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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "SkDrawShader.h"
11 #include "SkDrawBitmap.h"
12 #include "SkDrawMatrix.h"
13 #include "SkDrawPaint.h"
14 
15 #if SK_USE_CONDENSED_INFO == 0
16 
17 const SkMemberInfo SkDrawShader::fInfo[] = {
18     SK_MEMBER(matrix, Matrix),
19     SK_MEMBER(tileMode, TileMode)
20 };
21 
22 #endif
23 
24 DEFINE_GET_MEMBER(SkDrawShader);
25 
SkDrawShader()26 SkDrawShader::SkDrawShader() : matrix(nullptr),
27     tileMode(SkShader::kClamp_TileMode) {
28 }
29 
add()30 bool SkDrawShader::add() {
31     if (fPaint->shader != (SkDrawShader*) -1)
32         return true;
33     fPaint->shader = this;
34     fPaint->fOwnsShader = true;
35     return false;
36 }
37 
getMatrix()38 SkMatrix* SkDrawShader::getMatrix() {
39     return matrix ? &matrix->getMatrix() : nullptr;
40 }
41 
42 #if SK_USE_CONDENSED_INFO == 0
43 
44 const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
45     SK_MEMBER_INHERITED,
46     SK_MEMBER(filterBitmap, Boolean),
47     SK_MEMBER(image, BaseBitmap)
48 };
49 
50 #endif
51 
52 DEFINE_GET_MEMBER(SkDrawBitmapShader);
53 
SkDrawBitmapShader()54 SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(nullptr) {}
55 
add()56 bool SkDrawBitmapShader::add() {
57     if (fPaint->shader != (SkDrawShader*) -1)
58         return true;
59     fPaint->shader = this;
60     fPaint->fOwnsShader = true;
61     return false;
62 }
63 
getShader()64 SkShader* SkDrawBitmapShader::getShader() {
65     if (image == nullptr)
66         return nullptr;
67 
68     // note: bitmap shader now supports independent tile modes for X and Y
69     // we pass the same to both, but later we should extend this flexibility
70     // to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
71     //
72     // oops, bitmapshader no longer takes filterBitmap, but deduces it at
73     // draw-time from the paint
74     return SkShader::CreateBitmapShader(image->fBitmap,
75                                         (SkShader::TileMode) tileMode,
76                                         (SkShader::TileMode) tileMode,
77                                         getMatrix());
78 }
79