1 /////////////////////////////////////////////////////////////////////////// 2 // 3 // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas 4 // Digital Ltd. LLC 5 // 6 // All rights reserved. 7 // 8 // Redistribution and use in source and binary forms, with or without 9 // modification, are permitted provided that the following conditions are 10 // met: 11 // * Redistributions of source code must retain the above copyright 12 // notice, this list of conditions and the following disclaimer. 13 // * Redistributions in binary form must reproduce the above 14 // copyright notice, this list of conditions and the following disclaimer 15 // in the documentation and/or other materials provided with the 16 // distribution. 17 // * Neither the name of Industrial Light & Magic nor the names of 18 // its contributors may be used to endorse or promote products derived 19 // from this software without specific prior written permission. 20 // 21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32 // 33 /////////////////////////////////////////////////////////////////////////// 34 35 36 //----------------------------------------------------------------------------- 37 // 38 // Optional Standard Attributes 39 // 40 //----------------------------------------------------------------------------- 41 42 #include <ImfStandardAttributes.h> 43 44 45 #define IMF_STRING(name) #name 46 47 #define IMF_STD_ATTRIBUTE_IMP(name,suffix,type) \ 48 \ 49 void \ 50 add##suffix (Header &header, const type &value) \ 51 { \ 52 header.insert (IMF_STRING (name), TypedAttribute<type> (value)); \ 53 } \ 54 \ 55 bool \ 56 has##suffix (const Header &header) \ 57 { \ 58 return header.findTypedAttribute <TypedAttribute <type> > \ 59 (IMF_STRING (name)) != 0; \ 60 } \ 61 \ 62 const TypedAttribute<type> & \ 63 name##Attribute (const Header &header) \ 64 { \ 65 return header.typedAttribute <TypedAttribute <type> > \ 66 (IMF_STRING (name)); \ 67 } \ 68 \ 69 TypedAttribute<type> & \ 70 name##Attribute (Header &header) \ 71 { \ 72 return header.typedAttribute <TypedAttribute <type> > \ 73 (IMF_STRING (name)); \ 74 } \ 75 \ 76 const type & \ 77 name (const Header &header) \ 78 { \ 79 return name##Attribute(header).value(); \ 80 } \ 81 \ 82 type & \ 83 name (Header &header) \ 84 { \ 85 return name##Attribute(header).value(); \ 86 } 87 88 89 namespace Imf { 90 91 92 IMF_STD_ATTRIBUTE_IMP (chromaticities, Chromaticities, Chromaticities) 93 IMF_STD_ATTRIBUTE_IMP (whiteLuminance, WhiteLuminance, float) 94 IMF_STD_ATTRIBUTE_IMP (adoptedNeutral, AdoptedNeutral, Imath::V2f) 95 IMF_STD_ATTRIBUTE_IMP (renderingTransform, RenderingTransform, std::string) 96 IMF_STD_ATTRIBUTE_IMP (lookModTransform, LookModTransform, std::string) 97 IMF_STD_ATTRIBUTE_IMP (xDensity, XDensity, float) 98 IMF_STD_ATTRIBUTE_IMP (owner, Owner, std::string) 99 IMF_STD_ATTRIBUTE_IMP (comments, Comments, std::string) 100 IMF_STD_ATTRIBUTE_IMP (capDate, CapDate, std::string) 101 IMF_STD_ATTRIBUTE_IMP (utcOffset, UtcOffset, float) 102 IMF_STD_ATTRIBUTE_IMP (longitude, Longitude, float) 103 IMF_STD_ATTRIBUTE_IMP (latitude, Latitude, float) 104 IMF_STD_ATTRIBUTE_IMP (altitude, Altitude, float) 105 IMF_STD_ATTRIBUTE_IMP (focus, Focus, float) 106 IMF_STD_ATTRIBUTE_IMP (expTime, ExpTime, float) 107 IMF_STD_ATTRIBUTE_IMP (aperture, Aperture, float) 108 IMF_STD_ATTRIBUTE_IMP (isoSpeed, IsoSpeed, float) 109 IMF_STD_ATTRIBUTE_IMP (envmap, Envmap, Envmap) 110 IMF_STD_ATTRIBUTE_IMP (keyCode, KeyCode, KeyCode) 111 IMF_STD_ATTRIBUTE_IMP (timeCode, TimeCode, TimeCode) 112 IMF_STD_ATTRIBUTE_IMP (wrapmodes, Wrapmodes, std::string) 113 IMF_STD_ATTRIBUTE_IMP (framesPerSecond, FramesPerSecond, Rational) 114 IMF_STD_ATTRIBUTE_IMP (multiView, MultiView, StringVector) 115 IMF_STD_ATTRIBUTE_IMP (worldToCamera, WorldToCamera, Imath::M44f) 116 IMF_STD_ATTRIBUTE_IMP (worldToNDC, WorldToNDC, Imath::M44f) 117 118 } // namespace Imf 119