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1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4 #include "main/texobj.h"
5 
6 #include "intel_context.h"
7 #include "intel_mipmap_tree.h"
8 #include "intel_blit.h"
9 #include "intel_tex.h"
10 #include "intel_tex_layout.h"
11 
12 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
13 
14 /**
15  * When validating, we only care about the texture images that could
16  * be seen, so for non-mipmapped modes we want to ignore everything
17  * but BaseLevel.
18  */
19 static void
intel_update_max_level(struct intel_texture_object * intelObj,struct gl_sampler_object * sampler)20 intel_update_max_level(struct intel_texture_object *intelObj,
21 		       struct gl_sampler_object *sampler)
22 {
23    struct gl_texture_object *tObj = &intelObj->base;
24 
25    if (sampler->MinFilter == GL_NEAREST ||
26        sampler->MinFilter == GL_LINEAR) {
27       intelObj->_MaxLevel = tObj->BaseLevel;
28    } else {
29       intelObj->_MaxLevel = tObj->_MaxLevel;
30    }
31 }
32 
33 /*
34  */
35 GLuint
intel_finalize_mipmap_tree(struct intel_context * intel,GLuint unit)36 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
37 {
38    struct gl_context *ctx = &intel->ctx;
39    struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
40    struct intel_texture_object *intelObj = intel_texture_object(tObj);
41    struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
42    GLuint face, i;
43    GLuint nr_faces = 0;
44    struct intel_texture_image *firstImage;
45    int width, height, depth;
46 
47    /* TBOs require no validation -- they always just point to their BO. */
48    if (tObj->Target == GL_TEXTURE_BUFFER)
49       return true;
50 
51    /* We know/require this is true by now:
52     */
53    assert(intelObj->base._BaseComplete);
54 
55    /* What levels must the tree include at a minimum?
56     */
57    intel_update_max_level(intelObj, sampler);
58    firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
59 
60    /* Check tree can hold all active levels.  Check tree matches
61     * target, imageFormat, etc.
62     *
63     * For pre-gen4, we have to match first_level == tObj->BaseLevel,
64     * because we don't have the control that gen4 does to make min/mag
65     * determination happen at a nonzero (hardware) baselevel.  Because
66     * of that, we just always relayout on baselevel change.
67     */
68    if (intelObj->mt &&
69        (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
70 	intelObj->mt->first_level != tObj->BaseLevel ||
71 	intelObj->mt->last_level < intelObj->_MaxLevel)) {
72       intel_miptree_release(&intelObj->mt);
73    }
74 
75 
76    /* May need to create a new tree:
77     */
78    if (!intelObj->mt) {
79       intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
80 					     &width, &height, &depth);
81 
82       intelObj->mt = intel_miptree_create(intel,
83                                           intelObj->base.Target,
84 					  firstImage->base.Base.TexFormat,
85                                           tObj->BaseLevel,
86                                           intelObj->_MaxLevel,
87                                           width,
88                                           height,
89                                           depth,
90 					  true,
91                                           0 /* num_samples */,
92                                           INTEL_MSAA_LAYOUT_NONE);
93       if (!intelObj->mt)
94          return false;
95    }
96 
97    /* Pull in any images not in the object's tree:
98     */
99    nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
100    for (face = 0; face < nr_faces; face++) {
101       for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
102          struct intel_texture_image *intelImage =
103             intel_texture_image(intelObj->base.Image[face][i]);
104 	 /* skip too small size mipmap */
105  	 if (intelImage == NULL)
106 		 break;
107 
108          if (intelObj->mt != intelImage->mt) {
109             intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
110          }
111       }
112    }
113 
114    return true;
115 }
116 
117 /**
118  * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
119  */
120 static void
intel_tex_map_image_for_swrast(struct intel_context * intel,struct intel_texture_image * intel_image,GLbitfield mode)121 intel_tex_map_image_for_swrast(struct intel_context *intel,
122 			       struct intel_texture_image *intel_image,
123 			       GLbitfield mode)
124 {
125    int level;
126    int face;
127    struct intel_mipmap_tree *mt;
128    unsigned int x, y;
129 
130    if (!intel_image || !intel_image->mt)
131       return;
132 
133    level = intel_image->base.Base.Level;
134    face = intel_image->base.Base.Face;
135    mt = intel_image->mt;
136 
137    for (int i = 0; i < mt->level[level].depth; i++)
138       intel_miptree_slice_resolve_depth(intel, mt, level, i);
139 
140    if (mt->target == GL_TEXTURE_3D ||
141        mt->target == GL_TEXTURE_2D_ARRAY ||
142        mt->target == GL_TEXTURE_1D_ARRAY) {
143       int i;
144 
145       /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
146        * share code with the normal path.
147        */
148       for (i = 0; i < mt->level[level].depth; i++) {
149 	 intel_miptree_get_image_offset(mt, level, face, i, &x, &y);
150 	 intel_image->base.ImageOffsets[i] = x + y * mt->region->pitch;
151       }
152 
153       DBG("%s \n", __FUNCTION__);
154 
155       intel_image->base.Map = intel_region_map(intel, mt->region, mode);
156    } else {
157       assert(intel_image->base.Base.Depth == 1);
158       intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
159 
160       DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
161 	  __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
162 
163       intel_image->base.Map = intel_region_map(intel, mt->region, mode) +
164 	 (x + y * mt->region->pitch) * mt->cpp;
165    }
166 
167    intel_image->base.RowStride = mt->region->pitch;
168 }
169 
170 static void
intel_tex_unmap_image_for_swrast(struct intel_context * intel,struct intel_texture_image * intel_image)171 intel_tex_unmap_image_for_swrast(struct intel_context *intel,
172 				 struct intel_texture_image *intel_image)
173 {
174    if (intel_image && intel_image->mt) {
175       intel_region_unmap(intel, intel_image->mt->region);
176       intel_image->base.Map = NULL;
177    }
178 }
179 
180 /**
181  * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
182  */
183 void
intel_tex_map_images(struct intel_context * intel,struct intel_texture_object * intelObj,GLbitfield mode)184 intel_tex_map_images(struct intel_context *intel,
185 		     struct intel_texture_object *intelObj,
186 		     GLbitfield mode)
187 {
188    GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
189    int i, face;
190 
191    DBG("%s\n", __FUNCTION__);
192 
193    for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
194       for (face = 0; face < nr_faces; face++) {
195 	 struct intel_texture_image *intel_image =
196 	    intel_texture_image(intelObj->base.Image[face][i]);
197 
198 	 intel_tex_map_image_for_swrast(intel, intel_image, mode);
199       }
200    }
201 }
202 
203 void
intel_tex_unmap_images(struct intel_context * intel,struct intel_texture_object * intelObj)204 intel_tex_unmap_images(struct intel_context *intel,
205 		       struct intel_texture_object *intelObj)
206 {
207    GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
208    int i, face;
209 
210    for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
211       for (face = 0; face < nr_faces; face++) {
212 	 struct intel_texture_image *intel_image =
213 	    intel_texture_image(intelObj->base.Image[face][i]);
214 
215 	 intel_tex_unmap_image_for_swrast(intel, intel_image);
216       }
217    }
218 }
219