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1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
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63    <Import Project="opencv.props" />
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69  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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72      <PrecompiledHeader>Use</PrecompiledHeader>
73      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
74      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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76      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77    </ClCompile>
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80      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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101  <ItemGroup>
102    <Reference Include="platform.winmd">
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104      <Private>false</Private>
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106  </ItemGroup>
107  <ItemGroup>
108    <ClInclude Include="BasicTimer.h" />
109    <ClInclude Include="Direct3DInterop.h" />
110    <ClInclude Include="DirectXHelper.h" />
111    <ClInclude Include="Direct3DBase.h" />
112    <ClInclude Include="Direct3DContentProvider.h" />
113    <ClInclude Include="pch.h" />
114    <ClInclude Include="QuadRenderer.h" />
115  </ItemGroup>
116  <ItemGroup>
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118    <ClCompile Include="Direct3DBase.cpp" />
119    <ClCompile Include="Direct3DContentProvider.cpp" />
120    <ClCompile Include="pch.cpp">
121      <PrecompiledHeader>Create</PrecompiledHeader>
122    </ClCompile>
123    <ClCompile Include="QuadRenderer.cpp" />
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125  <ItemGroup>
126    <FxCompile Include="SimplePixelShader.hlsl">
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139  <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
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