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1 #include "test_precomp.hpp"
2 
3 using namespace cv;
4 using namespace std;
5 
tutorial2()6 void tutorial2()
7 {
8     /// Create a window
9     viz::Viz3d myWindow("Coordinate Frame");
10 
11     /// Add coordinate axes
12     myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
13 
14     /// Add line to represent (1,1,1) axis
15     viz::WLine axis(Point3f(-1.0, -1.0, -1.0), Point3d(1.0, 1.0, 1.0));
16     axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
17     myWindow.showWidget("Line Widget", axis);
18 
19     /// Construct a cube widget
20     viz::WCube cube_widget(Point3d(0.5, 0.5, 0.0), Point3d(0.0, 0.0, -0.5), true, viz::Color::blue());
21     cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
22 
23     /// Display widget (update if already displayed)
24     myWindow.showWidget("Cube Widget", cube_widget);
25 
26     /// Rodrigues vector
27     Vec3d rot_vec = Vec3d::all(0);
28     double translation_phase = 0.0, translation = 0.0;
29     while(!myWindow.wasStopped())
30     {
31         /* Rotation using rodrigues */
32         /// Rotate around (1,1,1)
33         rot_vec[0] += CV_PI * 0.01;
34         rot_vec[1] += CV_PI * 0.01;
35         rot_vec[2] += CV_PI * 0.01;
36 
37         /// Shift on (1,1,1)
38         translation_phase += CV_PI * 0.01;
39         translation = sin(translation_phase);
40 
41         /// Construct pose
42         Affine3d pose(rot_vec, Vec3d(translation, translation, translation));
43 
44         myWindow.setWidgetPose("Cube Widget", pose);
45 
46         myWindow.spinOnce(1, true);
47     }
48 }
49 
50 
TEST(Viz,DISABLED_tutorial2_pose_of_widget)51 TEST(Viz, DISABLED_tutorial2_pose_of_widget)
52 {
53     tutorial2();
54 }
55