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1page.title=APK Expansion Files
2page.metaDescription=If your app needs more than the 100MB APK max, use free APK expansion files from Google Play.
3page.tags="apk size, apk max, large assets"
4@jd:body
5
6
7<div id="qv-wrapper">
8<div id="qv">
9<h2>Quickview</h2>
10<ul>
11  <li>Recommended for most apps that exceed the 100MB APK limit</li>
12  <li>You can provide up to 4GB of additional data for each APK</li>
13  <li>Google Play hosts and serves the expansion files at no charge</li>
14  <li>The files can be any file type you want and are saved to the device's shared storage</li>
15</ul>
16
17<h2>In this document</h2>
18<ol>
19  <li><a href="#Overview">Overview</a>
20    <ol>
21      <li><a href="#Filename">File name format</a></li>
22      <li><a href="#StorageLocation">Storage location</a></li>
23      <li><a href="#DownloadProcess">Download process</a></li>
24      <li><a href="#Checklist">Development checklist</a></li>
25    </ol>
26  </li>
27  <li><a href="#Rules">Rules and Limitations</a></li>
28  <li><a href="#Downloading">Downloading the Expansion Files</a>
29    <ol>
30      <li><a href="#AboutLibraries">About the Downloader Library</a></li>
31      <li><a href="#Preparing">Preparing to use the Downloader Library</a></li>
32      <li><a href="#Permissions">Declaring user permissions</a></li>
33      <li><a href="#DownloaderService">Implementing the downloader service</a></li>
34      <li><a href="#AlarmReceiver">Implementing the alarm receiver</a></li>
35      <li><a href="#Download">Starting the download</a></li>
36      <li><a href="#Progress">Receiving download progress</a></li>
37    </ol>
38  </li>
39  <li><a href="#ExpansionPolicy">Using APKExpansionPolicy</a></li>
40  <li><a href="#ReadingTheFile">Reading the Expansion File</a>
41    <ol>
42      <li><a href="#GettingFilenames">Getting the file names</a></li>
43      <li><a href="#ZipLib">Using the APK Expansion Zip Library</a></li>
44    </ol>
45  </li>
46  <li><a href="#Testing">Testing Your Expansion Files</a>
47    <ol>
48      <li><a href="#TestingReading">Testing file reads</a></li>
49      <li><a href="#TestingReading">Testing file downloads</a></li>
50    </ol>
51  </li>
52  <li><a href="#Updating">Updating Your Application</a></li>
53</ol>
54
55<h2>See also</h2>
56<ol>
57  <li><a href="{@docRoot}google/play/licensing/index.html">Application Licensing</a></li>
58  <li><a href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple
59APK Support</a></li>
60</ol>
61</div>
62</div>
63
64
65
66<p>Google Play currently requires that your APK file be no more than 100MB. For most
67applications, this is plenty of space for all the application's code and assets.
68However, some apps need more space for high-fidelity graphics, media files, or other large assets.
69Previously, if your app exceeded 100MB, you had to host and download the additional resources
70yourself when the user opens the app. Hosting and serving the extra files can be costly, and the
71user experience is often less than ideal. To make this process easier for you and more pleasant
72for users, Google Play allows you to attach two large expansion files that supplement your
73APK.</p>
74
75<p>Google Play hosts the expansion files for your application and serves them to the device at
76no cost to you. The expansion files are saved to the device's shared storage location (the
77SD card or USB-mountable partition; also known as the "external" storage) where your app can access
78them. On most devices, Google Play downloads the expansion file(s) at the same time it
79downloads the APK, so your application has everything it needs when the user opens it for the
80first time. In some cases, however, your application must download the files from Google Play
81when your application starts.</p>
82
83
84
85<h2 id="Overview">Overview</h2>
86
87<p>Each time you upload an APK using the Google Play Developer Console, you have the option to
88add one or two expansion files to the APK. Each file can be up to 2GB and it can be any format you
89choose, but we recommend you use a compressed file to conserve bandwidth during the download.
90Conceptually, each expansion file plays a different role:</p>
91
92<ul>
93  <li>The <strong>main</strong> expansion file is the
94primary expansion file for additional resources required by your application.</li>
95  <li>The <strong>patch</strong> expansion file is optional and intended for small updates to the
96main expansion file.</li>
97</ul>
98
99<p>While you can use the two expansion files any way you wish, we recommend that the main
100expansion file deliver the primary assets and should rarely if ever updated; the patch expansion
101file should be smaller and serve as a “patch carrier,” getting updated with each major
102release or as necessary.</p>
103
104<p>However, even if your application update requires only a new patch expansion file, you still must
105upload a new APK with an updated <a
106href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code
107versionCode}</a> in the manifest. (The
108Developer Console does not allow you to upload an expansion file to an existing APK.)</p>
109
110<p class="note"><strong>Note:</strong> The patch expansion file is semantically the same as the
111main expansion file&mdash;you can use each file any way you want. The system does
112not use the patch expansion file to perform patching for your app. You must perform patching
113yourself or be able to distinguish between the two files.</p>
114
115
116
117<h3 id="Filename">File name format</h3>
118
119<p>Each expansion file you upload can be any format you choose (ZIP, PDF, MP4, etc.). You can also
120use the <a href="{@docRoot}tools/help/jobb.html">JOBB</a> tool to encapsulate and encrypt a set
121of resource files and subsequent patches for that set. Regardless of the file type, Google Play
122considers them opaque binary blobs and renames the files using the following scheme:</p>
123
124<pre class="classic no-pretty-print">
125[main|patch].&lt;expansion-version&gt;.&lt;package-name&gt;.obb
126</pre>
127
128<p>There are three components to this scheme:</p>
129
130<dl>
131  <dt>{@code main} or {@code patch}</dt>
132    <dd>Specifies whether the file is the main or patch expansion file. There can be
133only one main file and one patch file for each APK.</dd>
134  <dt>{@code <expansion-version>}</dt>
135    <dd>This is an integer that matches the version code of the APK with which the expansion is
136<em>first</em> associated (it matches the application's <a
137href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code android:versionCode}</a>
138value).
139    <p>"First" is emphasized because although the Developer Console allows you to
140re-use an uploaded expansion file with a new APK, the expansion file's name does not change&mdash;it
141retains the version applied to it when you first uploaded the file.</p></dd>
142  <dt>{@code <package-name>}</dt>
143    <dd>Your application's Java-style package name.</dd>
144</dl>
145
146<p>For example, suppose your APK version is 314159 and your package name is com.example.app. If you
147upload a main expansion file, the file is renamed to:</p>
148<pre class="classic no-pretty-print">main.314159.com.example.app.obb</pre>
149
150
151<h3 id="StorageLocation">Storage location</h3>
152
153<p>When Google Play downloads your expansion files to a device, it saves them to the system's
154shared storage location. To ensure proper behavior, you must not delete, move, or rename the
155expansion files. In the event that your application must perform the download from Google Play
156itself, you must save the files to the exact same location.</p>
157
158<p>The specific location for your expansion files is:</p>
159
160<pre class="classic no-pretty-print">
161&lt;shared-storage&gt;/Android/obb/&lt;package-name&gt;/
162</pre>
163
164<ul>
165  <li>{@code <shared-storage>} is the path to the shared storage space, available from
166{@link android.os.Environment#getExternalStorageDirectory()}.</li>
167  <li>{@code <package-name>} is your application's Java-style package name, available
168from {@link android.content.Context#getPackageName()}.</li>
169</ul>
170
171<p>For each application, there are never more than two expansion files in this directory.
172One is the main expansion file and the other is the patch expansion file (if necessary). Previous
173versions are overwritten when you update your application with new expansion files.</p>
174
175<p>If you must unpack the contents of your expansion files, <strong>do not</strong> delete the
176{@code .obb} expansion files afterwards and <strong>do not</strong> save the unpacked data
177in the same directory. You should save your unpacked files in the directory
178specified by {@link android.content.Context#getExternalFilesDir getExternalFilesDir()}. However,
179if possible, it's best if you use an expansion file format that allows you to read directly from
180the file instead of requiring you to unpack the data. For example, we've provided a library
181project called the <a href="#ZipLib">APK Expansion Zip Library</a> that reads your data directly
182from the ZIP file.</p>
183
184<p class="note"><strong>Note:</strong> Unlike APK files, any files saved on the shared storage can
185be read by the user and other applications.</p>
186
187<p class="note"><strong>Tip:</strong> If you're packaging media files into a ZIP, you can use media
188playback calls on the files with offset and length controls (such as {@link
189android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and
190{@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}) without the
191need to unpack your ZIP. In order for this to work, you must not perform additional compression on
192the media files when creating the ZIP packages. For example, when using the <code>zip</code> tool,
193you should use the <code>-n</code> option to specify the file suffixes that should not be
194compressed: <br/>
195<code>zip -n .mp4;.ogg main_expansion media_files</code></p>
196
197
198<h3 id="DownloadProcess">Download process</h3>
199
200<p>Most of the time, Google Play downloads and saves your expansion files at the same time it
201downloads the APK to the device. However, in some cases Google Play
202cannot download the expansion files or the user might have deleted previously downloaded expansion
203files. To handle these situations, your app must be able to download the files
204itself when the main activity starts, using a URL provided by Google Play.</p>
205
206<p>The download process from a high level looks like this:</p>
207
208<ol>
209  <li>User selects to install your app from Google Play.</li>
210  <li>If Google Play is able to download the expansion files (which is the case for most
211devices), it downloads them along with the APK.
212     <p>If Google Play is unable to download the expansion files, it downloads the
213APK only.</p>
214  </li>
215  <li>When the user launches your application, your app must check whether the expansion files are
216already saved on the device.
217    <ol>
218      <li>If yes, your app is ready to go.</li>
219      <li>If no, your app must download the expansion files over HTTP from Google Play. Your app
220must send a request to the Google Play client using the Google Play's <a
221href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service, which
222responds with the name, file size, and URL for each expansion file. With this information, you then
223download the files and save them to the proper <a href="#StorageLocation">storage location</a>.</li>
224    </ol>
225  </li>
226</ol>
227
228<p class="caution"><strong>Caution:</strong> It is critical that you include the necessary code to
229download the expansion files from Google Play in the event that the files are not already on the
230device when your application starts. As discussed in the following section about <a
231href="#Downloading">Downloading the Expansion Files</a>, we've made a library available to you that
232greatly simplifies this process and performs the download from a service with a minimal amount of
233code from you.</p>
234
235
236
237
238<h3 id="Checklist">Development checklist</h3>
239
240<p>Here's a summary of the tasks you should perform to use expansion files with your
241application:</p>
242
243<ol>
244  <li>First determine whether your application absolutely requires more than 100MB per installation.
245Space is precious and you should keep your total application size as small as possible. If your app
246uses more than 100MB in order to provide multiple versions of your graphic assets for multiple screen
247densities, consider instead publishing <a
248href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in which each APK
249contains only the assets required for the screens that it targets.</li>
250  <li>Determine which application resources to separate from your APK and package them in a
251file to use as the main expansion file.
252    <p>Normally, you should only use the second patch expansion file when performing updates to
253the main expansion file. However, if your resources exceed the 2GB limit for the main
254expansion file, you can use the patch file for the rest of your assets.</p>
255  </li>
256  <li>Develop your application such that it uses the resources from your expansion files in the
257device's <a href="#StorageLocation">shared storage location</a>.
258    <p>Remember that you must not delete, move, or rename the expansion files.</p>
259    <p>If your application doesn't demand a specific format, we suggest you create ZIP files for
260your expansion files, then read them using the <a href="#ZipLib">APK Expansion Zip
261Library</a>.</p>
262  </li>
263  <li>Add logic to your application's main activity that checks whether the expansion files
264are on the device upon start-up. If the files are not on the device, use Google Play's <a
265href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service to request URLs
266for the expansion files, then download and save them.
267    <p>To greatly reduce the amount of code you must write and ensure a good user experience
268during the download, we recommend you use the <a href="#AboutLibraries">Downloader
269Library</a> to implement your download behavior.</p>
270    <p>If you build your own download service instead of using the library, be aware that you
271must not change the name of the expansion files and must save them to the proper
272<a href="#StorageLocation">storage location</a>.</p></li>
273</ol>
274
275<p>Once you've finished your application development, follow the guide to <a href="#Testing">Testing
276Your Expansion Files</a>.</p>
277
278
279
280
281
282
283<h2 id="Rules">Rules and Limitations</h2>
284
285<p>Adding APK expansion files is a feature available when you upload your application using the
286Developer Console. When uploading your application for the first time or updating an
287application that uses expansion files, you must be aware of the following rules and limitations:</p>
288
289<ol type="I">
290  <li>Each expansion file can be no more than 2GB.</li>
291  <li>In order to download your expansion files from Google Play, <strong>the user must have
292acquired your application from Google Play</strong>. Google Play will not
293provide the URLs for your expansion files if the application was installed by other means.</li>
294  <li>When performing the download from within your application, the URL that Google Play
295provides for each file is unique for every download and each one expires shortly after it is given
296to your application.</li>
297  <li>If you update your application with a new APK or upload <a
298href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> for the same
299application, you can select expansion files that you've uploaded for a previous APK. <strong>The
300expansion file's name does not change</strong>&mdash;it retains the version received by the APK to
301which the file was originally associated.</li>
302  <li>If you use expansion files in combination with <a
303href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in order to
304provide different expansion files for different devices, you still must upload separate APKs
305for each device in order to provide a unique  <a
306href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a>
307value and declare different <a href="{@docRoot}google/play/filters.html">filters</a> for
308each APK.</li>
309  <li>You cannot issue an update to your application by changing the expansion files
310alone&mdash;<strong>you must upload a new APK</strong> to update your app. If your changes only
311concern the assets in your expansion files, you can update your APK simply by changing the <a
312href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> (and
313perhaps also the <a href="{@docRoot}guide/topics/manifest/manifest-element.html#vname">{@code
314versionName}</a>).</p></li>
315  <li><strong>Do not save other data into your <code>obb/</code>
316directory</strong>. If you must unpack some data, save it into the location specified by {@link
317android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
318  <li><strong>Do not delete or rename the {@code .obb} expansion file</strong> (unless you're
319performing an update). Doing so will cause Google Play (or your app itself) to repeatedly
320download the expansion file.</li>
321  <li>When updating an expansion file manually, you must delete the previous expansion file.</li>
322</ol>
323
324
325
326
327
328
329
330
331
332<h2 id="Downloading">Downloading the Expansion Files</h2>
333
334<p>In most cases, Google Play downloads and saves your expansion files to the device at the same
335time it installs or updates the APK. This way, the expansion files are available when your
336application launches for the first time. However, in some cases your app must download the
337expansion files itself by requesting them from a URL provided to you in a response
338from Google Play's <a
339href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service.</p>
340
341<p>The basic logic you need to download your expansion files is the following:</p>
342
343<ol>
344  <li>When your application starts, look for the expansion files on the <a
345href="#StorageLocation">shared storage location</a> (in the
346<code>Android/obb/&lt;package-name&gt;/</code> directory).
347    <ol type="a">
348      <li>If the expansion files are there, you're all set and your application can continue.</li>
349      <li>If the expansion files are <em>not</em> there:
350        <ol>
351          <li>Perform a request using Google Play's <a
352href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> to get your
353app's expansion file names, sizes, and URLs.</li>
354          <li>Use the URLs provided by Google Play to download the expansion files and save
355the expansion files. You <strong>must</strong> save the files to the <a
356href="#StorageLocation">shared storage location</a>
357(<code>Android/obb/&lt;package-name&gt;/</code>) and use the exact file name provided
358by Google Play's response.
359            <p class="note"><strong>Note:</strong> The URL that Google Play provides for your
360expansion files is unique for every download and each one expires shortly after it is given to
361your application.</p>
362          </li>
363        </ol>
364      </li>
365    </ol>
366  </li>
367</ol>
368
369
370<p>If your application is free (not a paid app), then you probably haven't used the <a
371href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service. It's primarily
372designed for you to enforce
373licensing policies for your application and ensure that the user has the right to
374use your app (he or she rightfully paid for it on Google Play). In order to facilitate the
375expansion file functionality, the licensing service has been enhanced to provide a response
376to your application that includes the URL of your application's expansion files that are hosted
377on Google Play. So, even if your application is free for users, you need to include the
378License Verification Library (LVL) to use APK expansion files. Of course, if your application
379is free, you don't need to enforce license verification&mdash;you simply need the
380library to perform the request that returns the URL of your expansion files.</p>
381
382<p class="note"><strong>Note:</strong> Whether your application is free or not, Google Play
383returns the expansion file URLs only if the user acquired your application from Google Play.</p>
384
385<p>In addition to the LVL, you need a set of code that downloads the expansion files
386over an HTTP connection and saves them to the proper location on the device's shared storage.
387As you build this procedure into your application, there are several issues you should take into
388consideration:</p>
389
390<ul>
391  <li>The device might not have enough space for the expansion files, so you should check
392before beginning the download and warn the user if there's not enough space.</li>
393  <li>File downloads should occur in a background service in order to avoid blocking the user
394interaction and allow the user to leave your app while the download completes.</li>
395  <li>A variety of errors might occur during the request and download that you must
396gracefully handle.</li>
397  <li>Network connectivity can change during the download, so you should handle such changes and
398if interrupted, resume the download when possible.</li>
399  <li>While the download occurs in the background, you should provide a notification that
400indicates the download progress, notifies the user when it's done, and takes the user back to
401your application when selected.</li>
402</ul>
403
404
405<p>To simplify this work for you, we've built the <a href="#AboutLibraries">Downloader Library</a>,
406which requests the expansion file URLs through the licensing service, downloads the expansion files,
407performs all of the tasks listed above, and even allows your activity to pause and resume the
408download. By adding the Downloader Library and a few code hooks to your application, almost all the
409work to download the expansion files is already coded for you. As such, in order to provide the best
410user experience with minimal effort on your behalf, we recommend you use the Downloader Library to
411download your expansion files. The information in the following sections explain how to integrate
412the library into your application.</p>
413
414<p>If you'd rather develop your own solution to download the expansion files using the Google
415Play URLs, you must follow the <a href="{@docRoot}google/play/licensing/index.html">Application
416Licensing</a> documentation to perform a license request, then retrieve the expansion file names,
417sizes, and URLs from the response extras. You should use the <a href="#ExpansionPolicy">{@code
418APKExpansionPolicy}</a> class (included in the License Verification Library) as your licensing
419policy, which captures the expansion file names, sizes, and URLs from the licensing service..</p>
420
421
422
423<h3 id="AboutLibraries">About the Downloader Library</h3>
424
425<p>To use APK expansion files with your application and provide the best user experience with
426minimal effort on your behalf, we recommend you use the Downloader Library that's included in the
427Google Play APK Expansion Library package. This library downloads your expansion files in a
428background service, shows a user notification with the download status, handles network
429connectivity loss, resumes the download when possible, and more.</p>
430
431<p>To implement expansion file downloads using the Downloader Library, all you need to do is:</p>
432
433<ul>
434  <li>Extend a special {@link android.app.Service} subclass and {@link
435android.content.BroadcastReceiver} subclass that each require just a few
436lines of code from you.</li>
437  <li>Add some logic to your main activity that checks whether the expansion files have
438already been downloaded and, if not, invokes the download process and displays a
439progress UI.</li>
440  <li>Implement a callback interface with a few methods in your main activity that
441receives updates about the download progress.</li>
442</ul>
443
444<p>The following sections explain how to set up your app using the Downloader Library.</p>
445
446
447<h3 id="Preparing">Preparing to use the Downloader Library</h3>
448
449<p>To use the Downloader Library, you need to
450download two packages from the SDK Manager and add the appropriate libraries to your
451application.</p>
452
453<p>First, open the <a href="{@docRoot}studio/intro/update.html">Android SDK Manager</a>
454(<strong>Tools > Android > SDK Manager</strong>), and under
455<em>Appearance & Behavior > System Settings > Android SDK</em>, select
456the <em>SDK Tools</em> tab to select and download:</p>
457<ul>
458  <li><em>Google Play Licensing Library package</em></li>
459  <li><em>Google Play APK Expansion Library package</em></li>
460</ul>
461
462<p>Create a new library module for the License Verification Library and Downloader
463Library. For each library:</p>
464<ol>
465  <li>Select <strong>File > New > New Module</strong>.</li>
466  <li>In the <em>Create New Module</em> window, select <strong>Android Library</strong>,
467and then select <strong>Next</strong>.</li>
468  <li>Specify an <em>Application/Library name</em> such as "Google Play License Library"
469and "Google Play Downloader Library", choose <em>Minimum SDK level</em>, then select
470<strong>Finish</strong>.</li>
471  <li>Select <strong>File > Project Structure</strong>.</li>
472  <li>Select the <em>Properties</em> tab and in <em>Library
473Repository</em>, enter the library from the {@code <sdk>/extras/google/} directory
474({@code play_licensing/} for the License Verification Library or {@code
475play_apk_expansion/downloader_library/} for the Downloader Library).</li>
476  <li>Select <strong>OK</strong> to create the new module.</li>
477</ol>
478
479<p class="note"><strong>Note:</strong> The Downloader Library depends on the License
480Verification Library. Be sure to add the License
481Verification Library to the Downloader Library's project properties.</p>
482  </li>
483</ol>
484
485<p>Or, from a command line, update your project to include the libraries:</p>
486<ol>
487  <li>Change directories to the <code>&lt;sdk&gt;/tools/</code> directory.</li>
488  <li>Execute <code>android update project</code> with the {@code --library} option to add both the
489LVL and the Downloader Library to your project. For example:
490<pre class="no-pretty-print">
491android update project --path ~/Android/MyApp \
492--library ~/android_sdk/extras/google/market_licensing \
493--library ~/android_sdk/extras/google/market_apk_expansion/downloader_library
494</pre>
495  </li>
496</ol>
497
498<p>With both the License Verification Library and Downloader Library added to your
499application, you'll be able to quickly integrate the ability to download expansion files from
500Google Play. The format that you choose for the expansion files and how you read them
501from the shared storage is a separate implementation that you should consider based on your
502application needs.</p>
503
504<p class="note"><strong>Tip:</strong> The Apk Expansion package includes a sample
505application
506that shows how to use the Downloader Library in an app. The sample uses a third library
507available in the Apk Expansion package called the APK Expansion Zip Library. If
508you plan on
509using ZIP files for your expansion files, we suggest you also add the APK Expansion Zip Library to
510your application. For more information, see the section below
511about <a href="#ZipLib">Using the APK Expansion Zip Library</a>.</p>
512
513
514
515<h3 id="Permissions">Declaring user permissions</h3>
516
517<p>In order to download the expansion files, the Downloader Library
518requires several permissions that you must declare in your application's manifest file. They
519are:</p>
520
521<pre>
522&lt;manifest ...>
523    &lt;!-- Required to access Google Play Licensing -->
524    &lt;uses-permission android:name="com.android.vending.CHECK_LICENSE" />
525
526    &lt;!-- Required to download files from Google Play -->
527    &lt;uses-permission android:name="android.permission.INTERNET" />
528
529    &lt;!-- Required to keep CPU alive while downloading files
530        (NOT to keep screen awake) -->
531    &lt;uses-permission android:name="android.permission.WAKE_LOCK" />
532
533    &lt;!-- Required to poll the state of the network connection
534        and respond to changes -->
535    &lt;uses-permission
536        android:name="android.permission.ACCESS_NETWORK_STATE" />
537
538    &lt;!-- Required to check whether Wi-Fi is enabled -->
539    &lt;uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
540
541    &lt;!-- Required to read and write the expansion files on shared storage -->
542    &lt;uses-permission
543        android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
544    ...
545&lt;/manifest>
546</pre>
547
548<p class="note"><strong>Note:</strong> By default, the Downloader Library requires API
549level 4, but the APK Expansion Zip Library requires API level 5.</p>
550
551
552<h3 id="DownloaderService">Implementing the downloader service</h3>
553
554<p>In order to perform downloads in the background, the Downloader Library provides its
555own {@link android.app.Service} subclass called {@code DownloaderService} that you should extend. In
556addition to downloading the expansion files for you, the {@code DownloaderService} also:</p>
557
558<ul>
559  <li>Registers a {@link android.content.BroadcastReceiver} that listens for changes to the
560device's network connectivity (the {@link android.net.ConnectivityManager#CONNECTIVITY_ACTION}
561broadcast) in order to pause the download when necessary (such as due to connectivity loss) and
562resume the download when possible (connectivity is acquired).</li>
563  <li>Schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm to retry the download for
564cases in which the service gets killed.</li>
565  <li>Builds a custom {@link android.app.Notification} that displays the download progress and
566any errors or state changes.</li>
567  <li>Allows your application to manually pause and resume the download.</li>
568  <li>Verifies that the shared storage is mounted and available, that the files don't already exist,
569and that there is enough space, all before downloading the expansion files. Then notifies the user
570if any of these are not true.</li>
571</ul>
572
573<p>All you need to do is create a class in your application that extends the {@code
574DownloaderService} class and override three methods to provide specific application details:</p>
575
576<dl>
577  <dt>{@code getPublicKey()}</dt>
578    <dd>This must return a string that is the Base64-encoded RSA public key for your publisher
579account, available from the profile page on the Developer Console (see <a
580href="{@docRoot}google/play/licensing/setting-up.html">Setting Up for Licensing</a>).</dd>
581  <dt>{@code getSALT()}</dt>
582    <dd>This must return an array of random bytes that the licensing {@code Policy} uses to
583create an <a
584href="{@docRoot}google/play/licensing/adding-licensing.html#impl-Obfuscator">{@code
585Obfuscator}</a>. The salt ensures that your obfuscated {@link android.content.SharedPreferences}
586file in which your licensing data is saved will be unique and non-discoverable.</dd>
587  <dt>{@code getAlarmReceiverClassName()}</dt>
588    <dd>This must return the class name of the {@link android.content.BroadcastReceiver} in
589your application that should receive the alarm indicating that the download should be
590restarted (which might happen if the downloader service unexpectedly stops).</dd>
591</dl>
592
593<p>For example, here's a complete implementation of {@code DownloaderService}:</p>
594
595<pre>
596public class SampleDownloaderService extends DownloaderService {
597    // You must use the public key belonging to your publisher account
598    public static final String BASE64_PUBLIC_KEY = "YourLVLKey";
599    // You should also modify this salt
600    public static final byte[] SALT = new byte[] { 1, 42, -12, -1, 54, 98,
601            -100, -12, 43, 2, -8, -4, 9, 5, -106, -107, -33, 45, -1, 84
602    };
603
604    &#64;Override
605    public String getPublicKey() {
606        return BASE64_PUBLIC_KEY;
607    }
608
609    &#64;Override
610    public byte[] getSALT() {
611        return SALT;
612    }
613
614    &#64;Override
615    public String getAlarmReceiverClassName() {
616        return SampleAlarmReceiver.class.getName();
617    }
618}
619</pre>
620
621<p class="caution"><strong>Notice:</strong> You must update the {@code BASE64_PUBLIC_KEY} value
622to be the public key belonging to your publisher account. You can find the key in the Developer
623Console under your profile information. This is necessary even when testing
624your downloads.</p>
625
626<p>Remember to declare the service in your manifest file:</p>
627<pre>
628&lt;application ...>
629    &lt;service android:name=".SampleDownloaderService" />
630    ...
631&lt;/application>
632</pre>
633
634
635
636<h3 id="AlarmReceiver">Implementing the alarm receiver</h3>
637
638<p>In order to monitor the progress of the file downloads and restart the download if necessary, the
639{@code DownloaderService} schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm that
640delivers an {@link android.content.Intent} to a {@link android.content.BroadcastReceiver} in your
641application. You must define the {@link android.content.BroadcastReceiver} to call an API
642from the Downloader Library that checks the status of the download and restarts
643it if necessary.</p>
644
645<p>You simply need to override the {@link android.content.BroadcastReceiver#onReceive
646onReceive()} method to call {@code
647DownloaderClientMarshaller.startDownloadServiceIfRequired()}.</p>
648
649<p>For example:</p>
650
651<pre>
652public class SampleAlarmReceiver extends BroadcastReceiver {
653    &#64;Override
654    public void onReceive(Context context, Intent intent) {
655        try {
656            DownloaderClientMarshaller.startDownloadServiceIfRequired(context,
657                intent, SampleDownloaderService.class);
658        } catch (NameNotFoundException e) {
659            e.printStackTrace();
660        }
661    }
662}
663</pre>
664
665<p>Notice that this is the class for which you must return the name
666in your service's {@code getAlarmReceiverClassName()} method (see the previous section).</p>
667
668<p>Remember to declare the receiver in your manifest file:</p>
669<pre>
670&lt;application ...>
671    &lt;receiver android:name=".SampleAlarmReceiver" />
672    ...
673&lt;/application>
674</pre>
675
676
677
678<h3 id="Download">Starting the download</h3>
679
680<p>The main activity in your application (the one started by your launcher icon) is
681responsible for verifying whether the expansion files are already on the device and initiating
682the download if they are not.</p>
683
684<p>Starting the download using the Downloader Library requires the following
685procedures:</p>
686
687<ol>
688  <li>Check whether the files have been downloaded.
689    <p>The Downloader Library includes some APIs in the {@code Helper} class to
690help with this process:</p>
691  <ul>
692    <li>{@code getExpansionAPKFileName(Context, c, boolean mainFile, int
693versionCode)}</li>
694    <li>{@code doesFileExist(Context c, String fileName, long fileSize)}</li>
695  </ul>
696    <p>For example, the sample app provided in the Apk Expansion package calls the
697following method in the activity's {@link android.app.Activity#onCreate onCreate()} method to check
698whether the expansion files already exist on the device:</p>
699
700<pre>
701boolean expansionFilesDelivered() {
702    for (XAPKFile xf : xAPKS) {
703        String fileName = Helpers.getExpansionAPKFileName(this, xf.mIsBase,
704            xf.mFileVersion);
705        if (!Helpers.doesFileExist(this, fileName, xf.mFileSize, false))
706            return false;
707    }
708    return true;
709}
710</pre>
711
712    <p>In this case, each {@code XAPKFile} object holds the version number and file size of a known
713expansion file and a boolean as to whether it's the main expansion file. (See the sample
714application's {@code SampleDownloaderActivity} class for details.)</p>
715    <p>If this method returns false, then the application must begin the download.</p>
716  </li>
717  <li>Start the download by calling the static method {@code
718DownloaderClientMarshaller.startDownloadServiceIfRequired(Context c, PendingIntent
719notificationClient, Class<?> serviceClass)}.
720    <p>The method takes the following parameters:</p>
721    <ul>
722      <li><code>context</code>: Your application's {@link android.content.Context}.</li>
723      <li><code>notificationClient</code>: A {@link android.app.PendingIntent} to start your main
724activity. This is used in the {@link android.app.Notification} that the {@code DownloaderService}
725creates to show the download progress. When the user selects the notification, the system
726invokes the {@link android.app.PendingIntent} you supply here and should open the activity
727that shows the download progress (usually the same activity that started the download).</li>
728      <li><code>serviceClass</code>: The {@link java.lang.Class} object for your implementation of
729{@code DownloaderService}, required to start the service and begin the download if necessary.</li>
730    </ul>
731    <p>The method returns an integer that indicates
732whether or not the download is required. Possible values are:</p>
733    <ul>
734      <li>{@code NO_DOWNLOAD_REQUIRED}: Returned if the files already
735exist or a download is already in progress.</li>
736      <li>{@code LVL_CHECK_REQUIRED}: Returned if a license verification is
737required in order to acquire the expansion file URLs.</li>
738      <li>{@code DOWNLOAD_REQUIRED}: Returned if the expansion file URLs are already known,
739but have not been downloaded.</li>
740    </ul>
741    <p>The behavior for {@code LVL_CHECK_REQUIRED} and {@code DOWNLOAD_REQUIRED} are essentially the
742same and you normally don't need to be concerned about them. In your main activity that calls {@code
743startDownloadServiceIfRequired()}, you can simply check whether or not the response is {@code
744NO_DOWNLOAD_REQUIRED}. If the response is anything <em>other than</em> {@code NO_DOWNLOAD_REQUIRED},
745the Downloader Library begins the download and you should update your activity UI to
746display the download progress (see the next step). If the response <em>is</em> {@code
747NO_DOWNLOAD_REQUIRED}, then the files are available and your application can start.</p>
748    <p>For example:</p>
749
750<pre>
751&#64;Override
752public void onCreate(Bundle savedInstanceState) {
753    // Check if expansion files are available before going any further
754    if (!expansionFilesDelivered()) {
755        // Build an Intent to start this activity from the Notification
756        Intent notifierIntent = new Intent(this, MainActivity.getClass());
757        notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |
758                                Intent.FLAG_ACTIVITY_CLEAR_TOP);
759        ...
760        PendingIntent pendingIntent = PendingIntent.getActivity(this, 0,
761                notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT);
762
763        // Start the download service (if required)
764        int startResult =
765            DownloaderClientMarshaller.startDownloadServiceIfRequired(this,
766                        pendingIntent, SampleDownloaderService.class);
767        // If download has started, initialize this activity to show
768        // download progress
769        if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
770            // This is where you do set up to display the download
771            // progress (next step)
772            ...
773            return;
774        } // If the download wasn't necessary, fall through to start the app
775    }
776    startApp(); // Expansion files are available, start the app
777}
778</pre>
779
780  </li>
781  <li>When the {@code startDownloadServiceIfRequired()} method returns anything <em>other
782than</em> {@code NO_DOWNLOAD_REQUIRED}, create an instance of {@code IStub} by
783calling {@code DownloaderClientMarshaller.CreateStub(IDownloaderClient client, Class<?>
784downloaderService)}. The {@code IStub} provides a binding between your activity to the downloader
785service such that your activity receives callbacks about the download progress.
786    <p>In order to instantiate your {@code IStub} by calling {@code CreateStub()}, you must pass it
787an implementation of the {@code IDownloaderClient} interface and your {@code DownloaderService}
788implementation. The next section about <a href="#Progress">Receiving download progress</a> discusses
789the {@code IDownloaderClient} interface, which you should usually implement in your {@link
790android.app.Activity} class so you can update the activity UI when the download state changes.</p>
791    <p>We recommend that you call {@code
792CreateStub()} to instantiate your {@code IStub} during your activity's {@link
793android.app.Activity#onCreate onCreate()} method, after {@code startDownloadServiceIfRequired()}
794starts the download. </p>
795    <p>For example, in the previous code sample for {@link android.app.Activity#onCreate
796onCreate()}, you can respond to the {@code startDownloadServiceIfRequired()} result like this:</p>
797
798<pre>
799        // Start the download service (if required)
800        int startResult =
801            DownloaderClientMarshaller.startDownloadServiceIfRequired(this,
802                        pendingIntent, SampleDownloaderService.class);
803        // If download has started, initialize activity to show progress
804        if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
805            // Instantiate a member instance of IStub
806            mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this,
807                    SampleDownloaderService.class);
808            // Inflate layout that shows download progress
809            setContentView(R.layout.downloader_ui);
810            return;
811        }
812</pre>
813
814    <p>After the {@link android.app.Activity#onCreate onCreate()} method returns, your activity
815receives a call to {@link android.app.Activity#onResume onResume()}, which is where you should then
816call {@code connect()} on the {@code IStub}, passing it your application's {@link
817android.content.Context}. Conversely, you should call
818{@code disconnect()} in your activity's {@link android.app.Activity#onStop onStop()} callback.</p>
819<pre>
820&#64;Override
821protected void onResume() {
822    if (null != mDownloaderClientStub) {
823        mDownloaderClientStub.connect(this);
824    }
825    super.onResume();
826}
827
828&#64;Override
829protected void onStop() {
830    if (null != mDownloaderClientStub) {
831        mDownloaderClientStub.disconnect(this);
832    }
833    super.onStop();
834}
835</pre>
836    <p>Calling {@code connect()} on the {@code IStub} binds your activity to the {@code
837DownloaderService} such that your activity receives callbacks regarding changes to the download
838state through the {@code IDownloaderClient} interface.</p>
839  </li>
840</ol>
841
842
843
844<h3 id="Progress">Receiving download progress</h3>
845
846<p>To receive updates regarding the download progress and to interact with the {@code
847DownloaderService}, you must implement the Downloader Library's {@code IDownloaderClient} interface.
848Usually, the activity you use to start the download should implement this interface in order to
849display the download progress and send requests to the service.</p>
850
851<p>The required interface methods for {@code IDownloaderClient} are:</p>
852
853<dl>
854  <dt>{@code onServiceConnected(Messenger m)}</dt>
855    <dd>After you instantiate the {@code IStub} in your activity, you'll receive a call to this
856method, which passes a {@link android.os.Messenger} object that's connected with your instance
857of {@code DownloaderService}. To send requests to the service, such as to pause and resume
858downloads, you must call {@code DownloaderServiceMarshaller.CreateProxy()} to receive the {@code
859IDownloaderService} interface connected to the service.
860    <p>A recommended implementation looks like this:</p>
861<pre>
862private IDownloaderService mRemoteService;
863...
864
865&#64;Override
866public void onServiceConnected(Messenger m) {
867    mRemoteService = DownloaderServiceMarshaller.CreateProxy(m);
868    mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
869}
870</pre>
871    <p>With the {@code IDownloaderService} object initialized, you can send commands to the
872downloader service, such as to pause and resume the download ({@code requestPauseDownload()}
873and {@code requestContinueDownload()}).</p>
874</dd>
875  <dt>{@code onDownloadStateChanged(int newState)}</dt>
876    <dd>The download service calls this when a change in download state occurs, such as the
877download begins or completes.
878      <p>The <code>newState</code> value will be one of several possible values specified in
879by one of the {@code IDownloaderClient} class's {@code STATE_*} constants.</p>
880      <p>To provide a useful message to your users, you can request a corresponding string
881for each state by calling {@code Helpers.getDownloaderStringResourceIDFromState()}. This
882returns the resource ID for one of the strings bundled with the Downloader
883Library. For example, the string "Download paused because you are roaming" corresponds to {@code
884STATE_PAUSED_ROAMING}.</p></dd>
885  <dt>{@code onDownloadProgress(DownloadProgressInfo progress)}</dt>
886    <dd>The download service calls this to deliver a {@code DownloadProgressInfo} object,
887which describes various information about the download progress, including estimated time remaining,
888current speed, overall progress, and total so you can update the download progress UI.</dd>
889</dl>
890<p class="note"><strong>Tip:</strong> For examples of these callbacks that update the download
891progress UI, see the {@code SampleDownloaderActivity} in the sample app provided with the
892Apk Expansion package.</p>
893
894<p>Some public methods for the {@code IDownloaderService} interface you might find useful are:</p>
895
896<dl>
897  <dt>{@code requestPauseDownload()}</dt>
898    <dd>Pauses the download.</dd>
899  <dt>{@code requestContinueDownload()}</dt>
900    <dd>Resumes a paused download.</dd>
901  <dt>{@code setDownloadFlags(int flags)}</dt>
902    <dd>Sets user preferences for network types on which its OK to download the files. The
903current implementation supports one flag, {@code FLAGS_DOWNLOAD_OVER_CELLULAR}, but you can add
904others. By default, this flag is <em>not</em> enabled, so the user must be on Wi-Fi to download
905expansion files. You might want to provide a user preference to enable downloads over
906the cellular network. In which case, you can call:
907<pre>
908mRemoteService
909    .setDownloadFlags(IDownloaderService.FLAGS_DOWNLOAD_OVER_CELLULAR);
910</pre>
911</dd>
912</dl>
913
914
915
916
917<h2 id="ExpansionPolicy">Using APKExpansionPolicy</h2>
918
919<p>If you decide to build your own downloader service instead of using the Google Play
920<a href="#AboutLibraries">Downloader Library</a>, you should still use the {@code
921APKExpansionPolicy} that's provided in the License Verification Library. The {@code
922APKExpansionPolicy} class is nearly identical to {@code ServerManagedPolicy} (available in the
923Google Play License Verification Library) but includes additional handling for the APK expansion
924file response extras.</p>
925
926<p class="note"><strong>Note:</strong> If you <em>do use</em> the <a
927href="#AboutLibraries">Downloader Library</a> as discussed in the previous section, the
928library performs all interaction with the {@code APKExpansionPolicy} so you don't have to use
929this class directly.</p>
930
931<p>The class includes methods to help you get the necessary information about the available
932expansion files:</p>
933
934<ul>
935  <li>{@code getExpansionURLCount()}</li>
936  <li>{@code getExpansionURL(int index)}</li>
937  <li>{@code getExpansionFileName(int index)}</li>
938  <li>{@code getExpansionFileSize(int index)}</li>
939</ul>
940
941<p>For more information about how to use the {@code APKExpansionPolicy} when you're <em>not</em>
942using the <a
943href="#AboutLibraries">Downloader Library</a>, see the documentation for <a
944href="{@docRoot}google/play/licensing/adding-licensing.html">Adding Licensing to Your App</a>,
945which explains how to implement a license policy such as this one.</p>
946
947
948
949
950
951
952
953<h2 id="ReadingTheFile">Reading the Expansion File</h2>
954
955<p>Once your APK expansion files are saved on the device, how you read your files
956depends on the type of file you've used. As discussed in the <a href="#Overview">overview</a>, your
957expansion files can be any kind of file you
958want, but are renamed using a particular <a href="#Filename">file name format</a> and are saved to
959{@code <shared-storage>/Android/obb/<package-name>/}.</p>
960
961<p>Regardless of how you read your files, you should always first check that the external
962storage is available for reading. There's a chance that the user has the storage mounted to a
963computer over USB or has actually removed the SD card.</p>
964
965<p class="note"><strong>Note:</strong> When your application starts, you should always check whether
966the external storage space is available and readable by calling {@link
967android.os.Environment#getExternalStorageState()}. This returns one of several possible strings
968that represent the state of the external storage. In order for it to be readable by your
969application, the return value must be {@link android.os.Environment#MEDIA_MOUNTED}.</p>
970
971
972<h3 id="GettingFilenames">Getting the file names</h3>
973
974<p>As described in the <a href="#Overview">overview</a>, your APK expansion files are saved
975using a specific file name format:</p>
976
977<pre class="classic no-pretty-print">
978[main|patch].&lt;expansion-version&gt;.&lt;package-name&gt;.obb
979</pre>
980
981<p>To get the location and names of your expansion files, you should use the
982{@link android.os.Environment#getExternalStorageDirectory()} and {@link
983android.content.Context#getPackageName()} methods to construct the path to your files.</p>
984
985<p>Here's a method you can use in your application to get an array containing the complete path
986to both your expansion files:</p>
987
988<pre>
989// The shared path to all app expansion files
990private final static String EXP_PATH = "/Android/obb/";
991
992static String[] getAPKExpansionFiles(Context ctx, int mainVersion,
993      int patchVersion) {
994    String packageName = ctx.getPackageName();
995    Vector&lt;String> ret = new Vector&lt;String>();
996    if (Environment.getExternalStorageState()
997          .equals(Environment.MEDIA_MOUNTED)) {
998        // Build the full path to the app's expansion files
999        File root = Environment.getExternalStorageDirectory();
1000        File expPath = new File(root.toString() + EXP_PATH + packageName);
1001
1002        // Check that expansion file path exists
1003        if (expPath.exists()) {
1004            if ( mainVersion > 0 ) {
1005                String strMainPath = expPath + File.separator + "main." +
1006                        mainVersion + "." + packageName + ".obb";
1007                File main = new File(strMainPath);
1008                if ( main.isFile() ) {
1009                        ret.add(strMainPath);
1010                }
1011            }
1012            if ( patchVersion > 0 ) {
1013                String strPatchPath = expPath + File.separator + "patch." +
1014                        mainVersion + "." + packageName + ".obb";
1015                File main = new File(strPatchPath);
1016                if ( main.isFile() ) {
1017                        ret.add(strPatchPath);
1018                }
1019            }
1020        }
1021    }
1022    String[] retArray = new String[ret.size()];
1023    ret.toArray(retArray);
1024    return retArray;
1025}
1026</pre>
1027
1028<p>You can call this method by passing it your application {@link android.content.Context}
1029and the desired expansion file's version.</p>
1030
1031<p>There are many ways you could determine the expansion file version number. One simple way is to
1032save the version in a {@link android.content.SharedPreferences} file when the download begins, by
1033querying the expansion file name with the {@code APKExpansionPolicy} class's {@code
1034getExpansionFileName(int index)} method. You can then get the version code by reading the {@link
1035android.content.SharedPreferences} file when you want to access the expansion
1036file.</p>
1037
1038<p>For more information about reading from the shared storage, see the <a
1039href="{@docRoot}guide/topics/data/data-storage.html#filesExternal">Data Storage</a>
1040documentation.</p>
1041
1042
1043
1044<h3 id="ZipLib">Using the APK Expansion Zip Library</h3>
1045
1046<div class="sidebox-wrapper">
1047<div class="sidebox">
1048  <h3>Reading media files from a ZIP</h3>
1049  <p>If you're using your expansion files to store media files, a ZIP file still allows you to
1050use Android media playback calls that provide offset and length controls (such as {@link
1051android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and
1052{@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}). In order for
1053this to work, you must not perform additional compression on the media files when creating the ZIP
1054packages. For example, when using the <code>zip</code> tool, you should use the <code>-n</code>
1055option to specify the file suffixes that should not be compressed:</p>
1056<p><code>zip -n .mp4;.ogg main_expansion media_files</code></p>
1057</div>
1058</div>
1059
1060<p>The Google Market Apk Expansion package includes a library called the APK
1061Expansion Zip Library (located in {@code
1062<sdk>/extras/google/google_market_apk_expansion/zip_file/}). This is an optional library that
1063helps you read your expansion
1064files when they're saved as ZIP files. Using this library allows you to easily read resources from
1065your ZIP expansion files as a virtual file system.</p>
1066
1067<p>The APK Expansion Zip Library includes the following classes and APIs:</p>
1068
1069<dl>
1070  <dt>{@code APKExpansionSupport}</dt>
1071    <dd>Provides some methods to access expansion file names and ZIP files:
1072
1073      <dl style="margin-top:1em">
1074        <dt>{@code getAPKExpansionFiles()}</dt>
1075          <dd>The same method shown above that returns the complete file path to both expansion
1076files.</dd>
1077        <dt>{@code getAPKExpansionZipFile(Context ctx, int mainVersion, int
1078patchVersion)}</dt>
1079          <dd>Returns a {@code ZipResourceFile} representing the sum of both the main file and
1080patch file. That is, if you specify both the <code>mainVersion</code> and the
1081<code>patchVersion</code>, this returns a {@code ZipResourceFile} that provides read access to
1082all the data, with the patch file's data merged on top of the main file.</dd>
1083      </dl>
1084    </dd>
1085
1086  <dt>{@code ZipResourceFile}</dt>
1087    <dd>Represents a ZIP file on the shared storage and performs all the work to provide a virtual
1088file system based on your ZIP files. You can get an instance using {@code
1089APKExpansionSupport.getAPKExpansionZipFile()} or with the {@code ZipResourceFile} by passing it the
1090path to your expansion file. This class includes a variety of useful methods, but you generally
1091don't need to access most of them. A couple of important methods are:
1092
1093      <dl style="margin-top:1em">
1094        <dt>{@code getInputStream(String assetPath)}</dt>
1095          <dd>Provides an {@link java.io.InputStream} to read a file within the ZIP file. The
1096<code>assetPath</code> must be the path to the desired file, relative to
1097the root of the ZIP file contents.</dd>
1098        <dt>{@code getAssetFileDescriptor(String assetPath)}</dt>
1099          <dd>Provides an {@link android.content.res.AssetFileDescriptor} for a file within the
1100ZIP file. The <code>assetPath</code> must be the path to the desired file, relative to
1101the root of the ZIP file contents. This is useful for certain Android APIs that require  an {@link
1102android.content.res.AssetFileDescriptor}, such as some {@link android.media.MediaPlayer} APIs.</dd>
1103      </dl>
1104    </dd>
1105
1106  <dt>{@code APEZProvider}</dt>
1107    <dd>Most applications don't need to use this class. This class defines a {@link
1108android.content.ContentProvider} that marshals the data from the ZIP files through a content
1109provider {@link android.net.Uri} in order to provide file access for certain Android APIs that
1110expect {@link android.net.Uri} access to media files. For example, this is useful if you want to
1111play a video with {@link android.widget.VideoView#setVideoURI VideoView.setVideoURI()}.</p></dd>
1112</dl>
1113
1114<h4>Reading from a ZIP file</h4>
1115
1116<p>When using the APK Expansion Zip Library, reading a file from your ZIP usually requires the
1117following:</p>
1118
1119<pre>
1120// Get a ZipResourceFile representing a merger of both the main and patch files
1121ZipResourceFile expansionFile =
1122    APKExpansionSupport.getAPKExpansionZipFile(appContext,
1123        mainVersion, patchVersion);
1124
1125// Get an input stream for a known file inside the expansion file ZIPs
1126InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
1127</pre>
1128
1129<p>The above code provides access to any file that exists in either your main expansion file or
1130patch expansion file, by reading from a merged map of all the files from both files. All you
1131need to provide the {@code getAPKExpansionFile()} method is your application {@code
1132android.content.Context} and the version number for both the main expansion file and patch
1133expansion file.</p>
1134
1135<p>If you'd rather read from a specific expansion file, you can use the {@code
1136ZipResourceFile} constructor with the path to the desired expansion file:</p>
1137
1138<pre>
1139// Get a ZipResourceFile representing a specific expansion file
1140ZipResourceFile expansionFile = new ZipResourceFile(filePathToMyZip);
1141
1142// Get an input stream for a known file inside the expansion file ZIPs
1143InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
1144</pre>
1145
1146<p>For more information about using this library for your expansion files, look at
1147the sample application's {@code SampleDownloaderActivity} class, which includes additional code to
1148verify the downloaded files using CRC. Beware that if you use this sample as the basis for
1149your own implementation, it requires that you <strong>declare the byte size of your expansion
1150files</strong> in the {@code xAPKS} array.</p>
1151
1152
1153
1154
1155<h2 id="Testing">Testing Your Expansion Files</h2>
1156
1157<p>Before publishing your application, there are two things you should test: Reading the
1158expansion files and downloading the files.</p>
1159
1160
1161<h3 id="TestingReading">Testing file reads</h3>
1162
1163<p>Before you upload your application to Google Play, you
1164should test your application's ability to read the files from the shared storage. All you need to do
1165is add the files to the appropriate location on the device shared storage and launch your
1166application:</p>
1167
1168<ol>
1169  <li>On your device, create the appropriate directory on the shared storage where Google
1170Play will save your files.
1171  <p>For example, if your package name is {@code com.example.android}, you need to create
1172the directory {@code Android/obb/com.example.android/} on the shared storage space. (Plug in
1173your test device to your computer to mount the shared storage and manually create this
1174directory.)</p>
1175  </li>
1176  <li>Manually add the expansion files to that directory. Be sure that you rename your files to
1177match the <a href="#Filename">file name format</a> that Google Play will use.
1178  <p>For example, regardless of the file type, the main expansion file for the {@code
1179com.example.android} application should be {@code main.0300110.com.example.android.obb}.
1180The version code can be whatever value you want. Just remember:</p>
1181  <ul>
1182    <li>The main expansion file always starts with {@code main} and the patch file starts with
1183{@code patch}.</li>
1184    <li>The package name always matches that of the APK to which the file is attached on
1185Google Play.
1186  </ul>
1187  </li>
1188  <li>Now that the expansion file(s) are on the device, you can install and run your application to
1189test your expansion file(s).</li>
1190</ol>
1191
1192<p>Here are some reminders about handling the expansion files:</p>
1193<ul>
1194  <li><strong>Do not delete or rename</strong> the {@code .obb} expansion files (even if you unpack
1195the data to a different location). Doing so will cause Google Play (or your app itself) to
1196repeatedly download the expansion file.</li>
1197  <li><strong>Do not save other data into your <code>obb/</code>
1198directory</strong>. If you must unpack some data, save it into the location specified by {@link
1199android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
1200</ul>
1201
1202
1203
1204<h3 id="TestingReading">Testing file downloads</h3>
1205
1206<p>Because your application must sometimes manually download the expansion files when it first
1207opens, it's important that you test this process to be sure your application can successfully query
1208for the URLs, download the files, and save them to the device.</p>
1209
1210<p>To test your application's implementation of the manual download procedure,
1211you can publish it to the alpha or beta channel, so it will only be available to
1212authorized testers.
1213If everything works as expected, your application should begin downloading the expansion
1214files as soon as the main activity starts.</p>
1215
1216<p class="note"><strong>Note:</strong> Previously you could test an app by
1217uploading an unpublished "draft" version. This functionality is no longer
1218supported; instead, you must publish it to the alpha or beta distribution
1219channel. For more information, see <a
1220href="{@docRoot}google/play/billing/billing_testing.html#draft_apps">Draft Apps
1221are No Longer Supported</a>.
1222
1223<h2 id="Updating">Updating Your Application</h2>
1224
1225<p>One of the great benefits to using expansion files on Google Play is the ability to
1226update your application without re-downloading all of the original assets. Because Google Play
1227allows you to provide two expansion files with each APK, you can use the second file as a "patch"
1228that provides updates and new assets. Doing so avoids the
1229need to re-download the main expansion file which could be large and expensive for users.</p>
1230
1231<p>The patch expansion file is technically the same as the main expansion file and neither
1232the Android system nor Google Play perform actual patching between your main and patch expansion
1233files. Your application code must perform any necessary patches itself.</p>
1234
1235<p>If you use ZIP files as your expansion files, the <a href="#ZipLib">APK Expansion Zip
1236Library</a> that's included with the Apk Expansion package includes the ability to merge
1237your
1238patch file with the main expansion file.</p>
1239
1240<p class="note"><strong>Note:</strong> Even if you only need to make changes to the patch
1241expansion file, you must still update the APK in order for Google Play to perform an update.
1242If you don't require code changes in the application, you should simply update the <a
1243href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> in the
1244manifest.</p>
1245
1246<p>As long as you don't change the main expansion file that's associated with the APK
1247in the Developer Console, users who previously installed your application will not
1248download the main expansion file. Existing users receive only the updated APK and the new patch
1249expansion file (retaining the previous main expansion file).</p>
1250
1251<p>Here are a few issues to keep in mind regarding updates to expansion files:</p>
1252
1253<ul>
1254  <li>There can be only two expansion files for your application at a time. One main expansion
1255file and one patch expansion file. During an update to a file, Google Play deletes the
1256previous version (and so must your application when performing manual updates).</li>
1257  <li>When adding a patch expansion file, the Android system does not actually patch your
1258application or main expansion file. You must design your application to support the patch data.
1259However, the Apk Expansion package includes a library for using ZIP files
1260as expansion files, which merges the data from the patch file into the main expansion file so
1261you can easily read all the expansion file data.</li>
1262</ul>
1263
1264
1265
1266<!-- Tools are not ready.
1267
1268<h3>Using OBB tool and APIs</h3>
1269
1270<pre>
1271$ mkobb.sh -d /data/myfiles -k my_secret_key -o /data/data.obb
1272$ obbtool a -n com.example.myapp -v 1 -s seed_from_mkobb /data/data.obb
1273</pre>
1274
1275<pre>
1276storage = (StorageManager) getSystemService( STORAGE_SERVICE );
1277storage.mountObb( obbFilepath, "my_secret_key", myListener );
1278obbContentPath = storage.getMountedObbPath( obbFilepath );
1279</pre>
1280-->
1281