 #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1927 #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1928 #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1929 #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1930 #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1931 #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1932 #define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1933 #define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
1934 #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1935 #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
1936 #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
1937 #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
1938 #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
1939 #define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
1940 #else
1941 #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1942 #define IDirectInputDevice8_AddRef(p) (p)->AddRef()
1943 #define IDirectInputDevice8_Release(p) (p)->Release()
1944 #define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
1945 #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1946 #define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
1947 #define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
1948 #define IDirectInputDevice8_Acquire(p) (p)->Acquire()
1949 #define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
1950 #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1951 #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1952 #define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
1953 #define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
1954 #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1955 #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1956 #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1957 #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1958 #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1959 #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1960 #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1961 #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1962 #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1963 #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1964 #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1965 #define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
1966 #define IDirectInputDevice8_Poll(p) (p)->Poll()
1967 #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1968 #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
1969 #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
1970 #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
1971 #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
1972 #define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
1973 #endif
1974 
1975 #endif /* DIJ_RINGZERO */
1976 
1977 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
1978 
1979 /****************************************************************************
1980  *
1981  *      Mouse
1982  *
1983  ****************************************************************************/
1984 
1985 #ifndef DIJ_RINGZERO
1986 
1987 typedef struct _DIMOUSESTATE {
1988     LONG    lX;
1989     LONG    lY;
1990     LONG    lZ;
1991     BYTE    rgbButtons[4];
1992 } DIMOUSESTATE, *LPDIMOUSESTATE;
1993 
1994 #if DIRECTINPUT_VERSION >= 0x0700
1995 typedef struct _DIMOUSESTATE2 {
1996     LONG    lX;
1997     LONG    lY;
1998     LONG    lZ;
1999     BYTE    rgbButtons[8];
2000 } DIMOUSESTATE2, *LPDIMOUSESTATE2;
2001 #endif
2002 
2003 
2004 #define DIMOFS_X        FIELD_OFFSET(DIMOUSESTATE, lX)
2005 #define DIMOFS_Y        FIELD_OFFSET(DIMOUSESTATE, lY)
2006 #define DIMOFS_Z        FIELD_OFFSET(DIMOUSESTATE, lZ)
2007 #define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
2008 #define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
2009 #define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
2010 #define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
2011 #if (DIRECTINPUT_VERSION >= 0x0700)
2012 #define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
2013 #define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
2014 #define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
2015 #define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
2016 #endif
2017 #endif /* DIJ_RINGZERO */
2018 
2019 /****************************************************************************
2020  *
2021  *      Keyboard
2022  *
2023  ****************************************************************************/
2024 
2025 #ifndef DIJ_RINGZERO
2026 
2027 /****************************************************************************
2028  *
2029  *      DirectInput keyboard scan codes
2030  *
2031  ****************************************************************************/
2032 #define DIK_ESCAPE          0x01
2033 #define DIK_1               0x02
2034 #define DIK_2               0x03
2035 #define DIK_3               0x04
2036 #define DIK_4               0x05
2037 #define DIK_5               0x06
2038 #define DIK_6               0x07
2039 #define DIK_7               0x08
2040 #define DIK_8               0x09
2041 #define DIK_9               0x0A
2042 #define DIK_0               0x0B
2043 #define DIK_MINUS           0x0C    /* - on main keyboard */
2044 #define DIK_EQUALS          0x0D
2045 #define DIK_BACK            0x0E    /* backspace */
2046 #define DIK_TAB             0x0F
2047 #define DIK_Q               0x10
2048 #define DIK_W               0x11
2049 #define DIK_E               0x12
2050 #define DIK_R               0x13
2051 #define DIK_T               0x14
2052 #define DIK_Y               0x15
2053 #define DIK_U               0x16
2054 #define DIK_I               0x17
2055 #define DIK_O               0x18
2056 #define DIK_P               0x19
2057 #define DIK_LBRACKET        0x1A
2058 #define DIK_RBRACKET        0x1B
2059 #define DIK_RETURN          0x1C    /* Enter on main keyboard */
2060 #define DIK_LCONTROL        0x1D
2061 #define DIK_A               0x1E
2062 #define DIK_S               0x1F
2063 #define DIK_D               0x20
2064 #define DIK_F               0x21
2065 #define DIK_G               0x22
2066 #define DIK_H               0x23
2067 #define DIK_J               0x24
2068 #define DIK_K               0x25
2069 #define DIK_L               0x26
2070 #define DIK_SEMICOLON       0x27
2071 #define DIK_APOSTROPHE      0x28
2072 #define DIK_GRAVE           0x29    /* accent grave */
2073 #define DIK_LSHIFT          0x2A
2074 #define DIK_BACKSLASH       0x2B
2075 #define DIK_Z               0x2C
2076 #define DIK_X               0x2D
2077 #define DIK_C               0x2E
2078 #define DIK_V               0x2F
2079 #define DIK_B               0x30
2080 #define DIK_N               0x31
2081 #define DIK_M               0x32
2082 #define DIK_COMMA           0x33
2083 #define DIK_PERIOD          0x34    /* . on main keyboard */
2084 #define DIK_SLASH           0x35    /* / on main keyboard */
2085 #define DIK_RSHIFT          0x36
2086 #define DIK_MULTIPLY        0x37    /* * on numeric keypad */
2087 #define DIK_LMENU           0x38    /* left Alt */
2088 #define DIK_SPACE           0x39
2089 #define DIK_CAPITAL         0x3A
2090 #define DIK_F1              0x3B
2091 #define DIK_F2              0x3C
2092 #define DIK_F3              0x3D
2093 #define DIK_F4              0x3E
2094 #define DIK_F5              0x3F
2095 #define DIK_F6              0x40
2096 #define DIK_F7              0x41
2097 #define DIK_F8              0x42
2098 #define DIK_F9              0x43
2099 #define DIK_F10             0x44
2100 #define DIK_NUMLOCK         0x45
2101 #define DIK_SCROLL          0x46    /* Scroll Lock */
2102 #define DIK_NUMPAD7         0x47
2103 #define DIK_NUMPAD8         0x48
2104 #define DIK_NUMPAD9         0x49
2105 #define DIK_SUBTRACT        0x4A    /* - on numeric keypad */
2106 #define DIK_NUMPAD4         0x4B
2107 #define DIK_NUMPAD5         0x4C
2108 #define DIK_NUMPAD6         0x4D
2109 #define DIK_ADD             0x4E    /* + on numeric keypad */
2110 #define DIK_NUMPAD1         0x4F
2111 #define DIK_NUMPAD2         0x50
2112 #define DIK_NUMPAD3         0x51
2113 #define DIK_NUMPAD0         0x52
2114 #define DIK_DECIMAL         0x53    /* . on numeric keypad */
2115 #define DIK_OEM_102         0x56    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
2116 #define DIK_F11             0x57
2117 #define DIK_F12             0x58
2118 #define DIK_F13             0x64    /*                     (NEC PC98) */
2119 #define DIK_F14             0x65    /*                     (NEC PC98) */
2120 #define DIK_F15             0x66    /*                     (NEC PC98) */
2121 #define DIK_KANA            0x70    /* (Japanese keyboard)            */
2122 #define DIK_ABNT_C1         0x73    /* /? on Brazilian keyboard */
2123 #define DIK_CONVERT         0x79    /* (Japanese keyboard)            */
2124 #define DIK_NOCONVERT       0x7B    /* (Japanese keyboard)            */
2125 #define DIK_YEN             0x7D    /* (Japanese keyboard)            */
2126 #define DIK_ABNT_C2         0x7E    /* Numpad . on Brazilian keyboard */
2127 #define DIK_NUMPADEQUALS    0x8D    /* = on numeric keypad (NEC PC98) */
2128 #define DIK_PREVTRACK       0x90    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
2129 #define DIK_AT              0x91    /*                     (NEC PC98) */
2130 #define DIK_COLON           0x92    /*                     (NEC PC98) */
2131 #define DIK_UNDERLINE       0x93    /*                     (NEC PC98) */
2132 #define DIK_KANJI           0x94    /* (Japanese keyboard)            */
2133 #define DIK_STOP            0x95    /*                     (NEC PC98) */
2134 #define DIK_AX              0x96    /*                     (Japan AX) */
2135 #define DIK_UNLABELED       0x97    /*                        (J3100) */
2136 #define DIK_NEXTTRACK       0x99    /* Next Track */
2137 #define DIK_NUMPADENTER     0x9C    /* Enter on numeric keypad */
2138 #define DIK_RCONTROL        0x9D
2139 #define DIK_MUTE            0xA0    /* Mute */
2140 #define DIK_CALCULATOR      0xA1    /* Calculator */
2141 #define DIK_PLAYPAUSE       0xA2    /* Play / Pause */
2142 #define DIK_MEDIASTOP       0xA4    /* Media Stop */
2143 #define DIK_VOLUMEDOWN      0xAE    /* Volume - */
2144 #define DIK_VOLUMEUP        0xB0    /* Volume + */
2145 #define DIK_WEBHOME         0xB2    /* Web home */
2146 #define DIK_NUMPADCOMMA     0xB3    /* , on numeric keypad (NEC PC98) */
2147 #define DIK_DIVIDE          0xB5    /* / on numeric keypad */
2148 #define DIK_SYSRQ           0xB7
2149 #define DIK_RMENU           0xB8    /* right Alt */
2150 #define DIK_PAUSE           0xC5    /* Pause */
2151 #define DIK_HOME            0xC7    /* Home on arrow keypad */
2152 #define DIK_UP              0xC8    /* UpArrow on arrow keypad */
2153 #define DIK_PRIOR           0xC9    /* PgUp on arrow keypad */
2154 #define DIK_LEFT            0xCB    /* LeftArrow on arrow keypad */
2155 #define DIK_RIGHT           0xCD    /* RightArrow on arrow keypad */
2156 #define DIK_END             0xCF    /* End on arrow keypad */
2157 #define DIK_DOWN            0xD0    /* DownArrow on arrow keypad */
2158 #define DIK_NEXT            0xD1    /* PgDn on arrow keypad */
2159 #define DIK_INSERT          0xD2    /* Insert on arrow keypad */
2160 #define DIK_DELETE          0xD3    /* Delete on arrow keypad */
2161 #define DIK_LWIN            0xDB    /* Left Windows key */
2162 #define DIK_RWIN            0xDC    /* Right Windows key */
2163 #define DIK_APPS            0xDD    /* AppMenu key */
2164 #define DIK_POWER           0xDE    /* System Power */
2165 #define DIK_SLEEP           0xDF    /* System Sleep */
2166 #define DIK_WAKE            0xE3    /* System Wake */
2167 #define DIK_WEBSEARCH       0xE5    /* Web Search */
2168 #define DIK_WEBFAVORITES    0xE6    /* Web Favorites */
2169 #define DIK_WEBREFRESH      0xE7    /* Web Refresh */
2170 #define DIK_WEBSTOP         0xE8    /* Web Stop */
2171 #define DIK_WEBFORWARD      0xE9    /* Web Forward */
2172 #define DIK_WEBBACK         0xEA    /* Web Back */
2173 #define DIK_MYCOMPUTER      0xEB    /* My Computer */
2174 #define DIK_MAIL            0xEC    /* Mail */
2175 #define DIK_MEDIASELECT     0xED    /* Media Select */
2176 
2177 /*
2178  *  Alternate names for keys, to facilitate transition from DOS.
2179  */
2180 #define DIK_BACKSPACE       DIK_BACK            /* backspace */
2181 #define DIK_NUMPADSTAR      DIK_MULTIPLY        /* * on numeric keypad */
2182 #define DIK_LALT            DIK_LMENU           /* left Alt */
2183 #define DIK_CAPSLOCK        DIK_CAPITAL         /* CapsLock */
2184 #define DIK_NUMPADMINUS     DIK_SUBTRACT        /* - on numeric keypad */
2185 #define DIK_NUMPADPLUS      DIK_ADD             /* + on numeric keypad */
2186 #define DIK_NUMPADPERIOD    DIK_DECIMAL         /* . on numeric keypad */
2187 #define DIK_NUMPADSLASH     DIK_DIVIDE          /* / on numeric keypad */
2188 #define DIK_RALT            DIK_RMENU           /* right Alt */
2189 #define DIK_UPARROW         DIK_UP              /* UpArrow on arrow keypad */
2190 #define DIK_PGUP            DIK_PRIOR           /* PgUp on arrow keypad */
2191 #define DIK_LEFTARROW       DIK_LEFT            /* LeftArrow on arrow keypad */
2192 #define DIK_RIGHTARROW      DIK_RIGHT           /* RightArrow on arrow keypad */
2193 #define DIK_DOWNARROW       DIK_DOWN            /* DownArrow on arrow keypad */
2194 #define DIK_PGDN            DIK_NEXT            /* PgDn on arrow keypad */
2195 
2196 /*
2197  *  Alternate names for keys originally not used on US keyboards.
2198  */
2199 #define DIK_CIRCUMFLEX      DIK_PREVTRACK       /* Japanese keyboard */
2200 
2201 #endif /* DIJ_RINGZERO */
2202 
2203 /****************************************************************************
2204  *
2205  *      Joystick
2206  *
2207  ****************************************************************************/
2208 
2209 #ifndef DIJ_RINGZERO
2210 
2211 typedef struct DIJOYSTATE {
2212     LONG    lX;                     /* x-axis position              */
2213     LONG    lY;                     /* y-axis position              */
2214     LONG    lZ;                     /* z-axis position              */
2215     LONG    lRx;                    /* x-axis rotation              */
2216     LONG    lRy;                    /* y-axis rotation              */
2217     LONG    lRz;                    /* z-axis rotation              */
2218     LONG    rglSlider[2];           /* extra axes positions         */
2219     DWORD   rgdwPOV[4];             /* POV directions               */
2220     BYTE    rgbButtons[32];         /* 32 buttons                   */
2221 } DIJOYSTATE, *LPDIJOYSTATE;
2222 
2223 typedef struct DIJOYSTATE2 {
2224     LONG    lX;                     /* x-axis position              */
2225     LONG    lY;                     /* y-axis position              */
2226     LONG    lZ;                     /* z-axis position              */
2227     LONG    lRx;                    /* x-axis rotation              */
2228     LONG    lRy;                    /* y-axis rotation              */
2229     LONG    lRz;                    /* z-axis rotation              */
2230     LONG    rglSlider[2];           /* extra axes positions         */
2231     DWORD   rgdwPOV[4];             /* POV directions               */
2232     BYTE    rgbButtons[128];        /* 128 buttons                  */
2233     LONG    lVX;                    /* x-axis velocity              */
2234     LONG    lVY;                    /* y-axis velocity              */
2235     LONG    lVZ;                    /* z-axis velocity              */
2236     LONG    lVRx;                   /* x-axis angular velocity      */
2237     LONG    lVRy;                   /* y-axis angular velocity      */
2238     LONG    lVRz;                   /* z-axis angular velocity      */
2239     LONG    rglVSlider[2];          /* extra axes velocities        */
2240     LONG    lAX;                    /* x-axis acceleration          */
2241     LONG    lAY;                    /* y-axis acceleration          */
2242     LONG    lAZ;                    /* z-axis acceleration          */
2243     LONG    lARx;                   /* x-axis angular acceleration  */
2244     LONG    lARy;                   /* y-axis angular acceleration  */
2245     LONG    lARz;                   /* z-axis angular acceleration  */
2246     LONG    rglASlider[2];          /* extra axes accelerations     */
2247     LONG    lFX;                    /* x-axis force                 */
2248     LONG    lFY;                    /* y-axis force                 */
2249     LONG    lFZ;                    /* z-axis force                 */
2250     LONG    lFRx;                   /* x-axis torque                */
2251     LONG    lFRy;                   /* y-axis torque                */
2252     LONG    lFRz;                   /* z-axis torque                */
2253     LONG    rglFSlider[2];          /* extra axes forces            */
2254 } DIJOYSTATE2, *LPDIJOYSTATE2;
2255 
2256 #define DIJOFS_X            FIELD_OFFSET(DIJOYSTATE, lX)
2257 #define DIJOFS_Y            FIELD_OFFSET(DIJOYSTATE, lY)
2258 #define DIJOFS_Z            FIELD_OFFSET(DIJOYSTATE, lZ)
2259 #define DIJOFS_RX           FIELD_OFFSET(DIJOYSTATE, lRx)
2260 #define DIJOFS_RY           FIELD_OFFSET(DIJOYSTATE, lRy)
2261 #define DIJOFS_RZ           FIELD_OFFSET(DIJOYSTATE, lRz)
2262 #define DIJOFS_SLIDER(n)   (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
2263                                                         (n) * sizeof(LONG))
2264 #define DIJOFS_POV(n)      (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
2265                                                         (n) * sizeof(DWORD))
2266 #define DIJOFS_BUTTON(n)   (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
2267 #define DIJOFS_BUTTON0      DIJOFS_BUTTON(0)
2268 #define DIJOFS_BUTTON1      DIJOFS_BUTTON(1)
2269 #define DIJOFS_BUTTON2      DIJOFS_BUTTON(2)
2270 #define DIJOFS_BUTTON3      DIJOFS_BUTTON(3)
2271 #define DIJOFS_BUTTON4      DIJOFS_BUTTON(4)
2272 #define DIJOFS_BUTTON5      DIJOFS_BUTTON(5)
2273 #define DIJOFS_BUTTON6      DIJOFS_BUTTON(6)
2274 #define DIJOFS_BUTTON7      DIJOFS_BUTTON(7)
2275 #define DIJOFS_BUTTON8      DIJOFS_BUTTON(8)
2276 #define DIJOFS_BUTTON9      DIJOFS_BUTTON(9)
2277 #define DIJOFS_BUTTON10     DIJOFS_BUTTON(10)
2278 #define DIJOFS_BUTTON11     DIJOFS_BUTTON(11)
2279 #define DIJOFS_BUTTON12     DIJOFS_BUTTON(12)
2280 #define DIJOFS_BUTTON13     DIJOFS_BUTTON(13)
2281 #define DIJOFS_BUTTON14     DIJOFS_BUTTON(14)
2282 #define DIJOFS_BUTTON15     DIJOFS_BUTTON(15)
2283 #define DIJOFS_BUTTON16     DIJOFS_BUTTON(16)
2284 #define DIJOFS_BUTTON17     DIJOFS_BUTTON(17)
2285 #define DIJOFS_BUTTON18     DIJOFS_BUTTON(18)
2286 #define DIJOFS_BUTTON19     DIJOFS_BUTTON(19)
2287 #define DIJOFS_BUTTON20     DIJOFS_BUTTON(20)
2288 #define DIJOFS_BUTTON21     DIJOFS_BUTTON(21)
2289 #define DIJOFS_BUTTON22     DIJOFS_BUTTON(22)
2290 #define DIJOFS_BUTTON23     DIJOFS_BUTTON(23)
2291 #define DIJOFS_BUTTON24     DIJOFS_BUTTON(24)
2292 #define DIJOFS_BUTTON25     DIJOFS_BUTTON(25)
2293 #define DIJOFS_BUTTON26     DIJOFS_BUTTON(26)
2294 #define DIJOFS_BUTTON27     DIJOFS_BUTTON(27)
2295 #define DIJOFS_BUTTON28     DIJOFS_BUTTON(28)
2296 #define DIJOFS_BUTTON29     DIJOFS_BUTTON(29)
2297 #define DIJOFS_BUTTON30     DIJOFS_BUTTON(30)
2298 #define DIJOFS_BUTTON31     DIJOFS_BUTTON(31)
2299 
2300 
2301 #endif /* DIJ_RINGZERO */
2302 
2303 /****************************************************************************
2304  *
2305  *  IDirectInput
2306  *
2307  ****************************************************************************/
2308 
2309 #ifndef DIJ_RINGZERO
2310 
2311 #define DIENUM_STOP             0
2312 #define DIENUM_CONTINUE         1
2313 
2314 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID);
2315 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID);
2316 #ifdef UNICODE
2317 #define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKW
2318 #else
2319 #define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKA
2320 #endif // !UNICODE
2321 typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID);
2322 
2323 #define DIEDFL_ALLDEVICES       0x00000000
2324 #define DIEDFL_ATTACHEDONLY     0x00000001
2325 #if(DIRECTINPUT_VERSION >= 0x0500)
2326 #define DIEDFL_FORCEFEEDBACK    0x00000100
2327 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
2328 #if(DIRECTINPUT_VERSION >= 0x050a)
2329 #define DIEDFL_INCLUDEALIASES   0x00010000
2330 #define DIEDFL_INCLUDEPHANTOMS  0x00020000
2331 #endif /* DIRECTINPUT_VERSION >= 0x050a */
2332 #if(DIRECTINPUT_VERSION >= 0x0800)
2333 #define DIEDFL_INCLUDEHIDDEN    0x00040000
2334 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2335 
2336 
2337 #if(DIRECTINPUT_VERSION >= 0x0800)
2338 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID);
2339 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID);
2340 #ifdef UNICODE
2341 #define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBW
2342 #else
2343 #define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBA
2344 #endif // !UNICODE
2345 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2346 
2347 #if(DIRECTINPUT_VERSION >= 0x0800)
2348 #define DIEDBS_MAPPEDPRI1         0x00000001
2349 #define DIEDBS_MAPPEDPRI2         0x00000002
2350 #define DIEDBS_RECENTDEVICE       0x00000010
2351 #define DIEDBS_NEWDEVICE          0x00000020
2352 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2353 
2354 #if(DIRECTINPUT_VERSION >= 0x0800)
2355 #define DIEDBSFL_ATTACHEDONLY       0x00000000
2356 #define DIEDBSFL_THISUSER           0x00000010
2357 #define DIEDBSFL_FORCEFEEDBACK      DIEDFL_FORCEFEEDBACK
2358 #define DIEDBSFL_AVAILABLEDEVICES   0x00001000
2359 #define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
2360 #define DIEDBSFL_NONGAMINGDEVICES   0x00004000
2361 #define DIEDBSFL_VALID              0x00007110
2362 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2363 
2364 #undef INTERFACE
2365 #define INTERFACE IDirectInputW
2366 
DECLARE_INTERFACE_(IDirectInputW,IUnknown)2367 DECLARE_INTERFACE_(IDirectInputW, IUnknown)
2368 {
2369     /*** IUnknown methods ***/
2370     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2371     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2372     STDMETHOD_(ULONG,Release)(THIS) PURE;
2373 
2374     /*** IDirectInputW methods ***/
2375     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2376     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2377     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2378     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2379     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2380 };
2381 
2382 typedef struct IDirectInputW *LPDIRECTINPUTW;
2383 
2384 #undef INTERFACE
2385 #define INTERFACE IDirectInputA
2386 
DECLARE_INTERFACE_(IDirectInputA,IUnknown)2387 DECLARE_INTERFACE_(IDirectInputA, IUnknown)
2388 {
2389     /*** IUnknown methods ***/
2390     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2391     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2392     STDMETHOD_(ULONG,Release)(THIS) PURE;
2393 
2394     /*** IDirectInputA methods ***/
2395     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2396     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2397     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2398     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2399     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2400 };
2401 
2402 typedef struct IDirectInputA *LPDIRECTINPUTA;
2403 
2404 #ifdef UNICODE
2405 #define IID_IDirectInput IID_IDirectInputW
2406 #define IDirectInput IDirectInputW
2407 #define IDirectInputVtbl IDirectInputWVtbl
2408 #else
2409 #define IID_IDirectInput IID_IDirectInputA
2410 #define IDirectInput IDirectInputA
2411 #define IDirectInputVtbl IDirectInputAVtbl
2412 #endif
2413 typedef struct IDirectInput *LPDIRECTINPUT;
2414 
2415 #if !defined(__cplusplus) || defined(CINTERFACE)
2416 #define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2417 #define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
2418 #define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
2419 #define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2420 #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2421 #define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2422 #define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2423 #define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2424 #else
2425 #define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2426 #define IDirectInput_AddRef(p) (p)->AddRef()
2427 #define IDirectInput_Release(p) (p)->Release()
2428 #define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2429 #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2430 #define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2431 #define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2432 #define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
2433 #endif
2434 
2435 #undef INTERFACE
2436 #define INTERFACE IDirectInput2W
2437 
DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW)2438 DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW)
2439 {
2440     /*** IUnknown methods ***/
2441     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2442     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2443     STDMETHOD_(ULONG,Release)(THIS) PURE;
2444 
2445     /*** IDirectInputW methods ***/
2446     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2447     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2448     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2449     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2450     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2451 
2452     /*** IDirectInput2W methods ***/
2453     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2454 };
2455 
2456 typedef struct IDirectInput2W *LPDIRECTINPUT2W;
2457 
2458 #undef INTERFACE
2459 #define INTERFACE IDirectInput2A
2460 
DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA)2461 DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA)
2462 {
2463     /*** IUnknown methods ***/
2464     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2465     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2466     STDMETHOD_(ULONG,Release)(THIS) PURE;
2467 
2468     /*** IDirectInputA methods ***/
2469     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2470     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2471     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2472     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2473     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2474 
2475     /*** IDirectInput2A methods ***/
2476     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2477 };
2478 
2479 typedef struct IDirectInput2A *LPDIRECTINPUT2A;
2480 
2481 #ifdef UNICODE
2482 #define IID_IDirectInput2 IID_IDirectInput2W
2483 #define IDirectInput2 IDirectInput2W
2484 #define IDirectInput2Vtbl IDirectInput2WVtbl
2485 #else
2486 #define IID_IDirectInput2 IID_IDirectInput2A
2487 #define IDirectInput2 IDirectInput2A
2488 #define IDirectInput2Vtbl IDirectInput2AVtbl
2489 #endif
2490 typedef struct IDirectInput2 *LPDIRECTINPUT2;
2491 
2492 #if !defined(__cplusplus) || defined(CINTERFACE)
2493 #define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2494 #define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
2495 #define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
2496 #define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2497 #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2498 #define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2499 #define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2500 #define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2501 #define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2502 #else
2503 #define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2504 #define IDirectInput2_AddRef(p) (p)->AddRef()
2505 #define IDirectInput2_Release(p) (p)->Release()
2506 #define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2507 #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2508 #define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2509 #define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2510 #define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
2511 #define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2512 #endif
2513 
2514 
2515 #undef INTERFACE
2516 #define INTERFACE IDirectInput7W
2517 
DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W)2518 DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W)
2519 {
2520     /*** IUnknown methods ***/
2521     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2522     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2523     STDMETHOD_(ULONG,Release)(THIS) PURE;
2524 
2525     /*** IDirectInput2W methods ***/
2526     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2527     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2528     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2529     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2530     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2531     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2532 
2533     /*** IDirectInput7W methods ***/
2534     STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
2535 };
2536 
2537 typedef struct IDirectInput7W *LPDIRECTINPUT7W;
2538 
2539 #undef INTERFACE
2540 #define INTERFACE IDirectInput7A
2541 
DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A)2542 DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A)
2543 {
2544     /*** IUnknown methods ***/
2545     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2546     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2547     STDMETHOD_(ULONG,Release)(THIS) PURE;
2548 
2549     /*** IDirectInput2A methods ***/
2550     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2551     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2552     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2553     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2554     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2555     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2556 
2557     /*** IDirectInput7A methods ***/
2558     STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
2559 };
2560 
2561 typedef struct IDirectInput7A *LPDIRECTINPUT7A;
2562 
2563 #ifdef UNICODE
2564 #define IID_IDirectInput7 IID_IDirectInput7W
2565 #define IDirectInput7 IDirectInput7W
2566 #define IDirectInput7Vtbl IDirectInput7WVtbl
2567 #else
2568 #define IID_IDirectInput7 IID_IDirectInput7A
2569 #define IDirectInput7 IDirectInput7A
2570 #define IDirectInput7Vtbl IDirectInput7AVtbl
2571 #endif
2572 typedef struct IDirectInput7 *LPDIRECTINPUT7;
2573 
2574 #if !defined(__cplusplus) || defined(CINTERFACE)
2575 #define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2576 #define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
2577 #define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
2578 #define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2579 #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2580 #define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2581 #define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2582 #define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2583 #define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2584 #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
2585 #else
2586 #define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2587 #define IDirectInput7_AddRef(p) (p)->AddRef()
2588 #define IDirectInput7_Release(p) (p)->Release()
2589 #define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2590 #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2591 #define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2592 #define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2593 #define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
2594 #define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2595 #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
2596 #endif
2597 
2598 #if(DIRECTINPUT_VERSION >= 0x0800)
2599 #undef INTERFACE
2600 #define INTERFACE IDirectInput8W
2601 
DECLARE_INTERFACE_(IDirectInput8W,IUnknown)2602 DECLARE_INTERFACE_(IDirectInput8W, IUnknown)
2603 {
2604     /*** IUnknown methods ***/
2605     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2606     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2607     STDMETHOD_(ULONG,Release)(THIS) PURE;
2608 
2609     /*** IDirectInput8W methods ***/
2610     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE;
2611     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2612     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2613     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2614     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2615     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2616     STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE;
2617     STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE;
2618 };
2619 
2620 typedef struct IDirectInput8W *LPDIRECTINPUT8W;
2621 
2622 #undef INTERFACE
2623 #define INTERFACE IDirectInput8A
2624 
DECLARE_INTERFACE_(IDirectInput8A,IUnknown)2625 DECLARE_INTERFACE_(IDirectInput8A, IUnknown)
2626 {
2627     /*** IUnknown methods ***/
2628     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2629     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2630     STDMETHOD_(ULONG,Release)(THIS) PURE;
2631 
2632     /*** IDirectInput8A methods ***/
2633     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE;
2634     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2635     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2636     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2637     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2638     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2639     STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE;
2640     STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE;
2641 };
2642 
2643 typedef struct IDirectInput8A *LPDIRECTINPUT8A;
2644 
2645 #ifdef UNICODE
2646 #define IID_IDirectInput8 IID_IDirectInput8W
2647 #define IDirectInput8 IDirectInput8W
2648 #define IDirectInput8Vtbl IDirectInput8WVtbl
2649 #else
2650 #define IID_IDirectInput8 IID_IDirectInput8A
2651 #define IDirectInput8 IDirectInput8A
2652 #define IDirectInput8Vtbl IDirectInput8AVtbl
2653 #endif
2654 typedef struct IDirectInput8 *LPDIRECTINPUT8;
2655 
2656 #if !defined(__cplusplus) || defined(CINTERFACE)
2657 #define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2658 #define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
2659 #define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
2660 #define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2661 #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2662 #define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2663 #define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2664 #define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2665 #define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2666 #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
2667 #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
2668 #else
2669 #define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2670 #define IDirectInput8_AddRef(p) (p)->AddRef()
2671 #define IDirectInput8_Release(p) (p)->Release()
2672 #define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2673 #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2674 #define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2675 #define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2676 #define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
2677 #define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2678 #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
2679 #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
2680 #endif
2681 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
2682 
2683 #if DIRECTINPUT_VERSION > 0x0700
2684 
2685 extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
2686 
2687 #else
2688 extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
2689 extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter);
2690 #ifdef UNICODE
2691 #define DirectInputCreate  DirectInputCreateW
2692 #else
2693 #define DirectInputCreate  DirectInputCreateA
2694 #endif // !UNICODE
2695 
2696 extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
2697 
2698 #endif /* DIRECTINPUT_VERSION > 0x700 */
2699 
2700 #endif /* DIJ_RINGZERO */
2701 
2702 
2703 /****************************************************************************
2704  *
2705  *  Return Codes
2706  *
2707  ****************************************************************************/
2708 
2709 /*
2710  *  The operation completed successfully.
2711  */
2712 #define DI_OK                           S_OK
2713 
2714 /*
2715  *  The device exists but is not currently attached.
2716  */
2717 #define DI_NOTATTACHED                  S_FALSE
2718 
2719 /*
2720  *  The device buffer overflowed.  Some input was lost.
2721  */
2722 #define DI_BUFFEROVERFLOW               S_FALSE
2723 
2724 /*
2725  *  The change in device properties had no effect.
2726  */
2727 #define DI_PROPNOEFFECT                 S_FALSE
2728 
2729 /*
2730  *  The operation had no effect.
2731  */
2732 #define DI_NOEFFECT                     S_FALSE
2733 
2734 /*
2735  *  The device is a polled device.  As a result, device buffering
2736  *  will not collect any data and event notifications will not be
2737  *  signalled until GetDeviceState is called.
2738  */
2739 #define DI_POLLEDDEVICE                 ((HRESULT)0x00000002L)
2740 
2741 /*
2742  *  The parameters of the effect were successfully updated by
2743  *  IDirectInputEffect::SetParameters, but the effect was not
2744  *  downloaded because the device is not exclusively acquired
2745  *  or because the DIEP_NODOWNLOAD flag was passed.
2746  */
2747 #define DI_DOWNLOADSKIPPED              ((HRESULT)0x00000003L)
2748 
2749 /*
2750  *  The parameters of the effect were successfully updated by
2751  *  IDirectInputEffect::SetParameters, but in order to change
2752  *  the parameters, the effect needed to be restarted.
2753  */
2754 #define DI_EFFECTRESTARTED              ((HRESULT)0x00000004L)
2755 
2756 /*
2757  *  The parameters of the effect were successfully updated by
2758  *  IDirectInputEffect::SetParameters, but some of them were
2759  *  beyond the capabilities of the device and were truncated.
2760  */
2761 #define DI_TRUNCATED                    ((HRESULT)0x00000008L)
2762 
2763 /*
2764  *  The settings have been successfully applied but could not be
2765  *  persisted.
2766  */
2767 #define DI_SETTINGSNOTSAVED				((HRESULT)0x0000000BL)
2768 
2769 /*
2770  *  Equal to DI_EFFECTRESTARTED | DI_TRUNCATED.
2771  */
2772 #define DI_TRUNCATEDANDRESTARTED        ((HRESULT)0x0000000CL)
2773 
2774 /*
2775  *  A SUCCESS code indicating that settings cannot be modified.
2776  */
2777 #define DI_WRITEPROTECT                 ((HRESULT)0x00000013L)
2778 
2779 /*
2780  *  The application requires a newer version of DirectInput.
2781  */
2782 #define DIERR_OLDDIRECTINPUTVERSION     \
2783     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
2784 
2785 /*
2786  *  The application was written for an unsupported prerelease version
2787  *  of DirectInput.
2788  */
2789 #define DIERR_BETADIRECTINPUTVERSION    \
2790     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
2791 
2792 /*
2793  *  The object could not be created due to an incompatible driver version
2794  *  or mismatched or incomplete driver components.
2795  */
2796 #define DIERR_BADDRIVERVER              \
2797     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
2798 
2799 /*
2800  * The device or device instance or effect is not registered with DirectInput.
2801  */
2802 #define DIERR_DEVICENOTREG              REGDB_E_CLASSNOTREG
2803 
2804 /*
2805  * The requested object does not exist.
2806  */
2807 #define DIERR_NOTFOUND                  \
2808     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
2809 
2810 /*
2811  * The requested object does not exist.
2812  */
2813 #define DIERR_OBJECTNOTFOUND            \
2814     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
2815 
2816 /*
2817  * An invalid parameter was passed to the returning function,
2818  * or the object was not in a state that admitted the function
2819  * to be called.
2820  */
2821 #define DIERR_INVALIDPARAM              E_INVALIDARG
2822 
2823 /*
2824  * The specified interface is not supported by the object
2825  */
2826 #define DIERR_NOINTERFACE               E_NOINTERFACE
2827 
2828 /*
2829  * An undetermined error occured inside the DInput subsystem
2830  */
2831 #define DIERR_GENERIC                   E_FAIL
2832 
2833 /*
2834  * The DInput subsystem couldn't allocate sufficient memory to complete the
2835  * caller's request.
2836  */
2837 #define DIERR_OUTOFMEMORY               E_OUTOFMEMORY
2838 
2839 /*
2840  * The function called is not supported at this time
2841  */
2842 #define DIERR_UNSUPPORTED               E_NOTIMPL
2843 
2844 /*
2845  * This object has not been initialized
2846  */
2847 #define DIERR_NOTINITIALIZED            \
2848     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
2849 
2850 /*
2851  * This object is already initialized
2852  */
2853 #define DIERR_ALREADYINITIALIZED        \
2854     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
2855 
2856 /*
2857  * This object does not support aggregation
2858  */
2859 #define DIERR_NOAGGREGATION             CLASS_E_NOAGGREGATION
2860 
2861 /*
2862  * Another app has a higher priority level, preventing this call from
2863  * succeeding.
2864  */
2865 #define DIERR_OTHERAPPHASPRIO           E_ACCESSDENIED
2866 
2867 /*
2868  * Access to the device has been lost.  It must be re-acquired.
2869  */
2870 #define DIERR_INPUTLOST                 \
2871     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
2872 
2873 /*
2874  * The operation cannot be performed while the device is acquired.
2875  */
2876 #define DIERR_ACQUIRED                  \
2877     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
2878 
2879 /*
2880  * The operation cannot be performed unless the device is acquired.
2881  */
2882 #define DIERR_NOTACQUIRED               \
2883     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
2884 
2885 /*
2886  * The specified property cannot be changed.
2887  */
2888 #define DIERR_READONLY                  E_ACCESSDENIED
2889 
2890 /*
2891  * The device already has an event notification associated with it.
2892  */
2893 #define DIERR_HANDLEEXISTS              E_ACCESSDENIED
2894 
2895 /*
2896  * Data is not yet available.
2897  */
2898 #ifndef E_PENDING
2899 #define E_PENDING                       0x8000000AL
2900 #endif
2901 
2902 /*
2903  * Unable to IDirectInputJoyConfig_Acquire because the user
2904  * does not have sufficient privileges to change the joystick
2905  * configuration.
2906  */
2907 #define DIERR_INSUFFICIENTPRIVS         0x80040200L
2908 
2909 /*
2910  * The device is full.
2911  */
2912 #define DIERR_DEVICEFULL                0x80040201L
2913 
2914 /*
2915  * Not all the requested information fit into the buffer.
2916  */
2917 #define DIERR_MOREDATA                  0x80040202L
2918 
2919 /*
2920  * The effect is not downloaded.
2921  */
2922 #define DIERR_NOTDOWNLOADED             0x80040203L
2923 
2924 /*
2925  *  The device cannot be reinitialized because there are still effects
2926  *  attached to it.
2927  */
2928 #define DIERR_HASEFFECTS                0x80040204L
2929 
2930 /*
2931  *  The operation cannot be performed unless the device is acquired
2932  *  in DISCL_EXCLUSIVE mode.
2933  */
2934 #define DIERR_NOTEXCLUSIVEACQUIRED      0x80040205L
2935 
2936 /*
2937  *  The effect could not be downloaded because essential information
2938  *  is missing.  For example, no axes have been associated with the
2939  *  effect, or no type-specific information has been created.
2940  */
2941 #define DIERR_INCOMPLETEEFFECT          0x80040206L
2942 
2943 /*
2944  *  Attempted to read buffered device data from a device that is
2945  *  not buffered.
2946  */
2947 #define DIERR_NOTBUFFERED               0x80040207L
2948 
2949 /*
2950  *  An attempt was made to modify parameters of an effect while it is
2951  *  playing.  Not all hardware devices support altering the parameters
2952  *  of an effect while it is playing.
2953  */
2954 #define DIERR_EFFECTPLAYING             0x80040208L
2955 
2956 /*
2957  *  The operation could not be completed because the device is not
2958  *  plugged in.
2959  */
2960 #define DIERR_UNPLUGGED                 0x80040209L
2961 
2962 /*
2963  *  SendDeviceData failed because more information was requested
2964  *  to be sent than can be sent to the device.  Some devices have
2965  *  restrictions on how much data can be sent to them.  (For example,
2966  *  there might be a limit on the number of buttons that can be
2967  *  pressed at once.)
2968  */
2969 #define DIERR_REPORTFULL                0x8004020AL
2970 
2971 
2972 /*
2973  *  A mapper file function failed because reading or writing the user or IHV
2974  *  settings file failed.
2975  */
2976 #define DIERR_MAPFILEFAIL               0x8004020BL
2977 
2978 
2979 /*--- DINPUT Mapper Definitions: New for Dx8         ---*/
2980 
2981 
2982 /*--- Keyboard
2983       Physical Keyboard Device       ---*/
2984 
2985 #define DIKEYBOARD_ESCAPE                       0x81000401
2986 #define DIKEYBOARD_1                            0x81000402
2987 #define DIKEYBOARD_2                            0x81000403
2988 #define DIKEYBOARD_3                            0x81000404
2989 #define DIKEYBOARD_4                            0x81000405
2990 #define DIKEYBOARD_5                            0x81000406
2991 #define DIKEYBOARD_6                            0x81000407
2992 #define DIKEYBOARD_7                            0x81000408
2993 #define DIKEYBOARD_8                            0x81000409
2994 #define DIKEYBOARD_9                            0x8100040A
2995 #define DIKEYBOARD_0                            0x8100040B
2996 #define DIKEYBOARD_MINUS                        0x8100040C    /* - on main keyboard */
2997 #define DIKEYBOARD_EQUALS                       0x8100040D
2998 #define DIKEYBOARD_BACK                         0x8100040E    /* backspace */
2999 #define DIKEYBOARD_TAB                          0x8100040F
3000 #define DIKEYBOARD_Q                            0x81000410
3001 #define DIKEYBOARD_W                            0x81000411
3002 #define DIKEYBOARD_E                            0x81000412
3003 #define DIKEYBOARD_R                            0x81000413
3004 #define DIKEYBOARD_T                            0x81000414
3005 #define DIKEYBOARD_Y                            0x81000415
3006 #define DIKEYBOARD_U                            0x81000416
3007 #define DIKEYBOARD_I                            0x81000417
3008 #define DIKEYBOARD_O                            0x81000418
3009 #define DIKEYBOARD_P                            0x81000419
3010 #define DIKEYBOARD_LBRACKET                     0x8100041A
3011 #define DIKEYBOARD_RBRACKET                     0x8100041B
3012 #define DIKEYBOARD_RETURN                       0x8100041C    /* Enter on main keyboard */
3013 #define DIKEYBOARD_LCONTROL                     0x8100041D
3014 #define DIKEYBOARD_A                            0x8100041E
3015 #define DIKEYBOARD_S                            0x8100041F
3016 #define DIKEYBOARD_D                            0x81000420
3017 #define DIKEYBOARD_F                            0x81000421
3018 #define DIKEYBOARD_G                            0x81000422
3019 #define DIKEYBOARD_H                            0x81000423
3020 #define DIKEYBOARD_J                            0x81000424
3021 #define DIKEYBOARD_K                            0x81000425
3022 #define DIKEYBOARD_L                            0x81000426
3023 #define DIKEYBOARD_SEMICOLON                    0x81000427
3024 #define DIKEYBOARD_APOSTROPHE                   0x81000428
3025 #define DIKEYBOARD_GRAVE                        0x81000429    /* accent grave */
3026 #define DIKEYBOARD_LSHIFT                       0x8100042A
3027 #define DIKEYBOARD_BACKSLASH                    0x8100042B
3028 #define DIKEYBOARD_Z                            0x8100042C
3029 #define DIKEYBOARD_X                            0x8100042D
3030 #define DIKEYBOARD_C                            0x8100042E
3031 #define DIKEYBOARD_V                            0x8100042F
3032 #define DIKEYBOARD_B                            0x81000430
3033 #define DIKEYBOARD_N                            0x81000431
3034 #define DIKEYBOARD_M                            0x81000432
3035 #define DIKEYBOARD_COMMA                        0x81000433
3036 #define DIKEYBOARD_PERIOD                       0x81000434    /* . on main keyboard */
3037 #define DIKEYBOARD_SLASH                        0x81000435    /* / on main keyboard */
3038 #define DIKEYBOARD_RSHIFT                       0x81000436
3039 #define DIKEYBOARD_MULTIPLY                     0x81000437    /* * on numeric keypad */
3040 #define DIKEYBOARD_LMENU                        0x81000438    /* left Alt */
3041 #define DIKEYBOARD_SPACE                        0x81000439
3042 #define DIKEYBOARD_CAPITAL                      0x8100043A
3043 #define DIKEYBOARD_F1                           0x8100043B
3044 #define DIKEYBOARD_F2                           0x8100043C
3045 #define DIKEYBOARD_F3                           0x8100043D
3046 #define DIKEYBOARD_F4                           0x8100043E
3047 #define DIKEYBOARD_F5                           0x8100043F
3048 #define DIKEYBOARD_F6                           0x81000440
3049 #define DIKEYBOARD_F7                           0x81000441
3050 #define DIKEYBOARD_F8                           0x81000442
3051 #define DIKEYBOARD_F9                           0x81000443
3052 #define DIKEYBOARD_F10                          0x81000444
3053 #define DIKEYBOARD_NUMLOCK                      0x81000445
3054 #define DIKEYBOARD_SCROLL                       0x81000446    /* Scroll Lock */
3055 #define DIKEYBOARD_NUMPAD7                      0x81000447
3056 #define DIKEYBOARD_NUMPAD8                      0x81000448
3057 #define DIKEYBOARD_NUMPAD9                      0x81000449
3058 #define DIKEYBOARD_SUBTRACT                     0x8100044A    /* - on numeric keypad */
3059 #define DIKEYBOARD_NUMPAD4                      0x8100044B
3060 #define DIKEYBOARD_NUMPAD5                      0x8100044C
3061 #define DIKEYBOARD_NUMPAD6                      0x8100044D
3062 #define DIKEYBOARD_ADD                          0x8100044E    /* + on numeric keypad */
3063 #define DIKEYBOARD_NUMPAD1                      0x8100044F
3064 #define DIKEYBOARD_NUMPAD2                      0x81000450
3065 #define DIKEYBOARD_NUMPAD3                      0x81000451
3066 #define DIKEYBOARD_NUMPAD0                      0x81000452
3067 #define DIKEYBOARD_DECIMAL                      0x81000453    /* . on numeric keypad */
3068 #define DIKEYBOARD_OEM_102                      0x81000456    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
3069 #define DIKEYBOARD_F11                          0x81000457
3070 #define DIKEYBOARD_F12                          0x81000458
3071 #define DIKEYBOARD_F13                          0x81000464    /*                     (NEC PC98) */
3072 #define DIKEYBOARD_F14                          0x81000465    /*                     (NEC PC98) */
3073 #define DIKEYBOARD_F15                          0x81000466    /*                     (NEC PC98) */
3074 #define DIKEYBOARD_KANA                         0x81000470    /* (Japanese keyboard)            */
3075 #define DIKEYBOARD_ABNT_C1                      0x81000473    /* /? on Brazilian keyboard */
3076 #define DIKEYBOARD_CONVERT                      0x81000479    /* (Japanese keyboard)            */
3077 #define DIKEYBOARD_NOCONVERT                    0x8100047B    /* (Japanese keyboard)            */
3078 #define DIKEYBOARD_YEN                          0x8100047D    /* (Japanese keyboard)            */
3079 #define DIKEYBOARD_ABNT_C2                      0x8100047E    /* Numpad . on Brazilian keyboard */
3080 #define DIKEYBOARD_NUMPADEQUALS                 0x8100048D    /* = on numeric keypad (NEC PC98) */
3081 #define DIKEYBOARD_PREVTRACK                    0x81000490    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
3082 #define DIKEYBOARD_AT                           0x81000491    /*                     (NEC PC98) */
3083 #define DIKEYBOARD_COLON                        0x81000492    /*                     (NEC PC98) */
3084 #define DIKEYBOARD_UNDERLINE                    0x81000493    /*                     (NEC PC98) */
3085 #define DIKEYBOARD_KANJI                        0x81000494    /* (Japanese keyboard)            */
3086 #define DIKEYBOARD_STOP                         0x81000495    /*                     (NEC PC98) */
3087 #define DIKEYBOARD_AX                           0x81000496    /*                     (Japan AX) */
3088 #define DIKEYBOARD_UNLABELED                    0x81000497    /*                        (J3100) */
3089 #define DIKEYBOARD_NEXTTRACK                    0x81000499    /* Next Track */
3090 #define DIKEYBOARD_NUMPADENTER                  0x8100049C    /* Enter on numeric keypad */
3091 #define DIKEYBOARD_RCONTROL                     0x8100049D
3092 #define DIKEYBOARD_MUTE                         0x810004A0    /* Mute */
3093 #define DIKEYBOARD_CALCULATOR                   0x810004A1    /* Calculator */
3094 #define DIKEYBOARD_PLAYPAUSE                    0x810004A2    /* Play / Pause */
3095 #define DIKEYBOARD_MEDIASTOP                    0x810004A4    /* Media Stop */
3096 #define DIKEYBOARD_VOLUMEDOWN                   0x810004AE    /* Volume - */
3097 #define DIKEYBOARD_VOLUMEUP                     0x810004B0    /* Volume + */
3098 #define DIKEYBOARD_WEBHOME                      0x810004B2    /* Web home */
3099 #define DIKEYBOARD_NUMPADCOMMA                  0x810004B3    /* , on numeric keypad (NEC PC98) */
3100 #define DIKEYBOARD_DIVIDE                       0x810004B5    /* / on numeric keypad */
3101 #define DIKEYBOARD_SYSRQ                        0x810004B7
3102 #define DIKEYBOARD_RMENU                        0x810004B8    /* right Alt */
3103 #define DIKEYBOARD_PAUSE                        0x810004C5    /* Pause */
3104 #define DIKEYBOARD_HOME                         0x810004C7    /* Home on arrow keypad */
3105 #define DIKEYBOARD_UP                           0x810004C8    /* UpArrow on arrow keypad */
3106 #define DIKEYBOARD_PRIOR                        0x810004C9    /* PgUp on arrow keypad */
3107 #define DIKEYBOARD_LEFT                         0x810004CB    /* LeftArrow on arrow keypad */
3108 #define DIKEYBOARD_RIGHT                        0x810004CD    /* RightArrow on arrow keypad */
3109 #define DIKEYBOARD_END                          0x810004CF    /* End on arrow keypad */
3110 #define DIKEYBOARD_DOWN                         0x810004D0    /* DownArrow on arrow keypad */
3111 #define DIKEYBOARD_NEXT                         0x810004D1    /* PgDn on arrow keypad */
3112 #define DIKEYBOARD_INSERT                       0x810004D2    /* Insert on arrow keypad */
3113 #define DIKEYBOARD_DELETE                       0x810004D3    /* Delete on arrow keypad */
3114 #define DIKEYBOARD_LWIN                         0x810004DB    /* Left Windows key */
3115 #define DIKEYBOARD_RWIN                         0x810004DC    /* Right Windows key */
3116 #define DIKEYBOARD_APPS                         0x810004DD    /* AppMenu key */
3117 #define DIKEYBOARD_POWER                        0x810004DE    /* System Power */
3118 #define DIKEYBOARD_SLEEP                        0x810004DF    /* System Sleep */
3119 #define DIKEYBOARD_WAKE                         0x810004E3    /* System Wake */
3120 #define DIKEYBOARD_WEBSEARCH                    0x810004E5    /* Web Search */
3121 #define DIKEYBOARD_WEBFAVORITES                 0x810004E6    /* Web Favorites */
3122 #define DIKEYBOARD_WEBREFRESH                   0x810004E7    /* Web Refresh */
3123 #define DIKEYBOARD_WEBSTOP                      0x810004E8    /* Web Stop */
3124 #define DIKEYBOARD_WEBFORWARD                   0x810004E9    /* Web Forward */
3125 #define DIKEYBOARD_WEBBACK                      0x810004EA    /* Web Back */
3126 #define DIKEYBOARD_MYCOMPUTER                   0x810004EB    /* My Computer */
3127 #define DIKEYBOARD_MAIL                         0x810004EC    /* Mail */
3128 #define DIKEYBOARD_MEDIASELECT                  0x810004ED    /* Media Select */
3129 
3130 
3131 /*--- MOUSE
3132       Physical Mouse Device             ---*/
3133 
3134 #define DIMOUSE_XAXISAB                         (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates  */
3135 #define DIMOUSE_YAXISAB                         (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */
3136 #define DIMOUSE_XAXIS                           (0x82000300 |DIMOFS_X ) /* X Axis */
3137 #define DIMOUSE_YAXIS                           (0x82000300 |DIMOFS_Y ) /* Y Axis */
3138 #define DIMOUSE_WHEEL                           (0x82000300 |DIMOFS_Z ) /* Z Axis */
3139 #define DIMOUSE_BUTTON0                         (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */
3140 #define DIMOUSE_BUTTON1                         (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */
3141 #define DIMOUSE_BUTTON2                         (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */
3142 #define DIMOUSE_BUTTON3                         (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */
3143 #define DIMOUSE_BUTTON4                         (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */
3144 #define DIMOUSE_BUTTON5                         (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */
3145 #define DIMOUSE_BUTTON6                         (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */
3146 #define DIMOUSE_BUTTON7                         (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */
3147 
3148 
3149 /*--- VOICE
3150       Physical Dplay Voice Device       ---*/
3151 
3152 #define DIVOICE_CHANNEL1                        0x83000401
3153 #define DIVOICE_CHANNEL2                        0x83000402
3154 #define DIVOICE_CHANNEL3                        0x83000403
3155 #define DIVOICE_CHANNEL4                        0x83000404
3156 #define DIVOICE_CHANNEL5                        0x83000405
3157 #define DIVOICE_CHANNEL6                        0x83000406
3158 #define DIVOICE_CHANNEL7                        0x83000407
3159 #define DIVOICE_CHANNEL8                        0x83000408
3160 #define DIVOICE_TEAM                            0x83000409
3161 #define DIVOICE_ALL                             0x8300040A
3162 #define DIVOICE_RECORDMUTE                      0x8300040B
3163 #define DIVOICE_PLAYBACKMUTE                    0x8300040C
3164 #define DIVOICE_TRANSMIT                        0x8300040D
3165 
3166 #define DIVOICE_VOICECOMMAND                    0x83000410
3167 
3168 
3169 /*--- Driving Simulator - Racing
3170       Vehicle control is primary objective  ---*/
3171 #define DIVIRTUAL_DRIVING_RACE                  0x01000000
3172 #define DIAXIS_DRIVINGR_STEER                   0x01008A01 /* Steering */
3173 #define DIAXIS_DRIVINGR_ACCELERATE              0x01039202 /* Accelerate */
3174 #define DIAXIS_DRIVINGR_BRAKE                   0x01041203 /* Brake-Axis */
3175 #define DIBUTTON_DRIVINGR_SHIFTUP               0x01000C01 /* Shift to next higher gear */
3176 #define DIBUTTON_DRIVINGR_SHIFTDOWN             0x01000C02 /* Shift to next lower gear */
3177 #define DIBUTTON_DRIVINGR_VIEW                  0x01001C03 /* Cycle through view options */
3178 #define DIBUTTON_DRIVINGR_MENU                  0x010004FD /* Show menu options */
3179 /*--- Priority 2 controls                            ---*/
3180 
3181 #define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE         0x01014A04 /* Some devices combine accelerate and brake in a single axis */
3182 #define DIHATSWITCH_DRIVINGR_GLANCE             0x01004601 /* Look around */
3183 #define DIBUTTON_DRIVINGR_BRAKE                 0x01004C04 /* Brake-button */
3184 #define DIBUTTON_DRIVINGR_DASHBOARD             0x01004405 /* Select next dashboard option */
3185 #define DIBUTTON_DRIVINGR_AIDS                  0x01004406 /* Driver correction aids */
3186 #define DIBUTTON_DRIVINGR_MAP                   0x01004407 /* Display Driving Map */
3187 #define DIBUTTON_DRIVINGR_BOOST                 0x01004408 /* Turbo Boost */
3188 #define DIBUTTON_DRIVINGR_PIT                   0x01004409 /* Pit stop notification */
3189 #define DIBUTTON_DRIVINGR_ACCELERATE_LINK       0x0103D4E0 /* Fallback Accelerate button */
3190 #define DIBUTTON_DRIVINGR_STEER_LEFT_LINK       0x0100CCE4 /* Fallback Steer Left button */
3191 #define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK      0x0100CCEC /* Fallback Steer Right button */
3192 #define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK      0x0107C4E4 /* Fallback Glance Left button */
3193 #define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK     0x0107C4EC /* Fallback Glance Right button */
3194 #define DIBUTTON_DRIVINGR_DEVICE                0x010044FE /* Show input device and controls */
3195 #define DIBUTTON_DRIVINGR_PAUSE                 0x010044FC /* Start / Pause / Restart game */
3196 
3197 /*--- Driving Simulator - Combat
3198       Combat from within a vehicle is primary objective  ---*/
3199 #define DIVIRTUAL_DRIVING_COMBAT                0x02000000
3200 #define DIAXIS_DRIVINGC_STEER                   0x02008A01 /* Steering  */
3201 #define DIAXIS_DRIVINGC_ACCELERATE              0x02039202 /* Accelerate */
3202 #define DIAXIS_DRIVINGC_BRAKE                   0x02041203 /* Brake-axis */
3203 #define DIBUTTON_DRIVINGC_FIRE                  0x02000C01 /* Fire */
3204 #define DIBUTTON_DRIVINGC_WEAPONS               0x02000C02 /* Select next weapon */
3205 #define DIBUTTON_DRIVINGC_TARGET                0x02000C03 /* Select next available target */
3206 #define DIBUTTON_DRIVINGC_MENU                  0x020004FD /* Show menu options */
3207 /*--- Priority 2 controls                            ---*/
3208 
3209 #define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE         0x02014A04 /* Some devices combine accelerate and brake in a single axis */
3210 #define DIHATSWITCH_DRIVINGC_GLANCE             0x02004601 /* Look around */
3211 #define DIBUTTON_DRIVINGC_SHIFTUP               0x02004C04 /* Shift to next higher gear */
3212 #define DIBUTTON_DRIVINGC_SHIFTDOWN             0x02004C05 /* Shift to next lower gear */
3213 #define DIBUTTON_DRIVINGC_DASHBOARD             0x02004406 /* Select next dashboard option */
3214 #define DIBUTTON_DRIVINGC_AIDS                  0x02004407 /* Driver correction aids */
3215 #define DIBUTTON_DRIVINGC_BRAKE                 0x02004C08 /* Brake-button */
3216 #define DIBUTTON_DRIVINGC_FIRESECONDARY         0x02004C09 /* Alternative fire button */
3217 #define DIBUTTON_DRIVINGC_ACCELERATE_LINK       0x0203D4E0 /* Fallback Accelerate button */
3218 #define DIBUTTON_DRIVINGC_STEER_LEFT_LINK       0x0200CCE4 /* Fallback Steer Left button */
3219 #define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK      0x0200CCEC /* Fallback Steer Right button */
3220 #define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK      0x0207C4E4 /* Fallback Glance Left button */
3221 #define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK     0x0207C4EC /* Fallback Glance Right button */
3222 #define DIBUTTON_DRIVINGC_DEVICE                0x020044FE /* Show input device and controls */
3223 #define DIBUTTON_DRIVINGC_PAUSE                 0x020044FC /* Start / Pause / Restart game */
3224 
3225 /*--- Driving Simulator - Tank
3226       Combat from withing a tank is primary objective  ---*/
3227 #define DIVIRTUAL_DRIVING_TANK                  0x03000000
3228 #define DIAXIS_DRIVINGT_STEER                   0x03008A01 /* Turn tank left / right */
3229 #define DIAXIS_DRIVINGT_BARREL                  0x03010202 /* Raise / lower barrel */
3230 #define DIAXIS_DRIVINGT_ACCELERATE              0x03039203 /* Accelerate */
3231 #define DIAXIS_DRIVINGT_ROTATE                  0x03020204 /* Turn barrel left / right */
3232 #define DIBUTTON_DRIVINGT_FIRE                  0x03000C01 /* Fire */
3233 #define DIBUTTON_DRIVINGT_WEAPONS               0x03000C02 /* Select next weapon */
3234 #define DIBUTTON_DRIVINGT_TARGET                0x03000C03 /* Selects next available target */
3235 #define DIBUTTON_DRIVINGT_MENU                  0x030004FD /* Show menu options */
3236 /*--- Priority 2 controls                            ---*/
3237 
3238 #define DIHATSWITCH_DRIVINGT_GLANCE             0x03004601 /* Look around */
3239 #define DIAXIS_DRIVINGT_BRAKE                   0x03045205 /* Brake-axis */
3240 #define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE         0x03014A06 /* Some devices combine accelerate and brake in a single axis */
3241 #define DIBUTTON_DRIVINGT_VIEW                  0x03005C04 /* Cycle through view options */
3242 #define DIBUTTON_DRIVINGT_DASHBOARD             0x03005C05 /* Select next dashboard option */
3243 #define DIBUTTON_DRIVINGT_BRAKE                 0x03004C06 /* Brake-button */
3244 #define DIBUTTON_DRIVINGT_FIRESECONDARY         0x03004C07 /* Alternative fire button */
3245 #define DIBUTTON_DRIVINGT_ACCELERATE_LINK       0x0303D4E0 /* Fallback Accelerate button */
3246 #define DIBUTTON_DRIVINGT_STEER_LEFT_LINK       0x0300CCE4 /* Fallback Steer Left button */
3247 #define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK      0x0300CCEC /* Fallback Steer Right button */
3248 #define DIBUTTON_DRIVINGT_BARREL_UP_LINK        0x030144E0 /* Fallback Barrel up button */
3249 #define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK      0x030144E8 /* Fallback Barrel down button */
3250 #define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK      0x030244E4 /* Fallback Rotate left button */
3251 #define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK     0x030244EC /* Fallback Rotate right button */
3252 #define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK      0x0307C4E4 /* Fallback Glance Left button */
3253 #define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK     0x0307C4EC /* Fallback Glance Right button */
3254 #define DIBUTTON_DRIVINGT_DEVICE                0x030044FE /* Show input device and controls */
3255 #define DIBUTTON_DRIVINGT_PAUSE                 0x030044FC /* Start / Pause / Restart game */
3256 
3257 /*--- Flight Simulator - Civilian
3258       Plane control is the primary objective  ---*/
3259 #define DIVIRTUAL_FLYING_CIVILIAN               0x04000000
3260 #define DIAXIS_FLYINGC_BANK                     0x04008A01 /* Roll ship left / right */
3261 #define DIAXIS_FLYINGC_PITCH                    0x04010A02 /* Nose up / down */
3262 #define DIAXIS_FLYINGC_THROTTLE                 0x04039203 /* Throttle */
3263 #define DIBUTTON_FLYINGC_VIEW                   0x04002401 /* Cycle through view options */
3264 #define DIBUTTON_FLYINGC_DISPLAY                0x04002402 /* Select next dashboard / heads up display option */
3265 #define DIBUTTON_FLYINGC_GEAR                   0x04002C03 /* Gear up / down */
3266 #define DIBUTTON_FLYINGC_MENU                   0x040004FD /* Show menu options */
3267 /*--- Priority 2 controls                            ---*/
3268 
3269 #define DIHATSWITCH_FLYINGC_GLANCE              0x04004601 /* Look around */
3270 #define DIAXIS_FLYINGC_BRAKE                    0x04046A04 /* Apply Brake */
3271 #define DIAXIS_FLYINGC_RUDDER                   0x04025205 /* Yaw ship left/right */
3272 #define DIAXIS_FLYINGC_FLAPS                    0x04055A06 /* Flaps */
3273 #define DIBUTTON_FLYINGC_FLAPSUP                0x04006404 /* Increment stepping up until fully retracted */
3274 #define DIBUTTON_FLYINGC_FLAPSDOWN              0x04006405 /* Decrement stepping down until fully extended */
3275 #define DIBUTTON_FLYINGC_BRAKE_LINK             0x04046CE0 /* Fallback brake button */
3276 #define DIBUTTON_FLYINGC_FASTER_LINK            0x0403D4E0 /* Fallback throttle up button */
3277 #define DIBUTTON_FLYINGC_SLOWER_LINK            0x0403D4E8 /* Fallback throttle down button */
3278 #define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK       0x0407C4E4 /* Fallback Glance Left button */
3279 #define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK      0x0407C4EC /* Fallback Glance Right button */
3280 #define DIBUTTON_FLYINGC_GLANCE_UP_LINK         0x0407C4E0 /* Fallback Glance Up button */
3281 #define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK       0x0407C4E8 /* Fallback Glance Down button */
3282 #define DIBUTTON_FLYINGC_DEVICE                 0x040044FE /* Show input device and controls */
3283 #define DIBUTTON_FLYINGC_PAUSE                  0x040044FC /* Start / Pause / Restart game */
3284 
3285 /*--- Flight Simulator - Military
3286       Aerial combat is the primary objective  ---*/
3287 #define DIVIRTUAL_FLYING_MILITARY               0x05000000
3288 #define DIAXIS_FLYINGM_BANK                     0x05008A01 /* Bank - Roll ship left / right */
3289 #define DIAXIS_FLYINGM_PITCH                    0x05010A02 /* Pitch - Nose up / down */
3290 #define DIAXIS_FLYINGM_THROTTLE                 0x05039203 /* Throttle - faster / slower */
3291 #define DIBUTTON_FLYINGM_FIRE                   0x05000C01 /* Fire */
3292 #define DIBUTTON_FLYINGM_WEAPONS                0x05000C02 /* Select next weapon */
3293 #define DIBUTTON_FLYINGM_TARGET                 0x05000C03 /* Selects next available target */
3294 #define DIBUTTON_FLYINGM_MENU                   0x050004FD /* Show menu options */
3295 /*--- Priority 2 controls                            ---*/
3296 
3297 #define DIHATSWITCH_FLYINGM_GLANCE              0x05004601 /* Look around */
3298 #define DIBUTTON_FLYINGM_COUNTER                0x05005C04 /* Activate counter measures */
3299 #define DIAXIS_FLYINGM_RUDDER                   0x05024A04 /* Rudder - Yaw ship left/right */
3300 #define DIAXIS_FLYINGM_BRAKE                    0x05046205 /* Brake-axis */
3301 #define DIBUTTON_FLYINGM_VIEW                   0x05006405 /* Cycle through view options */
3302 #define DIBUTTON_FLYINGM_DISPLAY                0x05006406 /* Select next dashboard option */
3303 #define DIAXIS_FLYINGM_FLAPS                    0x05055206 /* Flaps */
3304 #define DIBUTTON_FLYINGM_FLAPSUP                0x05005407 /* Increment stepping up until fully retracted */
3305 #define DIBUTTON_FLYINGM_FLAPSDOWN              0x05005408 /* Decrement stepping down until fully extended */
3306 #define DIBUTTON_FLYINGM_FIRESECONDARY          0x05004C09 /* Alternative fire button */
3307 #define DIBUTTON_FLYINGM_GEAR                   0x0500640A /* Gear up / down */
3308 #define DIBUTTON_FLYINGM_BRAKE_LINK             0x050464E0 /* Fallback brake button */
3309 #define DIBUTTON_FLYINGM_FASTER_LINK            0x0503D4E0 /* Fallback throttle up button */
3310 #define DIBUTTON_FLYINGM_SLOWER_LINK            0x0503D4E8 /* Fallback throttle down button */
3311 #define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK       0x0507C4E4 /* Fallback Glance Left button */
3312 #define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK      0x0507C4EC /* Fallback Glance Right button */
3313 #define DIBUTTON_FLYINGM_GLANCE_UP_LINK         0x0507C4E0 /* Fallback Glance Up button */
3314 #define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK       0x0507C4E8 /* Fallback Glance Down button */
3315 #define DIBUTTON_FLYINGM_DEVICE                 0x050044FE /* Show input device and controls */
3316 #define DIBUTTON_FLYINGM_PAUSE                  0x050044FC /* Start / Pause / Restart game */
3317 
3318 /*--- Flight Simulator - Combat Helicopter
3319       Combat from helicopter is primary objective  ---*/
3320 #define DIVIRTUAL_FLYING_HELICOPTER             0x06000000
3321 #define DIAXIS_FLYINGH_BANK                     0x06008A01 /* Bank - Roll ship left / right */
3322 #define DIAXIS_FLYINGH_PITCH                    0x06010A02 /* Pitch - Nose up / down */
3323 #define DIAXIS_FLYINGH_COLLECTIVE               0x06018A03 /* Collective - Blade pitch/power */
3324 #define DIBUTTON_FLYINGH_FIRE                   0x06001401 /* Fire */
3325 #define DIBUTTON_FLYINGH_WEAPONS                0x06001402 /* Select next weapon */
3326 #define DIBUTTON_FLYINGH_TARGET                 0x06001403 /* Selects next available target */
3327 #define DIBUTTON_FLYINGH_MENU                   0x060004FD /* Show menu options */
3328 /*--- Priority 2 controls                            ---*/
3329 
3330 #define DIHATSWITCH_FLYINGH_GLANCE              0x06004601 /* Look around */
3331 #define DIAXIS_FLYINGH_TORQUE                   0x06025A04 /* Torque - Rotate ship around left / right axis */
3332 #define DIAXIS_FLYINGH_THROTTLE                 0x0603DA05 /* Throttle */
3333 #define DIBUTTON_FLYINGH_COUNTER                0x06005404 /* Activate counter measures */
3334 #define DIBUTTON_FLYINGH_VIEW                   0x06006405 /* Cycle through view options */
3335 #define DIBUTTON_FLYINGH_GEAR                   0x06006406 /* Gear up / down */
3336 #define DIBUTTON_FLYINGH_FIRESECONDARY          0x06004C07 /* Alternative fire button */
3337 #define DIBUTTON_FLYINGH_FASTER_LINK            0x0603DCE0 /* Fallback throttle up button */
3338 #define DIBUTTON_FLYINGH_SLOWER_LINK            0x0603DCE8 /* Fallback throttle down button */
3339 #define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK       0x0607C4E4 /* Fallback Glance Left button */
3340 #define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK      0x0607C4EC /* Fallback Glance Right button */
3341 #define DIBUTTON_FLYINGH_GLANCE_UP_LINK         0x0607C4E0 /* Fallback Glance Up button */
3342 #define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK       0x0607C4E8 /* Fallback Glance Down button */
3343 #define DIBUTTON_FLYINGH_DEVICE                 0x060044FE /* Show input device and controls */
3344 #define DIBUTTON_FLYINGH_PAUSE                  0x060044FC /* Start / Pause / Restart game */
3345 
3346 /*--- Space Simulator - Combat
3347       Space Simulator with weapons  ---*/
3348 #define DIVIRTUAL_SPACESIM                      0x07000000
3349 #define DIAXIS_SPACESIM_LATERAL                 0x07008201 /* Move ship left / right */
3350 #define DIAXIS_SPACESIM_MOVE                    0x07010202 /* Move ship forward/backward */
3351 #define DIAXIS_SPACESIM_THROTTLE                0x07038203 /* Throttle - Engine speed */
3352 #define DIBUTTON_SPACESIM_FIRE                  0x07000401 /* Fire */
3353 #define DIBUTTON_SPACESIM_WEAPONS               0x07000402 /* Select next weapon */
3354 #define DIBUTTON_SPACESIM_TARGET                0x07000403 /* Selects next available target */
3355 #define DIBUTTON_SPACESIM_MENU                  0x070004FD /* Show menu options */
3356 /*--- Priority 2 controls                            ---*/
3357 
3358 #define DIHATSWITCH_SPACESIM_GLANCE             0x07004601 /* Look around */
3359 #define DIAXIS_SPACESIM_CLIMB                   0x0701C204 /* Climb - Pitch ship up/down */
3360 #define DIAXIS_SPACESIM_ROTATE                  0x07024205 /* Rotate - Turn ship left/right */
3361 #define DIBUTTON_SPACESIM_VIEW                  0x07004404 /* Cycle through view options */
3362 #define DIBUTTON_SPACESIM_DISPLAY               0x07004405 /* Select next dashboard / heads up display option */
3363 #define DIBUTTON_SPACESIM_RAISE                 0x07004406 /* Raise ship while maintaining current pitch */
3364 #define DIBUTTON_SPACESIM_LOWER                 0x07004407 /* Lower ship while maintaining current pitch */
3365 #define DIBUTTON_SPACESIM_GEAR                  0x07004408 /* Gear up / down */
3366 #define DIBUTTON_SPACESIM_FIRESECONDARY         0x07004409 /* Alternative fire button */
3367 #define DIBUTTON_SPACESIM_LEFT_LINK             0x0700C4E4 /* Fallback move left button */
3368 #define DIBUTTON_SPACESIM_RIGHT_LINK            0x0700C4EC /* Fallback move right button */
3369 #define DIBUTTON_SPACESIM_FORWARD_LINK          0x070144E0 /* Fallback move forward button */
3370 #define DIBUTTON_SPACESIM_BACKWARD_LINK         0x070144E8 /* Fallback move backwards button */
3371 #define DIBUTTON_SPACESIM_FASTER_LINK           0x0703C4E0 /* Fallback throttle up button */
3372 #define DIBUTTON_SPACESIM_SLOWER_LINK           0x0703C4E8 /* Fallback throttle down button */
3373 #define DIBUTTON_SPACESIM_TURN_LEFT_LINK        0x070244E4 /* Fallback turn left button */
3374 #define DIBUTTON_SPACESIM_TURN_RIGHT_LINK       0x070244EC /* Fallback turn right button */
3375 #define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK      0x0707C4E4 /* Fallback Glance Left button */
3376 #define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK     0x0707C4EC /* Fallback Glance Right button */
3377 #define DIBUTTON_SPACESIM_GLANCE_UP_LINK        0x0707C4E0 /* Fallback Glance Up button */
3378 #define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK      0x0707C4E8 /* Fallback Glance Down button */
3379 #define DIBUTTON_SPACESIM_DEVICE                0x070044FE /* Show input device and controls */
3380 #define DIBUTTON_SPACESIM_PAUSE                 0x070044FC /* Start / Pause / Restart game */
3381 
3382 /*--- Fighting - First Person
3383       Hand to Hand combat is primary objective  ---*/
3384 #define DIVIRTUAL_FIGHTING_HAND2HAND            0x08000000
3385 #define DIAXIS_FIGHTINGH_LATERAL                0x08008201 /* Sidestep left/right */
3386 #define DIAXIS_FIGHTINGH_MOVE                   0x08010202 /* Move forward/backward */
3387 #define DIBUTTON_FIGHTINGH_PUNCH                0x08000401 /* Punch */
3388 #define DIBUTTON_FIGHTINGH_KICK                 0x08000402 /* Kick */
3389 #define DIBUTTON_FIGHTINGH_BLOCK                0x08000403 /* Block */
3390 #define DIBUTTON_FIGHTINGH_CROUCH               0x08000404 /* Crouch */
3391 #define DIBUTTON_FIGHTINGH_JUMP                 0x08000405 /* Jump */
3392 #define DIBUTTON_FIGHTINGH_SPECIAL1             0x08000406 /* Apply first special move */
3393 #define DIBUTTON_FIGHTINGH_SPECIAL2             0x08000407 /* Apply second special move */
3394 #define DIBUTTON_FIGHTINGH_MENU                 0x080004FD /* Show menu options */
3395 /*--- Priority 2 controls                            ---*/
3396 
3397 #define DIBUTTON_FIGHTINGH_SELECT               0x08004408 /* Select special move */
3398 #define DIHATSWITCH_FIGHTINGH_SLIDE             0x08004601 /* Look around */
3399 #define DIBUTTON_FIGHTINGH_DISPLAY              0x08004409 /* Shows next on-screen display option */
3400 #define DIAXIS_FIGHTINGH_ROTATE                 0x08024203 /* Rotate - Turn body left/right */
3401 #define DIBUTTON_FIGHTINGH_DODGE                0x0800440A /* Dodge */
3402 #define DIBUTTON_FIGHTINGH_LEFT_LINK            0x0800C4E4 /* Fallback left sidestep button */
3403 #define DIBUTTON_FIGHTINGH_RIGHT_LINK           0x0800C4EC /* Fallback right sidestep button */
3404 #define DIBUTTON_FIGHTINGH_FORWARD_LINK         0x080144E0 /* Fallback forward button */
3405 #define DIBUTTON_FIGHTINGH_BACKWARD_LINK        0x080144E8 /* Fallback backward button */
3406 #define DIBUTTON_FIGHTINGH_DEVICE               0x080044FE /* Show input device and controls */
3407 #define DIBUTTON_FIGHTINGH_PAUSE                0x080044FC /* Start / Pause / Restart game */
3408 
3409 /*--- Fighting - First Person Shooting
3410       Navigation and combat are primary objectives  ---*/
3411 #define DIVIRTUAL_FIGHTING_FPS                  0x09000000
3412 #define DIAXIS_FPS_ROTATE                       0x09008201 /* Rotate character left/right */
3413 #define DIAXIS_FPS_MOVE                         0x09010202 /* Move forward/backward */
3414 #define DIBUTTON_FPS_FIRE                       0x09000401 /* Fire */
3415 #define DIBUTTON_FPS_WEAPONS                    0x09000402 /* Select next weapon */
3416 #define DIBUTTON_FPS_APPLY                      0x09000403 /* Use item */
3417 #define DIBUTTON_FPS_SELECT                     0x09000404 /* Select next inventory item */
3418 #define DIBUTTON_FPS_CROUCH                     0x09000405 /* Crouch/ climb down/ swim down */
3419 #define DIBUTTON_FPS_JUMP                       0x09000406 /* Jump/ climb up/ swim up */
3420 #define DIAXIS_FPS_LOOKUPDOWN                   0x09018203 /* Look up / down  */
3421 #define DIBUTTON_FPS_STRAFE                     0x09000407 /* Enable strafing while active */
3422 #define DIBUTTON_FPS_MENU                       0x090004FD /* Show menu options */
3423 /*--- Priority 2 controls                            ---*/
3424 
3425 #define DIHATSWITCH_FPS_GLANCE                  0x09004601 /* Look around */
3426 #define DIBUTTON_FPS_DISPLAY                    0x09004408 /* Shows next on-screen display option/ map */
3427 #define DIAXIS_FPS_SIDESTEP                     0x09024204 /* Sidestep */
3428 #define DIBUTTON_FPS_DODGE                      0x09004409 /* Dodge */
3429 #define DIBUTTON_FPS_GLANCEL                    0x0900440A /* Glance Left */
3430 #define DIBUTTON_FPS_GLANCER                    0x0900440B /* Glance Right */
3431 #define DIBUTTON_FPS_FIRESECONDARY              0x0900440C /* Alternative fire button */
3432 #define DIBUTTON_FPS_ROTATE_LEFT_LINK           0x0900C4E4 /* Fallback rotate left button */
3433 #define DIBUTTON_FPS_ROTATE_RIGHT_LINK          0x0900C4EC /* Fallback rotate right button */
3434 #define DIBUTTON_FPS_FORWARD_LINK               0x090144E0 /* Fallback forward button */
3435 #define DIBUTTON_FPS_BACKWARD_LINK              0x090144E8 /* Fallback backward button */
3436 #define DIBUTTON_FPS_GLANCE_UP_LINK             0x0901C4E0 /* Fallback look up button */
3437 #define DIBUTTON_FPS_GLANCE_DOWN_LINK           0x0901C4E8 /* Fallback look down button */
3438 #define DIBUTTON_FPS_STEP_LEFT_LINK             0x090244E4 /* Fallback step left button */
3439 #define DIBUTTON_FPS_STEP_RIGHT_LINK            0x090244EC /* Fallback step right button */
3440 #define DIBUTTON_FPS_DEVICE                     0x090044FE /* Show input device and controls */
3441 #define DIBUTTON_FPS_PAUSE                      0x090044FC /* Start / Pause / Restart game */
3442 
3443 /*--- Fighting - Third Person action
3444       Perspective of camera is behind the main character  ---*/
3445 #define DIVIRTUAL_FIGHTING_THIRDPERSON          0x0A000000
3446 #define DIAXIS_TPS_TURN                         0x0A020201 /* Turn left/right */
3447 #define DIAXIS_TPS_MOVE                         0x0A010202 /* Move forward/backward */
3448 #define DIBUTTON_TPS_RUN                        0x0A000401 /* Run or walk toggle switch */
3449 #define DIBUTTON_TPS_ACTION                     0x0A000402 /* Action Button */
3450 #define DIBUTTON_TPS_SELECT                     0x0A000403 /* Select next weapon */
3451 #define DIBUTTON_TPS_USE                        0x0A000404 /* Use inventory item currently selected */
3452 #define DIBUTTON_TPS_JUMP                       0x0A000405 /* Character Jumps */
3453 #define DIBUTTON_TPS_MENU                       0x0A0004FD /* Show menu options */
3454 /*--- Priority 2 controls                            ---*/
3455 
3456 #define DIHATSWITCH_TPS_GLANCE                  0x0A004601 /* Look around */
3457 #define DIBUTTON_TPS_VIEW                       0x0A004406 /* Select camera view */
3458 #define DIBUTTON_TPS_STEPLEFT                   0x0A004407 /* Character takes a left step */
3459 #define DIBUTTON_TPS_STEPRIGHT                  0x0A004408 /* Character takes a right step */
3460 #define DIAXIS_TPS_STEP                         0x0A00C203 /* Character steps left/right */
3461 #define DIBUTTON_TPS_DODGE                      0x0A004409 /* Character dodges or ducks */
3462 #define DIBUTTON_TPS_INVENTORY                  0x0A00440A /* Cycle through inventory */
3463 #define DIBUTTON_TPS_TURN_LEFT_LINK             0x0A0244E4 /* Fallback turn left button */
3464 #define DIBUTTON_TPS_TURN_RIGHT_LINK            0x0A0244EC /* Fallback turn right button */
3465 #define DIBUTTON_TPS_FORWARD_LINK               0x0A0144E0 /* Fallback forward button */
3466 #define DIBUTTON_TPS_BACKWARD_LINK              0x0A0144E8 /* Fallback backward button */
3467 #define DIBUTTON_TPS_GLANCE_UP_LINK             0x0A07C4E0 /* Fallback look up button */
3468 #define DIBUTTON_TPS_GLANCE_DOWN_LINK           0x0A07C4E8 /* Fallback look down button */
3469 #define DIBUTTON_TPS_GLANCE_LEFT_LINK           0x0A07C4E4 /* Fallback glance up button */
3470 #define DIBUTTON_TPS_GLANCE_RIGHT_LINK          0x0A07C4EC /* Fallback glance right button */
3471 #define DIBUTTON_TPS_DEVICE                     0x0A0044FE /* Show input device and controls */
3472 #define DIBUTTON_TPS_PAUSE                      0x0A0044FC /* Start / Pause / Restart game */
3473 
3474 /*--- Strategy - Role Playing
3475       Navigation and problem solving are primary actions  ---*/
3476 #define DIVIRTUAL_STRATEGY_ROLEPLAYING          0x0B000000
3477 #define DIAXIS_STRATEGYR_LATERAL                0x0B008201 /* sidestep - left/right */
3478 #define DIAXIS_STRATEGYR_MOVE                   0x0B010202 /* move forward/backward */
3479 #define DIBUTTON_STRATEGYR_GET                  0x0B000401 /* Acquire item */
3480 #define DIBUTTON_STRATEGYR_APPLY                0x0B000402 /* Use selected item */
3481 #define DIBUTTON_STRATEGYR_SELECT               0x0B000403 /* Select nextitem */
3482 #define DIBUTTON_STRATEGYR_ATTACK               0x0B000404 /* Attack */
3483 #define DIBUTTON_STRATEGYR_CAST                 0x0B000405 /* Cast Spell */
3484 #define DIBUTTON_STRATEGYR_CROUCH               0x0B000406 /* Crouch */
3485 #define DIBUTTON_STRATEGYR_JUMP                 0x0B000407 /* Jump */
3486 #define DIBUTTON_STRATEGYR_MENU                 0x0B0004FD /* Show menu options */
3487 /*--- Priority 2 controls                            ---*/
3488 
3489 #define DIHATSWITCH_STRATEGYR_GLANCE            0x0B004601 /* Look around */
3490 #define DIBUTTON_STRATEGYR_MAP                  0x0B004408 /* Cycle through map options */
3491 #define DIBUTTON_STRATEGYR_DISPLAY              0x0B004409 /* Shows next on-screen display option */
3492 #define DIAXIS_STRATEGYR_ROTATE                 0x0B024203 /* Turn body left/right */
3493 #define DIBUTTON_STRATEGYR_LEFT_LINK            0x0B00C4E4 /* Fallback sidestep left button */
3494 #define DIBUTTON_STRATEGYR_RIGHT_LINK           0x0B00C4EC /* Fallback sidestep right button */
3495 #define DIBUTTON_STRATEGYR_FORWARD_LINK         0x0B0144E0 /* Fallback move forward button */
3496 #define DIBUTTON_STRATEGYR_BACK_LINK            0x0B0144E8 /* Fallback move backward button */
3497 #define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK     0x0B0244E4 /* Fallback turn body left button */
3498 #define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK    0x0B0244EC /* Fallback turn body right button */
3499 #define DIBUTTON_STRATEGYR_DEVICE               0x0B0044FE /* Show input device and controls */
3500 #define DIBUTTON_STRATEGYR_PAUSE                0x0B0044FC /* Start / Pause / Restart game */
3501 
3502 /*--- Strategy - Turn based
3503       Navigation and problem solving are primary actions  ---*/
3504 #define DIVIRTUAL_STRATEGY_TURN                 0x0C000000
3505 #define DIAXIS_STRATEGYT_LATERAL                0x0C008201 /* Sidestep left/right */
3506 #define DIAXIS_STRATEGYT_MOVE                   0x0C010202 /* Move forward/backwards */
3507 #define DIBUTTON_STRATEGYT_SELECT               0x0C000401 /* Select unit or object */
3508 #define DIBUTTON_STRATEGYT_INSTRUCT             0x0C000402 /* Cycle through instructions */
3509 #define DIBUTTON_STRATEGYT_APPLY                0x0C000403 /* Apply selected instruction */
3510 #define DIBUTTON_STRATEGYT_TEAM                 0x0C000404 /* Select next team / cycle through all */
3511 #define DIBUTTON_STRATEGYT_TURN                 0x0C000405 /* Indicate turn over */
3512 #define DIBUTTON_STRATEGYT_MENU                 0x0C0004FD /* Show menu options */
3513 /*--- Priority 2 controls                            ---*/
3514 
3515 #define DIBUTTON_STRATEGYT_ZOOM                 0x0C004406 /* Zoom - in / out */
3516 #define DIBUTTON_STRATEGYT_MAP                  0x0C004407 /* cycle through map options */
3517 #define DIBUTTON_STRATEGYT_DISPLAY              0x0C004408 /* shows next on-screen display options */
3518 #define DIBUTTON_STRATEGYT_LEFT_LINK            0x0C00C4E4 /* Fallback sidestep left button */
3519 #define DIBUTTON_STRATEGYT_RIGHT_LINK           0x0C00C4EC /* Fallback sidestep right button */
3520 #define DIBUTTON_STRATEGYT_FORWARD_LINK         0x0C0144E0 /* Fallback move forward button */
3521 #define DIBUTTON_STRATEGYT_BACK_LINK            0x0C0144E8 /* Fallback move back button */
3522 #define DIBUTTON_STRATEGYT_DEVICE               0x0C0044FE /* Show input device and controls */
3523 #define DIBUTTON_STRATEGYT_PAUSE                0x0C0044FC /* Start / Pause / Restart game */
3524 
3525 /*--- Sports - Hunting
3526       Hunting                ---*/
3527 #define DIVIRTUAL_SPORTS_HUNTING                0x0D000000
3528 #define DIAXIS_HUNTING_LATERAL                  0x0D008201 /* sidestep left/right */
3529 #define DIAXIS_HUNTING_MOVE                     0x0D010202 /* move forward/backwards */
3530 #define DIBUTTON_HUNTING_FIRE                   0x0D000401 /* Fire selected weapon */
3531 #define DIBUTTON_HUNTING_AIM                    0x0D000402 /* Select aim/move */
3532 #define DIBUTTON_HUNTING_WEAPON                 0x0D000403 /* Select next weapon */
3533 #define DIBUTTON_HUNTING_BINOCULAR              0x0D000404 /* Look through Binoculars */
3534 #define DIBUTTON_HUNTING_CALL                   0x0D000405 /* Make animal call */
3535 #define DIBUTTON_HUNTING_MAP                    0x0D000406 /* View Map */
3536 #define DIBUTTON_HUNTING_SPECIAL                0x0D000407 /* Special game operation */
3537 #define DIBUTTON_HUNTING_MENU                   0x0D0004FD /* Show menu options */
3538 /*--- Priority 2 controls                            ---*/
3539 
3540 #define DIHATSWITCH_HUNTING_GLANCE              0x0D004601 /* Look around */
3541 #define DIBUTTON_HUNTING_DISPLAY                0x0D004408 /* show next on-screen display option */
3542 #define DIAXIS_HUNTING_ROTATE                   0x0D024203 /* Turn body left/right */
3543 #define DIBUTTON_HUNTING_CROUCH                 0x0D004409 /* Crouch/ Climb / Swim down */
3544 #define DIBUTTON_HUNTING_JUMP                   0x0D00440A /* Jump/ Climb up / Swim up */
3545 #define DIBUTTON_HUNTING_FIRESECONDARY          0x0D00440B /* Alternative fire button */
3546 #define DIBUTTON_HUNTING_LEFT_LINK              0x0D00C4E4 /* Fallback sidestep left button */
3547 #define DIBUTTON_HUNTING_RIGHT_LINK             0x0D00C4EC /* Fallback sidestep right button */
3548 #define DIBUTTON_HUNTING_FORWARD_LINK           0x0D0144E0 /* Fallback move forward button */
3549 #define DIBUTTON_HUNTING_BACK_LINK              0x0D0144E8 /* Fallback move back button */
3550 #define DIBUTTON_HUNTING_ROTATE_LEFT_LINK       0x0D0244E4 /* Fallback turn body left button */
3551 #define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK      0x0D0244EC /* Fallback turn body right button */
3552 #define DIBUTTON_HUNTING_DEVICE                 0x0D0044FE /* Show input device and controls */
3553 #define DIBUTTON_HUNTING_PAUSE                  0x0D0044FC /* Start / Pause / Restart game */
3554 
3555 /*--- Sports - Fishing
3556       Catching Fish is primary objective   ---*/
3557 #define DIVIRTUAL_SPORTS_FISHING                0x0E000000
3558 #define DIAXIS_FISHING_LATERAL                  0x0E008201 /* sidestep left/right */
3559 #define DIAXIS_FISHING_MOVE                     0x0E010202 /* move forward/backwards */
3560 #define DIBUTTON_FISHING_CAST                   0x0E000401 /* Cast line */
3561 #define DIBUTTON_FISHING_TYPE                   0x0E000402 /* Select cast type */
3562 #define DIBUTTON_FISHING_BINOCULAR              0x0E000403 /* Look through Binocular */
3563 #define DIBUTTON_FISHING_BAIT                   0x0E000404 /* Select type of Bait */
3564 #define DIBUTTON_FISHING_MAP                    0x0E000405 /* View Map */
3565 #define DIBUTTON_FISHING_MENU                   0x0E0004FD /* Show menu options */
3566 /*--- Priority 2 controls                            ---*/
3567 
3568 #define DIHATSWITCH_FISHING_GLANCE              0x0E004601 /* Look around */
3569 #define DIBUTTON_FISHING_DISPLAY                0x0E004406 /* Show next on-screen display option */
3570 #define DIAXIS_FISHING_ROTATE                   0x0E024203 /* Turn character left / right */
3571 #define DIBUTTON_FISHING_CROUCH                 0x0E004407 /* Crouch/ Climb / Swim down */
3572 #define DIBUTTON_FISHING_JUMP                   0x0E004408 /* Jump/ Climb up / Swim up */
3573 #define DIBUTTON_FISHING_LEFT_LINK              0x0E00C4E4 /* Fallback sidestep left button */
3574 #define DIBUTTON_FISHING_RIGHT_LINK             0x0E00C4EC /* Fallback sidestep right button */
3575 #define DIBUTTON_FISHING_FORWARD_LINK           0x0E0144E0 /* Fallback move forward button */
3576 #define DIBUTTON_FISHING_BACK_LINK              0x0E0144E8 /* Fallback move back button */
3577 #define DIBUTTON_FISHING_ROTATE_LEFT_LINK       0x0E0244E4 /* Fallback turn body left button */
3578 #define DIBUTTON_FISHING_ROTATE_RIGHT_LINK      0x0E0244EC /* Fallback turn body right button */
3579 #define DIBUTTON_FISHING_DEVICE                 0x0E0044FE /* Show input device and controls */
3580 #define DIBUTTON_FISHING_PAUSE                  0x0E0044FC /* Start / Pause / Restart game */
3581 
3582 /*--- Sports - Baseball - Batting
3583       Batter control is primary objective  ---*/
3584 #define DIVIRTUAL_SPORTS_BASEBALL_BAT           0x0F000000
3585 #define DIAXIS_BASEBALLB_LATERAL                0x0F008201 /* Aim left / right */
3586 #define DIAXIS_BASEBALLB_MOVE                   0x0F010202 /* Aim up / down */
3587 #define DIBUTTON_BASEBALLB_SELECT               0x0F000401 /* cycle through swing options */
3588 #define DIBUTTON_BASEBALLB_NORMAL               0x0F000402 /* normal swing */
3589 #define DIBUTTON_BASEBALLB_POWER                0x0F000403 /* swing for the fence */
3590 #define DIBUTTON_BASEBALLB_BUNT                 0x0F000404 /* bunt */
3591 #define DIBUTTON_BASEBALLB_STEAL                0x0F000405 /* Base runner attempts to steal a base */
3592 #define DIBUTTON_BASEBALLB_BURST                0x0F000406 /* Base runner invokes burst of speed */
3593 #define DIBUTTON_BASEBALLB_SLIDE                0x0F000407 /* Base runner slides into base */
3594 #define DIBUTTON_BASEBALLB_CONTACT              0x0F000408 /* Contact swing */
3595 #define DIBUTTON_BASEBALLB_MENU                 0x0F0004FD /* Show menu options */
3596 /*--- Priority 2 controls                            ---*/
3597 
3598 #define DIBUTTON_BASEBALLB_NOSTEAL              0x0F004409 /* Base runner goes back to a base */
3599 #define DIBUTTON_BASEBALLB_BOX                  0x0F00440A /* Enter or exit batting box */
3600 #define DIBUTTON_BASEBALLB_LEFT_LINK            0x0F00C4E4 /* Fallback sidestep left button */
3601 #define DIBUTTON_BASEBALLB_RIGHT_LINK           0x0F00C4EC /* Fallback sidestep right button */
3602 #define DIBUTTON_BASEBALLB_FORWARD_LINK         0x0F0144E0 /* Fallback move forward button */
3603 #define DIBUTTON_BASEBALLB_BACK_LINK            0x0F0144E8 /* Fallback move back button */
3604 #define DIBUTTON_BASEBALLB_DEVICE               0x0F0044FE /* Show input device and controls */
3605 #define DIBUTTON_BASEBALLB_PAUSE                0x0F0044FC /* Start / Pause / Restart game */
3606 
3607 /*--- Sports - Baseball - Pitching
3608       Pitcher control is primary objective   ---*/
3609 #define DIVIRTUAL_SPORTS_BASEBALL_PITCH         0x10000000
3610 #define DIAXIS_BASEBALLP_LATERAL                0x10008201 /* Aim left / right */
3611 #define DIAXIS_BASEBALLP_MOVE                   0x10010202 /* Aim up / down */
3612 #define DIBUTTON_BASEBALLP_SELECT               0x10000401 /* cycle through pitch selections */
3613 #define DIBUTTON_BASEBALLP_PITCH                0x10000402 /* throw pitch */
3614 #define DIBUTTON_BASEBALLP_BASE                 0x10000403 /* select base to throw to */
3615 #define DIBUTTON_BASEBALLP_THROW                0x10000404 /* throw to base */
3616 #define DIBUTTON_BASEBALLP_FAKE                 0x10000405 /* Fake a throw to a base */
3617 #define DIBUTTON_BASEBALLP_MENU                 0x100004FD /* Show menu options */
3618 /*--- Priority 2 controls                            ---*/
3619 
3620 #define DIBUTTON_BASEBALLP_WALK                 0x10004406 /* Throw intentional walk / pitch out */
3621 #define DIBUTTON_BASEBALLP_LOOK                 0x10004407 /* Look at runners on bases */
3622 #define DIBUTTON_BASEBALLP_LEFT_LINK            0x1000C4E4 /* Fallback sidestep left button */
3623 #define DIBUTTON_BASEBALLP_RIGHT_LINK           0x1000C4EC /* Fallback sidestep right button */
3624 #define DIBUTTON_BASEBALLP_FORWARD_LINK         0x100144E0 /* Fallback move forward button */
3625 #define DIBUTTON_BASEBALLP_BACK_LINK            0x100144E8 /* Fallback move back button */
3626 #define DIBUTTON_BASEBALLP_DEVICE               0x100044FE /* Show input device and controls */
3627 #define DIBUTTON_BASEBALLP_PAUSE                0x100044FC /* Start / Pause / Restart game */
3628 
3629 /*--- Sports - Baseball - Fielding
3630       Fielder control is primary objective  ---*/
3631 #define DIVIRTUAL_SPORTS_BASEBALL_FIELD         0x11000000
3632 #define DIAXIS_BASEBALLF_LATERAL                0x11008201 /* Aim left / right */
3633 #define DIAXIS_BASEBALLF_MOVE                   0x11010202 /* Aim up / down */
3634 #define DIBUTTON_BASEBALLF_NEAREST              0x11000401 /* Switch to fielder nearest to the ball */
3635 #define DIBUTTON_BASEBALLF_THROW1               0x11000402 /* Make conservative throw */
3636 #define DIBUTTON_BASEBALLF_THROW2               0x11000403 /* Make aggressive throw */
3637 #define DIBUTTON_BASEBALLF_BURST                0x11000404 /* Invoke burst of speed */
3638 #define DIBUTTON_BASEBALLF_JUMP                 0x11000405 /* Jump to catch ball */
3639 #define DIBUTTON_BASEBALLF_DIVE                 0x11000406 /* Dive to catch ball */
3640 #define DIBUTTON_BASEBALLF_MENU                 0x110004FD /* Show menu options */
3641 /*--- Priority 2 controls                            ---*/
3642 
3643 #define DIBUTTON_BASEBALLF_SHIFTIN              0x11004407 /* Shift the infield positioning */
3644 #define DIBUTTON_BASEBALLF_SHIFTOUT             0x11004408 /* Shift the outfield positioning */
3645 #define DIBUTTON_BASEBALLF_AIM_LEFT_LINK        0x1100C4E4 /* Fallback aim left button */
3646 #define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK       0x1100C4EC /* Fallback aim right button */
3647 #define DIBUTTON_BASEBALLF_FORWARD_LINK         0x110144E0 /* Fallback move forward button */
3648 #define DIBUTTON_BASEBALLF_BACK_LINK            0x110144E8 /* Fallback move back button */
3649 #define DIBUTTON_BASEBALLF_DEVICE               0x110044FE /* Show input device and controls */
3650 #define DIBUTTON_BASEBALLF_PAUSE                0x110044FC /* Start / Pause / Restart game */
3651 
3652 /*--- Sports - Basketball - Offense
3653       Offense  ---*/
3654 #define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE     0x12000000
3655 #define DIAXIS_BBALLO_LATERAL                   0x12008201 /* left / right */
3656 #define DIAXIS_BBALLO_MOVE                      0x12010202 /* up / down */
3657 #define DIBUTTON_BBALLO_SHOOT                   0x12000401 /* shoot basket */
3658 #define DIBUTTON_BBALLO_DUNK                    0x12000402 /* dunk basket */
3659 #define DIBUTTON_BBALLO_PASS                    0x12000403 /* throw pass */
3660 #define DIBUTTON_BBALLO_FAKE                    0x12000404 /* fake shot or pass */
3661 #define DIBUTTON_BBALLO_SPECIAL                 0x12000405 /* apply special move */
3662 #define DIBUTTON_BBALLO_PLAYER                  0x12000406 /* select next player */
3663 #define DIBUTTON_BBALLO_BURST                   0x12000407 /* invoke burst */
3664 #define DIBUTTON_BBALLO_CALL                    0x12000408 /* call for ball / pass to me */
3665 #define DIBUTTON_BBALLO_MENU                    0x120004FD /* Show menu options */
3666 /*--- Priority 2 controls                            ---*/
3667 
3668 #define DIHATSWITCH_BBALLO_GLANCE               0x12004601 /* scroll view */
3669 #define DIBUTTON_BBALLO_SCREEN                  0x12004409 /* Call for screen */
3670 #define DIBUTTON_BBALLO_PLAY                    0x1200440A /* Call for specific offensive play */
3671 #define DIBUTTON_BBALLO_JAB                     0x1200440B /* Initiate fake drive to basket */
3672 #define DIBUTTON_BBALLO_POST                    0x1200440C /* Perform post move */
3673 #define DIBUTTON_BBALLO_TIMEOUT                 0x1200440D /* Time Out */
3674 #define DIBUTTON_BBALLO_SUBSTITUTE              0x1200440E /* substitute one player for another */
3675 #define DIBUTTON_BBALLO_LEFT_LINK               0x1200C4E4 /* Fallback sidestep left button */
3676 #define DIBUTTON_BBALLO_RIGHT_LINK              0x1200C4EC /* Fallback sidestep right button */
3677 #define DIBUTTON_BBALLO_FORWARD_LINK            0x120144E0 /* Fallback move forward button */
3678 #define DIBUTTON_BBALLO_BACK_LINK               0x120144E8 /* Fallback move back button */
3679 #define DIBUTTON_BBALLO_DEVICE                  0x120044FE /* Show input device and controls */
3680 #define DIBUTTON_BBALLO_PAUSE                   0x120044FC /* Start / Pause / Restart game */
3681 
3682 /*--- Sports - Basketball - Defense
3683       Defense  ---*/
3684 #define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE     0x13000000
3685 #define DIAXIS_BBALLD_LATERAL                   0x13008201 /* left / right */
3686 #define DIAXIS_BBALLD_MOVE                      0x13010202 /* up / down */
3687 #define DIBUTTON_BBALLD_JUMP                    0x13000401 /* jump to block shot */
3688 #define DIBUTTON_BBALLD_STEAL                   0x13000402 /* attempt to steal ball */
3689 #define DIBUTTON_BBALLD_FAKE                    0x13000403 /* fake block or steal */
3690 #define DIBUTTON_BBALLD_SPECIAL                 0x13000404 /* apply special move */
3691 #define DIBUTTON_BBALLD_PLAYER                  0x13000405 /* select next player */
3692 #define DIBUTTON_BBALLD_BURST                   0x13000406 /* invoke burst */
3693 #define DIBUTTON_BBALLD_PLAY                    0x13000407 /* call for specific defensive play */
3694 #define DIBUTTON_BBALLD_MENU                    0x130004FD /* Show menu options */
3695 /*--- Priority 2 controls                            ---*/
3696 
3697 #define DIHATSWITCH_BBALLD_GLANCE               0x13004601 /* scroll view */
3698 #define DIBUTTON_BBALLD_TIMEOUT                 0x13004408 /* Time Out */
3699 #define DIBUTTON_BBALLD_SUBSTITUTE              0x13004409 /* substitute one player for another */
3700 #define DIBUTTON_BBALLD_LEFT_LINK               0x1300C4E4 /* Fallback sidestep left button */
3701 #define DIBUTTON_BBALLD_RIGHT_LINK              0x1300C4EC /* Fallback sidestep right button */
3702 #define DIBUTTON_BBALLD_FORWARD_LINK            0x130144E0 /* Fallback move forward button */
3703 #define DIBUTTON_BBALLD_BACK_LINK               0x130144E8 /* Fallback move back button */
3704 #define DIBUTTON_BBALLD_DEVICE                  0x130044FE /* Show input device and controls */
3705 #define DIBUTTON_BBALLD_PAUSE                   0x130044FC /* Start / Pause / Restart game */
3706 
3707 /*--- Sports - Football - Play
3708       Play selection  ---*/
3709 #define DIVIRTUAL_SPORTS_FOOTBALL_FIELD         0x14000000
3710 #define DIBUTTON_FOOTBALLP_PLAY                 0x14000401 /* cycle through available plays */
3711 #define DIBUTTON_FOOTBALLP_SELECT               0x14000402 /* select play */
3712 #define DIBUTTON_FOOTBALLP_HELP                 0x14000403 /* Bring up pop-up help */
3713 #define DIBUTTON_FOOTBALLP_MENU                 0x140004FD /* Show menu options */
3714 /*--- Priority 2 controls                            ---*/
3715 
3716 #define DIBUTTON_FOOTBALLP_DEVICE               0x140044FE /* Show input device and controls */
3717 #define DIBUTTON_FOOTBALLP_PAUSE                0x140044FC /* Start / Pause / Restart game */
3718 
3719 /*--- Sports - Football - QB
3720       Offense: Quarterback / Kicker  ---*/
3721 #define DIVIRTUAL_SPORTS_FOOTBALL_QBCK          0x15000000
3722 #define DIAXIS_FOOTBALLQ_LATERAL                0x15008201 /* Move / Aim: left / right */
3723 #define DIAXIS_FOOTBALLQ_MOVE                   0x15010202 /* Move / Aim: up / down */
3724 #define DIBUTTON_FOOTBALLQ_SELECT               0x15000401 /* Select */
3725 #define DIBUTTON_FOOTBALLQ_SNAP                 0x15000402 /* snap ball - start play */
3726 #define DIBUTTON_FOOTBALLQ_JUMP                 0x15000403 /* jump over defender */
3727 #define DIBUTTON_FOOTBALLQ_SLIDE                0x15000404 /* Dive/Slide */
3728 #define DIBUTTON_FOOTBALLQ_PASS                 0x15000405 /* throws pass to receiver */
3729 #define DIBUTTON_FOOTBALLQ_FAKE                 0x15000406 /* pump fake pass or fake kick */
3730 #define DIBUTTON_FOOTBALLQ_MENU                 0x150004FD /* Show menu options */
3731 /*--- Priority 2 controls                            ---*/
3732 
3733 #define DIBUTTON_FOOTBALLQ_FAKESNAP             0x15004407 /* Fake snap  */
3734 #define DIBUTTON_FOOTBALLQ_MOTION               0x15004408 /* Send receivers in motion */
3735 #define DIBUTTON_FOOTBALLQ_AUDIBLE              0x15004409 /* Change offensive play at line of scrimmage */
3736 #define DIBUTTON_FOOTBALLQ_LEFT_LINK            0x1500C4E4 /* Fallback sidestep left button */
3737 #define DIBUTTON_FOOTBALLQ_RIGHT_LINK           0x1500C4EC /* Fallback sidestep right button */
3738 #define DIBUTTON_FOOTBALLQ_FORWARD_LINK         0x150144E0 /* Fallback move forward button */
3739 #define DIBUTTON_FOOTBALLQ_BACK_LINK            0x150144E8 /* Fallback move back button */
3740 #define DIBUTTON_FOOTBALLQ_DEVICE               0x150044FE /* Show input device and controls */
3741 #define DIBUTTON_FOOTBALLQ_PAUSE                0x150044FC /* Start / Pause / Restart game */
3742 
3743 /*--- Sports - Football - Offense
3744       Offense - Runner  ---*/
3745 #define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE       0x16000000
3746 #define DIAXIS_FOOTBALLO_LATERAL                0x16008201 /* Move / Aim: left / right */
3747 #define DIAXIS_FOOTBALLO_MOVE                   0x16010202 /* Move / Aim: up / down */
3748 #define DIBUTTON_FOOTBALLO_JUMP                 0x16000401 /* jump or hurdle over defender */
3749 #define DIBUTTON_FOOTBALLO_LEFTARM              0x16000402 /* holds out left arm */
3750 #define DIBUTTON_FOOTBALLO_RIGHTARM             0x16000403 /* holds out right arm */
3751 #define DIBUTTON_FOOTBALLO_THROW                0x16000404 /* throw pass or lateral ball to another runner */
3752 #define DIBUTTON_FOOTBALLO_SPIN                 0x16000405 /* Spin to avoid defenders */
3753 #define DIBUTTON_FOOTBALLO_MENU                 0x160004FD /* Show menu options */
3754 /*--- Priority 2 controls                            ---*/
3755 
3756 #define DIBUTTON_FOOTBALLO_JUKE                 0x16004406 /* Use special move to avoid defenders */
3757 #define DIBUTTON_FOOTBALLO_SHOULDER             0x16004407 /* Lower shoulder to run over defenders */
3758 #define DIBUTTON_FOOTBALLO_TURBO                0x16004408 /* Speed burst past defenders */
3759 #define DIBUTTON_FOOTBALLO_DIVE                 0x16004409 /* Dive over defenders */
3760 #define DIBUTTON_FOOTBALLO_ZOOM                 0x1600440A /* Zoom view in / out */
3761 #define DIBUTTON_FOOTBALLO_SUBSTITUTE           0x1600440B /* substitute one player for another */
3762 #define DIBUTTON_FOOTBALLO_LEFT_LINK            0x1600C4E4 /* Fallback sidestep left button */
3763 #define DIBUTTON_FOOTBALLO_RIGHT_LINK           0x1600C4EC /* Fallback sidestep right button */
3764 #define DIBUTTON_FOOTBALLO_FORWARD_LINK         0x160144E0 /* Fallback move forward button */
3765 #define DIBUTTON_FOOTBALLO_BACK_LINK            0x160144E8 /* Fallback move back button */
3766 #define DIBUTTON_FOOTBALLO_DEVICE               0x160044FE /* Show input device and controls */
3767 #define DIBUTTON_FOOTBALLO_PAUSE                0x160044FC /* Start / Pause / Restart game */
3768 
3769 /*--- Sports - Football - Defense
3770       Defense     ---*/
3771 #define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE       0x17000000
3772 #define DIAXIS_FOOTBALLD_LATERAL                0x17008201 /* Move / Aim: left / right */
3773 #define DIAXIS_FOOTBALLD_MOVE                   0x17010202 /* Move / Aim: up / down */
3774 #define DIBUTTON_FOOTBALLD_PLAY                 0x17000401 /* cycle through available plays */
3775 #define DIBUTTON_FOOTBALLD_SELECT               0x17000402 /* select player closest to the ball */
3776 #define DIBUTTON_FOOTBALLD_JUMP                 0x17000403 /* jump to intercept or block */
3777 #define DIBUTTON_FOOTBALLD_TACKLE               0x17000404 /* tackler runner */
3778 #define DIBUTTON_FOOTBALLD_FAKE                 0x17000405 /* hold down to fake tackle or intercept */
3779 #define DIBUTTON_FOOTBALLD_SUPERTACKLE          0x17000406 /* Initiate special tackle */
3780 #define DIBUTTON_FOOTBALLD_MENU                 0x170004FD /* Show menu options */
3781 /*--- Priority 2 controls                            ---*/
3782 
3783 #define DIBUTTON_FOOTBALLD_SPIN                 0x17004407 /* Spin to beat offensive line */
3784 #define DIBUTTON_FOOTBALLD_SWIM                 0x17004408 /* Swim to beat the offensive line */
3785 #define DIBUTTON_FOOTBALLD_BULLRUSH             0x17004409 /* Bull rush the offensive line */
3786 #define DIBUTTON_FOOTBALLD_RIP                  0x1700440A /* Rip the offensive line */
3787 #define DIBUTTON_FOOTBALLD_AUDIBLE              0x1700440B /* Change defensive play at the line of scrimmage */
3788 #define DIBUTTON_FOOTBALLD_ZOOM                 0x1700440C /* Zoom view in / out */
3789 #define DIBUTTON_FOOTBALLD_SUBSTITUTE           0x1700440D /* substitute one player for another */
3790 #define DIBUTTON_FOOTBALLD_LEFT_LINK            0x1700C4E4 /* Fallback sidestep left button */
3791 #define DIBUTTON_FOOTBALLD_RIGHT_LINK           0x1700C4EC /* Fallback sidestep right button */
3792 #define DIBUTTON_FOOTBALLD_FORWARD_LINK         0x170144E0 /* Fallback move forward button */
3793 #define DIBUTTON_FOOTBALLD_BACK_LINK            0x170144E8 /* Fallback move back button */
3794 #define DIBUTTON_FOOTBALLD_DEVICE               0x170044FE /* Show input device and controls */
3795 #define DIBUTTON_FOOTBALLD_PAUSE                0x170044FC /* Start / Pause / Restart game */
3796 
3797 /*--- Sports - Golf
3798                                 ---*/
3799 #define DIVIRTUAL_SPORTS_GOLF                   0x18000000
3800 #define DIAXIS_GOLF_LATERAL                     0x18008201 /* Move / Aim: left / right */
3801 #define DIAXIS_GOLF_MOVE                        0x18010202 /* Move / Aim: up / down */
3802 #define DIBUTTON_GOLF_SWING                     0x18000401 /* swing club */
3803 #define DIBUTTON_GOLF_SELECT                    0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */
3804 #define DIBUTTON_GOLF_UP                        0x18000403 /* increase selection */
3805 #define DIBUTTON_GOLF_DOWN                      0x18000404 /* decrease selection */
3806 #define DIBUTTON_GOLF_TERRAIN                   0x18000405 /* shows terrain detail */
3807 #define DIBUTTON_GOLF_FLYBY                     0x18000406 /* view the hole via a flyby */
3808 #define DIBUTTON_GOLF_MENU                      0x180004FD /* Show menu options */
3809 /*--- Priority 2 controls                            ---*/
3810 
3811 #define DIHATSWITCH_GOLF_SCROLL                 0x18004601 /* scroll view */
3812 #define DIBUTTON_GOLF_ZOOM                      0x18004407 /* Zoom view in / out */
3813 #define DIBUTTON_GOLF_TIMEOUT                   0x18004408 /* Call for time out */
3814 #define DIBUTTON_GOLF_SUBSTITUTE                0x18004409 /* substitute one player for another */
3815 #define DIBUTTON_GOLF_LEFT_LINK                 0x1800C4E4 /* Fallback sidestep left button */
3816 #define DIBUTTON_GOLF_RIGHT_LINK                0x1800C4EC /* Fallback sidestep right button */
3817 #define DIBUTTON_GOLF_FORWARD_LINK              0x180144E0 /* Fallback move forward button */
3818 #define DIBUTTON_GOLF_BACK_LINK                 0x180144E8 /* Fallback move back button */
3819 #define DIBUTTON_GOLF_DEVICE                    0x180044FE /* Show input device and controls */
3820 #define DIBUTTON_GOLF_PAUSE                     0x180044FC /* Start / Pause / Restart game */
3821 
3822 /*--- Sports - Hockey - Offense
3823       Offense       ---*/
3824 #define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE         0x19000000
3825 #define DIAXIS_HOCKEYO_LATERAL                  0x19008201 /* Move / Aim: left / right */
3826 #define DIAXIS_HOCKEYO_MOVE                     0x19010202 /* Move / Aim: up / down */
3827 #define DIBUTTON_HOCKEYO_SHOOT                  0x19000401 /* Shoot */
3828 #define DIBUTTON_HOCKEYO_PASS                   0x19000402 /* pass the puck */
3829 #define DIBUTTON_HOCKEYO_BURST                  0x19000403 /* invoke speed burst */
3830 #define DIBUTTON_HOCKEYO_SPECIAL                0x19000404 /* invoke special move */
3831 #define DIBUTTON_HOCKEYO_FAKE                   0x19000405 /* hold down to fake pass or kick */
3832 #define DIBUTTON_HOCKEYO_MENU                   0x190004FD /* Show menu options */
3833 /*--- Priority 2 controls                            ---*/
3834 
3835 #define DIHATSWITCH_HOCKEYO_SCROLL              0x19004601 /* scroll view */
3836 #define DIBUTTON_HOCKEYO_ZOOM                   0x19004406 /* Zoom view in / out */
3837 #define DIBUTTON_HOCKEYO_STRATEGY               0x19004407 /* Invoke coaching menu for strategy help */
3838 #define DIBUTTON_HOCKEYO_TIMEOUT                0x19004408 /* Call for time out */
3839 #define DIBUTTON_HOCKEYO_SUBSTITUTE             0x19004409 /* substitute one player for another */
3840 #define DIBUTTON_HOCKEYO_LEFT_LINK              0x1900C4E4 /* Fallback sidestep left button */
3841 #define DIBUTTON_HOCKEYO_RIGHT_LINK             0x1900C4EC /* Fallback sidestep right button */
3842 #define DIBUTTON_HOCKEYO_FORWARD_LINK           0x190144E0 /* Fallback move forward button */
3843 #define DIBUTTON_HOCKEYO_BACK_LINK              0x190144E8 /* Fallback move back button */
3844 #define DIBUTTON_HOCKEYO_DEVICE                 0x190044FE /* Show input device and controls */
3845 #define DIBUTTON_HOCKEYO_PAUSE                  0x190044FC /* Start / Pause / Restart game */
3846 
3847 /*--- Sports - Hockey - Defense
3848       Defense       ---*/
3849 #define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE         0x1A000000
3850 #define DIAXIS_HOCKEYD_LATERAL                  0x1A008201 /* Move / Aim: left / right */
3851 #define DIAXIS_HOCKEYD_MOVE                     0x1A010202 /* Move / Aim: up / down */
3852 #define DIBUTTON_HOCKEYD_PLAYER                 0x1A000401 /* control player closest to the puck */
3853 #define DIBUTTON_HOCKEYD_STEAL                  0x1A000402 /* attempt steal */
3854 #define DIBUTTON_HOCKEYD_BURST                  0x1A000403 /* speed burst or body check */
3855 #define DIBUTTON_HOCKEYD_BLOCK                  0x1A000404 /* block puck */
3856 #define DIBUTTON_HOCKEYD_FAKE                   0x1A000405 /* hold down to fake tackle or intercept */
3857 #define DIBUTTON_HOCKEYD_MENU                   0x1A0004FD /* Show menu options */
3858 /*--- Priority 2 controls                            ---*/
3859 
3860 #define DIHATSWITCH_HOCKEYD_SCROLL              0x1A004601 /* scroll view */
3861 #define DIBUTTON_HOCKEYD_ZOOM                   0x1A004406 /* Zoom view in / out */
3862 #define DIBUTTON_HOCKEYD_STRATEGY               0x1A004407 /* Invoke coaching menu for strategy help */
3863 #define DIBUTTON_HOCKEYD_TIMEOUT                0x1A004408 /* Call for time out */
3864 #define DIBUTTON_HOCKEYD_SUBSTITUTE             0x1A004409 /* substitute one player for another */
3865 #define DIBUTTON_HOCKEYD_LEFT_LINK              0x1A00C4E4 /* Fallback sidestep left button */
3866 #define DIBUTTON_HOCKEYD_RIGHT_LINK             0x1A00C4EC /* Fallback sidestep right button */
3867 #define DIBUTTON_HOCKEYD_FORWARD_LINK           0x1A0144E0 /* Fallback move forward button */
3868 #define DIBUTTON_HOCKEYD_BACK_LINK              0x1A0144E8 /* Fallback move back button */
3869 #define DIBUTTON_HOCKEYD_DEVICE                 0x1A0044FE /* Show input device and controls */
3870 #define DIBUTTON_HOCKEYD_PAUSE                  0x1A0044FC /* Start / Pause / Restart game */
3871 
3872 /*--- Sports - Hockey - Goalie
3873       Goal tending  ---*/
3874 #define DIVIRTUAL_SPORTS_HOCKEY_GOALIE          0x1B000000
3875 #define DIAXIS_HOCKEYG_LATERAL                  0x1B008201 /* Move / Aim: left / right */
3876 #define DIAXIS_HOCKEYG_MOVE                     0x1B010202 /* Move / Aim: up / down */
3877 #define DIBUTTON_HOCKEYG_PASS                   0x1B000401 /* pass puck */
3878 #define DIBUTTON_HOCKEYG_POKE                   0x1B000402 /* poke / check / hack */
3879 #define DIBUTTON_HOCKEYG_STEAL                  0x1B000403 /* attempt steal */
3880 #define DIBUTTON_HOCKEYG_BLOCK                  0x1B000404 /* block puck */
3881 #define DIBUTTON_HOCKEYG_MENU                   0x1B0004FD /* Show menu options */
3882 /*--- Priority 2 controls                            ---*/
3883 
3884 #define DIHATSWITCH_HOCKEYG_SCROLL              0x1B004601 /* scroll view */
3885 #define DIBUTTON_HOCKEYG_ZOOM                   0x1B004405 /* Zoom view in / out */
3886 #define DIBUTTON_HOCKEYG_STRATEGY               0x1B004406 /* Invoke coaching menu for strategy help */
3887 #define DIBUTTON_HOCKEYG_TIMEOUT                0x1B004407 /* Call for time out */
3888 #define DIBUTTON_HOCKEYG_SUBSTITUTE             0x1B004408 /* substitute one player for another */
3889 #define DIBUTTON_HOCKEYG_LEFT_LINK              0x1B00C4E4 /* Fallback sidestep left button */
3890 #define DIBUTTON_HOCKEYG_RIGHT_LINK             0x1B00C4EC /* Fallback sidestep right button */
3891 #define DIBUTTON_HOCKEYG_FORWARD_LINK           0x1B0144E0 /* Fallback move forward button */
3892 #define DIBUTTON_HOCKEYG_BACK_LINK              0x1B0144E8 /* Fallback move back button */
3893 #define DIBUTTON_HOCKEYG_DEVICE                 0x1B0044FE /* Show input device and controls */
3894 #define DIBUTTON_HOCKEYG_PAUSE                  0x1B0044FC /* Start / Pause / Restart game */
3895 
3896 /*--- Sports - Mountain Biking
3897                      ---*/
3898 #define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN        0x1C000000
3899 #define DIAXIS_BIKINGM_TURN                     0x1C008201 /* left / right */
3900 #define DIAXIS_BIKINGM_PEDAL                    0x1C010202 /* Pedal faster / slower / brake */
3901 #define DIBUTTON_BIKINGM_JUMP                   0x1C000401 /* jump over obstacle */
3902 #define DIBUTTON_BIKINGM_CAMERA                 0x1C000402 /* switch camera view */
3903 #define DIBUTTON_BIKINGM_SPECIAL1               0x1C000403 /* perform first special move */
3904 #define DIBUTTON_BIKINGM_SELECT                 0x1C000404 /* Select */
3905 #define DIBUTTON_BIKINGM_SPECIAL2               0x1C000405 /* perform second special move */
3906 #define DIBUTTON_BIKINGM_MENU                   0x1C0004FD /* Show menu options */
3907 /*--- Priority 2 controls                            ---*/
3908 
3909 #define DIHATSWITCH_BIKINGM_SCROLL              0x1C004601 /* scroll view */
3910 #define DIBUTTON_BIKINGM_ZOOM                   0x1C004406 /* Zoom view in / out */
3911 #define DIAXIS_BIKINGM_BRAKE                    0x1C044203 /* Brake axis  */
3912 #define DIBUTTON_BIKINGM_LEFT_LINK              0x1C00C4E4 /* Fallback turn left button */
3913 #define DIBUTTON_BIKINGM_RIGHT_LINK             0x1C00C4EC /* Fallback turn right button */
3914 #define DIBUTTON_BIKINGM_FASTER_LINK            0x1C0144E0 /* Fallback pedal faster button */
3915 #define DIBUTTON_BIKINGM_SLOWER_LINK            0x1C0144E8 /* Fallback pedal slower button */
3916 #define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK      0x1C0444E8 /* Fallback brake button */
3917 #define DIBUTTON_BIKINGM_DEVICE                 0x1C0044FE /* Show input device and controls */
3918 #define DIBUTTON_BIKINGM_PAUSE                  0x1C0044FC /* Start / Pause / Restart game */
3919 
3920 /*--- Sports: Skiing / Snowboarding / Skateboarding
3921         ---*/
3922 #define DIVIRTUAL_SPORTS_SKIING                 0x1D000000
3923 #define DIAXIS_SKIING_TURN                      0x1D008201 /* left / right */
3924 #define DIAXIS_SKIING_SPEED                     0x1D010202 /* faster / slower */
3925 #define DIBUTTON_SKIING_JUMP                    0x1D000401 /* Jump */
3926 #define DIBUTTON_SKIING_CROUCH                  0x1D000402 /* crouch down */
3927 #define DIBUTTON_SKIING_CAMERA                  0x1D000403 /* switch camera view */
3928 #define DIBUTTON_SKIING_SPECIAL1                0x1D000404 /* perform first special move */
3929 #define DIBUTTON_SKIING_SELECT                  0x1D000405 /* Select */
3930 #define DIBUTTON_SKIING_SPECIAL2                0x1D000406 /* perform second special move */
3931 #define DIBUTTON_SKIING_MENU                    0x1D0004FD /* Show menu options */
3932 /*--- Priority 2 controls                            ---*/
3933 
3934 #define DIHATSWITCH_SKIING_GLANCE               0x1D004601 /* scroll view */
3935 #define DIBUTTON_SKIING_ZOOM                    0x1D004407 /* Zoom view in / out */
3936 #define DIBUTTON_SKIING_LEFT_LINK               0x1D00C4E4 /* Fallback turn left button */
3937 #define DIBUTTON_SKIING_RIGHT_LINK              0x1D00C4EC /* Fallback turn right button */
3938 #define DIBUTTON_SKIING_FASTER_LINK             0x1D0144E0 /* Fallback increase speed button */
3939 #define DIBUTTON_SKIING_SLOWER_LINK             0x1D0144E8 /* Fallback decrease speed button */
3940 #define DIBUTTON_SKIING_DEVICE                  0x1D0044FE /* Show input device and controls */
3941 #define DIBUTTON_SKIING_PAUSE                   0x1D0044FC /* Start / Pause / Restart game */
3942 
3943 /*--- Sports - Soccer - Offense
3944       Offense       ---*/
3945 #define DIVIRTUAL_SPORTS_SOCCER_OFFENSE         0x1E000000
3946 #define DIAXIS_SOCCERO_LATERAL                  0x1E008201 /* Move / Aim: left / right */
3947 #define DIAXIS_SOCCERO_MOVE                     0x1E010202 /* Move / Aim: up / down */
3948 #define DIAXIS_SOCCERO_BEND                     0x1E018203 /* Bend to soccer shot/pass */
3949 #define DIBUTTON_SOCCERO_SHOOT                  0x1E000401 /* Shoot the ball */
3950 #define DIBUTTON_SOCCERO_PASS                   0x1E000402 /* Pass  */
3951 #define DIBUTTON_SOCCERO_FAKE                   0x1E000403 /* Fake */
3952 #define DIBUTTON_SOCCERO_PLAYER                 0x1E000404 /* Select next player */
3953 #define DIBUTTON_SOCCERO_SPECIAL1               0x1E000405 /* Apply special move */
3954 #define DIBUTTON_SOCCERO_SELECT                 0x1E000406 /* Select special move */
3955 #define DIBUTTON_SOCCERO_MENU                   0x1E0004FD /* Show menu options */
3956 /*--- Priority 2 controls                            ---*/
3957 
3958 #define DIHATSWITCH_SOCCERO_GLANCE              0x1E004601 /* scroll view */
3959 #define DIBUTTON_SOCCERO_SUBSTITUTE             0x1E004407 /* Substitute one player for another */
3960 #define DIBUTTON_SOCCERO_SHOOTLOW               0x1E004408 /* Shoot the ball low */
3961 #define DIBUTTON_SOCCERO_SHOOTHIGH              0x1E004409 /* Shoot the ball high */
3962 #define DIBUTTON_SOCCERO_PASSTHRU               0x1E00440A /* Make a thru pass */
3963 #define DIBUTTON_SOCCERO_SPRINT                 0x1E00440B /* Sprint / turbo boost */
3964 #define DIBUTTON_SOCCERO_CONTROL                0x1E00440C /* Obtain control of the ball */
3965 #define DIBUTTON_SOCCERO_HEAD                   0x1E00440D /* Attempt to head the ball */
3966 #define DIBUTTON_SOCCERO_LEFT_LINK              0x1E00C4E4 /* Fallback sidestep left button */
3967 #define DIBUTTON_SOCCERO_RIGHT_LINK             0x1E00C4EC /* Fallback sidestep right button */
3968 #define DIBUTTON_SOCCERO_FORWARD_LINK           0x1E0144E0 /* Fallback move forward button */
3969 #define DIBUTTON_SOCCERO_BACK_LINK              0x1E0144E8 /* Fallback move back button */
3970 #define DIBUTTON_SOCCERO_DEVICE                 0x1E0044FE /* Show input device and controls */
3971 #define DIBUTTON_SOCCERO_PAUSE                  0x1E0044FC /* Start / Pause / Restart game */
3972 
3973 /*--- Sports - Soccer - Defense
3974       Defense       ---*/
3975 #define DIVIRTUAL_SPORTS_SOCCER_DEFENSE         0x1F000000
3976 #define DIAXIS_SOCCERD_LATERAL                  0x1F008201 /* Move / Aim: left / right */
3977 #define DIAXIS_SOCCERD_MOVE                     0x1F010202 /* Move / Aim: up / down */
3978 #define DIBUTTON_SOCCERD_BLOCK                  0x1F000401 /* Attempt to block shot */
3979 #define DIBUTTON_SOCCERD_STEAL                  0x1F000402 /* Attempt to steal ball */
3980 #define DIBUTTON_SOCCERD_FAKE                   0x1F000403 /* Fake a block or a steal */
3981 #define DIBUTTON_SOCCERD_PLAYER                 0x1F000404 /* Select next player */
3982 #define DIBUTTON_SOCCERD_SPECIAL                0x1F000405 /* Apply special move */
3983 #define DIBUTTON_SOCCERD_SELECT                 0x1F000406 /* Select special move */
3984 #define DIBUTTON_SOCCERD_SLIDE                  0x1F000407 /* Attempt a slide tackle */
3985 #define DIBUTTON_SOCCERD_MENU                   0x1F0004FD /* Show menu options */
3986 /*--- Priority 2 controls                            ---*/
3987 
3988 #define DIHATSWITCH_SOCCERD_GLANCE              0x1F004601 /* scroll view */
3989 #define DIBUTTON_SOCCERD_FOUL                   0x1F004408 /* Initiate a foul / hard-foul */
3990 #define DIBUTTON_SOCCERD_HEAD                   0x1F004409 /* Attempt a Header */
3991 #define DIBUTTON_SOCCERD_CLEAR                  0x1F00440A /* Attempt to clear the ball down the field */
3992 #define DIBUTTON_SOCCERD_GOALIECHARGE           0x1F00440B /* Make the goalie charge out of the box */
3993 #define DIBUTTON_SOCCERD_SUBSTITUTE             0x1F00440C /* Substitute one player for another */
3994 #define DIBUTTON_SOCCERD_LEFT_LINK              0x1F00C4E4 /* Fallback sidestep left button */
3995 #define DIBUTTON_SOCCERD_RIGHT_LINK             0x1F00C4EC /* Fallback sidestep right button */
3996 #define DIBUTTON_SOCCERD_FORWARD_LINK           0x1F0144E0 /* Fallback move forward button */
3997 #define DIBUTTON_SOCCERD_BACK_LINK              0x1F0144E8 /* Fallback move back button */
3998 #define DIBUTTON_SOCCERD_DEVICE                 0x1F0044FE /* Show input device and controls */
3999 #define DIBUTTON_SOCCERD_PAUSE                  0x1F0044FC /* Start / Pause / Restart game */
4000 
4001 /*--- Sports - Racquet
4002       Tennis - Table-Tennis - Squash   ---*/
4003 #define DIVIRTUAL_SPORTS_RACQUET                0x20000000
4004 #define DIAXIS_RACQUET_LATERAL                  0x20008201 /* Move / Aim: left / right */
4005 #define DIAXIS_RACQUET_MOVE                     0x20010202 /* Move / Aim: up / down */
4006 #define DIBUTTON_RACQUET_SWING                  0x20000401 /* Swing racquet */
4007 #define DIBUTTON_RACQUET_BACKSWING              0x20000402 /* Swing backhand */
4008 #define DIBUTTON_RACQUET_SMASH                  0x20000403 /* Smash shot */
4009 #define DIBUTTON_RACQUET_SPECIAL                0x20000404 /* Special shot */
4010 #define DIBUTTON_RACQUET_SELECT                 0x20000405 /* Select special shot */
4011 #define DIBUTTON_RACQUET_MENU                   0x200004FD /* Show menu options */
4012 /*--- Priority 2 controls                            ---*/
4013 
4014 #define DIHATSWITCH_RACQUET_GLANCE              0x20004601 /* scroll view */
4015 #define DIBUTTON_RACQUET_TIMEOUT                0x20004406 /* Call for time out */
4016 #define DIBUTTON_RACQUET_SUBSTITUTE             0x20004407 /* Substitute one player for another */
4017 #define DIBUTTON_RACQUET_LEFT_LINK              0x2000C4E4 /* Fallback sidestep left button */
4018 #define DIBUTTON_RACQUET_RIGHT_LINK             0x2000C4EC /* Fallback sidestep right button */
4019 #define DIBUTTON_RACQUET_FORWARD_LINK           0x200144E0 /* Fallback move forward button */
4020 #define DIBUTTON_RACQUET_BACK_LINK              0x200144E8 /* Fallback move back button */
4021 #define DIBUTTON_RACQUET_DEVICE                 0x200044FE /* Show input device and controls */
4022 #define DIBUTTON_RACQUET_PAUSE                  0x200044FC /* Start / Pause / Restart game */
4023 
4024 /*--- Arcade- 2D
4025       Side to Side movement        ---*/
4026 #define DIVIRTUAL_ARCADE_SIDE2SIDE              0x21000000
4027 #define DIAXIS_ARCADES_LATERAL                  0x21008201 /* left / right */
4028 #define DIAXIS_ARCADES_MOVE                     0x21010202 /* up / down */
4029 #define DIBUTTON_ARCADES_THROW                  0x21000401 /* throw object */
4030 #define DIBUTTON_ARCADES_CARRY                  0x21000402 /* carry object */
4031 #define DIBUTTON_ARCADES_ATTACK                 0x21000403 /* attack */
4032 #define DIBUTTON_ARCADES_SPECIAL                0x21000404 /* apply special move */
4033 #define DIBUTTON_ARCADES_SELECT                 0x21000405 /* select special move */
4034 #define DIBUTTON_ARCADES_MENU                   0x210004FD /* Show menu options */
4035 /*--- Priority 2 controls                            ---*/
4036 
4037 #define DIHATSWITCH_ARCADES_VIEW                0x21004601 /* scroll view left / right / up / down */
4038 #define DIBUTTON_ARCADES_LEFT_LINK              0x2100C4E4 /* Fallback sidestep left button */
4039 #define DIBUTTON_ARCADES_RIGHT_LINK             0x2100C4EC /* Fallback sidestep right button */
4040 #define DIBUTTON_ARCADES_FORWARD_LINK           0x210144E0 /* Fallback move forward button */
4041 #define DIBUTTON_ARCADES_BACK_LINK              0x210144E8 /* Fallback move back button */
4042 #define DIBUTTON_ARCADES_VIEW_UP_LINK           0x2107C4E0 /* Fallback scroll view up button */
4043 #define DIBUTTON_ARCADES_VIEW_DOWN_LINK         0x2107C4E8 /* Fallback scroll view down button */
4044 #define DIBUTTON_ARCADES_VIEW_LEFT_LINK         0x2107C4E4 /* Fallback scroll view left button */
4045 #define DIBUTTON_ARCADES_VIEW_RIGHT_LINK        0x2107C4EC /* Fallback scroll view right button */
4046 #define DIBUTTON_ARCADES_DEVICE                 0x210044FE /* Show input device and controls */
4047 #define DIBUTTON_ARCADES_PAUSE                  0x210044FC /* Start / Pause / Restart game */
4048 
4049 /*--- Arcade - Platform Game
4050       Character moves around on screen  ---*/
4051 #define DIVIRTUAL_ARCADE_PLATFORM               0x22000000
4052 #define DIAXIS_ARCADEP_LATERAL                  0x22008201 /* Left / right */
4053 #define DIAXIS_ARCADEP_MOVE                     0x22010202 /* Up / down */
4054 #define DIBUTTON_ARCADEP_JUMP                   0x22000401 /* Jump */
4055 #define DIBUTTON_ARCADEP_FIRE                   0x22000402 /* Fire */
4056 #define DIBUTTON_ARCADEP_CROUCH                 0x22000403 /* Crouch */
4057 #define DIBUTTON_ARCADEP_SPECIAL                0x22000404 /* Apply special move */
4058 #define DIBUTTON_ARCADEP_SELECT                 0x22000405 /* Select special move */
4059 #define DIBUTTON_ARCADEP_MENU                   0x220004FD /* Show menu options */
4060 /*--- Priority 2 controls                            ---*/
4061 
4062 #define DIHATSWITCH_ARCADEP_VIEW                0x22004601 /* Scroll view */
4063 #define DIBUTTON_ARCADEP_FIRESECONDARY          0x22004406 /* Alternative fire button */
4064 #define DIBUTTON_ARCADEP_LEFT_LINK              0x2200C4E4 /* Fallback sidestep left button */
4065 #define DIBUTTON_ARCADEP_RIGHT_LINK             0x2200C4EC /* Fallback sidestep right button */
4066 #define DIBUTTON_ARCADEP_FORWARD_LINK           0x220144E0 /* Fallback move forward button */
4067 #define DIBUTTON_ARCADEP_BACK_LINK              0x220144E8 /* Fallback move back button */
4068 #define DIBUTTON_ARCADEP_VIEW_UP_LINK           0x2207C4E0 /* Fallback scroll view up button */
4069 #define DIBUTTON_ARCADEP_VIEW_DOWN_LINK         0x2207C4E8 /* Fallback scroll view down button */
4070 #define DIBUTTON_ARCADEP_VIEW_LEFT_LINK         0x2207C4E4 /* Fallback scroll view left button */
4071 #define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK        0x2207C4EC /* Fallback scroll view right button */
4072 #define DIBUTTON_ARCADEP_DEVICE                 0x220044FE /* Show input device and controls */
4073 #define DIBUTTON_ARCADEP_PAUSE                  0x220044FC /* Start / Pause / Restart game */
4074 
4075 /*--- CAD - 2D Object Control
4076       Controls to select and move objects in 2D  ---*/
4077 #define DIVIRTUAL_CAD_2DCONTROL                 0x23000000
4078 #define DIAXIS_2DCONTROL_LATERAL                0x23008201 /* Move view left / right */
4079 #define DIAXIS_2DCONTROL_MOVE                   0x23010202 /* Move view up / down */
4080 #define DIAXIS_2DCONTROL_INOUT                  0x23018203 /* Zoom - in / out */
4081 #define DIBUTTON_2DCONTROL_SELECT               0x23000401 /* Select Object */
4082 #define DIBUTTON_2DCONTROL_SPECIAL1             0x23000402 /* Do first special operation */
4083 #define DIBUTTON_2DCONTROL_SPECIAL              0x23000403 /* Select special operation */
4084 #define DIBUTTON_2DCONTROL_SPECIAL2             0x23000404 /* Do second special operation */
4085 #define DIBUTTON_2DCONTROL_MENU                 0x230004FD /* Show menu options */
4086 /*--- Priority 2 controls                            ---*/
4087 
4088 #define DIHATSWITCH_2DCONTROL_HATSWITCH         0x23004601 /* Hat switch */
4089 #define DIAXIS_2DCONTROL_ROTATEZ                0x23024204 /* Rotate view clockwise / counterclockwise */
4090 #define DIBUTTON_2DCONTROL_DISPLAY              0x23004405 /* Shows next on-screen display options */
4091 #define DIBUTTON_2DCONTROL_DEVICE               0x230044FE /* Show input device and controls */
4092 #define DIBUTTON_2DCONTROL_PAUSE                0x230044FC /* Start / Pause / Restart game */
4093 
4094 /*--- CAD - 3D object control
4095       Controls to select and move objects within a 3D environment  ---*/
4096 #define DIVIRTUAL_CAD_3DCONTROL                 0x24000000
4097 #define DIAXIS_3DCONTROL_LATERAL                0x24008201 /* Move view left / right */
4098 #define DIAXIS_3DCONTROL_MOVE                   0x24010202 /* Move view up / down */
4099 #define DIAXIS_3DCONTROL_INOUT                  0x24018203 /* Zoom - in / out */
4100 #define DIBUTTON_3DCONTROL_SELECT               0x24000401 /* Select Object */
4101 #define DIBUTTON_3DCONTROL_SPECIAL1             0x24000402 /* Do first special operation */
4102 #define DIBUTTON_3DCONTROL_SPECIAL              0x24000403 /* Select special operation */
4103 #define DIBUTTON_3DCONTROL_SPECIAL2             0x24000404 /* Do second special operation */
4104 #define DIBUTTON_3DCONTROL_MENU                 0x240004FD /* Show menu options */
4105 /*--- Priority 2 controls                            ---*/
4106 
4107 #define DIHATSWITCH_3DCONTROL_HATSWITCH         0x24004601 /* Hat switch */
4108 #define DIAXIS_3DCONTROL_ROTATEX                0x24034204 /* Rotate view forward or up / backward or down */
4109 #define DIAXIS_3DCONTROL_ROTATEY                0x2402C205 /* Rotate view clockwise / counterclockwise */
4110 #define DIAXIS_3DCONTROL_ROTATEZ                0x24024206 /* Rotate view left / right */
4111 #define DIBUTTON_3DCONTROL_DISPLAY              0x24004405 /* Show next on-screen display options */
4112 #define DIBUTTON_3DCONTROL_DEVICE               0x240044FE /* Show input device and controls */
4113 #define DIBUTTON_3DCONTROL_PAUSE                0x240044FC /* Start / Pause / Restart game */
4114 
4115 /*--- CAD - 3D Navigation - Fly through
4116       Controls for 3D modeling  ---*/
4117 #define DIVIRTUAL_CAD_FLYBY                     0x25000000
4118 #define DIAXIS_CADF_LATERAL                     0x25008201 /* move view left / right */
4119 #define DIAXIS_CADF_MOVE                        0x25010202 /* move view up / down */
4120 #define DIAXIS_CADF_INOUT                       0x25018203 /* in / out */
4121 #define DIBUTTON_CADF_SELECT                    0x25000401 /* Select Object */
4122 #define DIBUTTON_CADF_SPECIAL1                  0x25000402 /* do first special operation */
4123 #define DIBUTTON_CADF_SPECIAL                   0x25000403 /* Select special operation */
4124 #define DIBUTTON_CADF_SPECIAL2                  0x25000404 /* do second special operation */
4125 #define DIBUTTON_CADF_MENU                      0x250004FD /* Show menu options */
4126 /*--- Priority 2 controls                            ---*/
4127 
4128 #define DIHATSWITCH_CADF_HATSWITCH              0x25004601 /* Hat switch */
4129 #define DIAXIS_CADF_ROTATEX                     0x25034204 /* Rotate view forward or up / backward or down */
4130 #define DIAXIS_CADF_ROTATEY                     0x2502C205 /* Rotate view clockwise / counterclockwise */
4131 #define DIAXIS_CADF_ROTATEZ                     0x25024206 /* Rotate view left / right */
4132 #define DIBUTTON_CADF_DISPLAY                   0x25004405 /* shows next on-screen display options */
4133 #define DIBUTTON_CADF_DEVICE                    0x250044FE /* Show input device and controls */
4134 #define DIBUTTON_CADF_PAUSE                     0x250044FC /* Start / Pause / Restart game */
4135 
4136 /*--- CAD - 3D Model Control
4137       Controls for 3D modeling  ---*/
4138 #define DIVIRTUAL_CAD_MODEL                     0x26000000
4139 #define DIAXIS_CADM_LATERAL                     0x26008201 /* move view left / right */
4140 #define DIAXIS_CADM_MOVE                        0x26010202 /* move view up / down */
4141 #define DIAXIS_CADM_INOUT                       0x26018203 /* in / out */
4142 #define DIBUTTON_CADM_SELECT                    0x26000401 /* Select Object */
4143 #define DIBUTTON_CADM_SPECIAL1                  0x26000402 /* do first special operation */
4144 #define DIBUTTON_CADM_SPECIAL                   0x26000403 /* Select special operation */
4145 #define DIBUTTON_CADM_SPECIAL2                  0x26000404 /* do second special operation */
4146 #define DIBUTTON_CADM_MENU                      0x260004FD /* Show menu options */
4147 /*--- Priority 2 controls                            ---*/
4148 
4149 #define DIHATSWITCH_CADM_HATSWITCH              0x26004601 /* Hat switch */
4150 #define DIAXIS_CADM_ROTATEX                     0x26034204 /* Rotate view forward or up / backward or down */
4151 #define DIAXIS_CADM_ROTATEY                     0x2602C205 /* Rotate view clockwise / counterclockwise */
4152 #define DIAXIS_CADM_ROTATEZ                     0x26024206 /* Rotate view left / right */
4153 #define DIBUTTON_CADM_DISPLAY                   0x26004405 /* shows next on-screen display options */
4154 #define DIBUTTON_CADM_DEVICE                    0x260044FE /* Show input device and controls */
4155 #define DIBUTTON_CADM_PAUSE                     0x260044FC /* Start / Pause / Restart game */
4156 
4157 /*--- Control - Media Equipment
4158       Remote        ---*/
4159 #define DIVIRTUAL_REMOTE_CONTROL                0x27000000
4160 #define DIAXIS_REMOTE_SLIDER                    0x27050201 /* Slider for adjustment: volume / color / bass / etc */
4161 #define DIBUTTON_REMOTE_MUTE                    0x27000401 /* Set volume on current device to zero */
4162 #define DIBUTTON_REMOTE_SELECT                  0x27000402 /* Next/previous: channel/ track / chapter / picture / station */
4163 #define DIBUTTON_REMOTE_PLAY                    0x27002403 /* Start or pause entertainment on current device */
4164 #define DIBUTTON_REMOTE_CUE                     0x27002404 /* Move through current media */
4165 #define DIBUTTON_REMOTE_REVIEW                  0x27002405 /* Move through current media */
4166 #define DIBUTTON_REMOTE_CHANGE                  0x27002406 /* Select next device */
4167 #define DIBUTTON_REMOTE_RECORD                  0x27002407 /* Start recording the current media */
4168 #define DIBUTTON_REMOTE_MENU                    0x270004FD /* Show menu options */
4169 /*--- Priority 2 controls                            ---*/
4170 
4171 #define DIAXIS_REMOTE_SLIDER2                   0x27054202 /* Slider for adjustment: volume */
4172 #define DIBUTTON_REMOTE_TV                      0x27005C08 /* Select TV */
4173 #define DIBUTTON_REMOTE_CABLE                   0x27005C09 /* Select cable box */
4174 #define DIBUTTON_REMOTE_CD                      0x27005C0A /* Select CD player */
4175 #define DIBUTTON_REMOTE_VCR                     0x27005C0B /* Select VCR */
4176 #define DIBUTTON_REMOTE_TUNER                   0x27005C0C /* Select tuner */
4177 #define DIBUTTON_REMOTE_DVD                     0x27005C0D /* Select DVD player */
4178 #define DIBUTTON_REMOTE_ADJUST                  0x27005C0E /* Enter device adjustment menu */
4179 #define DIBUTTON_REMOTE_DIGIT0                  0x2700540F /* Digit 0 */
4180 #define DIBUTTON_REMOTE_DIGIT1                  0x27005410 /* Digit 1 */
4181 #define DIBUTTON_REMOTE_DIGIT2                  0x27005411 /* Digit 2 */
4182 #define DIBUTTON_REMOTE_DIGIT3                  0x27005412 /* Digit 3 */
4183 #define DIBUTTON_REMOTE_DIGIT4                  0x27005413 /* Digit 4 */
4184 #define DIBUTTON_REMOTE_DIGIT5                  0x27005414 /* Digit 5 */
4185 #define DIBUTTON_REMOTE_DIGIT6                  0x27005415 /* Digit 6 */
4186 #define DIBUTTON_REMOTE_DIGIT7                  0x27005416 /* Digit 7 */
4187 #define DIBUTTON_REMOTE_DIGIT8                  0x27005417 /* Digit 8 */
4188 #define DIBUTTON_REMOTE_DIGIT9                  0x27005418 /* Digit 9 */
4189 #define DIBUTTON_REMOTE_DEVICE                  0x270044FE /* Show input device and controls */
4190 #define DIBUTTON_REMOTE_PAUSE                   0x270044FC /* Start / Pause / Restart game */
4191 
4192 /*--- Control- Web
4193       Help or Browser            ---*/
4194 #define DIVIRTUAL_BROWSER_CONTROL               0x28000000
4195 #define DIAXIS_BROWSER_LATERAL                  0x28008201 /* Move on screen pointer */
4196 #define DIAXIS_BROWSER_MOVE                     0x28010202 /* Move on screen pointer */
4197 #define DIBUTTON_BROWSER_SELECT                 0x28000401 /* Select current item */
4198 #define DIAXIS_BROWSER_VIEW                     0x28018203 /* Move view up/down */
4199 #define DIBUTTON_BROWSER_REFRESH                0x28000402 /* Refresh */
4200 #define DIBUTTON_BROWSER_MENU                   0x280004FD /* Show menu options */
4201 /*--- Priority 2 controls                            ---*/
4202 
4203 #define DIBUTTON_BROWSER_SEARCH                 0x28004403 /* Use search tool */
4204 #define DIBUTTON_BROWSER_STOP                   0x28004404 /* Cease current update */
4205 #define DIBUTTON_BROWSER_HOME                   0x28004405 /* Go directly to "home" location */
4206 #define DIBUTTON_BROWSER_FAVORITES              0x28004406 /* Mark current site as favorite */
4207 #define DIBUTTON_BROWSER_NEXT                   0x28004407 /* Select Next page */
4208 #define DIBUTTON_BROWSER_PREVIOUS               0x28004408 /* Select Previous page */
4209 #define DIBUTTON_BROWSER_HISTORY                0x28004409 /* Show/Hide History */
4210 #define DIBUTTON_BROWSER_PRINT                  0x2800440A /* Print current page */
4211 #define DIBUTTON_BROWSER_DEVICE                 0x280044FE /* Show input device and controls */
4212 #define DIBUTTON_BROWSER_PAUSE                  0x280044FC /* Start / Pause / Restart game */
4213 
4214 /*--- Driving Simulator - Giant Walking Robot
4215       Walking tank with weapons  ---*/
4216 #define DIVIRTUAL_DRIVING_MECHA                 0x29000000
4217 #define DIAXIS_MECHA_STEER                      0x29008201 /* Turns mecha left/right */
4218 #define DIAXIS_MECHA_TORSO                      0x29010202 /* Tilts torso forward/backward */
4219 #define DIAXIS_MECHA_ROTATE                     0x29020203 /* Turns torso left/right */
4220 #define DIAXIS_MECHA_THROTTLE                   0x29038204 /* Engine Speed */
4221 #define DIBUTTON_MECHA_FIRE                     0x29000401 /* Fire */
4222 #define DIBUTTON_MECHA_WEAPONS                  0x29000402 /* Select next weapon group */
4223 #define DIBUTTON_MECHA_TARGET                   0x29000403 /* Select closest enemy available target */
4224 #define DIBUTTON_MECHA_REVERSE                  0x29000404 /* Toggles throttle in/out of reverse */
4225 #define DIBUTTON_MECHA_ZOOM                     0x29000405 /* Zoom in/out targeting reticule */
4226 #define DIBUTTON_MECHA_JUMP                     0x29000406 /* Fires jump jets */
4227 #define DIBUTTON_MECHA_MENU                     0x290004FD /* Show menu options */
4228 /*--- Priority 2 controls                            ---*/
4229 
4230 #define DIBUTTON_MECHA_CENTER                   0x29004407 /* Center torso to legs */
4231 #define DIHATSWITCH_MECHA_GLANCE                0x29004601 /* Look around */
4232 #define DIBUTTON_MECHA_VIEW                     0x29004408 /* Cycle through view options */
4233 #define DIBUTTON_MECHA_FIRESECONDARY            0x29004409 /* Alternative fire button */
4234 #define DIBUTTON_MECHA_LEFT_LINK                0x2900C4E4 /* Fallback steer left button */
4235 #define DIBUTTON_MECHA_RIGHT_LINK               0x2900C4EC /* Fallback steer right button */
4236 #define DIBUTTON_MECHA_FORWARD_LINK             0x290144E0 /* Fallback tilt torso forward button */
4237 #define DIBUTTON_MECHA_BACK_LINK                0x290144E8 /* Fallback tilt toroso backward button */
4238 #define DIBUTTON_MECHA_ROTATE_LEFT_LINK         0x290244E4 /* Fallback rotate toroso right button */
4239 #define DIBUTTON_MECHA_ROTATE_RIGHT_LINK        0x290244EC /* Fallback rotate torso left button */
4240 #define DIBUTTON_MECHA_FASTER_LINK              0x2903C4E0 /* Fallback increase engine speed */
4241 #define DIBUTTON_MECHA_SLOWER_LINK              0x2903C4E8 /* Fallback decrease engine speed */
4242 #define DIBUTTON_MECHA_DEVICE                   0x290044FE /* Show input device and controls */
4243 #define DIBUTTON_MECHA_PAUSE                    0x290044FC /* Start / Pause / Restart game */
4244 
4245 /*
4246  *  "ANY" semantics can be used as a last resort to get mappings for actions
4247  *  that match nothing in the chosen virtual genre.  These semantics will be
4248  *  mapped at a lower priority that virtual genre semantics.  Also, hardware
4249  *  vendors will not be able to provide sensible mappings for these unless
4250  *  they provide application specific mappings.
4251  */
4252 #define DIAXIS_ANY_X_1                          0xFF00C201
4253 #define DIAXIS_ANY_X_2                          0xFF00C202
4254 #define DIAXIS_ANY_Y_1                          0xFF014201
4255 #define DIAXIS_ANY_Y_2                          0xFF014202
4256 #define DIAXIS_ANY_Z_1                          0xFF01C201
4257 #define DIAXIS_ANY_Z_2                          0xFF01C202
4258 #define DIAXIS_ANY_R_1                          0xFF024201
4259 #define DIAXIS_ANY_R_2                          0xFF024202
4260 #define DIAXIS_ANY_U_1                          0xFF02C201
4261 #define DIAXIS_ANY_U_2                          0xFF02C202
4262 #define DIAXIS_ANY_V_1                          0xFF034201
4263 #define DIAXIS_ANY_V_2                          0xFF034202
4264 #define DIAXIS_ANY_A_1                          0xFF03C201
4265 #define DIAXIS_ANY_A_2                          0xFF03C202
4266 #define DIAXIS_ANY_B_1                          0xFF044201
4267 #define DIAXIS_ANY_B_2                          0xFF044202
4268 #define DIAXIS_ANY_C_1                          0xFF04C201
4269 #define DIAXIS_ANY_C_2                          0xFF04C202
4270 #define DIAXIS_ANY_S_1                          0xFF054201
4271 #define DIAXIS_ANY_S_2                          0xFF054202
4272 
4273 #define DIAXIS_ANY_1                            0xFF004201
4274 #define DIAXIS_ANY_2                            0xFF004202
4275 #define DIAXIS_ANY_3                            0xFF004203
4276 #define DIAXIS_ANY_4                            0xFF004204
4277 
4278 #define DIPOV_ANY_1                             0xFF004601
4279 #define DIPOV_ANY_2                             0xFF004602
4280 #define DIPOV_ANY_3                             0xFF004603
4281 #define DIPOV_ANY_4                             0xFF004604
4282 
4283 #define DIBUTTON_ANY(instance)                  ( 0xFF004400 | instance )
4284 
4285 
4286 #ifdef __cplusplus
4287 };
4288 #endif
4289 
4290 #endif  /* __DINPUT_INCLUDED__ */
4291 
4292 /****************************************************************************
4293  *
4294  *  Definitions for non-IDirectInput (VJoyD) features defined more recently
4295  *  than the current sdk files
4296  *
4297  ****************************************************************************/
4298 
4299 #ifdef _INC_MMSYSTEM
4300 #ifndef MMNOJOY
4301 
4302 #ifndef __VJOYDX_INCLUDED__
4303 #define __VJOYDX_INCLUDED__
4304 
4305 #ifdef __cplusplus
4306 extern "C" {
4307 #endif
4308 
4309 /*
4310  * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure
4311  * contains mini-driver specific data to be passed by VJoyD to the mini-
4312  * driver instead of doing a poll.
4313  */
4314 #define JOY_PASSDRIVERDATA          0x10000000l
4315 
4316 /*
4317  * Informs the joystick driver that the configuration has been changed
4318  * and should be reloaded from the registery.
4319  * dwFlags is reserved and should be set to zero
4320  */
4321 WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
4322 
4323 #ifndef DIJ_RINGZERO
4324 /*
4325  * Invoke the joystick control panel directly, using the passed window handle
4326  * as the parent of the dialog.  This API is only supported for compatibility
4327  * purposes; new applications should use the RunControlPanel method of a
4328  * device interface for a game controller.
4329  * The API is called by using the function pointer returned by
4330  * GetProcAddress( hCPL, TEXT("ShowJoyCPL") ) where hCPL is a HMODULE returned
4331  * by LoadLibrary( TEXT("joy.cpl") ).  The typedef is provided to allow
4332  * declaration and casting of an appropriately typed variable.
4333  */
4334 void WINAPI ShowJoyCPL( HWND hWnd );
4335 typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd );
4336 #endif /* DIJ_RINGZERO */
4337 
4338 
4339 /*
4340  * Hardware Setting indicating that the device is a headtracker
4341  */
4342 #define JOY_HWS_ISHEADTRACKER       0x02000000l
4343 
4344 /*
4345  * Hardware Setting indicating that the VxD is used to replace
4346  * the standard analog polling
4347  */
4348 #define JOY_HWS_ISGAMEPORTDRIVER    0x04000000l
4349 
4350 /*
4351  * Hardware Setting indicating that the driver needs a standard
4352  * gameport in order to communicate with the device.
4353  */
4354 #define JOY_HWS_ISANALOGPORTDRIVER  0x08000000l
4355 
4356 /*
4357  * Hardware Setting indicating that VJoyD should not load this
4358  * driver, it will be loaded externally and will register with
4359  * VJoyD of it's own accord.
4360  */
4361 #define JOY_HWS_AUTOLOAD            0x10000000l
4362 
4363 /*
4364  * Hardware Setting indicating that the driver acquires any
4365  * resources needed without needing a devnode through VJoyD.
4366  */
4367 #define JOY_HWS_NODEVNODE           0x20000000l
4368 
4369 
4370 /*
4371  * Hardware Setting indicating that the device is a gameport bus
4372  */
4373 #define JOY_HWS_ISGAMEPORTBUS       0x80000000l
4374 #define JOY_HWS_GAMEPORTBUSBUSY     0x00000001l
4375 
4376 /*
4377  * Usage Setting indicating that the settings are volatile and
4378  * should be removed if still present on a reboot.
4379  */
4380 #define JOY_US_VOLATILE             0x00000008L
4381 
4382 #ifdef __cplusplus
4383 };
4384 #endif
4385 
4386 #endif  /* __VJOYDX_INCLUDED__ */
4387 
4388 #endif  /* not MMNOJOY */
4389 #endif  /* _INC_MMSYSTEM */
4390 
4391 /****************************************************************************
4392  *
4393  *  Definitions for non-IDirectInput (VJoyD) features defined more recently
4394  *  than the current ddk files
4395  *
4396  ****************************************************************************/
4397 
4398 #ifndef DIJ_RINGZERO
4399 
4400 #ifdef _INC_MMDDK
4401 #ifndef MMNOJOYDEV
4402 
4403 #ifndef __VJOYDXD_INCLUDED__
4404 #define __VJOYDXD_INCLUDED__
4405 /*
4406  * Poll type in which the do_other field of the JOYOEMPOLLDATA
4407  * structure contains mini-driver specific data passed from an app.
4408  */
4409 #define JOY_OEMPOLL_PASSDRIVERDATA  7
4410 
4411 #endif  /* __VJOYDXD_INCLUDED__ */
4412 
4413 #endif  /* not MMNOJOYDEV */
4414 #endif  /* _INC_MMDDK */
4415 
4416 #endif /* DIJ_RINGZERO */
4417 
4418