1 // Copyright 2015 The Shaderc Authors. All rights reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef SHADERC_SHADERC_H_ 16 #define SHADERC_SHADERC_H_ 17 18 #ifdef __cplusplus 19 extern "C" { 20 #endif 21 22 #include <stdbool.h> 23 #include <stddef.h> 24 #include <stdint.h> 25 26 typedef enum { 27 // Forced shader kinds. These shader kinds force the compiler to compile the 28 // source code as the specified kind of shader. 29 shaderc_glsl_vertex_shader, 30 shaderc_glsl_fragment_shader, 31 shaderc_glsl_compute_shader, 32 shaderc_glsl_geometry_shader, 33 shaderc_glsl_tess_control_shader, 34 shaderc_glsl_tess_evaluation_shader, 35 // Deduce the shader kind from #pragma annotation in the source code. Compiler 36 // will emit error if #pragma annotation is not found. 37 shaderc_glsl_infer_from_source, 38 // Default shader kinds. Compiler will fall back to compile the source code as 39 // the specified kind of shader when #pragma annotation is not found in the 40 // source code. 41 shaderc_glsl_default_vertex_shader, 42 shaderc_glsl_default_fragment_shader, 43 shaderc_glsl_default_compute_shader, 44 shaderc_glsl_default_geometry_shader, 45 shaderc_glsl_default_tess_control_shader, 46 shaderc_glsl_default_tess_evaluation_shader, 47 } shaderc_shader_kind; 48 49 typedef enum { 50 shaderc_target_env_vulkan, // create SPIR-V under Vulkan semantics 51 shaderc_target_env_opengl, // create SPIR-V under OpenGL semantics 52 shaderc_target_env_opengl_compat, // create SPIR-V under OpenGL semantics, 53 // including compatibility profile 54 // functions 55 shaderc_target_env_default = shaderc_target_env_vulkan 56 } shaderc_target_env; 57 58 typedef enum { 59 shaderc_profile_none, // Used if and only if GLSL version did not specify 60 // profiles. 61 shaderc_profile_core, 62 shaderc_profile_compatibility, 63 shaderc_profile_es, 64 } shaderc_profile; 65 66 // Indicate the status of a compilation. 67 typedef enum { 68 shaderc_compilation_status_success = 0, 69 shaderc_compilation_status_invalid_stage, // error stage deduction 70 shaderc_compilation_status_compilation_error, 71 shaderc_compilation_status_internal_error, // unexpected failure 72 shaderc_compilation_status_null_result_object, 73 } shaderc_compilation_status; 74 75 // Usage examples: 76 // 77 // Aggressively release compiler resources, but spend time in initialization 78 // for each new use. 79 // shaderc_compiler_t compiler = shaderc_compiler_initialize(); 80 // shaderc_compilation_result_t result = shaderc_compile_into_spv( 81 // compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main"); 82 // // Do stuff with compilation results. 83 // shaderc_result_release(result); 84 // shaderc_compiler_release(compiler); 85 // 86 // Keep the compiler object around for a long time, but pay for extra space 87 // occupied. 88 // shaderc_compiler_t compiler = shaderc_compiler_initialize(); 89 // // On the same, other or multiple simultaneous threads. 90 // shaderc_compilation_result_t result = shaderc_compile_into_spv( 91 // compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main"); 92 // // Do stuff with compilation results. 93 // shaderc_result_release(result); 94 // // Once no more compilations are to happen. 95 // shaderc_compiler_release(compiler); 96 97 // An opaque handle to an object that manages all compiler state. 98 typedef struct shaderc_compiler* shaderc_compiler_t; 99 100 // Returns a shaderc_compiler_t that can be used to compile modules. 101 // A return of NULL indicates that there was an error initializing the compiler. 102 // Any function operating on shaderc_compiler_t must offer the basic 103 // thread-safety guarantee. 104 // [http://herbsutter.com/2014/01/13/gotw-95-solution-thread-safety-and-synchronization/] 105 // That is: concurrent invocation of these functions on DIFFERENT objects needs 106 // no synchronization; concurrent invocation of these functions on the SAME 107 // object requires synchronization IF AND ONLY IF some of them take a non-const 108 // argument. 109 shaderc_compiler_t shaderc_compiler_initialize(void); 110 111 // Releases the resources held by the shaderc_compiler_t. 112 // After this call it is invalid to make any future calls to functions 113 // involving this shaderc_compiler_t. 114 void shaderc_compiler_release(shaderc_compiler_t); 115 116 // An opaque handle to an object that manages options to a single compilation 117 // result. 118 typedef struct shaderc_compile_options* shaderc_compile_options_t; 119 120 // Returns a default-initialized shaderc_compile_options_t that can be used 121 // to modify the functionality of a compiled module. 122 // A return of NULL indicates that there was an error initializing the options. 123 // Any function operating on shaderc_compile_options_t must offer the 124 // basic thread-safety guarantee. 125 shaderc_compile_options_t shaderc_compile_options_initialize(void); 126 127 // Returns a copy of the given shaderc_compile_options_t. 128 // If NULL is passed as the parameter the call is the same as 129 // shaderc_compile_options_init. 130 shaderc_compile_options_t shaderc_compile_options_clone( 131 const shaderc_compile_options_t options); 132 133 // Releases the compilation options. It is invalid to use the given 134 // shaderc_compile_options_t object in any future calls. It is safe to pass 135 // NULL to this function, and doing such will have no effect. 136 void shaderc_compile_options_release(shaderc_compile_options_t options); 137 138 // Adds a predefined macro to the compilation options. This has the same 139 // effect as passing -Dname=value to the command-line compiler. If value 140 // is NULL, it has the same effect as passing -Dname to the command-line 141 // compiler. If a macro definition with the same name has previously been 142 // added, the value is replaced with the new value. The macro name and 143 // value are passed in with char pointers, which point to their data, and 144 // the lengths of their data. The strings that the name and value pointers 145 // point to must remain valid for the duration of the call, but can be 146 // modified or deleted after this function has returned. In case of adding 147 // a valueless macro, the value argument should be a null pointer or the 148 // value_length should be 0u. 149 void shaderc_compile_options_add_macro_definition( 150 shaderc_compile_options_t options, const char* name, size_t name_length, 151 const char* value, size_t value_length); 152 153 // Sets the compiler mode to generate debug information in the output. 154 void shaderc_compile_options_set_generate_debug_info( 155 shaderc_compile_options_t options); 156 157 // Forces the GLSL language version and profile to a given pair. The version 158 // number is the same as would appear in the #version annotation in the source. 159 // Version and profile specified here overrides the #version annotation in the 160 // source. Use profile: 'shaderc_profile_none' for GLSL versions that do not 161 // define profiles, e.g. versions below 150. 162 void shaderc_compile_options_set_forced_version_profile( 163 shaderc_compile_options_t options, int version, shaderc_profile profile); 164 165 // Response to a request for #include content. "Includer" is client code that 166 // resolves #include arguments into objects of this type. 167 // 168 // TODO: File inclusion needs to be context-aware. 169 // e.g. 170 // In file: /path/to/main_shader.vert: 171 // #include "include/a" 172 // In file: /path/to/include/a": 173 // #include "b" 174 // When compiling /path/to/main_shader.vert, the compiler should be able to 175 // go to /path/to/include/b to find the file b. 176 // This needs context info from compiler to client includer, and may needs 177 // interface changes. 178 struct shaderc_includer_response { 179 const char* path; 180 size_t path_length; 181 const char* content; 182 size_t content_length; 183 }; 184 185 // A function mapping a #include argument to its includer response. The 186 // includer retains memory ownership of the response object. 187 typedef shaderc_includer_response* (*shaderc_includer_response_get_fn)( 188 void* user_data, const char* filename); 189 190 // A function to destroy an includer response when it's no longer needed. 191 typedef void (*shaderc_includer_response_release_fn)( 192 void* user_data, shaderc_includer_response* data); 193 194 // Sets includer callback functions. When a compiler encounters a #include in 195 // the source, it will query the includer by invoking getter on user_data and 196 // the #include argument. The includer must respond with a 197 // shaderc_includer_response object that remains valid until releaser is invoked 198 // on it. When the compiler is done processing the response, it will invoke 199 // releaser on user_data and the response pointer. 200 void shaderc_compile_options_set_includer_callbacks( 201 shaderc_compile_options_t options, shaderc_includer_response_get_fn getter, 202 shaderc_includer_response_release_fn releaser, void* user_data); 203 204 // Sets the compiler mode to suppress warnings, overriding warnings-as-errors 205 // mode. When both suppress-warnings and warnings-as-errors modes are 206 // turned on, warning messages will be inhibited, and will not be emitted 207 // as error messages. 208 void shaderc_compile_options_set_suppress_warnings( 209 shaderc_compile_options_t options); 210 211 // Sets the target shader environment, affecting which warnings or errors will 212 // be issued. The version will be for distinguishing between different versions 213 // of the target environment. "0" is the only supported version at this point 214 void shaderc_compile_options_set_target_env(shaderc_compile_options_t options, 215 shaderc_target_env target, 216 uint32_t version); 217 218 // Sets the compiler mode to treat all warnings as errors. Note the 219 // suppress-warnings mode overrides this option, i.e. if both 220 // warning-as-errors and suppress-warnings modes are set, warnings will not 221 // be emitted as error messages. 222 void shaderc_compile_options_set_warnings_as_errors( 223 shaderc_compile_options_t options); 224 225 // An opaque handle to the results of a call to any shaderc_compile_into_*() 226 // function. 227 typedef struct shaderc_compilation_result* shaderc_compilation_result_t; 228 229 // Takes a GLSL source string and the associated shader kind, input file 230 // name, compiles it according to the given additional_options. If the shader 231 // kind is not set to a specified kind, but shaderc_glslc_infer_from_source, 232 // the compiler will try to deduce the shader kind from the source 233 // string and a failure in deducing will generate an error. Currently only 234 // #pragma annotation is supported. If the shader kind is set to one of the 235 // default shader kinds, the compiler will fall back to the default shader 236 // kind in case it failed to deduce the shader kind from source string. 237 // The input_file_name is a null-termintated string. It is used as a tag to 238 // identify the source string in cases like emitting error messages. It 239 // doesn't have to be a 'file name'. 240 // The source string will be compiled into SPIR-V binary and a 241 // shaderc_compilation_result will be returned to hold the results. 242 // The entry_point_name null-terminated string defines the name of the entry 243 // point to associate with this GLSL source. If the additional_options 244 // parameter is not null, then the compilation is modified by any options 245 // present. May be safely called from multiple threads without explicit 246 // synchronization. If there was failure in allocating the compiler object, 247 // null will be returned. 248 shaderc_compilation_result_t shaderc_compile_into_spv( 249 const shaderc_compiler_t compiler, const char* source_text, 250 size_t source_text_size, shaderc_shader_kind shader_kind, 251 const char* input_file_name, const char* entry_point_name, 252 const shaderc_compile_options_t additional_options); 253 254 // Like shaderc_compile_into_spv, but the result contains SPIR-V assembly text 255 // instead of a SPIR-V binary module. The SPIR-V assembly syntax is as defined 256 // by the SPIRV-Tools open source project. 257 shaderc_compilation_result_t shaderc_compile_into_spv_assembly( 258 const shaderc_compiler_t compiler, const char* source_text, 259 size_t source_text_size, shaderc_shader_kind shader_kind, 260 const char* input_file_name, const char* entry_point_name, 261 const shaderc_compile_options_t additional_options); 262 263 // Like shaderc_compile_into_spv, but the result contains preprocessed source 264 // code instead of a SPIR-V binary module 265 shaderc_compilation_result_t shaderc_compile_into_preprocessed_text( 266 const shaderc_compiler_t compiler, const char* source_text, 267 size_t source_text_size, shaderc_shader_kind shader_kind, 268 const char* input_file_name, const char* entry_point_name, 269 const shaderc_compile_options_t additional_options); 270 271 // The following functions, operating on shaderc_compilation_result_t objects, 272 // offer only the basic thread-safety guarantee. 273 274 // Releases the resources held by the result object. It is invalid to use the 275 // result object for any further operations. 276 void shaderc_result_release(shaderc_compilation_result_t result); 277 278 // Returns the number of bytes of the compilation output data in a result 279 // object. 280 size_t shaderc_result_get_length(const shaderc_compilation_result_t result); 281 282 // Returns the number of warnings generated during the compilation. 283 size_t shaderc_result_get_num_warnings( 284 const shaderc_compilation_result_t result); 285 286 // Returns the number of errors generated during the compilation. 287 size_t shaderc_result_get_num_errors(const shaderc_compilation_result_t result); 288 289 // Returns the compilation status, indicating whether the compilation succeeded, 290 // or failed due to some reasons, like invalid shader stage or compilation 291 // errors. 292 shaderc_compilation_status shaderc_result_get_compilation_status( 293 const shaderc_compilation_result_t); 294 295 // Returns a pointer to the start of the compilation output data bytes, either 296 // SPIR-V binary or char string. When the source string is compiled into SPIR-V 297 // binary, this is guaranteed to be castable to a uint32_t*. If the result 298 // contains assembly text or preprocessed source text, the pointer will point to 299 // the resulting array of characters. 300 const char* shaderc_result_get_bytes(const shaderc_compilation_result_t result); 301 302 // Returns a null-terminated string that contains any error messages generated 303 // during the compilation. 304 const char* shaderc_result_get_error_message( 305 const shaderc_compilation_result_t result); 306 307 // Provides the version & revision of the SPIR-V which will be produced 308 void shaderc_get_spv_version(unsigned int* version, unsigned int* revision); 309 310 // Parses the version and profile from a given null-terminated string 311 // containing both version and profile, like: '450core'. Returns false if 312 // the string can not be parsed. Returns true when the parsing succeeds. The 313 // parsed version and profile are returned through arguments. 314 bool shaderc_parse_version_profile(const char* str, int* version, 315 shaderc_profile* profile); 316 317 #ifdef __cplusplus 318 } 319 #endif // __cplusplus 320 321 #endif // SHADERC_SHADERC_H_ 322