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1 /**************************************************************************
2  *
3  * Copyright 2010 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "pipe/p_screen.h"
32 
33 #include "draw_private.h"
34 #include "draw_context.h"
35 #include "draw_vs.h"
36 #include "draw_llvm.h"
37 
38 #include "tgsi/tgsi_parse.h"
39 #include "tgsi/tgsi_scan.h"
40 
41 static void
vs_llvm_prepare(struct draw_vertex_shader * shader,struct draw_context * draw)42 vs_llvm_prepare(struct draw_vertex_shader *shader,
43                 struct draw_context *draw)
44 {
45    /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/
46 }
47 
48 static void
vs_llvm_run_linear(struct draw_vertex_shader * shader,const float (* input)[4],float (* output)[4],const void * constants[PIPE_MAX_CONSTANT_BUFFERS],const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],unsigned count,unsigned input_stride,unsigned output_stride)49 vs_llvm_run_linear( struct draw_vertex_shader *shader,
50 		    const float (*input)[4],
51 		    float (*output)[4],
52                     const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
53                     const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
54 		    unsigned count,
55 		    unsigned input_stride,
56 		    unsigned output_stride )
57 {
58    /* we should never get here since the entire pipeline is
59     * generated in draw_pt_fetch_shade_pipeline_llvm.c */
60    debug_assert(0);
61 }
62 
63 
64 static void
vs_llvm_delete(struct draw_vertex_shader * dvs)65 vs_llvm_delete( struct draw_vertex_shader *dvs )
66 {
67    struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs);
68    struct draw_llvm_variant_list_item *li;
69 
70    li = first_elem(&shader->variants);
71    while(!at_end(&shader->variants, li)) {
72       struct draw_llvm_variant_list_item *next = next_elem(li);
73       draw_llvm_destroy_variant(li->base);
74       li = next;
75    }
76 
77    assert(shader->variants_cached == 0);
78    FREE((void*) dvs->state.tokens);
79    FREE( dvs );
80 }
81 
82 
83 struct draw_vertex_shader *
draw_create_vs_llvm(struct draw_context * draw,const struct pipe_shader_state * state)84 draw_create_vs_llvm(struct draw_context *draw,
85 		    const struct pipe_shader_state *state)
86 {
87    struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader );
88 
89    if (vs == NULL)
90       return NULL;
91 
92    /* we make a private copy of the tokens */
93    vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
94    if (!vs->base.state.tokens) {
95       FREE(vs);
96       return NULL;
97    }
98 
99    tgsi_scan_shader(state->tokens, &vs->base.info);
100 
101    vs->variant_key_size =
102       draw_llvm_variant_key_size(
103 	 vs->base.info.file_max[TGSI_FILE_INPUT]+1,
104 	 vs->base.info.file_max[TGSI_FILE_SAMPLER]+1);
105 
106    vs->base.state.stream_output = state->stream_output;
107    vs->base.draw = draw;
108    vs->base.prepare = vs_llvm_prepare;
109    vs->base.run_linear = vs_llvm_run_linear;
110    vs->base.delete = vs_llvm_delete;
111    vs->base.create_variant = draw_vs_create_variant_generic;
112 
113    make_empty_list(&vs->variants);
114 
115    return &vs->base;
116 }
117