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1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.7
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  * Copyright (c) 2008-2009  VMware, Inc.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * \file texfetch_tmp.h
29  * Texel fetch functions template.
30  *
31  * This template file is used by texfetch.c to generate texel fetch functions
32  * for 1-D, 2-D and 3-D texture images.
33  *
34  * It should be expanded by defining \p DIM as the number texture dimensions
35  * (1, 2 or 3).  According to the value of \p DIM a series of macros is defined
36  * for the texel lookup in the gl_texture_image::Data.
37  *
38  * \author Gareth Hughes
39  * \author Brian Paul
40  */
41 
42 
43 #if DIM == 1
44 
45 #define TEXEL_ADDR( type, image, i, j, k, size ) \
46 	((void) (j), (void) (k), ((type *)(image)->Map + (i) * (size)))
47 
48 #define FETCH(x) fetch_texel_1d_##x
49 
50 #elif DIM == 2
51 
52 #define TEXEL_ADDR( type, image, i, j, k, size )			\
53 	((void) (k),							\
54 	 ((type *)(image)->Map + ((image)->RowStride * (j) + (i)) * (size)))
55 
56 #define FETCH(x) fetch_texel_2d_##x
57 
58 #elif DIM == 3
59 
60 #define TEXEL_ADDR( type, image, i, j, k, size )			\
61 	((type *)(image)->Map + ((image)->ImageOffsets[k]		\
62              + (image)->RowStride * (j) + (i)) * (size))
63 
64 #define FETCH(x) fetch_texel_3d_##x
65 
66 #else
67 #error	illegal number of texture dimensions
68 #endif
69 
70 
71 /* MESA_FORMAT_Z32 ***********************************************************/
72 
73 /* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
74  * returning 1 GLfloat.
75  * Note: no GLchan version of this function.
76  */
FETCH(f_z32)77 static void FETCH(f_z32)( const struct swrast_texture_image *texImage,
78                           GLint i, GLint j, GLint k, GLfloat *texel )
79 {
80    const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
81    texel[0] = src[0] * (1.0F / 0xffffffff);
82 }
83 
84 
85 /* MESA_FORMAT_Z16 ***********************************************************/
86 
87 /* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture,
88  * returning 1 GLfloat.
89  * Note: no GLchan version of this function.
90  */
FETCH(f_z16)91 static void FETCH(f_z16)(const struct swrast_texture_image *texImage,
92                          GLint i, GLint j, GLint k, GLfloat *texel )
93 {
94    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
95    texel[0] = src[0] * (1.0F / 65535.0F);
96 }
97 
98 
99 
100 /* MESA_FORMAT_RGBA_F32 ******************************************************/
101 
102 /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
103  */
FETCH(f_rgba_f32)104 static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage,
105                                GLint i, GLint j, GLint k, GLfloat *texel )
106 {
107    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
108    texel[RCOMP] = src[0];
109    texel[GCOMP] = src[1];
110    texel[BCOMP] = src[2];
111    texel[ACOMP] = src[3];
112 }
113 
114 
115 
116 
117 /* MESA_FORMAT_RGBA_F16 ******************************************************/
118 
119 /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
120  * returning 4 GLfloats.
121  */
FETCH(f_rgba_f16)122 static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage,
123                                GLint i, GLint j, GLint k, GLfloat *texel )
124 {
125    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
126    texel[RCOMP] = _mesa_half_to_float(src[0]);
127    texel[GCOMP] = _mesa_half_to_float(src[1]);
128    texel[BCOMP] = _mesa_half_to_float(src[2]);
129    texel[ACOMP] = _mesa_half_to_float(src[3]);
130 }
131 
132 
133 
134 /* MESA_FORMAT_RGB_F32 *******************************************************/
135 
136 /* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
137  * returning 4 GLfloats.
138  */
FETCH(f_rgb_f32)139 static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage,
140                               GLint i, GLint j, GLint k, GLfloat *texel )
141 {
142    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
143    texel[RCOMP] = src[0];
144    texel[GCOMP] = src[1];
145    texel[BCOMP] = src[2];
146    texel[ACOMP] = 1.0F;
147 }
148 
149 
150 
151 
152 /* MESA_FORMAT_RGB_F16 *******************************************************/
153 
154 /* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
155  * returning 4 GLfloats.
156  */
FETCH(f_rgb_f16)157 static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage,
158                               GLint i, GLint j, GLint k, GLfloat *texel )
159 {
160    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
161    texel[RCOMP] = _mesa_half_to_float(src[0]);
162    texel[GCOMP] = _mesa_half_to_float(src[1]);
163    texel[BCOMP] = _mesa_half_to_float(src[2]);
164    texel[ACOMP] = 1.0F;
165 }
166 
167 
168 
169 
170 /* MESA_FORMAT_ALPHA_F32 *****************************************************/
171 
172 /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
173  * returning 4 GLfloats.
174  */
FETCH(f_alpha_f32)175 static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage,
176                               GLint i, GLint j, GLint k, GLfloat *texel )
177 {
178    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
179    texel[RCOMP] =
180    texel[GCOMP] =
181    texel[BCOMP] = 0.0F;
182    texel[ACOMP] = src[0];
183 }
184 
185 
186 
187 
188 /* MESA_FORMAT_ALPHA_F32 *****************************************************/
189 
190 /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
191  * returning 4 GLfloats.
192  */
FETCH(f_alpha_f16)193 static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage,
194                               GLint i, GLint j, GLint k, GLfloat *texel )
195 {
196    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
197    texel[RCOMP] =
198    texel[GCOMP] =
199    texel[BCOMP] = 0.0F;
200    texel[ACOMP] = _mesa_half_to_float(src[0]);
201 }
202 
203 
204 
205 
206 /* MESA_FORMAT_LUMINANCE_F32 *************************************************/
207 
208 /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
209  * returning 4 GLfloats.
210  */
FETCH(f_luminance_f32)211 static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage,
212                                     GLint i, GLint j, GLint k, GLfloat *texel )
213 {
214    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
215    texel[RCOMP] =
216    texel[GCOMP] =
217    texel[BCOMP] = src[0];
218    texel[ACOMP] = 1.0F;
219 }
220 
221 
222 
223 
224 /* MESA_FORMAT_LUMINANCE_F16 *************************************************/
225 
226 /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
227  * returning 4 GLfloats.
228  */
FETCH(f_luminance_f16)229 static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage,
230                                     GLint i, GLint j, GLint k, GLfloat *texel )
231 {
232    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
233    texel[RCOMP] =
234    texel[GCOMP] =
235    texel[BCOMP] = _mesa_half_to_float(src[0]);
236    texel[ACOMP] = 1.0F;
237 }
238 
239 
240 
241 
242 /* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
243 
244 /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
245  * returning 4 GLfloats.
246  */
FETCH(f_luminance_alpha_f32)247 static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *texImage,
248                                     GLint i, GLint j, GLint k, GLfloat *texel )
249 {
250    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
251    texel[RCOMP] =
252    texel[GCOMP] =
253    texel[BCOMP] = src[0];
254    texel[ACOMP] = src[1];
255 }
256 
257 
258 
259 
260 /* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
261 
262 /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
263  * returning 4 GLfloats.
264  */
FETCH(f_luminance_alpha_f16)265 static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *texImage,
266                                     GLint i, GLint j, GLint k, GLfloat *texel )
267 {
268    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
269    texel[RCOMP] =
270    texel[GCOMP] =
271    texel[BCOMP] = _mesa_half_to_float(src[0]);
272    texel[ACOMP] = _mesa_half_to_float(src[1]);
273 }
274 
275 
276 
277 
278 /* MESA_FORMAT_INTENSITY_F32 *************************************************/
279 
280 /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
281  * returning 4 GLfloats.
282  */
FETCH(f_intensity_f32)283 static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage,
284                                     GLint i, GLint j, GLint k, GLfloat *texel )
285 {
286    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
287    texel[RCOMP] =
288    texel[GCOMP] =
289    texel[BCOMP] =
290    texel[ACOMP] = src[0];
291 }
292 
293 
294 
295 
296 /* MESA_FORMAT_INTENSITY_F16 *************************************************/
297 
298 /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
299  * returning 4 GLfloats.
300  */
FETCH(f_intensity_f16)301 static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage,
302                                     GLint i, GLint j, GLint k, GLfloat *texel )
303 {
304    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
305    texel[RCOMP] =
306    texel[GCOMP] =
307    texel[BCOMP] =
308    texel[ACOMP] = _mesa_half_to_float(src[0]);
309 }
310 
311 
312 
313 
314 /* MESA_FORMAT_R_FLOAT32 *****************************************************/
315 
316 /* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture,
317  * returning 4 GLfloats.
318  */
FETCH(f_r_f32)319 static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage,
320                             GLint i, GLint j, GLint k, GLfloat *texel )
321 {
322    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
323    texel[RCOMP] = src[0];
324    texel[GCOMP] = 0.0F;
325    texel[BCOMP] = 0.0F;
326    texel[ACOMP] = 1.0F;
327 }
328 
329 
330 
331 
332 /* MESA_FORMAT_R_FLOAT16 *****************************************************/
333 
334 /* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture,
335  * returning 4 GLfloats.
336  */
FETCH(f_r_f16)337 static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage,
338                             GLint i, GLint j, GLint k, GLfloat *texel )
339 {
340    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
341    texel[RCOMP] = _mesa_half_to_float(src[0]);
342    texel[GCOMP] = 0.0F;
343    texel[BCOMP] = 0.0F;
344    texel[ACOMP] = 1.0F;
345 }
346 
347 
348 
349 
350 /* MESA_FORMAT_RG_FLOAT32 ****************************************************/
351 
352 /* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture,
353  * returning 4 GLfloats.
354  */
FETCH(f_rg_f32)355 static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage,
356                              GLint i, GLint j, GLint k, GLfloat *texel )
357 {
358    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
359    texel[RCOMP] = src[0];
360    texel[GCOMP] = src[1];
361    texel[BCOMP] = 0.0F;
362    texel[ACOMP] = 1.0F;
363 }
364 
365 
366 
367 
368 /* MESA_FORMAT_RG_FLOAT16 ****************************************************/
369 
370 /* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture,
371  * returning 4 GLfloats.
372  */
FETCH(f_rg_f16)373 static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage,
374                              GLint i, GLint j, GLint k, GLfloat *texel )
375 {
376    const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
377    texel[RCOMP] = _mesa_half_to_float(src[0]);
378    texel[GCOMP] = _mesa_half_to_float(src[1]);
379    texel[BCOMP] = 0.0F;
380    texel[ACOMP] = 1.0F;
381 }
382 
383 
384 
385 
386 /*
387  * Begin Hardware formats
388  */
389 
390 /* MESA_FORMAT_RGBA8888 ******************************************************/
391 
392 /* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
FETCH(f_rgba8888)393 static void FETCH(f_rgba8888)( const struct swrast_texture_image *texImage,
394                                GLint i, GLint j, GLint k, GLfloat *texel )
395 {
396    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
397    texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
398    texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
399    texel[BCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
400    texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
401 }
402 
403 
404 
405 
406 
407 
408 /* MESA_FORMAT_RGBA888_REV ***************************************************/
409 
410 /* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
FETCH(f_rgba8888_rev)411 static void FETCH(f_rgba8888_rev)( const struct swrast_texture_image *texImage,
412                                    GLint i, GLint j, GLint k, GLfloat *texel )
413 {
414    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
415    texel[RCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
416    texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
417    texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
418    texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
419 }
420 
421 
422 
423 
424 /* MESA_FORMAT_ARGB8888 ******************************************************/
425 
426 /* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
FETCH(f_argb8888)427 static void FETCH(f_argb8888)( const struct swrast_texture_image *texImage,
428                                GLint i, GLint j, GLint k, GLfloat *texel )
429 {
430    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
431    texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
432    texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
433    texel[BCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
434    texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
435 }
436 
437 
438 
439 
440 /* MESA_FORMAT_ARGB8888_REV **************************************************/
441 
442 /* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
FETCH(f_argb8888_rev)443 static void FETCH(f_argb8888_rev)( const struct swrast_texture_image *texImage,
444                                    GLint i, GLint j, GLint k, GLfloat *texel )
445 {
446    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
447    texel[RCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
448    texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
449    texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
450    texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
451 }
452 
453 
454 
455 
456 /* MESA_FORMAT_RGBX8888 ******************************************************/
457 
458 /* Fetch texel from 1D, 2D or 3D rgbx8888 texture, return 4 GLfloats */
FETCH(f_rgbx8888)459 static void FETCH(f_rgbx8888)( const struct swrast_texture_image *texImage,
460                                GLint i, GLint j, GLint k, GLfloat *texel )
461 {
462    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
463    texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
464    texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
465    texel[BCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
466    texel[ACOMP] = 1.0f;
467 }
468 
469 
470 
471 
472 /* MESA_FORMAT_RGBX888_REV ***************************************************/
473 
474 /* Fetch texel from 1D, 2D or 3D rgbx8888_rev texture, return 4 GLchans */
FETCH(f_rgbx8888_rev)475 static void FETCH(f_rgbx8888_rev)( const struct swrast_texture_image *texImage,
476                                    GLint i, GLint j, GLint k, GLfloat *texel )
477 {
478    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
479    texel[RCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
480    texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
481    texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
482    texel[ACOMP] = 1.0f;
483 }
484 
485 
486 
487 
488 /* MESA_FORMAT_XRGB8888 ******************************************************/
489 
490 /* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
FETCH(f_xrgb8888)491 static void FETCH(f_xrgb8888)( const struct swrast_texture_image *texImage,
492                                GLint i, GLint j, GLint k, GLfloat *texel )
493 {
494    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
495    texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
496    texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
497    texel[BCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
498    texel[ACOMP] = 1.0f;
499 }
500 
501 
502 
503 
504 /* MESA_FORMAT_XRGB8888_REV **************************************************/
505 
506 /* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
FETCH(f_xrgb8888_rev)507 static void FETCH(f_xrgb8888_rev)( const struct swrast_texture_image *texImage,
508                                    GLint i, GLint j, GLint k, GLfloat *texel )
509 {
510    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
511    texel[RCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
512    texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
513    texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
514    texel[ACOMP] = 1.0f;
515 }
516 
517 
518 
519 
520 /* MESA_FORMAT_RGB888 ********************************************************/
521 
522 /* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
FETCH(f_rgb888)523 static void FETCH(f_rgb888)( const struct swrast_texture_image *texImage,
524                              GLint i, GLint j, GLint k, GLfloat *texel )
525 {
526    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
527    texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
528    texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
529    texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
530    texel[ACOMP] = 1.0F;
531 }
532 
533 
534 
535 
536 /* MESA_FORMAT_BGR888 ********************************************************/
537 
538 /* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
FETCH(f_bgr888)539 static void FETCH(f_bgr888)( const struct swrast_texture_image *texImage,
540                              GLint i, GLint j, GLint k, GLfloat *texel )
541 {
542    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
543    texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
544    texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
545    texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
546    texel[ACOMP] = 1.0F;
547 }
548 
549 
550 
551 
552 /* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
553    instead of slow (g << 2) * 255 / 252 (always rounds down) */
554 
555 /* MESA_FORMAT_RGB565 ********************************************************/
556 
557 /* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
FETCH(f_rgb565)558 static void FETCH(f_rgb565)( const struct swrast_texture_image *texImage,
559                              GLint i, GLint j, GLint k, GLfloat *texel )
560 {
561    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
562    const GLushort s = *src;
563    texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
564    texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
565    texel[BCOMP] = ((s      ) & 0x1f) * (1.0F / 31.0F);
566    texel[ACOMP] = 1.0F;
567 }
568 
569 
570 
571 
572 /* MESA_FORMAT_RGB565_REV ****************************************************/
573 
574 /* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
FETCH(f_rgb565_rev)575 static void FETCH(f_rgb565_rev)( const struct swrast_texture_image *texImage,
576                                  GLint i, GLint j, GLint k, GLfloat *texel )
577 {
578    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
579    const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
580    texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
581    texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >>  9) & 0x3) );
582    texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >>  2) & 0x7) );
583    texel[ACOMP] = 1.0F;
584 }
585 
586 
587 
588 
589 /* MESA_FORMAT_ARGB4444 ******************************************************/
590 
591 /* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
FETCH(f_argb4444)592 static void FETCH(f_argb4444)( const struct swrast_texture_image *texImage,
593                                GLint i, GLint j, GLint k, GLfloat *texel )
594 {
595    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
596    const GLushort s = *src;
597    texel[RCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
598    texel[GCOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
599    texel[BCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
600    texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
601 }
602 
603 
604 
605 
606 /* MESA_FORMAT_ARGB4444_REV **************************************************/
607 
608 /* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
FETCH(f_argb4444_rev)609 static void FETCH(f_argb4444_rev)( const struct swrast_texture_image *texImage,
610                                    GLint i, GLint j, GLint k, GLfloat *texel )
611 {
612    const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
613    texel[RCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
614    texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
615    texel[BCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
616    texel[ACOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
617 }
618 
619 
620 
621 /* MESA_FORMAT_RGBA5551 ******************************************************/
622 
623 /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
FETCH(f_rgba5551)624 static void FETCH(f_rgba5551)( const struct swrast_texture_image *texImage,
625                                GLint i, GLint j, GLint k, GLfloat *texel )
626 {
627    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
628    const GLushort s = *src;
629    texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
630    texel[GCOMP] = ((s >>  6) & 0x1f) * (1.0F / 31.0F);
631    texel[BCOMP] = ((s >>  1) & 0x1f) * (1.0F / 31.0F);
632    texel[ACOMP] = ((s      ) & 0x01) * 1.0F;
633 }
634 
635 
636 
637 /* MESA_FORMAT_ARGB1555 ******************************************************/
638 
639 /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
FETCH(f_argb1555)640 static void FETCH(f_argb1555)( const struct swrast_texture_image *texImage,
641 			     GLint i, GLint j, GLint k, GLfloat *texel )
642 {
643    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
644    const GLushort s = *src;
645    texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
646    texel[GCOMP] = ((s >>  5) & 0x1f) * (1.0F / 31.0F);
647    texel[BCOMP] = ((s >>  0) & 0x1f) * (1.0F / 31.0F);
648    texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
649 }
650 
651 
652 
653 
654 /* MESA_FORMAT_ARGB1555_REV **************************************************/
655 
656 /* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
FETCH(f_argb1555_rev)657 static void FETCH(f_argb1555_rev)( const struct swrast_texture_image *texImage,
658                                    GLint i, GLint j, GLint k, GLfloat *texel )
659 {
660    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
661    const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
662    texel[RCOMP] = UBYTE_TO_FLOAT( ((s >>  7) & 0xf8) | ((s >> 12) & 0x7) );
663    texel[GCOMP] = UBYTE_TO_FLOAT( ((s >>  2) & 0xf8) | ((s >>  7) & 0x7) );
664    texel[BCOMP] = UBYTE_TO_FLOAT( ((s <<  3) & 0xf8) | ((s >>  2) & 0x7) );
665    texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
666 }
667 
668 
669 
670 
671 /* MESA_FORMAT_ARGB2101010 ***************************************************/
672 
673 /* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */
FETCH(f_argb2101010)674 static void FETCH(f_argb2101010)( const struct swrast_texture_image *texImage,
675                                   GLint i, GLint j, GLint k, GLfloat *texel )
676 {
677    const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
678    const GLuint s = *src;
679    texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
680    texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
681    texel[BCOMP] = ((s >>  0) & 0x3ff) * (1.0F / 1023.0F);
682    texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
683 }
684 
685 
686 
687 
688 /* MESA_FORMAT_GR88 **********************************************************/
689 
690 /* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
FETCH(f_gr88)691 static void FETCH(f_gr88)( const struct swrast_texture_image *texImage,
692                            GLint i, GLint j, GLint k, GLfloat *texel )
693 {
694    const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
695    texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
696    texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
697    texel[BCOMP] = 0.0;
698    texel[ACOMP] = 1.0;
699 }
700 
701 
702 
703 
704 /* MESA_FORMAT_RG88 ******************************************************/
705 
706 /* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
FETCH(f_rg88)707 static void FETCH(f_rg88)( const struct swrast_texture_image *texImage,
708                            GLint i, GLint j, GLint k, GLfloat *texel )
709 {
710    const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
711    texel[RCOMP] = UBYTE_TO_FLOAT( s >> 8 );
712    texel[GCOMP] = UBYTE_TO_FLOAT( s & 0xff );
713    texel[BCOMP] = 0.0;
714    texel[ACOMP] = 1.0;
715 }
716 
717 
718 
719 
720 /* MESA_FORMAT_AL44 **********************************************************/
721 
722 /* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
FETCH(f_al44)723 static void FETCH(f_al44)( const struct swrast_texture_image *texImage,
724                            GLint i, GLint j, GLint k, GLfloat *texel )
725 {
726    const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
727    texel[RCOMP] =
728    texel[GCOMP] =
729    texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F);
730    texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
731 }
732 
733 
734 
735 
736 /* MESA_FORMAT_AL88 **********************************************************/
737 
738 /* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
FETCH(f_al88)739 static void FETCH(f_al88)( const struct swrast_texture_image *texImage,
740                            GLint i, GLint j, GLint k, GLfloat *texel )
741 {
742    const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
743    texel[RCOMP] =
744    texel[GCOMP] =
745    texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
746    texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
747 }
748 
749 
750 
751 
752 /* MESA_FORMAT_R8 ************************************************************/
753 
754 /* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
FETCH(f_r8)755 static void FETCH(f_r8)(const struct swrast_texture_image *texImage,
756 			GLint i, GLint j, GLint k, GLfloat *texel)
757 {
758    const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
759    texel[RCOMP] = UBYTE_TO_FLOAT(s);
760    texel[GCOMP] = 0.0;
761    texel[BCOMP] = 0.0;
762    texel[ACOMP] = 1.0;
763 }
764 
765 
766 
767 
768 /* MESA_FORMAT_R16 ***********************************************************/
769 
770 /* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */
FETCH(f_r16)771 static void FETCH(f_r16)(const struct swrast_texture_image *texImage,
772 			GLint i, GLint j, GLint k, GLfloat *texel)
773 {
774    const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
775    texel[RCOMP] = USHORT_TO_FLOAT(s);
776    texel[GCOMP] = 0.0;
777    texel[BCOMP] = 0.0;
778    texel[ACOMP] = 1.0;
779 }
780 
781 
782 
783 
784 /* MESA_FORMAT_AL88_REV ******************************************************/
785 
786 /* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
FETCH(f_al88_rev)787 static void FETCH(f_al88_rev)( const struct swrast_texture_image *texImage,
788                                GLint i, GLint j, GLint k, GLfloat *texel )
789 {
790    const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
791    texel[RCOMP] =
792    texel[GCOMP] =
793    texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
794    texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
795 }
796 
797 
798 
799 
800 /* MESA_FORMAT_RG1616 ********************************************************/
801 
802 /* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */
FETCH(f_rg1616)803 static void FETCH(f_rg1616)( const struct swrast_texture_image *texImage,
804                            GLint i, GLint j, GLint k, GLfloat *texel )
805 {
806    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
807    texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
808    texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 );
809    texel[BCOMP] = 0.0;
810    texel[ACOMP] = 1.0;
811 }
812 
813 
814 
815 
816 /* MESA_FORMAT_RG1616_REV ****************************************************/
817 
818 /* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */
FETCH(f_rg1616_rev)819 static void FETCH(f_rg1616_rev)( const struct swrast_texture_image *texImage,
820                            GLint i, GLint j, GLint k, GLfloat *texel )
821 {
822    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
823    texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
824    texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff );
825    texel[BCOMP] = 0.0;
826    texel[ACOMP] = 1.0;
827 }
828 
829 
830 
831 
832 /* MESA_FORMAT_AL1616 ********************************************************/
833 
834 /* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
FETCH(f_al1616)835 static void FETCH(f_al1616)( const struct swrast_texture_image *texImage,
836 			     GLint i, GLint j, GLint k, GLfloat *texel )
837 {
838    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
839    texel[RCOMP] =
840    texel[GCOMP] =
841    texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
842    texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
843 }
844 
845 
846 
847 
848 /* MESA_FORMAT_AL1616_REV ****************************************************/
849 
850 /* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
FETCH(f_al1616_rev)851 static void FETCH(f_al1616_rev)( const struct swrast_texture_image *texImage,
852 				 GLint i, GLint j, GLint k, GLfloat *texel )
853 {
854    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
855    texel[RCOMP] =
856    texel[GCOMP] =
857    texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
858    texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
859 }
860 
861 
862 
863 
864 /* MESA_FORMAT_RGB332 ********************************************************/
865 
866 /* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
FETCH(f_rgb332)867 static void FETCH(f_rgb332)( const struct swrast_texture_image *texImage,
868                              GLint i, GLint j, GLint k, GLfloat *texel )
869 {
870    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
871    const GLubyte s = *src;
872    texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
873    texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
874    texel[BCOMP] = ((s     ) & 0x3) * (1.0F / 3.0F);
875    texel[ACOMP] = 1.0F;
876 }
877 
878 
879 
880 
881 /* MESA_FORMAT_A8 ************************************************************/
882 
883 /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
FETCH(f_a8)884 static void FETCH(f_a8)( const struct swrast_texture_image *texImage,
885                          GLint i, GLint j, GLint k, GLfloat *texel )
886 {
887    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
888    texel[RCOMP] =
889    texel[GCOMP] =
890    texel[BCOMP] = 0.0F;
891    texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
892 }
893 
894 
895 
896 
897 /* MESA_FORMAT_A16 ************************************************************/
898 
899 /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
FETCH(f_a16)900 static void FETCH(f_a16)( const struct swrast_texture_image *texImage,
901                           GLint i, GLint j, GLint k, GLfloat *texel )
902 {
903    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
904    texel[RCOMP] =
905    texel[GCOMP] =
906    texel[BCOMP] = 0.0F;
907    texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
908 }
909 
910 
911 
912 
913 /* MESA_FORMAT_L8 ************************************************************/
914 
915 /* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
FETCH(f_l8)916 static void FETCH(f_l8)( const struct swrast_texture_image *texImage,
917                          GLint i, GLint j, GLint k, GLfloat *texel )
918 {
919    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
920    texel[RCOMP] =
921    texel[GCOMP] =
922    texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
923    texel[ACOMP] = 1.0F;
924 }
925 
926 
927 
928 
929 /* MESA_FORMAT_L16 ***********************************************************/
930 
931 /* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
FETCH(f_l16)932 static void FETCH(f_l16)( const struct swrast_texture_image *texImage,
933                           GLint i, GLint j, GLint k, GLfloat *texel )
934 {
935    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
936    texel[RCOMP] =
937    texel[GCOMP] =
938    texel[BCOMP] = USHORT_TO_FLOAT( src[0] );
939    texel[ACOMP] = 1.0F;
940 }
941 
942 
943 
944 
945 /* MESA_FORMAT_I8 ************************************************************/
946 
947 /* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
FETCH(f_i8)948 static void FETCH(f_i8)( const struct swrast_texture_image *texImage,
949                          GLint i, GLint j, GLint k, GLfloat *texel )
950 {
951    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
952    texel[RCOMP] =
953    texel[GCOMP] =
954    texel[BCOMP] =
955    texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
956 }
957 
958 
959 
960 
961 /* MESA_FORMAT_I16 ***********************************************************/
962 
963 /* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */
FETCH(f_i16)964 static void FETCH(f_i16)( const struct swrast_texture_image *texImage,
965                           GLint i, GLint j, GLint k, GLfloat *texel )
966 {
967    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
968    texel[RCOMP] =
969    texel[GCOMP] =
970    texel[BCOMP] =
971    texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
972 }
973 
974 
975 
976 
977 /* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
978 /* Note: component order is same as for MESA_FORMAT_RGB888 */
FETCH(srgb8)979 static void FETCH(srgb8)(const struct swrast_texture_image *texImage,
980                          GLint i, GLint j, GLint k, GLfloat *texel )
981 {
982    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
983    texel[RCOMP] = nonlinear_to_linear(src[2]);
984    texel[GCOMP] = nonlinear_to_linear(src[1]);
985    texel[BCOMP] = nonlinear_to_linear(src[0]);
986    texel[ACOMP] = 1.0F;
987 }
988 
989 
990 
991 /* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
FETCH(srgba8)992 static void FETCH(srgba8)(const struct swrast_texture_image *texImage,
993                           GLint i, GLint j, GLint k, GLfloat *texel )
994 {
995    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
996    texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
997    texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
998    texel[BCOMP] = nonlinear_to_linear( (s >>  8) & 0xff );
999    texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff ); /* linear! */
1000 }
1001 
1002 
1003 
1004 /* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
FETCH(sargb8)1005 static void FETCH(sargb8)(const struct swrast_texture_image *texImage,
1006                           GLint i, GLint j, GLint k, GLfloat *texel )
1007 {
1008    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1009    texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
1010    texel[GCOMP] = nonlinear_to_linear( (s >>  8) & 0xff );
1011    texel[BCOMP] = nonlinear_to_linear( (s      ) & 0xff );
1012    texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
1013 }
1014 
1015 
1016 
1017 /* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
FETCH(sl8)1018 static void FETCH(sl8)(const struct swrast_texture_image *texImage,
1019                        GLint i, GLint j, GLint k, GLfloat *texel )
1020 {
1021    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
1022    texel[RCOMP] =
1023    texel[GCOMP] =
1024    texel[BCOMP] = nonlinear_to_linear(src[0]);
1025    texel[ACOMP] = 1.0F;
1026 }
1027 
1028 
1029 
1030 /* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
FETCH(sla8)1031 static void FETCH(sla8)(const struct swrast_texture_image *texImage,
1032                        GLint i, GLint j, GLint k, GLfloat *texel )
1033 {
1034    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
1035    texel[RCOMP] =
1036    texel[GCOMP] =
1037    texel[BCOMP] = nonlinear_to_linear(src[0]);
1038    texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */
1039 }
1040 
1041 
1042 
1043 
1044 /* MESA_FORMAT_RGBA_INT8 **************************************************/
1045 
1046 static void
FETCH(rgba_int8)1047 FETCH(rgba_int8)(const struct swrast_texture_image *texImage,
1048                  GLint i, GLint j, GLint k, GLfloat *texel )
1049 {
1050    const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
1051    texel[RCOMP] = (GLfloat) src[0];
1052    texel[GCOMP] = (GLfloat) src[1];
1053    texel[BCOMP] = (GLfloat) src[2];
1054    texel[ACOMP] = (GLfloat) src[3];
1055 }
1056 
1057 
1058 
1059 
1060 /* MESA_FORMAT_RGBA_INT16 **************************************************/
1061 
1062 static void
FETCH(rgba_int16)1063 FETCH(rgba_int16)(const struct swrast_texture_image *texImage,
1064                   GLint i, GLint j, GLint k, GLfloat *texel )
1065 {
1066    const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
1067    texel[RCOMP] = (GLfloat) src[0];
1068    texel[GCOMP] = (GLfloat) src[1];
1069    texel[BCOMP] = (GLfloat) src[2];
1070    texel[ACOMP] = (GLfloat) src[3];
1071 }
1072 
1073 
1074 
1075 
1076 /* MESA_FORMAT_RGBA_INT32 **************************************************/
1077 
1078 static void
FETCH(rgba_int32)1079 FETCH(rgba_int32)(const struct swrast_texture_image *texImage,
1080                   GLint i, GLint j, GLint k, GLfloat *texel )
1081 {
1082    const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
1083    texel[RCOMP] = (GLfloat) src[0];
1084    texel[GCOMP] = (GLfloat) src[1];
1085    texel[BCOMP] = (GLfloat) src[2];
1086    texel[ACOMP] = (GLfloat) src[3];
1087 }
1088 
1089 
1090 
1091 
1092 /* MESA_FORMAT_RGBA_UINT8 **************************************************/
1093 
1094 static void
FETCH(rgba_uint8)1095 FETCH(rgba_uint8)(const struct swrast_texture_image *texImage,
1096                  GLint i, GLint j, GLint k, GLfloat *texel )
1097 {
1098    const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
1099    texel[RCOMP] = (GLfloat) src[0];
1100    texel[GCOMP] = (GLfloat) src[1];
1101    texel[BCOMP] = (GLfloat) src[2];
1102    texel[ACOMP] = (GLfloat) src[3];
1103 }
1104 
1105 
1106 
1107 
1108 /* MESA_FORMAT_RGBA_UINT16 **************************************************/
1109 
1110 static void
FETCH(rgba_uint16)1111 FETCH(rgba_uint16)(const struct swrast_texture_image *texImage,
1112                   GLint i, GLint j, GLint k, GLfloat *texel )
1113 {
1114    const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
1115    texel[RCOMP] = (GLfloat) src[0];
1116    texel[GCOMP] = (GLfloat) src[1];
1117    texel[BCOMP] = (GLfloat) src[2];
1118    texel[ACOMP] = (GLfloat) src[3];
1119 }
1120 
1121 
1122 
1123 
1124 /* MESA_FORMAT_RGBA_UINT32 **************************************************/
1125 
1126 static void
FETCH(rgba_uint32)1127 FETCH(rgba_uint32)(const struct swrast_texture_image *texImage,
1128                   GLint i, GLint j, GLint k, GLfloat *texel )
1129 {
1130    const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
1131    texel[RCOMP] = (GLfloat) src[0];
1132    texel[GCOMP] = (GLfloat) src[1];
1133    texel[BCOMP] = (GLfloat) src[2];
1134    texel[ACOMP] = (GLfloat) src[3];
1135 }
1136 
1137 
1138 
1139 
1140 /* MESA_FORMAT_DUDV8 ********************************************************/
1141 
1142 /* this format by definition produces 0,0,0,1 as rgba values,
1143    however we'll return the dudv values as rg and fix up elsewhere */
FETCH(dudv8)1144 static void FETCH(dudv8)(const struct swrast_texture_image *texImage,
1145                          GLint i, GLint j, GLint k, GLfloat *texel )
1146 {
1147    const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
1148    texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
1149    texel[GCOMP] = BYTE_TO_FLOAT(src[1]);
1150    texel[BCOMP] = 0;
1151    texel[ACOMP] = 0;
1152 }
1153 
1154 
1155 /* MESA_FORMAT_SIGNED_R8 ***********************************************/
1156 
FETCH(signed_r8)1157 static void FETCH(signed_r8)( const struct swrast_texture_image *texImage,
1158                               GLint i, GLint j, GLint k, GLfloat *texel )
1159 {
1160    const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
1161    texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
1162    texel[GCOMP] = 0.0F;
1163    texel[BCOMP] = 0.0F;
1164    texel[ACOMP] = 1.0F;
1165 }
1166 
1167 
1168 
1169 
1170 /* MESA_FORMAT_SIGNED_A8 ***********************************************/
1171 
FETCH(signed_a8)1172 static void FETCH(signed_a8)( const struct swrast_texture_image *texImage,
1173                               GLint i, GLint j, GLint k, GLfloat *texel )
1174 {
1175    const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
1176    texel[RCOMP] = 0.0F;
1177    texel[GCOMP] = 0.0F;
1178    texel[BCOMP] = 0.0F;
1179    texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
1180 }
1181 
1182 
1183 
1184 
1185 /* MESA_FORMAT_SIGNED_L8 ***********************************************/
1186 
FETCH(signed_l8)1187 static void FETCH(signed_l8)( const struct swrast_texture_image *texImage,
1188                               GLint i, GLint j, GLint k, GLfloat *texel )
1189 {
1190    const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
1191    texel[RCOMP] =
1192    texel[GCOMP] =
1193    texel[BCOMP] = BYTE_TO_FLOAT_TEX( s );
1194    texel[ACOMP] = 1.0F;
1195 }
1196 
1197 
1198 
1199 
1200 /* MESA_FORMAT_SIGNED_I8 ***********************************************/
1201 
FETCH(signed_i8)1202 static void FETCH(signed_i8)( const struct swrast_texture_image *texImage,
1203                               GLint i, GLint j, GLint k, GLfloat *texel )
1204 {
1205    const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
1206    texel[RCOMP] =
1207    texel[GCOMP] =
1208    texel[BCOMP] =
1209    texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
1210 }
1211 
1212 
1213 
1214 
1215 /* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/
1216 
FETCH(signed_rg88_rev)1217 static void FETCH(signed_rg88_rev)( const struct swrast_texture_image *texImage,
1218                                     GLint i, GLint j, GLint k, GLfloat *texel )
1219 {
1220    const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1221    texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
1222    texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
1223    texel[BCOMP] = 0.0F;
1224    texel[ACOMP] = 1.0F;
1225 }
1226 
1227 
1228 
1229 
1230 /* MESA_FORMAT_SIGNED_AL88 ***********************************************/
1231 
FETCH(signed_al88)1232 static void FETCH(signed_al88)( const struct swrast_texture_image *texImage,
1233                                 GLint i, GLint j, GLint k, GLfloat *texel )
1234 {
1235    const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1236    texel[RCOMP] =
1237    texel[GCOMP] =
1238    texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
1239    texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
1240 }
1241 
1242 
1243 
1244 
1245 /* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
1246 
FETCH(signed_rgbx8888)1247 static void FETCH(signed_rgbx8888)( const struct swrast_texture_image *texImage,
1248 			            GLint i, GLint j, GLint k, GLfloat *texel )
1249 {
1250    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1251    texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
1252    texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
1253    texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
1254    texel[ACOMP] = 1.0f;
1255 }
1256 
1257 
1258 
1259 
1260 /* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
1261 
FETCH(signed_rgba8888)1262 static void FETCH(signed_rgba8888)( const struct swrast_texture_image *texImage,
1263 			            GLint i, GLint j, GLint k, GLfloat *texel )
1264 {
1265    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1266    texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
1267    texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
1268    texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
1269    texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s      ) );
1270 }
1271 
1272 
1273 
FETCH(signed_rgba8888_rev)1274 static void FETCH(signed_rgba8888_rev)( const struct swrast_texture_image *texImage,
1275                                         GLint i, GLint j, GLint k, GLfloat *texel )
1276 {
1277    const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1278    texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s      ) );
1279    texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
1280    texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
1281    texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
1282 }
1283 
1284 
1285 
1286 
1287 
1288 /* MESA_FORMAT_SIGNED_R16 ***********************************************/
1289 
1290 static void
FETCH(signed_r16)1291 FETCH(signed_r16)(const struct swrast_texture_image *texImage,
1292                   GLint i, GLint j, GLint k, GLfloat *texel)
1293 {
1294    const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1295    texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
1296    texel[GCOMP] = 0.0F;
1297    texel[BCOMP] = 0.0F;
1298    texel[ACOMP] = 1.0F;
1299 }
1300 
1301 
1302 
1303 
1304 /* MESA_FORMAT_SIGNED_A16 ***********************************************/
1305 
1306 static void
FETCH(signed_a16)1307 FETCH(signed_a16)(const struct swrast_texture_image *texImage,
1308                   GLint i, GLint j, GLint k, GLfloat *texel)
1309 {
1310    const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1311    texel[RCOMP] = 0.0F;
1312    texel[GCOMP] = 0.0F;
1313    texel[BCOMP] = 0.0F;
1314    texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
1315 }
1316 
1317 
1318 
1319 
1320 /* MESA_FORMAT_SIGNED_L16 ***********************************************/
1321 
1322 static void
FETCH(signed_l16)1323 FETCH(signed_l16)(const struct swrast_texture_image *texImage,
1324                   GLint i, GLint j, GLint k, GLfloat *texel)
1325 {
1326    const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1327    texel[RCOMP] =
1328    texel[GCOMP] =
1329    texel[BCOMP] = SHORT_TO_FLOAT_TEX( s );
1330    texel[ACOMP] = 1.0F;
1331 }
1332 
1333 
1334 
1335 
1336 /* MESA_FORMAT_SIGNED_I16 ***********************************************/
1337 
1338 static void
FETCH(signed_i16)1339 FETCH(signed_i16)(const struct swrast_texture_image *texImage,
1340                   GLint i, GLint j, GLint k, GLfloat *texel)
1341 {
1342    const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1343    texel[RCOMP] =
1344    texel[GCOMP] =
1345    texel[BCOMP] =
1346    texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
1347 }
1348 
1349 
1350 
1351 
1352 /* MESA_FORMAT_SIGNED_RG1616 ***********************************************/
1353 
1354 static void
FETCH(signed_rg1616)1355 FETCH(signed_rg1616)(const struct swrast_texture_image *texImage,
1356                     GLint i, GLint j, GLint k, GLfloat *texel)
1357 {
1358    const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
1359    texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
1360    texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
1361    texel[BCOMP] = 0.0F;
1362    texel[ACOMP] = 1.0F;
1363 }
1364 
1365 
1366 
1367 
1368 /* MESA_FORMAT_SIGNED_AL1616 ***********************************************/
1369 
1370 static void
FETCH(signed_al1616)1371 FETCH(signed_al1616)(const struct swrast_texture_image *texImage,
1372                     GLint i, GLint j, GLint k, GLfloat *texel)
1373 {
1374    const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
1375    texel[RCOMP] =
1376    texel[GCOMP] =
1377    texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
1378    texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] );
1379 }
1380 
1381 
1382 
1383 
1384 /* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
1385 
1386 static void
FETCH(signed_rgb_16)1387 FETCH(signed_rgb_16)(const struct swrast_texture_image *texImage,
1388                      GLint i, GLint j, GLint k, GLfloat *texel)
1389 {
1390    const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
1391    texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
1392    texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
1393    texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
1394    texel[ACOMP] = 1.0F;
1395 }
1396 
1397 
1398 
1399 
1400 /* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
1401 
1402 static void
FETCH(signed_rgba_16)1403 FETCH(signed_rgba_16)(const struct swrast_texture_image *texImage,
1404                       GLint i, GLint j, GLint k, GLfloat *texel)
1405 {
1406    const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
1407    texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
1408    texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
1409    texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
1410    texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
1411 }
1412 
1413 
1414 
1415 
1416 
1417 /* MESA_FORMAT_RGBA_16 ***********************************************/
1418 
1419 static void
FETCH(rgba_16)1420 FETCH(rgba_16)(const struct swrast_texture_image *texImage,
1421                GLint i, GLint j, GLint k, GLfloat *texel)
1422 {
1423    const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
1424    texel[RCOMP] = USHORT_TO_FLOAT( s[0] );
1425    texel[GCOMP] = USHORT_TO_FLOAT( s[1] );
1426    texel[BCOMP] = USHORT_TO_FLOAT( s[2] );
1427    texel[ACOMP] = USHORT_TO_FLOAT( s[3] );
1428 }
1429 
1430 
1431 
1432 
1433 
1434 /* MESA_FORMAT_YCBCR *********************************************************/
1435 
1436 /* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
1437  * We convert YCbCr to RGB here.
1438  */
FETCH(f_ycbcr)1439 static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage,
1440                             GLint i, GLint j, GLint k, GLfloat *texel )
1441 {
1442    const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
1443    const GLushort *src1 = src0 + 1;                               /* odd */
1444    const GLubyte y0 = (*src0 >> 8) & 0xff;  /* luminance */
1445    const GLubyte cb = *src0 & 0xff;         /* chroma U */
1446    const GLubyte y1 = (*src1 >> 8) & 0xff;  /* luminance */
1447    const GLubyte cr = *src1 & 0xff;         /* chroma V */
1448    const GLubyte y = (i & 1) ? y1 : y0;     /* choose even/odd luminance */
1449    GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
1450    GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
1451    GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
1452    r *= (1.0F / 255.0F);
1453    g *= (1.0F / 255.0F);
1454    b *= (1.0F / 255.0F);
1455    texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
1456    texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
1457    texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
1458    texel[ACOMP] = 1.0F;
1459 }
1460 
1461 
1462 
1463 
1464 /* MESA_FORMAT_YCBCR_REV *****************************************************/
1465 
1466 /* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
1467  * We convert YCbCr to RGB here.
1468  */
FETCH(f_ycbcr_rev)1469 static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage,
1470                                 GLint i, GLint j, GLint k, GLfloat *texel )
1471 {
1472    const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
1473    const GLushort *src1 = src0 + 1;                               /* odd */
1474    const GLubyte y0 = *src0 & 0xff;         /* luminance */
1475    const GLubyte cr = (*src0 >> 8) & 0xff;  /* chroma V */
1476    const GLubyte y1 = *src1 & 0xff;         /* luminance */
1477    const GLubyte cb = (*src1 >> 8) & 0xff;  /* chroma U */
1478    const GLubyte y = (i & 1) ? y1 : y0;     /* choose even/odd luminance */
1479    GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
1480    GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
1481    GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
1482    r *= (1.0F / 255.0F);
1483    g *= (1.0F / 255.0F);
1484    b *= (1.0F / 255.0F);
1485    texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
1486    texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
1487    texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
1488    texel[ACOMP] = 1.0F;
1489 }
1490 
1491 
1492 
1493 
1494 /* MESA_TEXFORMAT_Z24_S8 ***************************************************/
1495 
FETCH(f_z24_s8)1496 static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage,
1497                              GLint i, GLint j, GLint k, GLfloat *texel )
1498 {
1499    /* only return Z, not stencil data */
1500    const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1501    const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
1502    texel[0] = ((*src) >> 8) * scale;
1503    ASSERT(texImage->Base.TexFormat == MESA_FORMAT_Z24_S8 ||
1504 	  texImage->Base.TexFormat == MESA_FORMAT_Z24_X8);
1505    ASSERT(texel[0] >= 0.0F);
1506    ASSERT(texel[0] <= 1.0F);
1507 }
1508 
1509 
1510 
1511 
1512 /* MESA_TEXFORMAT_S8_Z24 ***************************************************/
1513 
FETCH(f_s8_z24)1514 static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage,
1515                              GLint i, GLint j, GLint k, GLfloat *texel )
1516 {
1517    /* only return Z, not stencil data */
1518    const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1519    const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
1520    texel[0] = ((*src) & 0x00ffffff) * scale;
1521    ASSERT(texImage->Base.TexFormat == MESA_FORMAT_S8_Z24 ||
1522 	  texImage->Base.TexFormat == MESA_FORMAT_X8_Z24);
1523    ASSERT(texel[0] >= 0.0F);
1524    ASSERT(texel[0] <= 1.0F);
1525 }
1526 
1527 
1528 
1529 
1530 /* MESA_FORMAT_RGB9_E5 ******************************************************/
1531 
FETCH(rgb9_e5)1532 static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage,
1533                             GLint i, GLint j, GLint k, GLfloat *texel )
1534 {
1535    const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1536    rgb9e5_to_float3(*src, texel);
1537    texel[ACOMP] = 1.0F;
1538 }
1539 
1540 
1541 
1542 
1543 /* MESA_FORMAT_R11_G11_B10_FLOAT *********************************************/
1544 
FETCH(r11_g11_b10f)1545 static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage,
1546                                  GLint i, GLint j, GLint k, GLfloat *texel )
1547 {
1548    const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1549    r11g11b10f_to_float3(*src, texel);
1550    texel[ACOMP] = 1.0F;
1551 }
1552 
1553 
1554 
1555 
1556 /* MESA_FORMAT_Z32_FLOAT_X24S8 ***********************************************/
1557 
FETCH(z32f_x24s8)1558 static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage,
1559 			      GLint i, GLint j, GLint k, GLfloat *texel)
1560 {
1561    const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
1562    texel[RCOMP] = src[0];
1563    texel[GCOMP] = 0.0F;
1564    texel[BCOMP] = 0.0F;
1565    texel[ACOMP] = 1.0F;
1566 }
1567 
1568 
1569 
1570 #undef TEXEL_ADDR
1571 #undef DIM
1572 #undef FETCH
1573