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1 
2 /*
3  * Copyright 2016 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "glsl/GrGLSLProgramDataManager.h"
10 
11 #include "SkMatrix.h"
12 
setSkMatrix(UniformHandle u,const SkMatrix & matrix) const13 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
14     float mt[] = {
15         matrix.get(SkMatrix::kMScaleX),
16         matrix.get(SkMatrix::kMSkewY),
17         matrix.get(SkMatrix::kMPersp0),
18         matrix.get(SkMatrix::kMSkewX),
19         matrix.get(SkMatrix::kMScaleY),
20         matrix.get(SkMatrix::kMPersp1),
21         matrix.get(SkMatrix::kMTransX),
22         matrix.get(SkMatrix::kMTransY),
23         matrix.get(SkMatrix::kMPersp2),
24     };
25     this->setMatrix3f(u, mt);
26 }
27 
28