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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkFloatingPoint_DEFINED
11 #define SkFloatingPoint_DEFINED
12 
13 #include "SkTypes.h"
14 
15 #include <math.h>
16 #include <float.h>
17 
18 // For _POSIX_VERSION
19 #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
20 #include <unistd.h>
21 #endif
22 
23 #include "SkFloatBits.h"
24 
25 // C++98 cmath std::pow seems to be the earliest portable way to get float pow.
26 // However, on Linux including cmath undefines isfinite.
27 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14608
sk_float_pow(float base,float exp)28 static inline float sk_float_pow(float base, float exp) {
29     return powf(base, exp);
30 }
31 
sk_float_copysign(float x,float y)32 static inline float sk_float_copysign(float x, float y) {
33 // c++11 contains a 'float copysign(float, float)' function in <cmath>.
34 // clang-cl reports __cplusplus for clang, not the __cplusplus vc++ version _MSC_VER would report.
35 #if (defined(_MSC_VER) && defined(__clang__))
36 #    define SK_BUILD_WITH_CLANG_CL 1
37 #else
38 #    define SK_BUILD_WITH_CLANG_CL 0
39 #endif
40 #if (!SK_BUILD_WITH_CLANG_CL && __cplusplus >= 201103L) || (_MSC_VER >= 1800)
41     return copysignf(x, y);
42 
43 // Posix has demanded 'float copysignf(float, float)' (from C99) since Issue 6.
44 #elif defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L
45     return copysignf(x, y);
46 
47 // Visual studio prior to 13 only has 'double _copysign(double, double)'.
48 #elif defined(_MSC_VER)
49     return (float)_copysign(x, y);
50 
51 // Otherwise convert to bits and extract sign.
52 #else
53     int32_t xbits = SkFloat2Bits(x);
54     int32_t ybits = SkFloat2Bits(y);
55     return SkBits2Float((xbits & 0x7FFFFFFF) | (ybits & 0x80000000));
56 #endif
57 }
58 
59 #define sk_float_sqrt(x)        sqrtf(x)
60 #define sk_float_sin(x)         sinf(x)
61 #define sk_float_cos(x)         cosf(x)
62 #define sk_float_tan(x)         tanf(x)
63 #define sk_float_floor(x)       floorf(x)
64 #define sk_float_ceil(x)        ceilf(x)
65 #ifdef SK_BUILD_FOR_MAC
66 #    define sk_float_acos(x)    static_cast<float>(acos(x))
67 #    define sk_float_asin(x)    static_cast<float>(asin(x))
68 #else
69 #    define sk_float_acos(x)    acosf(x)
70 #    define sk_float_asin(x)    asinf(x)
71 #endif
72 #define sk_float_atan2(y,x)     atan2f(y,x)
73 #define sk_float_abs(x)         fabsf(x)
74 #define sk_float_mod(x,y)       fmodf(x,y)
75 #define sk_float_exp(x)         expf(x)
76 #define sk_float_log(x)         logf(x)
77 
78 #define sk_float_round(x) sk_float_floor((x) + 0.5f)
79 
80 // can't find log2f on android, but maybe that just a tool bug?
81 #ifdef SK_BUILD_FOR_ANDROID
sk_float_log2(float x)82     static inline float sk_float_log2(float x) {
83         const double inv_ln_2 = 1.44269504088896;
84         return (float)(log(x) * inv_ln_2);
85     }
86 #else
87     #define sk_float_log2(x)        log2f(x)
88 #endif
89 
90 #ifdef SK_BUILD_FOR_WIN
91     #define sk_float_isfinite(x)    _finite(x)
92     #define sk_float_isnan(x)       _isnan(x)
sk_float_isinf(float x)93     static inline int sk_float_isinf(float x) {
94         int32_t bits = SkFloat2Bits(x);
95         return (bits << 1) == (0xFF << 24);
96     }
97 #else
98     #define sk_float_isfinite(x)    isfinite(x)
99     #define sk_float_isnan(x)       isnan(x)
100     #define sk_float_isinf(x)       isinf(x)
101 #endif
102 
103 #define sk_double_isnan(a)          sk_float_isnan(a)
104 
105 #ifdef SK_USE_FLOATBITS
106     #define sk_float_floor2int(x)   SkFloatToIntFloor(x)
107     #define sk_float_round2int(x)   SkFloatToIntRound(x)
108     #define sk_float_ceil2int(x)    SkFloatToIntCeil(x)
109 #else
110     #define sk_float_floor2int(x)   (int)sk_float_floor(x)
111     #define sk_float_round2int(x)   (int)sk_float_floor((x) + 0.5f)
112     #define sk_float_ceil2int(x)    (int)sk_float_ceil(x)
113 #endif
114 
115 #define sk_double_floor(x)          floor(x)
116 #define sk_double_round(x)          floor((x) + 0.5)
117 #define sk_double_ceil(x)           ceil(x)
118 #define sk_double_floor2int(x)      (int)floor(x)
119 #define sk_double_round2int(x)      (int)floor((x) + 0.5f)
120 #define sk_double_ceil2int(x)       (int)ceil(x)
121 
122 extern const uint32_t gIEEENotANumber;
123 extern const uint32_t gIEEEInfinity;
124 extern const uint32_t gIEEENegativeInfinity;
125 
126 #define SK_FloatNaN                 (*SkTCast<const float*>(&gIEEENotANumber))
127 #define SK_FloatInfinity            (*SkTCast<const float*>(&gIEEEInfinity))
128 #define SK_FloatNegativeInfinity    (*SkTCast<const float*>(&gIEEENegativeInfinity))
129 
sk_float_rsqrt_portable(float x)130 static inline float sk_float_rsqrt_portable(float x) {
131     // Get initial estimate.
132     int i = *SkTCast<int*>(&x);
133     i = 0x5F1FFFF9 - (i>>1);
134     float estimate = *SkTCast<float*>(&i);
135 
136     // One step of Newton's method to refine.
137     const float estimate_sq = estimate*estimate;
138     estimate *= 0.703952253f*(2.38924456f-x*estimate_sq);
139     return estimate;
140 }
141 
142 // Fast, approximate inverse square root.
143 // Compare to name-brand "1.0f / sk_float_sqrt(x)".  Should be around 10x faster on SSE, 2x on NEON.
sk_float_rsqrt(float x)144 static inline float sk_float_rsqrt(float x) {
145 // We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got
146 // it at compile time.  This is going to be too fast to productively hide behind a function pointer.
147 //
148 // We do one step of Newton's method to refine the estimates in the NEON and portable paths.  No
149 // refinement is faster, but very innacurate.  Two steps is more accurate, but slower than 1/sqrt.
150 //
151 // Optimized constants in the portable path courtesy of http://rrrola.wz.cz/inv_sqrt.html
152 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
153     return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x)));
154 #elif defined(SK_ARM_HAS_NEON)
155     // Get initial estimate.
156     const float32x2_t xx = vdup_n_f32(x);  // Clever readers will note we're doing everything 2x.
157     float32x2_t estimate = vrsqrte_f32(xx);
158 
159     // One step of Newton's method to refine.
160     const float32x2_t estimate_sq = vmul_f32(estimate, estimate);
161     estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq));
162     return vget_lane_f32(estimate, 0);  // 1 will work fine too; the answer's in both places.
163 #else
164     return sk_float_rsqrt_portable(x);
165 #endif
166 }
167 
168 // This is the number of significant digits we can print in a string such that when we read that
169 // string back we get the floating point number we expect.  The minimum value C requires is 6, but
170 // most compilers support 9
171 #ifdef FLT_DECIMAL_DIG
172 #define SK_FLT_DECIMAL_DIG FLT_DECIMAL_DIG
173 #else
174 #define SK_FLT_DECIMAL_DIG 9
175 #endif
176 
177 #endif
178