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1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20  * SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "tgsi/tgsi_parse.h"
27 
28 #include "nouveau/nv_object.xml.h"
29 #include "nv30-40_3d.xml.h"
30 #include "nv30_context.h"
31 #include "nvfx_shader.h"
32 
33 static void
nv30_fragprog_upload(struct nv30_context * nv30)34 nv30_fragprog_upload(struct nv30_context *nv30)
35 {
36    struct nouveau_context *nv = &nv30->base;
37    struct nv30_fragprog *fp = nv30->fragprog.program;
38    struct pipe_context *pipe = &nv30->base.pipe;
39    struct pipe_transfer *transfer;
40    uint32_t *map;
41    int i; (void)i;
42 
43    if (unlikely(!fp->buffer)) {
44       fp->buffer = pipe_buffer_create(pipe->screen, 0, 0, fp->insn_len * 4);
45    }
46 
47    map = pipe_buffer_map(pipe, fp->buffer, PIPE_TRANSFER_WRITE, &transfer);
48 #ifndef PIPE_ARCH_BIG_ENDIAN
49    memcpy(map, fp->insn, fp->insn_len * 4);
50 #else
51    for (i = 0; i < fp->insn_len; i++)
52       *map++ = (fp->insn[i] >> 16) | (fp->insn[i] << 16);
53 #endif
54    pipe_buffer_unmap(pipe, transfer);
55 
56    if (nv04_resource(fp->buffer)->domain != NOUVEAU_BO_VRAM)
57       nouveau_buffer_migrate(nv, nv04_resource(fp->buffer), NOUVEAU_BO_VRAM);
58 }
59 
60 void
nv30_fragprog_validate(struct nv30_context * nv30)61 nv30_fragprog_validate(struct nv30_context *nv30)
62 {
63    struct nouveau_pushbuf *push = nv30->base.pushbuf;
64    struct nouveau_object *eng3d = nv30->screen->eng3d;
65    struct nv30_fragprog *fp = nv30->fragprog.program;
66    boolean upload = FALSE;
67    int i;
68 
69    if (!fp->translated) {
70       _nvfx_fragprog_translate(nv30, fp, FALSE);
71       if (!fp->translated)
72          return;
73 
74       upload = TRUE;
75    }
76 
77    /* update constants, also needs to be done on every fp switch as we
78     * have no idea whether the constbuf changed in the meantime
79     */
80    if (nv30->fragprog.constbuf) {
81       struct pipe_resource *constbuf = nv30->fragprog.constbuf;
82       uint32_t *cbuf = (uint32_t *)nv04_resource(constbuf)->data;
83 
84       for (i = 0; i < fp->nr_consts; i++) {
85          unsigned off = fp->consts[i].offset;
86          unsigned idx = fp->consts[i].index * 4;
87 
88          if (!memcmp(&fp->insn[off], &cbuf[idx], 4 * 4))
89             continue;
90          memcpy(&fp->insn[off], &cbuf[idx], 4 * 4);
91          upload = TRUE;
92       }
93    }
94 
95    if (upload)
96       nv30_fragprog_upload(nv30);
97 
98    /* FP_ACTIVE_PROGRAM needs to be done again even if only the consts
99     * were updated.  TEX_CACHE_CTL magic is not enough to convince the
100     * GPU that it should re-read the fragprog from VRAM... sigh.
101     */
102    if (nv30->state.fragprog != fp || upload) {
103       struct nv04_resource *r = nv04_resource(fp->buffer);
104 
105       if (!PUSH_SPACE(push, 8))
106          return;
107       PUSH_RESET(push, BUFCTX_FRAGPROG);
108 
109       BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
110       PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0,
111                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD | NOUVEAU_BO_OR,
112                        NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
113                        NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
114       BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
115       PUSH_DATA (push, fp->fp_control);
116       if (eng3d->oclass < NV40_3D_CLASS) {
117          BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1);
118          PUSH_DATA (push, 0x00010004);
119          BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
120          PUSH_DATA (push, fp->texcoords);
121       } else {
122          BEGIN_NV04(push, SUBC_3D(0x0b40), 1);
123          PUSH_DATA (push, 0x00000000);
124       }
125 
126       nv30->state.fragprog = fp;
127    }
128 }
129 
130 static void *
nv30_fp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)131 nv30_fp_state_create(struct pipe_context *pipe,
132                      const struct pipe_shader_state *cso)
133 {
134    struct nv30_fragprog *fp = CALLOC_STRUCT(nv30_fragprog);
135    if (!fp)
136       return NULL;
137 
138    fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
139    tgsi_scan_shader(fp->pipe.tokens, &fp->info);
140    return fp;
141 }
142 
143 static void
nv30_fp_state_delete(struct pipe_context * pipe,void * hwcso)144 nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso)
145 {
146    struct nv30_fragprog *fp = hwcso;
147 
148    pipe_resource_reference(&fp->buffer, NULL);
149 
150    FREE((void *)fp->pipe.tokens);
151    FREE(fp->insn);
152    FREE(fp);
153 }
154 
155 static void
nv30_fp_state_bind(struct pipe_context * pipe,void * hwcso)156 nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso)
157 {
158    struct nv30_context *nv30 = nv30_context(pipe);
159 
160    nv30->fragprog.program = hwcso;
161    nv30->dirty |= NV30_NEW_FRAGPROG;
162 }
163 
164 void
nv30_fragprog_init(struct pipe_context * pipe)165 nv30_fragprog_init(struct pipe_context *pipe)
166 {
167    pipe->create_fs_state = nv30_fp_state_create;
168    pipe->bind_fs_state = nv30_fp_state_bind;
169    pipe->delete_fs_state = nv30_fp_state_delete;
170 }
171