1 /******************************************************************************* 2 * Copyright 2011 See AUTHORS file. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 ******************************************************************************/ 16 17 package com.badlogic.gdx.tests; 18 19 import com.badlogic.gdx.Gdx; 20 import com.badlogic.gdx.graphics.GL20; 21 import com.badlogic.gdx.graphics.Texture; 22 import com.badlogic.gdx.graphics.g2d.SpriteBatch; 23 import com.badlogic.gdx.graphics.glutils.FileTextureData; 24 import com.badlogic.gdx.tests.utils.GdxTest; 25 26 public class TextureDataTest extends GdxTest { 27 private SpriteBatch spriteBatch; 28 private Texture texture; 29 create()30 public void create () { 31 spriteBatch = new SpriteBatch(); 32 // texture = new Texture(new PixmapTextureData(new Pixmap(Gdx.files.internal("data/t8890.png")), null, false, true)); 33 texture = new Texture(new FileTextureData(Gdx.files.internal("data/t8890.png"), null, null, false)); 34 } 35 render()36 public void render () { 37 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); 38 spriteBatch.begin(); 39 spriteBatch.draw(texture, 100, 100); 40 spriteBatch.end(); 41 } 42 needsGL20()43 public boolean needsGL20 () { 44 return false; 45 } 46 } 47