1page.title=Launch Checklist 2page.metaDescription=Essential overview of the complete process of delivering your app to users. Read this checklist early in development to help you plan for a successful launch on Google Play. 3meta.tags="localizing, publishing, disttools" 4page.tags="launch, publishing, Google Play" 5page.image=/distribute/images/launch-checklist.jpg 6 7@jd:body 8 9<div id="qv-wrapper"> 10 <div id="qv" style="width:280px"> 11 <h2>Checklist</h2> 12 <ol> 13 <li><a href="#understand-publishing">1. Understand the Publishing Process</a></li> 14 <li><a href="#understand-policies">2. Understand Google Play Policies</a></li> 15 <li><a href="#test-quality">3. Test for Core App Quality</a></li> 16 <li><a href="#determine-rating">4. Determine Content Rating</a></li> 17 <li><a href="#determine-country">5. Determine Country Distribution</a></li> 18 <li><a href="#confirm-size">6. Confirm Overall Size</a></li> 19 <li><a href="#confirm-platform">7. Confirm Platform and Screen Ranges</a></li> 20 <li><a href="#decide-price">8. Decide Free or Priced</a></li> 21 <li><a href="#consider-billing">9. Use In-app Billing</a></li> 22 <li><a href="#set-prices">10. Set Prices for your Products</a></li> 23 <li><a href="#start-localization">11. Start Localization</a></li> 24 <li><a href="#prepare-graphics">12. Prepare Promotional Graphics, Screenshots, and Videos</a></li> 25 <li><a href="#build-upload">13. Build the Release-ready APK</a></li> 26 <li><a href="#plan-beta">14. Plan a Beta Release</a></li> 27 <li><a href="#complete-details">15. Complete the Store Listing</a></li> 28 <li><a href="#use-badges">16. Use Google Play Badges and Links</a></li> 29 <li><a href="#final-checks">17. Final Checks and Publishing</a></li> 30 <li><a href="#support-users">18. Support Users after Launch </a></li> 31 </ol> 32 </div> 33</div> 34 35<div class="top-right-float" style="width:194px"><img 36src="{@docRoot}distribute/images/launch-checklist.jpg"></div> 37 38<p> 39 Before you publish your apps on Google Play and distribute them to users, you 40 need to get the apps ready, test them, and prepare your promotional 41 materials. 42</p> 43 44<p> 45 This page helps you understand the publishing process and get ready for a 46 successful product launch on Google Play. It summarizes some of the tasks 47 you'll need to complete before publishing your app on Google Play, such as 48 creating a signed, release-ready application package (APK), understanding the 49 requirements of the app, and creating the product page and graphic assets for 50 each of your apps. 51</p> 52 53<p> 54 The preparation and publishing tasks are numbered to give you a rough idea of 55 sequence. However, you can handle the tasks in any sequence that works for 56 you or you can skip steps as appropriate. 57</p> 58 59<p> 60 As you move toward publishing, a variety of support resources are available 61 to you. Relevant links are provided in each step. 62</p> 63 64<div class="headerLine"> 65 <h2 id="understand-publishing"> 66 1. Understand the Publishing Process 67 </h2> 68 69 70</div> 71 72<p> 73 Before you begin the steps in this checklist, you should take a moment to 74 read and understand the overall publishing workflow and become familiar with 75 how the process works. In particular, you or your development team will need 76 to prepare your apps for release using a process common to all Android apps. 77 The <a href="{@docRoot}tools/publishing/publishing_overview.html">Publishing 78 workflow documents</a> provide the details on how publishing works and how to 79 get an APK ready for release. 80</p> 81 82<p> 83 Once you are familiar with publishing in general, continue reading to 84 understand the issues that you should consider when publishing apps on Google 85 Play. 86</p> 87 88<h3 class="rel-resources clearfloat">Related resources</h3> 89 90<div class="resource-widget resource-flow-layout col-13" data-query= 91"collection:distribute/toolsreference/launchchecklist/understanding" 92data-sortorder="-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" 93data-maxresults="6"> 94</div> 95 96<div class="headerLine"> 97 <h2 id="understand-policies"> 98 2. Understand Google Play Policies and Agreements 99 </h2> 100 101 102</div> 103 104<p> 105 Make sure that you understand and follow the Google Play program policies 106 that you accepted when registering. Google Play actively enforces the 107 policies and any violations can lead to suspension of your apps or, for 108 repeated violations, termination of your developer account. 109</p> 110 111<h3 class="rel-resources clearfloat">Related resources</h3> 112 113<div class="resource-widget resource-flow-layout col-13" data-query= 114"collection:distribute/toolsreference/launchchecklist/policies" data-sortorder= 115"-timestamp" data-cardsizes="6x3" data-maxresults="6"> 116</div> 117 118<div class="headerLine"> 119 <h2 id="test-quality"> 120 3. Test for Quality 121 </h2> 122 123 124</div> 125 126<p> 127 Before you publish apps on Google Play, it's important to make sure that they 128 meet the basic quality expectations for all Android apps, on all of the 129 devices that you are targeting. You can check your app's quality by setting 130 up a test environment and testing the app against a short set of 131 <strong>quality criteria that applies to all apps</strong>. For complete 132 information, see the <a href= 133 "{@docRoot}distribute/essentials/quality/core.html">Core App Quality</a> 134 guidelines. 135</p> 136 137<p> 138 If your app is targeting tablet devices, make sure that it delivers a rich, 139 compelling experience to your tablet customers. See the <a href= 140 "{@docRoot}distribute/essentials/quality/tablets.html">Tablet App Quality</a> 141 guidelines for recommendations on ways to optimize your app for tablets. 142</p> 143 144<p> 145 If you plan to make your apps available to Google Play for Education, then 146 you need to make sure they are suitable for a K-12 classroom and offer 147 outstanding educational value. See the <a href= 148 "{@docRoot}distribute/essentials/gpfe-guidelines.html">Education 149 Guidelines</a> for information on the characteristics your education apps 150 should exhibit. 151</p> 152 153<h3 class="rel-resources clearfloat">Related resources</h3> 154 155<div class="resource-widget resource-flow-layout col-13" data-query= 156"collection:distribute/toolsreference/launchchecklist/quality" data-sortorder= 157"-timestamp" data-cardsizes="6x3,6x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 158</div> 159 160<div class="headerLine"> 161 <h2 id="determine-rating"> 162 4. Determine your App’s Content Rating 163 </h2> 164 165 166</div> 167 168<p> 169 Google Play requires you to set a content rating for your app, which informs 170 Google Play users of its maturity level. Before you publish, you should 171 confirm what rating level you want to use. The available content rating 172 levels are: 173</p> 174 175<ul> 176 <li> 177 <p> 178 Everyone 179 </p> 180 </li> 181 182 <li> 183 <p> 184 Low maturity 185 </p> 186 </li> 187 188 <li> 189 <p> 190 Medium maturity 191 </p> 192 </li> 193 194 <li> 195 <p> 196 High maturity 197 </p> 198 </li> 199</ul> 200 201<p> 202 On their Android devices, Android users can set the desired maturity level 203 for browsing. Google Play then filters apps based on the setting, so the 204 content rating you select can affect the app's distribution to users. You can 205 assign (or change) the content rating for your apps in the Developer Console, 206 no changes are required in your app binary. 207</p> 208 209<h3 class="rel-resources clearfloat">Related resources</h3> 210 211<div class="resource-widget resource-flow-layout col-13" data-query= 212"collection:distribute/toolsreference/launchchecklist/rating" data-sortorder= 213"-timestamp" data-cardsizes="9x3,6x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 214</div> 215 216<div class="headerLine"> 217 <h2 id="determine-country"> 218 5. Determine Country Distribution 219 </h2> 220 221 222</div> 223 224<p> 225 Google Play lets you control what countries and territories your apps are 226 distributed to. For the widest reach and the largest potential customer base, 227 you’d normally want to distribute to all available countries and territories. 228 However, because of business needs, app requirements, or launch dependencies, 229 you might want to exclude one or more countries from your distribution. 230</p> 231 232<p> 233 It's important to determine the exact country distribution early, because it 234 can affect: 235</p> 236 237<ul> 238 <li> 239 <p> 240 The need for localized resources in the app. 241 </p> 242 </li> 243 244 <li> 245 <p> 246 The need for a localized app description in the Developer Console. 247 </p> 248 </li> 249 250 <li> 251 <p> 252 Legal requirements for the app that may be specific to certain countries. 253 </p> 254 </li> 255 256 <li> 257 <p> 258 Time zone support, local pricing, and so on. 259 </p> 260 </li> 261</ul> 262 263<p> 264 With your target countries in mind, you should assess your localization 265 needs, both in your apps and in their Google Play listings details, and start 266 the work of localization well in advance of your target launch date. 267</p> 268 269<p> 270 See <a href= 271 "{@docRoot}distribute/tools/localization-checklist.html">Localization 272 Checklist</a> for key steps and considerations in the localization process. 273</p> 274 275<h3 class="rel-resources clearfloat">Related resources</h3> 276 277<div class="resource-widget resource-flow-layout col-13" data-query= 278"collection:distribute/toolsreference/launchchecklist/country" data-sortorder= 279"-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 280</div> 281 282<div class="headerLine"> 283 <h2 id="confirm-size"> 284 6. Confirm the App's Overall Size 285 </h2> 286 287 288</div> 289 290<p> 291 The overall size of your app can affect its design and how you publish it on 292 Google Play. Currently, the maximum size for an APK published on Google Play 293 is <strong>100 MB</strong>. If your app exceeds that size, or if you want to 294 offer a secondary download, you can use <a href= 295 "{@docRoot}google/play/expansion-files.html">APK Expansion Files</a>, which 296 Google Play will host for free on its server infrastructure and automatically 297 handle the download to devices. 298</p> 299 300<ul> 301 <li> 302 <p> 303 The maximum size for an APK published on Google Play is 100 MB. 304 </p> 305 </li> 306 307 <li> 308 <p> 309 You can use up to two (2) APK Expansion Files, each up to 2GB in size, 310 for each APK. 311 </p> 312 </li> 313</ul> 314 315<p> 316 Using APK Expansion files is a convenient, cost-effective method of 317 distributing large apps. However, the use of APK Expansion Files requires 318 some changes in your app binary, so you will need to make those changes 319 before creating your release-ready APK. 320</p> 321 322<p> 323 To minimize the size of your app binary, make sure that you run the <a href= 324 "{@docRoot}tools/help/proguard.html">Proguard</a> tool or similar obfuscator 325 on your code when building your release-ready APK. 326</p> 327 328<h3 class="rel-resources clearfloat">Related resources</h3> 329 330<div class="resource-widget resource-flow-layout col-13" data-query= 331"collection:distribute/toolsreference/launchchecklist/size" data-sortorder= 332"-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 333</div> 334 335<div class="headerLine"> 336 <h2 id="confirm-platform"> 337 7. Confirm the App's Platform and Screen Compatibility Ranges 338 </h2> 339 340 341</div> 342 343<p> 344 Before publishing, it's important to make sure that your apps are designed to 345 run properly on the Android platform versions and device screen sizes that 346 you want to target. 347</p> 348 349<p> 350 From an app-compatibility perspective, Android platform versions are defined 351 by <a href= 352 "{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API 353 level</a>. You should confirm the minimum version that your app is compatible 354 with <a href= 355 "{@docRoot}guide/topics/manifest/uses-sdk-element.html"><minSdkVersion></a>, 356 as that will affect its distribution to Android devices once it is published. 357</p> 358 359<p> 360 For screen sizes, you should confirm that the app runs properly and looks 361 good on the range of screen sizes and pixel densities that you want to 362 support. You should follow the advice provided in <a href= 363 "{@docRoot}guide/practices/screens_support.html">Supporting Multiple 364 Screens</a> to provide scalable support for multiple screen sizes. However, 365 if you have been unable to do so, declare the minimum screen-size supported 366 by your apps using <a href= 367 "{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens></a>. 368 Google Play will then restrict the availability of your apps accordingly, 369 making them available to devices with the declared screen size or large. 370</p> 371 372<p> 373 To get a better understanding of the current device penetration of Android 374 platform versions and screen sizes across all Android devices, see the 375 <a href="{@docRoot}about/dashboards/index.html">Device Dashboard</a> charts. 376</p> 377 378<h3 class="rel-resources clearfloat">Related resources</h3> 379 380<div class="resource-widget resource-flow-layout col-13" data-query= 381"collection:distribute/toolsreference/launchchecklist/platform" data-sortorder= 382"-timestamp" data-cardsizes="6x3,6x3,6x3" data-maxresults="6"> 383</div> 384 385<div class="headerLine"> 386 <h2 id="decide-price"> 387 8. Decide Whether your App will be Free or Priced 388 </h2> 389 390 391</div> 392 393<div class="figure"> 394 <img src="{@docRoot}images/gp-launch-checklist-1.png"> 395</div> 396 397<p> 398 On Google Play, you can publish apps as free to download or priced. Free apps 399 can be downloaded by any Android user in Google Play. Paid apps can be 400 downloaded only by users who are in a country that supports paid downloads 401 and have registered a form of payment in Google Play, such as a credit card 402 or Direct Carrier Billing. 403</p> 404 405<p> 406 Deciding whether you apps will be free or paid is important because, on 407 Google Play, <strong>free apps must remain free</strong>. 408</p> 409 410<ul> 411 <li> 412 <p> 413 Once you publish an app as a free app, you cannot change it to being a 414 priced app. However, you can still sell <a href= 415 "{@docRoot}google/play/billing/billing_overview.html#products">in-app 416 products</a> and <a href= 417 "{@docRoot}google/play/billing/billing_subscriptions.html">subscriptions</a> 418 through Google Play's <a href= 419 "{@docRoot}google/play/billing/index.html">In-app Billing</a> service. 420 </p> 421 </li> 422 423 <li> 424 <p> 425 If you publish your app as a priced app, you <em>can</em> change it at 426 any time to be a free app (<strong>but cannot then change it back to 427 priced</strong>). You can also sell in-app products and subscriptions. 428 </p> 429 </li> 430</ul> 431 432<p> 433 If your app is be priced, or if you'll be selling in-app products, you need 434 to <a href= 435 "{@docRoot}distribute/googleplay/start.html"> 436 set up a Google payments merchant account</a> before you can publish. 437</p> 438 439<h3 class="rel-resources clearfloat">Related resources</h3> 440 441<div class="resource-widget resource-flow-layout col-13" data-query= 442"collection:distribute/toolsreference/launchchecklist/price" data-sortorder= 443"-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 444</div> 445 446<div class="headerLine"> 447 <h2 id="consider-billing"> 448 9. Consider using In-app Billing or Android Pay 449 </h2> 450 451 452</div> 453 454<p> 455 Google Play <a href="{@docRoot}google/play/billing/index.html">In-app 456 Billing</a> lets you sell digital content in your applications. You can use 457 the service to sell a wide range of content, including downloadable content 458 such as media files or photos, and virtual content such as game levels or 459 potions. In-app Billing service lets you sell one-time purchases and 460 subscriptions from inside your app. This can help you to monetize the app 461 over its installed lifetime. 462</p> 463<p> 464 Android Pay enables simple and secure purchases of physical goods and services 465 in your app, such as clothing, food delivery or movie tickets 466</p> 467<p> 468 If your are looking for more ways to monetize your app and build engagement, 469 you should consider In-app Billing or Android Pay. These services have become 470 very popular with both users and developers. To use In-app Billing or Android 471 Pay, you need to make changes to your app binary, so you will need to 472 complete and test your implementation before creating your release-ready APK. 473</p> 474 475<h3 class="rel-resources clearfloat">Related resources</h3> 476 477<div class="resource-widget resource-flow-layout col-13" data-query= 478"collection:distribute/toolsreference/launchchecklist/purchasemethod" 479data-sortorder="-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" 480data-maxresults="6"> 481</div> 482 483<div class="headerLine"> 484 <h2 id="set-prices"> 485 10. Set Prices for your Products 486 </h2> 487 488 489</div> 490 491<p> 492 If your apps is priced or you’ll sell in-app or physical products, Google 493 Play lets you set prices for your products in a variety of currencies, for 494 users in markets around the world. You can set prices individually in 495 different currencies, so you have the flexibility to adjust your price 496 according to market conditions and exchange rates. 497</p> 498 499<p> 500 Before you publish, consider how you’ll price your products and what your 501 prices will be in various currencies. Later, you can set prices in all 502 available currencies through the Developer Console. 503</p> 504 505<h3 class="rel-resources clearfloat">Related resources</h3> 506 507<div class="resource-widget resource-flow-layout col-13" data-query= 508"collection:distribute/toolsreference/launchchecklist/setprice" data-sortorder= 509"-timestamp" data-cardsizes="9x3,9x3,9x3,9x3,9x3,9x3" data-maxresults="6"> 510</div> 511 512<div class="headerLine"> 513 <h2 id="start-localization"> 514 11. Start Localization 515 </h2> 516 517 518</div> 519 520<p> 521 With your country targeting in mind, it's a good idea to assess your 522 localization needs, ensure your apps are internationalized, and start the 523 work of localizing well in advance of your target launch date. 524</p> 525 526<p> 527 In addition to your application design, there are at least three aspects of 528 localization to consider: 529</p> 530 531<ul> 532 <li> 533 <p> 534 Localizing the strings, images, and other resources in your apps. 535 </p> 536 </li> 537 538 <li> 539 <p> 540 Localizing your apps’ store listing details on Google Play. 541 </p> 542 </li> 543 544 <li> 545 <p> 546 Localizing the apps’ graphic assets, screenshots, and videos that 547 accompany your store listing. 548 </p> 549 </li> 550</ul> 551 552<p> 553 See <a href= 554 "{@docRoot}distribute/tools/localization-checklist.html">Localization 555 Checklist</a> for key steps and considerations in the localization process. 556</p> 557 558<p> 559 To localize your store listing, first create and finalize your app title, 560 description, and promotional text. Collect and send all of these for 561 localization. You can optionally translate the "Recent Changes" text for app 562 updates as well. Later you can add your localized listing details in the 563 Developer Console, or you can choose to let Google Play auto-translate your 564 listing details into the languages you support. 565</p> 566 567<p> 568 A key part of making your app listing attractive to a global customer base is 569 creating localized versions of your promotional graphics, screenshots and 570 videos. For example, your app's feature graphic might include text that 571 should be translated, for maximum effectiveness. You can create different 572 versions of your promotional graphics for each language and upload them to 573 the Developer Console. If you offer a promotional video, you can create 574 localized versions of it and then add a link to the correct localized video 575 for each language you support. 576</p> 577 578<p> 579 When your translations are complete, move them into your app resources as 580 needed and test that they are loaded properly. Save your app's translated 581 listing details for later, when you upload assets and configure the store 582 listing. 583</p> 584 585<h3 class="rel-resources clearfloat">Related resources</h3> 586 587<div class="resource-widget resource-flow-layout col-13" data-query= 588"collection:distribute/toolsreference/launchchecklist/localization" 589data-sortorder="-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" 590data-maxresults="6"> 591</div> 592 593<div class="headerLine"> 594 <h2 id="prepare-graphics"> 595 12. Prepare Promotional Graphics, Screenshots, and Videos 596 </h2> 597 598 599</div> 600 601<p> 602 When you publish on Google Play, you can supply a variety of high-quality 603 graphic assets to showcase your app or brand. After you publish, these appear 604 on your store listing page, search results, and elsewhere. These graphic 605 assets are key parts of a successful store listing page that attracts and 606 engages users, so you should consider having a professional produce them for 607 you. Screenshots and videos are also very important, because they show how 608 your apps look, how they’re used or played, and what makes them different. 609</p> 610 611<p> 612 All of your graphic assets should be designed so that they are easy to see 613 and highlight your apps or brand in a colorful, interesting way. The assets 614 should reference the same logo and icon as users will find in the All Apps 615 launcher once they have downloaded the app. Your graphic assets should also 616 fit in well with the graphic assets of all the apps you publish, which will 617 be also be displayed to users on your store listing page. 618</p> 619 620<p> 621 To help you market your apps more effectively to a global audience, Google 622 Play lets you create localized versions of your promotional graphics, 623 screenshots, and videos and upload them to the Developer Console. When a user 624 visits your app's store listing, Google Play displays the promotional 625 graphic, screenshots, and video that you've provided for the user's language. 626</p> 627 628<p> 629 To localize your promotional graphics, you can translate any embedded text, 630 use different imagery or presentation, or change your marketing approach to 631 best address the needs of users in specific languages. For example, if your 632 feature or promotional graphic includes an embedded product name or tag line, 633 you can translate that text and add it to a localized version of the 634 promotional graphic. 635</p> 636 637<p> 638 Because your localized graphic assets and videos are so important, you should 639 get started on creating and localizing them well in advance of your target 640 publishing date. 641</p> 642 643<h3 class="rel-resources clearfloat">Related resources</h3> 644 645<div class="resource-widget resource-flow-layout col-13" data-query= 646"collection:distribute/toolsreference/launchchecklist/graphics" data-sortorder= 647"-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 648</div> 649 650<div class="headerLine"> 651 <h2 id="build-upload"> 652 13. Build and Upload the Release-ready APK 653 </h2> 654 655 656</div> 657 658<p> 659 When you are satisfied that your apps meet your UI, compatibility, and 660 quality requirements, you can build the release-ready versions of the apps. 661 You upload the release-ready APKs to your Developer Console and distribute to 662 users. 663</p> 664 665<p> 666 The process for preparing a release-ready APK is the same for all apps, 667 regardless of how they are distributed. Generally the process includes basic 668 code cleanup and optimization, building and signing with your release key, 669 and final testing. 670</p> 671 672<p> 673 For complete details on how to create a release-ready version of your app, 674 read <a href="{@docRoot}tools/publishing/preparing.html">Preparing for 675 Release</a>. 676</p> 677 678<p> 679 Once you have the release-ready APKs in hand, you can upload them to the 680 Developer Console. If necessary, you can replace an APK with a more recent 681 version before publishing. 682</p> 683<!--<h3 class="rel-resources clearfloat">Related resources</h3> 684 685<div class="resource-widget resource-flow-layout col-13" 686 data-query="collection:distribute/toolsreference/launchchecklist/build" 687 data-sortOrder="-timestamp" 688 data-cardSizes="9x3,9x3,6x3,9x3,9x3,9x3" 689 data-maxResults="6"></div>--> 690 691<div class="headerLine"> 692 <h2 id="plan-beta"> 693 14. Plan a Beta Release 694 </h2> 695 696 697</div> 698 699<div class="sidebox-wrapper" style="float:right;"> 700 <div class="sidebox"> 701 <h2> 702 Easy beta testing 703 </h2> 704 705 <p> 706 Google Play lets you set up groups of alpha and beta testers, anywhere 707 around the world. Check out this powerful feature next time you sign in 708 to the Developer Console. 709 </p> 710 </div> 711</div> 712 713<p> 714 Before launching your apps, it's always valuable to get real-world feedback 715 from users — even more so when you are launching new apps. It's highly 716 recommended that you distribute a pre-release version of your app to users 717 across your key markets and provide an easy means for them to provide 718 feedback and report bugs. 719</p> 720 721<p> 722 Google Play can help you set up a beta program for your app. After you sign 723 in to your Developer Console and have upload your APKs, you can set up groups 724 of users for alpha and beta testing the apps. You can start with a small 725 group of alpha testers, then move to a larger group of beta testers. Once 726 users are added, they access your app's store listing and install the app. 727 <strong>Users on alpha or beta versions cannot leave reviews or 728 ratings</strong>, so there is <strong>no risk to your rating</strong> on 729 Google Play. You need to arrange a mechanism for any testing feedback to be 730 delivered - such as a Google Forum or Google+. 731</p> 732 733<p> 734 The feedback you receive will help you adjust your UI, translations, and 735 store listing to ensure a great experience for users. 736</p> 737<!-- Related resources 738 739<table> 740 <tr> 741 <td>Beta-testing and Staged Rollouts 742See how you can facilitate testing with Google Play.</td> 743 </tr> 744</table> --> 745 746<div class="headerLine"> 747 <h2 id="complete-details"> 748 15. Complete the Apps’ Store Listing 749 </h2> 750 751 752</div> 753 754<p> 755 On Google Play, your apps’ product information is shown to users on their 756 store listing pages, the pages that users visit to learn more about your apps 757 and the pages from which they will decide to purchase or download your apps, 758 on their Android devices or on the web. 759</p> 760 761<p> 762 Google Play gives you a variety of ways to promote your apps and engage with 763 users on your store listing pages, from colorful graphics, screenshots, and 764 videos to localized descriptions, release details, and links to your other 765 apps. As you prepare to publish your apps, make sure that you take advantage 766 of all that your product detail pages can offer, making your apps as 767 compelling as possible to users. 768</p> 769 770<p> 771 You should begin planning your product pages in advance of your target launch 772 date, arranging for localized description, high-quality graphic assets, 773 screenshots and video, and so on. 774</p> 775 776<p> 777 As you get near your target publishing date, you should become familiar with 778 all the fields, options, and assets associated with the store listing 779 configuration page in the Developer Console. As you collect the information 780 and assets for the page, make sure that you can enter or upload it to the 781 Developer Console, until the page is complete and ready for publishing. 782</p> 783 784<p> 785 After you've set your apps’ geographic targeting in the Developer Console, 786 remember to add your localized store listing, promotional graphics, and so 787 on, for all of the languages that you support. 788</p> 789 790<p> 791 If your app is targeting tablet devices, make sure to include at least one 792 screenshot of the app running on a tablet, and highlight your apps’ support 793 for tablets in the app description, release notes, promotional campaigns, and 794 elsewhere. 795</p> 796 797<h3 class="rel-resources clearfloat">Related resources</h3> 798 799<div class="resource-widget resource-flow-layout col-13" data-query= 800"collection:distribute/toolsreference/launchchecklist/productdetails" 801data-sortorder="-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" 802data-maxresults="6"> 803</div> 804 805<div class="headerLine"> 806 <h2 id="use-badges"> 807 16. Use Google Play Badges and Links in your Promotional Campaigns 808 </h2> 809 810 811</div> 812 813<p> 814 Google Play badges give you an officially branded way of promoting your apps 815 to Android users. Use the <a href= 816 "{@docRoot}distribute/tools/promote/badges.html">Google Play Badge 817 generator</a> to quickly create badges to link users to your products from 818 web pages, ads, reviews, and more. You can also use special <a href= 819 "{@docRoot}distribute/tools/promote/linking.html">link formats</a> to link 820 directly to your store listing page, to a list of your products, or to search 821 results. 822</p> 823 824<p> 825 To help your apps get traction after launch, it's strongly recommended that 826 you support launch with a promotional campaign that announces your product 827 through many channels as possible, in as many countries as possible. For 828 example, you can promote a launch using ad placements, social network or blog 829 posts, video and other media, interviews and reviews, or any other channels 830 available. 831</p> 832 833<h3 class="rel-resources clearfloat">Related resources</h3> 834 835<div class="resource-widget resource-flow-layout col-13" data-query= 836"collection:distribute/toolsreference/launchchecklist/badges" data-sortorder= 837"-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 838</div> 839 840<div class="headerLine"> 841 <h2 id="final-checks"> 842 17. Final Checks and Publishing 843 </h2> 844 845 846</div> 847 848<p> 849 When you think you’re ready to publish, sign in to the Developer Console and 850 take a few moments for a few final checks. 851</p> 852 853<p> 854 Make sure that: 855</p> 856 857<ul> 858 <li> 859 <p> 860 Your developer profile has the correct information and is linked to the 861 proper Google payments merchant account (if you’re selling products). 862 </p> 863 </li> 864 865 <li> 866 <p> 867 You have the right version of the apps uploaded. 868 </p> 869 </li> 870 871 <li> 872 <p> 873 All parts of your store listing are ready, including all graphic assets, 874 screenshots, video, localized descriptions, and so on. 875 </p> 876 </li> 877 878 <li> 879 <p> 880 You have set your app's pricing to free or priced. 881 </p> 882 </li> 883 884 <li> 885 <p> 886 You have set country (and carrier) targeting and priced your products (if 887 appropriate) in buyer currencies 888 </p> 889 </li> 890 891 <li> 892 <p> 893 "Compatible devices" shows that your apps are reaching the devices that 894 you’re targeting. If not, you should check with your development team on 895 the apps’ requirements and filtering rules. 896 </p> 897 </li> 898 899 <li> 900 <p> 901 You’ve provided the correct link to your website and the correct support 902 email address. 903 </p> 904 </li> 905 906 <li> 907 <p> 908 Your apps don’t violate content policy guidelines. 909 </p> 910 </li> 911 912 <li> 913 <p> 914 You’ve acknowledged that your apps meets the guidelines for Android 915 content on Google Play and also US export laws. 916 </p> 917 </li> 918</ul> 919 920<p> 921 Your apps are now ready to publish! 922</p> 923 924<p> 925 If you’re releasing an update, make sure to read the <a href= 926 "http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113476&topic=2365760&ctx=topic"> 927 requirements for publishing updates</a>. 928</p> 929 930<p> 931 When you’re ready, click the <strong>Publish</strong> button in the Developer 932 Console. Within a few hours, your apps will become available to users and 933 your product page will appear in Google Play for browsing, searching, or 934 linking from your promotional campaigns. 935</p> 936 937<h3 class="rel-resources clearfloat">Related resources</h3> 938 939<div class="resource-widget resource-flow-layout col-13" data-query= 940"collection:distribute/toolsreference/launchchecklist/finalchecks" 941data-sortorder="-timestamp" data-cardsizes="6x3,6x3,6x3,9x3,9x3,9x3" 942data-maxresults="6"> 943</div> 944 945<div class="headerLine"> 946 <h2 id="support-users"> 947 18. Support Users after Launch 948 </h2> 949 950 951</div> 952 953<p> 954 After you publish apps or app updates, it's crucial for you to support your 955 customers. Prompt and courteous support can provide a better experience for 956 users that results in better ratings and more positive reviews for your 957 products. Users are likely to be more engaged with your app and recommend it 958 if you’re responsive to their needs and feedback. This is especially true 959 after publishing if you’re using a coordinated promotional campaign. 960</p> 961 962<p> 963 There are a number of ways that you can keep in touch with users and offer 964 them support. The most fundamental is to provide your <em>support email 965 address</em> on your store listing pages. Beyond that, you can provide 966 support in any way you choose, such as a forum, mailing list, or a Google+ 967 page. The Google Play team provides user support for downloading, installing. 968 and payments issues, but issues that fall outside of these topics will be in 969 your domain. Examples of issues you can support include: feature requests, 970 questions about using the apps, and questions about compatibility settings. 971</p> 972 973<p> 974 After publishing, plan to: 975</p> 976 977<ul> 978 <li> 979 <p> 980 Check your ratings and reviews frequently on your apps’ store listing 981 pages. Watch for recurring themes that could signal bugs or other issues. 982 </p> 983 </li> 984 985 <li> 986 <p> 987 Be mindful of new Android platform version launches, as compatibility 988 settings for your apps might need to be updated. 989 </p> 990 </li> 991 992 <li> 993 <p> 994 Put a link to your support resources on your website and set up any other 995 support such as forums. 996 </p> 997 </li> 998 999 <li> 1000 <p> 1001 Provide an appropriate support email address on your store listing pages 1002 and respond to users when they take the time to email you. 1003 </p> 1004 </li> 1005 1006 <li> 1007 <p> 1008 Beyond the automatic refund window offered by Google Play, be generous 1009 with your own refund policy, as satisfied users will be more likely to 1010 purchase in the future. 1011 </p> 1012 </li> 1013 1014 <li> 1015 <p> 1016 Acknowledge and fix issues in your apps. It helps to be transparent and 1017 list known issues on your store listing pages proactively. 1018 </p> 1019 </li> 1020 1021 <li> 1022 <p> 1023 Publish updates as frequently as you’re able, without sacrificing quality 1024 or annoying users with too-frequent updates. 1025 </p> 1026 </li> 1027 1028 <li> 1029 <p> 1030 With each update, make sure to provide a summary of what's changed. You 1031 can enter this information in the Developer Console. Users will read it 1032 and appreciate that you are serious about improving the quality of your 1033 apps. 1034 </p> 1035 </li> 1036</ul> 1037</ul> 1038 1039<h3 class="rel-resources clearfloat">Related resources</h3> 1040 1041<div class="resource-widget resource-flow-layout col-13" 1042 data-query="collection:distribute/toolsreference/launchchecklist/afterlaunch" 1043 data-sortOrder="-timestamp" 1044 data-cardSizes="9x3,9x3,9x3,9x3,9x3,9x3" 1045 data-maxResults="6"></div> 1046