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1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 /**
6  * This header contains a set of experimental V8 APIs. We hope these will
7  * become a part of standard V8, but they may also be removed if we deem the
8  * experiment to not be successul.
9  */
10 #ifndef V8_INCLUDE_V8_EXPERIMENTAL_H_
11 #define V8_INCLUDE_V8_EXPERIMENTAL_H_
12 
13 #include "include/v8.h"
14 
15 namespace v8 {
16 namespace experimental {
17 
18 // Allow the embedder to construct accessors that V8 can compile and use
19 // directly, without jumping into the runtime.
20 class V8_EXPORT FastAccessorBuilder {
21  public:
22   struct ValueId {
23     size_t value_id;
24   };
25   struct LabelId {
26     size_t label_id;
27   };
28 
29   static FastAccessorBuilder* New(Isolate* isolate);
30 
31   ValueId IntegerConstant(int int_constant);
32   ValueId GetReceiver();
33   ValueId LoadInternalField(ValueId value_id, int field_no);
34   ValueId LoadValue(ValueId value_id, int offset);
35   ValueId LoadObject(ValueId value_id, int offset);
36   void ReturnValue(ValueId value_id);
37   void CheckFlagSetOrReturnNull(ValueId value_id, int mask);
38   void CheckNotZeroOrReturnNull(ValueId value_id);
39   LabelId MakeLabel();
40   void SetLabel(LabelId label_id);
41   void CheckNotZeroOrJump(ValueId value_id, LabelId label_id);
42 
43  private:
44   FastAccessorBuilder() = delete;
45   FastAccessorBuilder(const FastAccessorBuilder&) = delete;
46   ~FastAccessorBuilder() = delete;
47   void operator=(const FastAccessorBuilder&) = delete;
48 };
49 
50 }  // namespace experimental
51 }  // namespace v8
52 
53 #endif  // V8_INCLUDE_V8_EXPERIMENTAL_H_
54