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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.tests;
18 
19 import com.badlogic.gdx.Gdx;
20 import com.badlogic.gdx.graphics.GL20;
21 import com.badlogic.gdx.graphics.Texture;
22 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
23 import com.badlogic.gdx.graphics.glutils.FileTextureData;
24 import com.badlogic.gdx.tests.utils.GdxTest;
25 
26 public class TextureDataTest extends GdxTest {
27 	private SpriteBatch spriteBatch;
28 	private Texture texture;
29 
create()30 	public void create () {
31 		spriteBatch = new SpriteBatch();
32 // texture = new Texture(new PixmapTextureData(new Pixmap(Gdx.files.internal("data/t8890.png")), null, false, true));
33 		texture = new Texture(new FileTextureData(Gdx.files.internal("data/t8890.png"), null, null, false));
34 	}
35 
render()36 	public void render () {
37 		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
38 		spriteBatch.begin();
39 		spriteBatch.draw(texture, 100, 100);
40 		spriteBatch.end();
41 	}
42 
needsGL20()43 	public boolean needsGL20 () {
44 		return false;
45 	}
46 }
47