• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2010 VMware, Inc.
4  * All rights reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * Texture sampling code generation
30  * @author Jose Fonseca <jfonseca@vmware.com>
31  */
32 
33 #include "pipe/p_defines.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "gallivm/lp_bld_const.h"
36 #include "gallivm/lp_bld_debug.h"
37 #include "gallivm/lp_bld_type.h"
38 #include "gallivm/lp_bld_sample.h"
39 #include "gallivm/lp_bld_tgsi.h"
40 
41 
42 #include "util/u_debug.h"
43 #include "util/u_memory.h"
44 #include "util/u_pointer.h"
45 #include "util/u_string.h"
46 
47 #include "draw_llvm.h"
48 
49 
50 /**
51  * This provides the bridge between the sampler state store in
52  * lp_jit_context and lp_jit_texture and the sampler code
53  * generator. It provides the texture layout information required by
54  * the texture sampler code generator in terms of the state stored in
55  * lp_jit_context and lp_jit_texture in runtime.
56  */
57 struct draw_llvm_sampler_dynamic_state
58 {
59    struct lp_sampler_dynamic_state base;
60 
61    const struct lp_sampler_static_state *static_state;
62 
63    LLVMValueRef context_ptr;
64 };
65 
66 
67 /**
68  * This is the bridge between our sampler and the TGSI translator.
69  */
70 struct draw_llvm_sampler_soa
71 {
72    struct lp_build_sampler_soa base;
73 
74    struct draw_llvm_sampler_dynamic_state dynamic_state;
75 };
76 
77 
78 /**
79  * Fetch the specified member of the lp_jit_texture structure.
80  * \param emit_load  if TRUE, emit the LLVM load instruction to actually
81  *                   fetch the field's value.  Otherwise, just emit the
82  *                   GEP code to address the field.
83  *
84  * @sa http://llvm.org/docs/GetElementPtr.html
85  */
86 static LLVMValueRef
draw_llvm_texture_member(const struct lp_sampler_dynamic_state * base,struct gallivm_state * gallivm,unsigned unit,unsigned member_index,const char * member_name,boolean emit_load)87 draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
88                          struct gallivm_state *gallivm,
89                          unsigned unit,
90                          unsigned member_index,
91                          const char *member_name,
92                          boolean emit_load)
93 {
94    LLVMBuilderRef builder = gallivm->builder;
95    struct draw_llvm_sampler_dynamic_state *state =
96       (struct draw_llvm_sampler_dynamic_state *)base;
97    LLVMValueRef indices[4];
98    LLVMValueRef ptr;
99    LLVMValueRef res;
100 
101    debug_assert(unit < PIPE_MAX_SAMPLERS);
102 
103    /* context[0] */
104    indices[0] = lp_build_const_int32(gallivm, 0);
105    /* context[0].textures */
106    indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_TEXTURES);
107    /* context[0].textures[unit] */
108    indices[2] = lp_build_const_int32(gallivm, unit);
109    /* context[0].textures[unit].member */
110    indices[3] = lp_build_const_int32(gallivm, member_index);
111 
112    ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
113 
114    if (emit_load)
115       res = LLVMBuildLoad(builder, ptr, "");
116    else
117       res = ptr;
118 
119    lp_build_name(res, "context.texture%u.%s", unit, member_name);
120 
121    return res;
122 }
123 
124 
125 /**
126  * Helper macro to instantiate the functions that generate the code to
127  * fetch the members of lp_jit_texture to fulfill the sampler code
128  * generator requests.
129  *
130  * This complexity is the price we have to pay to keep the texture
131  * sampler code generator a reusable module without dependencies to
132  * llvmpipe internals.
133  */
134 #define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load)  \
135    static LLVMValueRef \
136    draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
137                               struct gallivm_state *gallivm,               \
138                               unsigned unit)                            \
139    { \
140       return draw_llvm_texture_member(base, gallivm, unit, _index, #_name, _emit_load ); \
141    }
142 
143 
DRAW_LLVM_TEXTURE_MEMBER(width,DRAW_JIT_TEXTURE_WIDTH,TRUE)144 DRAW_LLVM_TEXTURE_MEMBER(width,      DRAW_JIT_TEXTURE_WIDTH, TRUE)
145 DRAW_LLVM_TEXTURE_MEMBER(height,     DRAW_JIT_TEXTURE_HEIGHT, TRUE)
146 DRAW_LLVM_TEXTURE_MEMBER(depth,      DRAW_JIT_TEXTURE_DEPTH, TRUE)
147 DRAW_LLVM_TEXTURE_MEMBER(first_level,DRAW_JIT_TEXTURE_FIRST_LEVEL, TRUE)
148 DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE)
149 DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE)
150 DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE)
151 DRAW_LLVM_TEXTURE_MEMBER(data_ptr,   DRAW_JIT_TEXTURE_DATA, FALSE)
152 DRAW_LLVM_TEXTURE_MEMBER(min_lod,    DRAW_JIT_TEXTURE_MIN_LOD, TRUE)
153 DRAW_LLVM_TEXTURE_MEMBER(max_lod,    DRAW_JIT_TEXTURE_MAX_LOD, TRUE)
154 DRAW_LLVM_TEXTURE_MEMBER(lod_bias,   DRAW_JIT_TEXTURE_LOD_BIAS, TRUE)
155 DRAW_LLVM_TEXTURE_MEMBER(border_color, DRAW_JIT_TEXTURE_BORDER_COLOR, FALSE)
156 
157 
158 static void
159 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
160 {
161    FREE(sampler);
162 }
163 
164 
165 /**
166  * Fetch filtered values from texture.
167  * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
168  */
169 static void
draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa * base,struct gallivm_state * gallivm,struct lp_type type,unsigned unit,unsigned num_coords,const LLVMValueRef * coords,const struct lp_derivatives * derivs,LLVMValueRef lod_bias,LLVMValueRef explicit_lod,LLVMValueRef * texel)170 draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
171                                        struct gallivm_state *gallivm,
172                                        struct lp_type type,
173                                        unsigned unit,
174                                        unsigned num_coords,
175                                        const LLVMValueRef *coords,
176                                        const struct lp_derivatives *derivs,
177                                        LLVMValueRef lod_bias, /* optional */
178                                        LLVMValueRef explicit_lod, /* optional */
179                                        LLVMValueRef *texel)
180 {
181    struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
182 
183    assert(unit < PIPE_MAX_SAMPLERS);
184 
185    lp_build_sample_soa(gallivm,
186                        &sampler->dynamic_state.static_state[unit],
187                        &sampler->dynamic_state.base,
188                        type,
189                        unit,
190                        num_coords, coords,
191                        derivs,
192                        lod_bias, explicit_lod,
193                        texel);
194 }
195 
196 
197 /**
198  * Fetch the texture size.
199  */
200 static void
draw_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa * base,struct gallivm_state * gallivm,struct lp_type type,unsigned unit,LLVMValueRef explicit_lod,LLVMValueRef * sizes_out)201 draw_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
202                                       struct gallivm_state *gallivm,
203                                       struct lp_type type,
204                                       unsigned unit,
205                                       LLVMValueRef explicit_lod, /* optional */
206                                       LLVMValueRef *sizes_out)
207 {
208    struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
209 
210    assert(unit < PIPE_MAX_SAMPLERS);
211 
212    lp_build_size_query_soa(gallivm,
213                            &sampler->dynamic_state.static_state[unit],
214                            &sampler->dynamic_state.base,
215 			   type,
216                            unit,
217                            explicit_lod,
218                            sizes_out);
219 }
220 
221 struct lp_build_sampler_soa *
draw_llvm_sampler_soa_create(const struct lp_sampler_static_state * static_state,LLVMValueRef context_ptr)222 draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
223                              LLVMValueRef context_ptr)
224 {
225    struct draw_llvm_sampler_soa *sampler;
226 
227    sampler = CALLOC_STRUCT(draw_llvm_sampler_soa);
228    if(!sampler)
229       return NULL;
230 
231    sampler->base.destroy = draw_llvm_sampler_soa_destroy;
232    sampler->base.emit_fetch_texel = draw_llvm_sampler_soa_emit_fetch_texel;
233    sampler->base.emit_size_query = draw_llvm_sampler_soa_emit_size_query;
234    sampler->dynamic_state.base.width = draw_llvm_texture_width;
235    sampler->dynamic_state.base.height = draw_llvm_texture_height;
236    sampler->dynamic_state.base.depth = draw_llvm_texture_depth;
237    sampler->dynamic_state.base.first_level = draw_llvm_texture_first_level;
238    sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level;
239    sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride;
240    sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride;
241    sampler->dynamic_state.base.data_ptr = draw_llvm_texture_data_ptr;
242    sampler->dynamic_state.base.min_lod = draw_llvm_texture_min_lod;
243    sampler->dynamic_state.base.max_lod = draw_llvm_texture_max_lod;
244    sampler->dynamic_state.base.lod_bias = draw_llvm_texture_lod_bias;
245    sampler->dynamic_state.base.border_color = draw_llvm_texture_border_color;
246    sampler->dynamic_state.static_state = static_state;
247    sampler->dynamic_state.context_ptr = context_ptr;
248 
249    return &sampler->base;
250 }
251 
252