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1 /**************************************************************************
2  *
3  * Copyright 2010 Luca Barbieri
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 #include "d3d1x_private.h"
28 
29 extern "C"
30 {
31 #include "util/u_gen_mipmap.h"
32 #include "tgsi/tgsi_ureg.h"
33 #include "tgsi/tgsi_dump.h"
34 #include "cso_cache/cso_context.h"
35 }
36 
37 
38 // the perl script will change this to 10 for d3d10, and also do s/D3D11/D3D10 in the whole file
39 #define API 11
40 
41 #if API >= 11
42 #define DX10_ONLY(x)
43 #else
44 #define DX10_ONLY(x) x
45 #endif
46 
47 typedef D3D10_MAPPED_TEXTURE3D D3D10_MAPPED_SUBRESOURCE;
48 
49 // used to make QueryInterface know the IIDs of the interface and its ancestors
50 COM_INTERFACE(ID3D11DeviceChild, IUnknown)
51 COM_INTERFACE(ID3D11InputLayout, ID3D11DeviceChild)
52 COM_INTERFACE(ID3D11DepthStencilState, ID3D11DeviceChild)
53 COM_INTERFACE(ID3D11BlendState, ID3D11DeviceChild)
54 COM_INTERFACE(ID3D11RasterizerState, ID3D11DeviceChild)
55 COM_INTERFACE(ID3D11SamplerState, ID3D11DeviceChild)
56 COM_INTERFACE(ID3D11Resource, ID3D11DeviceChild)
57 COM_INTERFACE(ID3D11Buffer, ID3D11Resource)
58 COM_INTERFACE(ID3D11Texture1D, ID3D11Resource)
59 COM_INTERFACE(ID3D11Texture2D, ID3D11Resource)
60 COM_INTERFACE(ID3D11Texture3D, ID3D11Resource)
61 COM_INTERFACE(ID3D11View, ID3D11DeviceChild)
62 COM_INTERFACE(ID3D11ShaderResourceView, ID3D11View)
63 COM_INTERFACE(ID3D11RenderTargetView, ID3D11View)
64 COM_INTERFACE(ID3D11DepthStencilView, ID3D11View)
65 COM_INTERFACE(ID3D11VertexShader, ID3D11DeviceChild)
66 COM_INTERFACE(ID3D11GeometryShader, ID3D11DeviceChild)
67 COM_INTERFACE(ID3D11PixelShader, ID3D11DeviceChild)
68 COM_INTERFACE(ID3D11Asynchronous, ID3D11DeviceChild)
69 COM_INTERFACE(ID3D11Query, ID3D11Asynchronous)
70 COM_INTERFACE(ID3D11Predicate, ID3D11Query)
71 COM_INTERFACE(ID3D11Counter, ID3D11Asynchronous)
72 COM_INTERFACE(ID3D11Device, IUnknown)
73 
74 #if API >= 11
75 COM_INTERFACE(ID3D11UnorderedAccessView, ID3D11View)
76 COM_INTERFACE(ID3D11HullShader, ID3D11DeviceChild)
77 COM_INTERFACE(ID3D11DomainShader, ID3D11DeviceChild)
78 COM_INTERFACE(ID3D11ComputeShader, ID3D11DeviceChild)
79 COM_INTERFACE(ID3D11ClassInstance, ID3D11DeviceChild)
80 COM_INTERFACE(ID3D11ClassLinkage, ID3D11DeviceChild)
81 COM_INTERFACE(ID3D11CommandList, ID3D11DeviceChild)
82 COM_INTERFACE(ID3D11DeviceContext, ID3D11DeviceChild)
83 #else
84 COM_INTERFACE(ID3D10BlendState1, ID3D10BlendState)
85 COM_INTERFACE(ID3D10ShaderResourceView1, ID3D10ShaderResourceView)
86 COM_INTERFACE(ID3D10Device1, ID3D10Device)
87 #endif
88 
89 struct GalliumD3D11Screen;
90 
91 #if API >= 11
92 static ID3D11DeviceContext* GalliumD3D11ImmediateDeviceContext_Create(GalliumD3D11Screen* device, struct pipe_context* pipe, bool owns_pipe);
93 static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(ID3D11DeviceContext* context);
94 static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(ID3D11DeviceContext* context);
95 static void GalliumD3D11ImmediateDeviceContext_Destroy(ID3D11DeviceContext* device);
96 #endif
97 
d3d11_to_pipe_box(struct pipe_resource * resource,unsigned level,const D3D11_BOX * pBox)98 static inline pipe_box d3d11_to_pipe_box(struct pipe_resource* resource, unsigned level, const D3D11_BOX* pBox)
99 {
100 	pipe_box box;
101 	if(pBox)
102 	{
103 		box.x = pBox->left;
104 		box.y = pBox->top;
105 		box.z = pBox->front;
106 		box.width = pBox->right - pBox->left;
107 		box.height = pBox->bottom - pBox->top;
108 		box.depth = pBox->back - pBox->front;
109 	}
110 	else
111 	{
112 		box.x = box.y = box.z = 0;
113 		box.width = u_minify(resource->width0, level);
114 		box.height = u_minify(resource->height0, level);
115 		box.depth = u_minify(resource->depth0, level);
116 	}
117 	return box;
118 }
119 
120 struct GalliumD3D11Caps
121 {
122 	bool so;
123 	bool gs;
124 	bool queries;
125 	bool render_condition;
126 	unsigned constant_buffers[D3D11_STAGES];
127 	unsigned stages;
128 	unsigned stages_with_sampling;
129 };
130 
131 typedef GalliumDXGIDevice<
132 	GalliumMultiComObject<
133 #if API >= 11
134 		GalliumPrivateDataComObject<ID3D11Device>,
135 #else
136 		GalliumPrivateDataComObject<ID3D10Device1>,
137 #endif
138 		IGalliumDevice
139 	>
140 > GalliumD3D11ScreenBase;
141 
142 // used to avoid needing to have forward declarations of functions
143 // this is called "screen" because in the D3D10 case it's only part of the device
144 struct GalliumD3D11Screen : public GalliumD3D11ScreenBase
145 {
146 
147 	pipe_screen* screen;
148 	pipe_context* immediate_pipe;
149 	GalliumD3D11Caps screen_caps;
150 
151 #if API >= 11
152 	ID3D11DeviceContext* immediate_context;
get_immediate_contextGalliumD3D11Screen153 	ID3D11DeviceContext* get_immediate_context()
154 	{
155 		return immediate_context;
156 	}
157 #else
get_immediate_contextGalliumD3D11Screen158 	GalliumD3D11Screen* get_immediate_context()
159 	{
160 		return this;
161 	}
162 #endif
163 
164 
GalliumD3D11ScreenGalliumD3D11Screen165 	GalliumD3D11Screen(pipe_screen* screen, struct pipe_context* immediate_pipe, IDXGIAdapter* adapter)
166 	: GalliumD3D11ScreenBase(adapter), screen(screen), immediate_pipe(immediate_pipe)
167 	{
168 	}
169 
170 #if API < 11
171 	// we use a D3D11-like API internally
172 	virtual HRESULT STDMETHODCALLTYPE Map(
173 			ID3D11Resource *pResource,
174 			unsigned Subresource,
175 			D3D11_MAP MapType,
176 			unsigned MapFlags,
177 			D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0;
178 	virtual void STDMETHODCALLTYPE Unmap(
179 			ID3D11Resource *pResource,
180 			unsigned Subresource) = 0;
181 	virtual void STDMETHODCALLTYPE Begin(
182 		ID3D11Asynchronous *pAsync) = 0;
183 	virtual void STDMETHODCALLTYPE End(
184 		ID3D11Asynchronous *pAsync) = 0;
185 	virtual HRESULT STDMETHODCALLTYPE GetData(
186 		ID3D11Asynchronous *pAsync,
187 		void *pData,
188 		unsigned DataSize,
189 		unsigned GetDataFlags) = 0;
190 
191 	// TODO: maybe we should use function overloading, but that might risk silent errors,
192 	// and cannot be exported to a C interface
193 	virtual void UnbindBlendState(ID3D11BlendState* state) = 0;
194 	virtual void UnbindRasterizerState(ID3D11RasterizerState* state) = 0;
195 	virtual void UnbindDepthStencilState(ID3D11DepthStencilState* state) = 0;
196 	virtual void UnbindInputLayout(ID3D11InputLayout* state) = 0;
197 	virtual void UnbindPixelShader(ID3D11PixelShader* state) = 0;
198 	virtual void UnbindVertexShader(ID3D11VertexShader* state) = 0;
199 	virtual void UnbindGeometryShader(ID3D11GeometryShader* state) = 0;
200 	virtual void UnbindPredicate(ID3D11Predicate* predicate) = 0;
201 	virtual void UnbindSamplerState(ID3D11SamplerState* state) = 0;
202 	virtual void UnbindBuffer(ID3D11Buffer* buffer) = 0;
203 	virtual void UnbindDepthStencilView(ID3D11DepthStencilView* view) = 0;
204 	virtual void UnbindRenderTargetView(ID3D11RenderTargetView* view) = 0;
205 	virtual void UnbindShaderResourceView(ID3D11ShaderResourceView* view) = 0;
206 
UnbindBlendState1GalliumD3D11Screen207 	void UnbindBlendState1(ID3D11BlendState1* state)
208 	{
209 		UnbindBlendState(state);
210 	}
UnbindShaderResourceView1GalliumD3D11Screen211 	void UnbindShaderResourceView1(ID3D11ShaderResourceView1* view)
212 	{
213 		UnbindShaderResourceView(view);
214 	}
215 #endif
216 };
217 
218 #include "d3d11_objects.h"
219 #include "d3d11_screen.h"
220 #include "d3d11_context.h"
221 #include "d3d11_misc.h"
222 
223 #if API >= 11
GalliumD3D11DeviceCreate(struct pipe_screen * screen,struct pipe_context * context,BOOL owns_context,unsigned creation_flags,IDXGIAdapter * adapter,ID3D11Device ** ppDevice)224 HRESULT STDMETHODCALLTYPE GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice)
225 {
226 	if(creation_flags & D3D11_CREATE_DEVICE_SINGLETHREADED)
227 		*ppDevice = new GalliumD3D11ScreenImpl<false>(screen, context, owns_context, creation_flags, adapter);
228 	else
229 		*ppDevice = new GalliumD3D11ScreenImpl<true>(screen, context, owns_context, creation_flags, adapter);
230 	return S_OK;
231 }
232 #else
GalliumD3D10DeviceCreate1(struct pipe_screen * screen,struct pipe_context * context,BOOL owns_context,unsigned creation_flags,IDXGIAdapter * adapter,ID3D10Device1 ** ppDevice)233 HRESULT STDMETHODCALLTYPE GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice)
234 {
235 	if(creation_flags & D3D10_CREATE_DEVICE_SINGLETHREADED)
236 		*ppDevice = new GalliumD3D10Device<false>(screen, context, owns_context, creation_flags, adapter);
237 	else
238 		*ppDevice = new GalliumD3D10Device<true>(screen, context, owns_context, creation_flags, adapter);
239 	return S_OK;
240 }
241 #endif
242