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1 /**
2  * Copyright (C) 2010 Jorge Jimenez (jorge@iryoku.com)
3  * Copyright (C) 2010 Belen Masia (bmasia@unizar.es)
4  * Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria@gmail.com)
5  * Copyright (C) 2010 Fernando Navarro (fernandn@microsoft.com)
6  * Copyright (C) 2010 Diego Gutierrez (diegog@unizar.es)
7  * Copyright (C) 2011 Lauri Kasanen (cand@gmx.com)
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions are met:
12  *
13  *    1. Redistributions of source code must retain the above copyright notice,
14  *       this list of conditions and the following disclaimer.
15  *
16  *    2. Redistributions in binary form must reproduce the following statement:
17  *
18  *       "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia,
19  *        Jose I. Echevarria, Fernando Navarro and Diego Gutierrez."
20  *
21  *       Only for use in the Mesa project, this point 2 is filled by naming the
22  *       technique Jimenez's MLAA in the Mesa config options.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS
25  * IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
26  * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
27  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS
28  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
29  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
30  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
31  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
32  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
33  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
34  * POSSIBILITY OF SUCH DAMAGE.
35  *
36  * The views and conclusions contained in the software and documentation are
37  * those of the authors and should not be interpreted as representing official
38  * policies, either expressed or implied, of the copyright holders.
39  */
40 
41 #include "pipe/p_compiler.h"
42 
43 #include "postprocess/postprocess.h"
44 #include "postprocess/pp_mlaa.h"
45 #include "postprocess/pp_filters.h"
46 #include "util/u_blit.h"
47 #include "util/u_box.h"
48 #include "util/u_sampler.h"
49 #include "util/u_inlines.h"
50 #include "util/u_memory.h"
51 #include "util/u_string.h"
52 #include "pipe/p_screen.h"
53 
54 #define IMM_SPACE 80
55 
56 static float constants[] = { 1, 1, 0, 0 };
57 static unsigned int dimensions[2] = { 0, 0 };
58 
59 static struct pipe_resource *constbuf, *areamaptex;
60 
61 /** Upload the constants. */
62 static void
up_consts(struct pipe_context * pipe)63 up_consts(struct pipe_context *pipe)
64 {
65    struct pipe_box box;
66 
67    u_box_2d(0, 0, sizeof(constants), 1, &box);
68    pipe->transfer_inline_write(pipe, constbuf, 0, PIPE_TRANSFER_WRITE,
69                                &box, constants, sizeof(constants),
70                                sizeof(constants));
71 }
72 
73 /** Run function of the MLAA filter. */
74 static void
pp_jimenezmlaa_run(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,unsigned int n,bool iscolor)75 pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
76                    struct pipe_resource *out, unsigned int n, bool iscolor)
77 {
78 
79    struct program *p = ppq->p;
80 
81    struct pipe_depth_stencil_alpha_state mstencil;
82    struct pipe_sampler_view v_tmp, *arr[3];
83 
84    unsigned int w = p->framebuffer.width;
85    unsigned int h = p->framebuffer.height;
86 
87    const struct pipe_stencil_ref ref = { {1} };
88    memset(&mstencil, 0, sizeof(mstencil));
89    cso_set_stencil_ref(p->cso, &ref);
90 
91    /* Init the pixel size constant */
92    if (dimensions[0] != p->framebuffer.width ||
93        dimensions[1] != p->framebuffer.height) {
94       constants[0] = 1.0 / p->framebuffer.width;
95       constants[1] = 1.0 / p->framebuffer.height;
96 
97       up_consts(p->pipe);
98       dimensions[0] = p->framebuffer.width;
99       dimensions[1] = p->framebuffer.height;
100    }
101 
102    pipe_set_constant_buffer(p->pipe, PIPE_SHADER_VERTEX, 0, constbuf);
103    pipe_set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf);
104 
105    mstencil.stencil[0].enabled = 1;
106    mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;
107    mstencil.stencil[0].func = PIPE_FUNC_ALWAYS;
108    mstencil.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
109    mstencil.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
110    mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
111 
112    p->framebuffer.zsbuf = ppq->stencils;
113 
114    /* First pass: depth edge detection */
115    if (iscolor)
116       pp_filter_setup_in(p, in);
117    else
118       pp_filter_setup_in(p, ppq->depth);
119 
120    pp_filter_setup_out(p, ppq->inner_tmp[0]);
121 
122    pp_filter_set_fb(p);
123    pp_filter_misc_state(p);
124    cso_set_depth_stencil_alpha(p->cso, &mstencil);
125    p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR,
126                   &p->clear_color, 0, 0);
127 
128    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
129    cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
130    cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
131 
132    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]);    /* offsetvs */
133    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
134 
135    pp_filter_draw(p);
136    pp_filter_end_pass(p);
137 
138 
139    /* Second pass: blend weights */
140    /* Sampler order: areamap, edgesmap, edgesmapL (reversed, thx compiler) */
141    mstencil.stencil[0].func = PIPE_FUNC_EQUAL;
142    mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
143    cso_set_depth_stencil_alpha(p->cso, &mstencil);
144 
145    pp_filter_setup_in(p, areamaptex);
146    pp_filter_setup_out(p, ppq->inner_tmp[1]);
147 
148    u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
149                                    ppq->inner_tmp[0]->format);
150    arr[1] = arr[2] = p->pipe->create_sampler_view(p->pipe,
151                                                   ppq->inner_tmp[0], &v_tmp);
152 
153    pp_filter_set_clear_fb(p);
154 
155    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
156    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point);
157    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 2, &p->sampler);
158    cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
159 
160    arr[0] = p->view;
161    cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr);
162 
163    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);    /* passvs */
164    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
165 
166    pp_filter_draw(p);
167    pp_filter_end_pass(p);
168    pipe_sampler_view_reference(&arr[1], NULL);
169 
170 
171    /* Third pass: smoothed edges */
172    /* Sampler order: colormap, blendmap (wtf compiler) */
173    pp_filter_setup_in(p, ppq->inner_tmp[1]);
174    pp_filter_setup_out(p, out);
175 
176    pp_filter_set_fb(p);
177 
178    /* Blit the input to the output */
179    util_blit_pixels(p->blitctx, in, 0, 0, 0,
180                     w, h, 0, p->framebuffer.cbufs[0],
181                     0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST,
182                     TGSI_WRITEMASK_XYZW, 0);
183 
184    u_sampler_view_default_template(&v_tmp, in, in->format);
185    arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
186 
187    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
188    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point);
189    cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
190 
191    arr[1] = p->view;
192    cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 2, arr);
193 
194    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]);    /* offsetvs */
195    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
196 
197    p->blend.rt[0].blend_enable = 1;
198    cso_set_blend(p->cso, &p->blend);
199 
200    pp_filter_draw(p);
201    pp_filter_end_pass(p);
202    pipe_sampler_view_reference(&arr[0], NULL);
203 
204    p->blend.rt[0].blend_enable = 0;
205    p->framebuffer.zsbuf = NULL;
206 }
207 
208 /** The init function of the MLAA filter. */
209 static void
pp_jimenezmlaa_init_run(struct pp_queue_t * ppq,unsigned int n,unsigned int val,bool iscolor)210 pp_jimenezmlaa_init_run(struct pp_queue_t *ppq, unsigned int n,
211                         unsigned int val, bool iscolor)
212 {
213 
214    struct pipe_box box;
215    struct pipe_resource res;
216    char *tmp_text;
217 
218    constbuf = pipe_buffer_create(ppq->p->screen, PIPE_BIND_CONSTANT_BUFFER,
219                                  PIPE_USAGE_STATIC, sizeof(constants));
220    if (!constbuf) {
221       pp_debug("Failed to allocate constant buffer\n");
222       return;
223    }
224 
225 
226    pp_debug("mlaa: using %u max search steps\n", val);
227 
228    tmp_text = CALLOC(sizeof(blend2fs_1) + sizeof(blend2fs_2) +
229                      IMM_SPACE, sizeof(char));
230 
231    if (!tmp_text) {
232       pp_debug("Failed to allocate shader space\n");
233       return;
234    }
235    util_sprintf(tmp_text, "%s"
236                 "IMM FLT32 {    %.8f,     0.0000,     0.0000,     0.0000}\n"
237                 "%s\n", blend2fs_1, (float) val, blend2fs_2);
238 
239    memset(&res, 0, sizeof(res));
240 
241    res.target = PIPE_TEXTURE_2D;
242    res.format = PIPE_FORMAT_R8G8_UNORM;
243    res.width0 = res.height0 = 165;
244    res.bind = PIPE_BIND_SAMPLER_VIEW;
245    res.usage = PIPE_USAGE_STATIC;
246    res.depth0 = res.array_size = res.nr_samples = 1;
247 
248    if (!ppq->p->screen->is_format_supported(ppq->p->screen, res.format,
249                                             res.target, 1, res.bind))
250       pp_debug("Areamap format not supported\n");
251 
252    areamaptex = ppq->p->screen->resource_create(ppq->p->screen, &res);
253    u_box_2d(0, 0, 165, 165, &box);
254 
255    ppq->p->pipe->transfer_inline_write(ppq->p->pipe, areamaptex, 0,
256                                        PIPE_TRANSFER_WRITE, &box,
257                                        areamap, 165 * 2, sizeof(areamap));
258 
259 
260 
261    ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
262                                          "offsetvs");
263    if (iscolor)
264       ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
265                                             false, "color1fs");
266    else
267       ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
268                                             false, "depth1fs");
269    ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false,
270                                          "blend2fs");
271    ppq->shaders[n][4] = pp_tgsi_to_state(ppq->p->pipe, neigh3fs, false,
272                                          "neigh3fs");
273 
274    FREE(tmp_text);
275 }
276 
277 /** Short wrapper to init the depth version. */
278 void
pp_jimenezmlaa_init(struct pp_queue_t * ppq,unsigned int n,unsigned int val)279 pp_jimenezmlaa_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
280 {
281 
282    pp_jimenezmlaa_init_run(ppq, n, val, false);
283 }
284 
285 /** Short wrapper to init the color version. */
286 void
pp_jimenezmlaa_init_color(struct pp_queue_t * ppq,unsigned int n,unsigned int val)287 pp_jimenezmlaa_init_color(struct pp_queue_t *ppq, unsigned int n,
288                           unsigned int val)
289 {
290 
291    pp_jimenezmlaa_init_run(ppq, n, val, true);
292 }
293 
294 /** Short wrapper to run the depth version. */
295 void
pp_jimenezmlaa(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,unsigned int n)296 pp_jimenezmlaa(struct pp_queue_t *ppq, struct pipe_resource *in,
297                struct pipe_resource *out, unsigned int n)
298 {
299    pp_jimenezmlaa_run(ppq, in, out, n, false);
300 }
301 
302 /** Short wrapper to run the color version. */
303 void
pp_jimenezmlaa_color(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,unsigned int n)304 pp_jimenezmlaa_color(struct pp_queue_t *ppq, struct pipe_resource *in,
305                      struct pipe_resource *out, unsigned int n)
306 {
307    pp_jimenezmlaa_run(ppq, in, out, n, true);
308 }
309