1page.title=Providing Resources 2parent.title=Application Resources 3parent.link=index.html 4@jd:body 5 6<div id="qv-wrapper"> 7<div id="qv"> 8 <h2>Quickview</h2> 9 <ul> 10 <li>Different types of resources belong in different subdirectories of {@code res/}</li> 11 <li>Alternative resources provide configuration-specific resource files</li> 12 <li>Always include default resources so your app does not depend on specific 13device configurations</li> 14 </ul> 15 <h2>In this document</h2> 16 <ol> 17 <li><a href="#ResourceTypes">Grouping Resource Types</a></li> 18 <li><a href="#AlternativeResources">Providing Alternative Resources</a> 19 <ol> 20 <li><a href="#QualifierRules">Qualifier name rules</a></li> 21 <li><a href="#AliasResources">Creating alias resources</a></li> 22 </ol> 23 </li> 24 <li><a href="#Compatibility">Providing the Best Device Compatibility with Resources</a></li> 25 <li><a href="#BestMatch">How Android Finds the Best-matching Resource</a></li> 26 </ol> 27 28 <h2>See also</h2> 29 <ol> 30 <li><a href="accessing-resources.html">Accessing Resources</a></li> 31 <li><a href="available-resources.html">Resource Types</a></li> 32 <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple 33Screens</a></li> 34 </ol> 35</div> 36</div> 37 38<p>You should always externalize application resources such as images and strings from your 39code, so that you can maintain them independently. You should also provide alternative resources for 40specific device configurations, by grouping them in specially-named resource directories. At 41runtime, Android uses the appropriate resource based on the current configuration. For 42example, you might want to provide a different UI layout depending on the screen size or different 43strings depending on the language setting.</p> 44 45<p>Once you externalize your application resources, you can access them 46using resource IDs that are generated in your project's {@code R} class. How to use 47resources in your application is discussed in <a href="accessing-resources.html">Accessing 48Resources</a>. This document shows you how to group your resources in your Android project and 49provide alternative resources for specific device configurations.</p> 50 51 52<h2 id="ResourceTypes">Grouping Resource Types</h2> 53 54<p>You should place each type of resource in a specific subdirectory of your project's 55{@code res/} directory. For example, here's the file hierarchy for a simple project:</p> 56 57<pre class="classic no-pretty-print"> 58MyProject/ 59 src/ <span style="color:black"> 60 MyActivity.java </span> 61 res/ 62 drawable/ <span style="color:black"> 63 graphic.png </span> 64 layout/ <span style="color:black"> 65 main.xml 66 info.xml</span> 67 mipmap/ <span style="color:black"> 68 icon.png </span> 69 values/ <span style="color:black"> 70 strings.xml </span> 71</pre> 72 73<p>As you can see in this example, the {@code res/} directory contains all the resources (in 74subdirectories): an image resource, two layout resources, {@code mipmap/} directories for launcher 75icons, and a string resource file. The resource 76directory names are important and are described in table 1.</p> 77 78<p class="note"><strong>Note:</strong> For more information about using the mipmap folders, see 79<a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</p> 80 81<p class="table-caption" id="table1"><strong>Table 1.</strong> Resource directories 82supported inside project {@code res/} directory.</p> 83 84<table> 85 <tr> 86 <th scope="col">Directory</th> 87 <th scope="col">Resource Type</th> 88 </tr> 89 90 <tr> 91 <td><code>animator/</code></td> 92 <td>XML files that define <a href="{@docRoot}guide/topics/graphics/prop-animation.html">property 93animations</a>.</td> 94 </tr> 95 96 <tr> 97 <td><code>anim/</code></td> 98 <td>XML files that define <a 99href="{@docRoot}guide/topics/graphics/view-animation.html#tween-animation">tween 100animations</a>. (Property animations can also be saved in this directory, but 101the {@code animator/} directory is preferred for property animations to distinguish between the two 102types.)</td> 103 </tr> 104 105 <tr> 106 <td><code>color/</code></td> 107 <td>XML files that define a state list of colors. See <a href="color-list-resource.html">Color 108State List Resource</a></td> 109 </tr> 110 111 <tr> 112 <td><code>drawable/</code></td> 113 114 <td><p>Bitmap files ({@code .png}, {@code .9.png}, {@code .jpg}, {@code .gif}) or XML files that 115are compiled into the following drawable resource subtypes:</p> 116 <ul> 117 <li>Bitmap files</li> 118 <li>Nine-Patches (re-sizable bitmaps)</li> 119 <li>State lists</li> 120 <li>Shapes</li> 121 <li>Animation drawables</li> 122 <li>Other drawables</li> 123 </ul> 124 <p>See <a href="drawable-resource.html">Drawable Resources</a>.</p> 125 </td> 126 </tr> 127 128 <tr> 129 <td><code>mipmap/</code></td> 130 <td>Drawable files for different launcher icon densities. For more information on managing 131 launcher icons with {@code mipmap/} folders, see 132 <a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</td> 133 </tr> 134 135 <tr> 136 <td><code>layout/</code></td> 137 <td>XML files that define a user interface layout. 138 See <a href="layout-resource.html">Layout Resource</a>.</td> 139 </tr> 140 141 <tr> 142 <td><code>menu/</code></td> 143 <td>XML files that define application menus, such as an Options Menu, Context Menu, or Sub 144Menu. See <a href="menu-resource.html">Menu Resource</a>.</td> 145 </tr> 146 147 <tr> 148 <td><code>raw/</code></td> 149 <td><p>Arbitrary files to save in their raw form. To open these resources with a raw 150{@link java.io.InputStream}, call {@link android.content.res.Resources#openRawResource(int) 151Resources.openRawResource()} with the resource ID, which is <code>R.raw.<em>filename</em></code>.</p> 152 <p>However, if you need access to original file names and file hierarchy, you might consider 153saving some resources in the {@code 154assets/} directory (instead of {@code res/raw/}). Files in {@code assets/} are not given a 155resource ID, so you can read them only using {@link android.content.res.AssetManager}.</p></td> 156 </tr> 157 158 <tr> 159 <td><code>values/</code></td> 160 <td><p>XML files that contain simple values, such as strings, integers, and colors.</p> 161 <p>Whereas XML resource files in other {@code res/} subdirectories define a single resource 162based on the XML filename, files in the {@code values/} directory describe multiple resources. 163For a file in this directory, each child of the {@code <resources>} element defines a single 164resource. For example, a {@code <string>} element creates an 165{@code R.string} resource and a {@code <color>} element creates an {@code R.color} 166resource.</p> 167 <p>Because each resource is defined with its own XML element, you can name the file 168whatever you want and place different resource types in one file. However, for clarity, you might 169want to place unique resource types in different files. For example, here are some filename 170conventions for resources you can create in this directory:</p> 171 <ul> 172 <li>arrays.xml for resource arrays (<a 173href="more-resources.html#TypedArray">typed arrays</a>).</li> 174 <li>colors.xml for <a 175href="more-resources.html#Color">color values</a></li> 176 <li>dimens.xml for <a 177href="more-resources.html#Dimension">dimension values</a>.</li> 178 <li>strings.xml for <a href="string-resource.html">string 179values</a>.</li> 180 <li>styles.xml for <a href="style-resource.html">styles</a>.</li> 181 </ul> 182 <p>See <a href="string-resource.html">String Resources</a>, 183 <a href="style-resource.html">Style Resource</a>, and 184 <a href="more-resources.html">More Resource Types</a>.</p> 185 </td> 186 </tr> 187 188 <tr> 189 <td><code>xml/</code></td> 190 <td>Arbitrary XML files that can be read at runtime by calling {@link 191android.content.res.Resources#getXml(int) Resources.getXML()}. Various XML configuration files 192must be saved here, such as a <a 193href="{@docRoot}guide/topics/search/searchable-config.html">searchable configuration</a>. 194<!-- or preferences configuration. --></td> 195 </tr> 196</table> 197 198<p class="caution"><strong>Caution:</strong> Never save resource files directly inside the 199{@code res/} directory—it will cause a compiler error.</p> 200 201<p>For more information about certain types of resources, see the <a 202href="available-resources.html">Resource Types</a> documentation.</p> 203 204<p>The resources that you save in the subdirectories defined in table 1 are your "default" 205resources. That is, these resources define the default design and content for your application. 206However, different types of Android-powered devices might call for different types of resources. 207For example, if a device has a larger than normal screen, then you should provide 208different layout resources that take advantage of the extra screen space. Or, if a device has a 209different language setting, then you should provide different string resources that translate the 210text in your user interface. To provide these different resources for different device 211configurations, you need to provide alternative resources, in addition to your default 212resources.</p> 213 214 215<h2 id="AlternativeResources">Providing Alternative Resources</h2> 216 217 218<div class="figure" style="width:429px"> 219<img src="{@docRoot}images/resources/resource_devices_diagram2.png" height="167" alt="" /> 220<p class="img-caption"> 221<strong>Figure 1.</strong> Two different devices, each using different layout resources.</p> 222</div> 223 224<p>Almost every application should provide alternative resources to support specific device 225configurations. For instance, you should include alternative drawable resources for different 226screen densities and alternative string resources for different languages. At runtime, Android 227detects the current device configuration and loads the appropriate 228resources for your application.</p> 229 230<p>To specify configuration-specific alternatives for a set of resources:</p> 231<ol> 232 <li>Create a new directory in {@code res/} named in the form 233 <code><em><resources_name></em>-<em><config_qualifier></em></code>. 234 <ul> 235 <li><em>{@code <resources_name>}</em> is the directory name of the corresponding default 236resources (defined in table 1).</li> 237 <li><em>{@code <qualifier>}</em> is a name that specifies an individual configuration 238for which these resources are to be used (defined in table 2).</li> 239 </ul> 240 <p>You can append more than one <em>{@code <qualifier>}</em>. Separate each 241one with a dash.</p> 242 <p class="caution"><strong>Caution:</strong> When appending multiple qualifiers, you must 243place them in the same order in which they are listed in table 2. If the qualifiers are ordered 244wrong, the resources are ignored.</p> 245 </li> 246 <li>Save the respective alternative resources in this new directory. The resource files must be 247named exactly the same as the default resource files.</li> 248</ol> 249 250<p>For example, here are some default and alternative resources:</p> 251 252<pre class="classic no-pretty-print"> 253res/ 254 drawable/ <span style="color:black"> 255 icon.png 256 background.png </span> 257 drawable-hdpi/ <span style="color:black"> 258 icon.png 259 background.png </span> 260</pre> 261 262<p>The {@code hdpi} qualifier indicates that the resources in that directory are for devices with a 263high-density screen. The images in each of these drawable directories are sized for a specific 264screen density, but the filenames are exactly 265the same. This way, the resource ID that you use to reference the {@code icon.png} or {@code 266background.png} image is always the same, but Android selects the 267version of each resource that best matches the current device, by comparing the device 268configuration information with the qualifiers in the resource directory name.</p> 269 270<p>Android supports several configuration qualifiers and you can 271add multiple qualifiers to one directory name, by separating each qualifier with a dash. Table 2 272lists the valid configuration qualifiers, in order of precedence—if you use multiple 273qualifiers for a resource directory, you must add them to the directory name in the order they 274are listed in the table.</p> 275 276 277<p class="table-caption" id="table2"><strong>Table 2.</strong> Configuration qualifier 278names.</p> 279<table> 280 <tr> 281 <th>Configuration</th> 282 <th>Qualifier Values</th> 283 <th>Description</th> 284 </tr> 285 <tr id="MccQualifier"> 286 <td>MCC and MNC</td> 287 <td>Examples:<br/> 288 <code>mcc310</code><br/> 289 <code><nobr>mcc310-mnc004</nobr></code><br/> 290 <code>mcc208-mnc00</code><br/> 291 etc. 292 </td> 293 <td> 294 <p>The mobile country code (MCC), optionally followed by mobile network code (MNC) 295 from the SIM card in the device. For example, <code>mcc310</code> is U.S. on any carrier, 296 <code>mcc310-mnc004</code> is U.S. on Verizon, and <code>mcc208-mnc00</code> is France on 297 Orange.</p> 298 <p>If the device uses a radio connection (GSM phone), the MCC and MNC values come 299 from the SIM card.</p> 300 <p>You can also use the MCC alone (for example, to include country-specific legal 301resources in your application). If you need to specify based on the language only, then use the 302<em>language and region</em> qualifier instead (discussed next). If you decide to use the MCC and 303MNC qualifier, you should do so with care and test that it works as expected.</p> 304 <p>Also see the configuration fields {@link 305android.content.res.Configuration#mcc}, and {@link 306android.content.res.Configuration#mnc}, which indicate the current mobile country code 307and mobile network code, respectively.</p> 308 </td> 309 </tr> 310 <tr id="LocaleQualifier"> 311 <td>Language and region</td> 312 <td>Examples:<br/> 313 <code>en</code><br/> 314 <code>fr</code><br/> 315 <code>en-rUS</code><br/> 316 <code>fr-rFR</code><br/> 317 <code>fr-rCA</code><br/> 318 etc. 319 </td> 320 <td><p>The language is defined by a two-letter <a 321href="http://www.loc.gov/standards/iso639-2/php/code_list.php">ISO 322 639-1</a> language code, optionally followed by a two letter 323 <a 324href="http://www.iso.org/iso/en/prods-services/iso3166ma/02iso-3166-code-lists/list-en1.html">ISO 325 3166-1-alpha-2</a> region code (preceded by lowercase "{@code r}"). 326 </p><p> 327 The codes are <em>not</em> case-sensitive; the {@code r} prefix is used to 328 distinguish the region portion. 329 You cannot specify a region alone.</p> 330 <p>This can change during the life 331of your application if the user changes his or her language in the system settings. See <a 332href="runtime-changes.html">Handling Runtime Changes</a> for information about 333how this can affect your application during runtime.</p> 334 <p>See <a href="localization.html">Localization</a> for a complete guide to localizing 335your application for other languages.</p> 336 <p>Also see the {@link android.content.res.Configuration#locale} configuration field, which 337indicates the current locale.</p> 338 </td> 339 </tr> 340 <tr id="LayoutDirectionQualifier"> 341 <td>Layout Direction</td> 342 <td><code>ldrtl</code><br/> 343 <code>ldltr</code><br/> 344 </td> 345 <td><p>The layout direction of your application. {@code ldrtl} means "layout-direction-right-to-left". 346 {@code ldltr} means "layout-direction-left-to-right" and is the default implicit value. 347 </p> 348 <p>This can apply to any resource such as layouts, drawables, or values. 349 </p> 350 <p>For example, if you want to provide some specific layout for the Arabic language and some 351 generic layout for any other "right-to-left" language (like Persian or Hebrew) then you would have: 352 </p> 353<pre class="classic no-pretty-print"> 354res/ 355 layout/ <span style="color:black"> 356 main.xml </span>(Default layout) 357 layout-ar/ <span style="color:black"> 358 main.xml </span>(Specific layout for Arabic) 359 layout-ldrtl/ <span style="color:black"> 360 main.xml </span>(Any "right-to-left" language, except 361 for Arabic, because the "ar" language qualifier 362 has a higher precedence.) 363</pre> 364 <p class="note"><strong>Note:</strong> To enable right-to-left layout features 365 for your app, you must set <a 366 href="{@docRoot}guide/topics/manifest/application-element.html#supportsrtl">{@code 367 supportsRtl}</a> to {@code "true"} and set <a 368 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target" 369 >{@code targetSdkVersion}</a> to 17 or higher.</p> 370 <p><em>Added in API level 17.</em></p> 371 </td> 372 </tr> 373 <tr id="SmallestScreenWidthQualifier"> 374 <td>smallestWidth</td> 375 <td><code>sw<N>dp</code><br/><br/> 376 Examples:<br/> 377 <code>sw320dp</code><br/> 378 <code>sw600dp</code><br/> 379 <code>sw720dp</code><br/> 380 etc. 381 </td> 382 <td> 383 <p>The fundamental size of a screen, as indicated by the shortest dimension of the available 384screen area. Specifically, the device's smallestWidth is the shortest of the screen's available 385height and width (you may also think of it as the "smallest possible width" for the screen). You can 386use this qualifier to ensure that, regardless of the screen's current orientation, your 387application has at least {@code <N>} dps of width available for its UI.</p> 388 <p>For example, if your layout requires that its smallest dimension of screen area be at 389least 600 dp at all times, then you can use this qualifer to create the layout resources, {@code 390res/layout-sw600dp/}. The system will use these resources only when the smallest dimension of 391available screen is at least 600dp, regardless of whether the 600dp side is the user-perceived 392height or width. The smallestWidth is a fixed screen size characteristic of the device; <strong>the 393device's smallestWidth does not change when the screen's orientation changes</strong>.</p> 394 <p>The smallestWidth of a device takes into account screen decorations and system UI. For 395example, if the device has some persistent UI elements on the screen that account for space along 396the axis of the smallestWidth, the system declares the smallestWidth to be smaller than the actual 397screen size, because those are screen pixels not available for your UI. Thus, the value you use 398should be the actual smallest dimension <em>required by your layout</em> (usually, this value is the 399"smallest width" that your layout supports, regardless of the screen's current orientation).</p> 400 <p>Some values you might use here for common screen sizes:</p> 401 <ul> 402 <li>320, for devices with screen configurations such as: 403 <ul> 404 <li>240x320 ldpi (QVGA handset)</li> 405 <li>320x480 mdpi (handset)</li> 406 <li>480x800 hdpi (high-density handset)</li> 407 </ul> 408 </li> 409 <li>480, for screens such as 480x800 mdpi (tablet/handset).</li> 410 <li>600, for screens such as 600x1024 mdpi (7" tablet).</li> 411 <li>720, for screens such as 720x1280 mdpi (10" tablet).</li> 412 </ul> 413 <p>When your application provides multiple resource directories with different values for 414 the smallestWidth qualifier, the system uses the one closest to (without exceeding) the 415device's smallestWidth. </p> 416 <p><em>Added in API level 13.</em></p> 417 <p>Also see the <a 418href="{@docRoot}guide/topics/manifest/supports-screens-element.html#requiresSmallest">{@code 419android:requiresSmallestWidthDp}</a> attribute, which declares the minimum smallestWidth with which 420your application is compatible, and the {@link 421android.content.res.Configuration#smallestScreenWidthDp} configuration field, which holds the 422device's smallestWidth value.</p> 423 <p>For more information about designing for different screens and using this 424qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting 425Multiple Screens</a> developer guide.</p> 426 </td> 427 </tr> 428 <tr id="ScreenWidthQualifier"> 429 <td>Available width</td> 430 <td><code>w<N>dp</code><br/><br/> 431 Examples:<br/> 432 <code>w720dp</code><br/> 433 <code>w1024dp</code><br/> 434 etc. 435 </td> 436 <td> 437 <p>Specifies a minimum available screen width, in {@code dp} units at which the resource 438 should be used—defined by the <code><N></code> value. This 439 configuration value will change when the orientation 440 changes between landscape and portrait to match the current actual width.</p> 441 <p>When your application provides multiple resource directories with different values 442 for this configuration, the system uses the one closest to (without exceeding) 443 the device's current screen width. The 444 value here takes into account screen decorations, so if the device has some 445 persistent UI elements on the left or right edge of the display, it 446 uses a value for the width that is smaller than the real screen size, accounting 447 for these UI elements and reducing the application's available space.</p> 448 <p><em>Added in API level 13.</em></p> 449 <p>Also see the {@link android.content.res.Configuration#screenWidthDp} 450 configuration field, which holds the current screen width.</p> 451 <p>For more information about designing for different screens and using this 452qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting 453Multiple Screens</a> developer guide.</p> 454 </td> 455 </tr> 456 <tr id="ScreenHeightQualifier"> 457 <td>Available height</td> 458 <td><code>h<N>dp</code><br/><br/> 459 Examples:<br/> 460 <code>h720dp</code><br/> 461 <code>h1024dp</code><br/> 462 etc. 463 </td> 464 <td> 465 <p>Specifies a minimum available screen height, in "dp" units at which the resource 466 should be used—defined by the <code><N></code> value. This 467 configuration value will change when the orientation 468 changes between landscape and portrait to match the current actual height.</p> 469 <p>When your application provides multiple resource directories with different values 470 for this configuration, the system uses the one closest to (without exceeding) 471 the device's current screen height. The 472 value here takes into account screen decorations, so if the device has some 473 persistent UI elements on the top or bottom edge of the display, it uses 474 a value for the height that is smaller than the real screen size, accounting 475 for these UI elements and reducing the application's available space. Screen 476 decorations that are not fixed (such as a phone status bar that can be 477 hidden when full screen) are <em>not</em> accounted for here, nor are 478 window decorations like the title bar or action bar, so applications must be prepared to 479 deal with a somewhat smaller space than they specify. 480 <p><em>Added in API level 13.</em></p> 481 <p>Also see the {@link android.content.res.Configuration#screenHeightDp} 482 configuration field, which holds the current screen width.</p> 483 <p>For more information about designing for different screens and using this 484qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting 485Multiple Screens</a> developer guide.</p> 486 </td> 487 </tr> 488 <tr id="ScreenSizeQualifier"> 489 <td>Screen size</td> 490 <td> 491 <code>small</code><br/> 492 <code>normal</code><br/> 493 <code>large</code><br/> 494 <code>xlarge</code> 495 </td> 496 <td> 497 <ul class="nolist"> 498 <li>{@code small}: Screens that are of similar size to a 499 low-density QVGA screen. The minimum layout size for a small screen 500 is approximately 320x426 dp units. Examples are QVGA low-density and VGA high 501 density.</li> 502 <li>{@code normal}: Screens that are of similar size to a 503 medium-density HVGA screen. The minimum 504 layout size for a normal screen is approximately 320x470 dp units. Examples 505 of such screens a WQVGA low-density, HVGA medium-density, WVGA 506 high-density.</li> 507 <li>{@code large}: Screens that are of similar size to a 508 medium-density VGA screen. 509 The minimum layout size for a large screen is approximately 480x640 dp units. 510 Examples are VGA and WVGA medium-density screens.</li> 511 <li>{@code xlarge}: Screens that are considerably larger than the traditional 512 medium-density HVGA screen. The minimum layout size for an xlarge screen 513 is approximately 720x960 dp units. In most cases, devices with extra-large 514 screens would be too large to carry in a pocket and would most likely 515 be tablet-style devices. <em>Added in API level 9.</em></li> 516 </ul> 517 <p class="note"><strong>Note:</strong> Using a size qualifier does not imply that the 518resources are <em>only</em> for screens of that size. If you do not provide alternative 519resources with qualifiers that better match the current device configuration, the system may use 520whichever resources are the <a href="#BestMatch">best match</a>.</p> 521 <p class="caution"><strong>Caution:</strong> If all your resources use a size qualifier that 522is <em>larger</em> than the current screen, the system will <strong>not</strong> use them and your 523application will crash at runtime (for example, if all layout resources are tagged with the {@code 524xlarge} qualifier, but the device is a normal-size screen).</p> 525 <p><em>Added in API level 4.</em></p> 526 527 <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple 528Screens</a> for more information.</p> 529 <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field, 530which indicates whether the screen is small, normal, 531or large.</p> 532 </td> 533 </tr> 534 <tr id="ScreenAspectQualifier"> 535 <td>Screen aspect</td> 536 <td> 537 <code>long</code><br/> 538 <code>notlong</code> 539 </td> 540 <td> 541 <ul class="nolist"> 542 <li>{@code long}: Long screens, such as WQVGA, WVGA, FWVGA</li> 543 <li>{@code notlong}: Not long screens, such as QVGA, HVGA, and VGA</li> 544 </ul> 545 <p><em>Added in API level 4.</em></p> 546 <p>This is based purely on the aspect ratio of the screen (a "long" screen is wider). This 547is not related to the screen orientation.</p> 548 <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field, 549which indicates whether the screen is long.</p> 550 </td> 551 </tr> 552 <tr id="ScreenRoundQualifier"> 553 <td>Round screen</td> 554 <td> 555 <code>round</code><br/> 556 <code>notround</code> 557 </td> 558 <td> 559 <ul class="nolist"> 560 <li>{@code round}: Round screens, such as a round wearable device</li> 561 <li>{@code notround}: Rectangular screens, such as phones or tablets</li> 562 </ul> 563 <p><em>Added in API level 23.</em></p> 564 <p>Also see the {@link android.content.res.Configuration#isScreenRound()} configuration 565method, which indicates whether the screen is round.</p> 566 </td> 567 </tr> 568 <tr id="OrientationQualifier"> 569 <td>Screen orientation</td> 570 <td> 571 <code>port</code><br/> 572 <code>land</code> <!-- <br/> 573 <code>square</code> --> 574 </td> 575 <td> 576 <ul class="nolist"> 577 <li>{@code port}: Device is in portrait orientation (vertical)</li> 578 <li>{@code land}: Device is in landscape orientation (horizontal)</li> 579 <!-- Square mode is currently not used. --> 580 </ul> 581 <p>This can change during the life of your application if the user rotates the 582screen. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about 583how this affects your application during runtime.</p> 584 <p>Also see the {@link android.content.res.Configuration#orientation} configuration field, 585which indicates the current device orientation.</p> 586 </td> 587 </tr> 588 <tr id="UiModeQualifier"> 589 <td>UI mode</td> 590 <td> 591 <code>car</code><br/> 592 <code>desk</code><br/> 593 <code>television<br/> 594 <code>appliance</code> 595 <code>watch</code> 596 </td> 597 <td> 598 <ul class="nolist"> 599 <li>{@code car}: Device is displaying in a car dock</li> 600 <li>{@code desk}: Device is displaying in a desk dock</li> 601 <li>{@code television}: Device is displaying on a television, providing 602 a "ten foot" experience where its UI is on a large screen that the 603 user is far away from, primarily oriented around DPAD or other 604 non-pointer interaction</li> 605 <li>{@code appliance}: Device is serving as an appliance, with 606 no display</li> 607 <li>{@code watch}: Device has a display and is worn on the wrist</li> 608 </ul> 609 <p><em>Added in API level 8, television added in API 13, watch added in API 20.</em></p> 610 <p>For information about how your app can respond when the device is inserted into or 611 removed from a dock, read <a 612 href="{@docRoot}training/monitoring-device-state/docking-monitoring.html">Determining 613and Monitoring the Docking State and Type</a>.</p> 614 <p>This can change during the life of your application if the user places the device in a 615dock. You can enable or disable some of these modes using {@link 616android.app.UiModeManager}. See <a href="runtime-changes.html">Handling Runtime Changes</a> for 617information about how this affects your application during runtime.</p> 618 </td> 619 </tr> 620 <tr id="NightQualifier"> 621 <td>Night mode</td> 622 <td> 623 <code>night</code><br/> 624 <code>notnight</code> 625 </td> 626 <td> 627 <ul class="nolist"> 628 <li>{@code night}: Night time</li> 629 <li>{@code notnight}: Day time</li> 630 </ul> 631 <p><em>Added in API level 8.</em></p> 632 <p>This can change during the life of your application if night mode is left in 633auto mode (default), in which case the mode changes based on the time of day. You can enable 634or disable this mode using {@link android.app.UiModeManager}. See <a 635href="runtime-changes.html">Handling Runtime Changes</a> for information about how this affects your 636application during runtime.</p> 637 </td> 638 </tr> 639 <tr id="DensityQualifier"> 640 <td>Screen pixel density (dpi)</td> 641 <td> 642 <code>ldpi</code><br/> 643 <code>mdpi</code><br/> 644 <code>hdpi</code><br/> 645 <code>xhdpi</code><br/> 646 <code>xxhdpi</code><br/> 647 <code>xxxhdpi</code><br/> 648 <code>nodpi</code><br/> 649 <code>tvdpi</code><br/> 650 <code>anydpi</code> 651 </td> 652 <td> 653 <ul class="nolist"> 654 <li>{@code ldpi}: Low-density screens; approximately 120dpi.</li> 655 <li>{@code mdpi}: Medium-density (on traditional HVGA) screens; approximately 656160dpi.</li> 657 <li>{@code hdpi}: High-density screens; approximately 240dpi.</li> 658 <li>{@code xhdpi}: Extra-high-density screens; approximately 320dpi. <em>Added in API 659Level 8</em></li> 660 <li>{@code xxhdpi}: Extra-extra-high-density screens; approximately 480dpi. <em>Added in API 661Level 16</em></li> 662 <li>{@code xxxhdpi}: Extra-extra-extra-high-density uses (launcher icon only, see the 663 <a href="{@docRoot}guide/practices/screens_support.html#xxxhdpi-note">note</a> 664 in <em>Supporting Multiple Screens</em>); approximately 640dpi. <em>Added in API 665Level 18</em></li> 666 <li>{@code nodpi}: This can be used for bitmap resources that you do not want to be scaled 667to match the device density.</li> 668 <li>{@code tvdpi}: Screens somewhere between mdpi and hdpi; approximately 213dpi. This is 669not considered a "primary" density group. It is mostly intended for televisions and most 670apps shouldn't need it—providing mdpi and hdpi resources is sufficient for most apps and 671the system will scale them as appropriate. <em>Added in API Level 13</em></li> 672 <li>{@code anydpi}: This qualifier matches all screen densities and takes precedence over 673other qualifiers. This is useful for 674<a href="{@docRoot}training/material/drawables.html#VectorDrawables">vector drawables</a>. 675<em>Added in API Level 21</em></li> 676 </ul> 677 <p>There is a 3:4:6:8:12:16 scaling ratio between the six primary densities (ignoring the 678tvdpi density). So, a 9x9 bitmap in ldpi is 12x12 in mdpi, 18x18 in hdpi, 24x24 in xhdpi and so on. 679</p> 680 <p>If you decide that your image resources don't look good enough on a television or 681other certain devices and want to try tvdpi resources, the scaling factor is 1.33*mdpi. For 682example, a 100px x 100px image for mdpi screens should be 133px x 133px for tvdpi.</p> 683 <p class="note"><strong>Note:</strong> Using a density qualifier does not imply that the 684resources are <em>only</em> for screens of that density. If you do not provide alternative 685resources with qualifiers that better match the current device configuration, the system may use 686whichever resources are the <a href="#BestMatch">best match</a>.</p> 687 <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple 688Screens</a> for more information about how to handle different screen densities and how Android 689might scale your bitmaps to fit the current density.</p> 690 </td> 691 </tr> 692 <tr id="TouchscreenQualifier"> 693 <td>Touchscreen type</td> 694 <td> 695 <code>notouch</code><br/> 696 <code>finger</code> 697 </td> 698 <td> 699 <ul class="nolist"> 700 <li>{@code notouch}: Device does not have a touchscreen.</li> 701 <li>{@code finger}: Device has a touchscreen that is intended to 702 be used through direction interaction of the user's finger.</li> 703 </ul> 704 <p>Also see the {@link android.content.res.Configuration#touchscreen} configuration field, 705which indicates the type of touchscreen on the device.</p> 706 </td> 707 </tr> 708 <tr id="KeyboardAvailQualifier"> 709 <td>Keyboard availability</td> 710 <td> 711 <code>keysexposed</code><br/> 712 <code>keyshidden</code><br/> 713 <code>keyssoft</code> 714 </td> 715 <td> 716 <ul class="nolist"> 717 <li>{@code keysexposed}: Device has a keyboard available. If the device has a 718software keyboard enabled (which is likely), this may be used even when the hardware keyboard is 719<em>not</em> exposed to the user, even if the device has no hardware keyboard. If no software 720keyboard is provided or it's disabled, then this is only used when a hardware keyboard is 721exposed.</li> 722 <li>{@code keyshidden}: Device has a hardware keyboard available but it is 723hidden <em>and</em> the device does <em>not</em> have a software keyboard enabled.</li> 724 <li>{@code keyssoft}: Device has a software keyboard enabled, whether it's 725visible or not.</li> 726 </ul> 727 <p>If you provide <code>keysexposed</code> resources, but not <code>keyssoft</code> 728resources, the system uses the <code>keysexposed</code> resources regardless of whether a 729keyboard is visible, as long as the system has a software keyboard enabled.</p> 730 <p>This can change during the life of your application if the user opens a hardware 731keyboard. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about how 732this affects your application during runtime.</p> 733 <p>Also see the configuration fields {@link 734android.content.res.Configuration#hardKeyboardHidden} and {@link 735android.content.res.Configuration#keyboardHidden}, which indicate the visibility of a hardware 736keyboard and and the visibility of any kind of keyboard (including software), respectively.</p> 737 </td> 738 </tr> 739 <tr id="ImeQualifier"> 740 <td>Primary text input method</td> 741 <td> 742 <code>nokeys</code><br/> 743 <code>qwerty</code><br/> 744 <code>12key</code> 745 </td> 746 <td> 747 <ul class="nolist"> 748 <li>{@code nokeys}: Device has no hardware keys for text input.</li> 749 <li>{@code qwerty}: Device has a hardware qwerty keyboard, whether it's visible to the 750user 751or not.</li> 752 <li>{@code 12key}: Device has a hardware 12-key keyboard, whether it's visible to the user 753or not.</li> 754 </ul> 755 <p>Also see the {@link android.content.res.Configuration#keyboard} configuration field, 756which indicates the primary text input method available.</p> 757 </td> 758 </tr> 759 <tr id="NavAvailQualifier"> 760 <td>Navigation key availability</td> 761 <td> 762 <code>navexposed</code><br/> 763 <code>navhidden</code> 764 </td> 765 <td> 766 <ul class="nolist"> 767 <li>{@code navexposed}: Navigation keys are available to the user.</li> 768 <li>{@code navhidden}: Navigation keys are not available (such as behind a closed 769lid).</li> 770 </ul> 771 <p>This can change during the life of your application if the user reveals the navigation 772keys. See <a href="runtime-changes.html">Handling Runtime Changes</a> for 773information about how this affects your application during runtime.</p> 774 <p>Also see the {@link android.content.res.Configuration#navigationHidden} configuration 775field, which indicates whether navigation keys are hidden.</p> 776 </td> 777 </tr> 778 <tr id="NavigationQualifier"> 779 <td>Primary non-touch navigation method</td> 780 <td> 781 <code>nonav</code><br/> 782 <code>dpad</code><br/> 783 <code>trackball</code><br/> 784 <code>wheel</code> 785 </td> 786 <td> 787 <ul class="nolist"> 788 <li>{@code nonav}: Device has no navigation facility other than using the 789touchscreen.</li> 790 <li>{@code dpad}: Device has a directional-pad (d-pad) for navigation.</li> 791 <li>{@code trackball}: Device has a trackball for navigation.</li> 792 <li>{@code wheel}: Device has a directional wheel(s) for navigation (uncommon).</li> 793 </ul> 794 <p>Also see the {@link android.content.res.Configuration#navigation} configuration field, 795which indicates the type of navigation method available.</p> 796 </td> 797 </tr> 798<!-- DEPRECATED 799 <tr> 800 <td>Screen dimensions</td> 801 <td>Examples:<br/> 802 <code>320x240</code><br/> 803 <code>640x480</code><br/> 804 etc. 805 </td> 806 <td> 807 <p>The larger dimension must be specified first. <strong>This configuration is deprecated 808and should not be used</strong>. Instead use "screen size," "wider/taller screens," and "screen 809orientation" described above.</p> 810 </td> 811 </tr> 812--> 813 <tr id="VersionQualifier"> 814 <td>Platform Version (API level)</td> 815 <td>Examples:<br/> 816 <code>v3</code><br/> 817 <code>v4</code><br/> 818 <code>v7</code><br/> 819 etc.</td> 820 <td> 821 <p>The API level supported by the device. For example, <code>v1</code> for API level 8221 (devices with Android 1.0 or higher) and <code>v4</code> for API level 4 (devices with Android 8231.6 or higher). See the <a 824href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API levels</a> document for more information 825about these values.</p> 826 </td> 827 </tr> 828</table> 829 830 831<p class="note"><strong>Note:</strong> Some configuration qualifiers have been added since Android 8321.0, so not all versions of Android support all the qualifiers. Using a new qualifier implicitly 833adds the platform version qualifier so that older devices are sure to ignore it. For example, using 834a <code>w600dp</code> qualifier will automatically include the <code>v13</code> qualifier, because 835the available-width qualifier was new in API level 13. To avoid any issues, always include a set of 836default resources (a set of resources with <em>no qualifiers</em>). For more information, see the 837section about <a href="#Compatibility">Providing the Best Device Compatibility with 838Resources</a>.</p> 839 840 841 842<h3 id="QualifierRules">Qualifier name rules</h3> 843 844<p>Here are some rules about using configuration qualifier names:</p> 845 846<ul> 847 <li>You can specify multiple qualifiers for a single set of resources, separated by dashes. For 848example, <code>drawable-en-rUS-land</code> applies to US-English devices in landscape 849orientation.</li> 850 <li>The qualifiers must be in the order listed in <a href="#table2">table 2</a>. For 851example: 852 <ul> 853 <li>Wrong: <code>drawable-hdpi-port/</code></li> 854 <li>Correct: <code>drawable-port-hdpi/</code></li> 855 </ul> 856 </li> 857 <li>Alternative resource directories cannot be nested. For example, you cannot have 858<code>res/drawable/drawable-en/</code>.</li> 859 <li>Values are case-insensitive. The resource compiler converts directory names 860 to lower case before processing to avoid problems on case-insensitive 861 file systems. Any capitalization in the names is only to benefit readability.</li> 862 <li>Only one value for each qualifier type is supported. For example, if you want to use 863the same drawable files for Spain and France, you <em>cannot</em> have a directory named 864<code>drawable-rES-rFR/</code>. Instead you need two resource directories, such as 865<code>drawable-rES/</code> and <code>drawable-rFR/</code>, which contain the appropriate files. 866However, you are not required to actually duplicate the same files in both locations. Instead, you 867can create an alias to a resource. See <a href="#AliasResources">Creating 868alias resources</a> below.</li> 869</ul> 870 871<p>After you save alternative resources into directories named with 872these qualifiers, Android automatically applies the resources in your application based on the 873current device configuration. Each time a resource is requested, Android checks for alternative 874resource directories that contain the requested resource file, then <a href="#BestMatch">finds the 875best-matching resource</a> (discussed below). If there are no alternative resources that match 876a particular device configuration, then Android uses the corresponding default resources (the 877set of resources for a particular resource type that does not include a configuration 878qualifier).</p> 879 880 881 882<h3 id="AliasResources">Creating alias resources</h3> 883 884<p>When you have a resource that you'd like to use for more than one device 885configuration (but do not want to provide as a default resource), you do not need to put the same 886resource in more than one alternative resource directory. Instead, you can (in some cases) create an 887alternative 888resource that acts as an alias for a resource saved in your default resource directory.</p> 889 890<p class="note"><strong>Note:</strong> Not all resources offer a mechanism by which you can 891create an alias to another resource. In particular, animation, menu, raw, and other unspecified 892resources in the {@code xml/} directory do not offer this feature.</p> 893 894<p>For example, imagine you have an application icon, {@code icon.png}, and need unique version of 895it for different locales. However, two locales, English-Canadian and French-Canadian, need to 896use the same version. You might assume that you need to copy the same image 897into the resource directory for both English-Canadian and French-Canadian, but it's 898not true. Instead, you can save the image that's used for both as {@code icon_ca.png} (any 899name other than {@code icon.png}) and put 900it in the default {@code res/drawable/} directory. Then create an {@code icon.xml} file in {@code 901res/drawable-en-rCA/} and {@code res/drawable-fr-rCA/} that refers to the {@code icon_ca.png} 902resource using the {@code <bitmap>} element. This allows you to store just one version of the 903PNG file and two small XML files that point to it. (An example XML file is shown below.)</p> 904 905 906<h4>Drawable</h4> 907 908<p>To create an alias to an existing drawable, use the {@code <bitmap>} element. 909For example:</p> 910 911<pre> 912<?xml version="1.0" encoding="utf-8"?> 913<bitmap xmlns:android="http://schemas.android.com/apk/res/android" 914 android:src="@drawable/icon_ca" /> 915</pre> 916 917<p>If you save this file as {@code icon.xml} (in an alternative resource directory, such as 918{@code res/drawable-en-rCA/}), it is compiled into a resource that you 919can reference as {@code R.drawable.icon}, but is actually an alias for the {@code 920R.drawable.icon_ca} resource (which is saved in {@code res/drawable/}).</p> 921 922 923<h4>Layout</h4> 924 925<p>To create an alias to an existing layout, use the {@code <include>} 926element, wrapped in a {@code <merge>}. For example:</p> 927 928<pre> 929<?xml version="1.0" encoding="utf-8"?> 930<merge> 931 <include layout="@layout/main_ltr"/> 932</merge> 933</pre> 934 935<p>If you save this file as {@code main.xml}, it is compiled into a resource you can reference 936as {@code R.layout.main}, but is actually an alias for the {@code R.layout.main_ltr} 937resource.</p> 938 939 940<h4>Strings and other simple values</h4> 941 942<p>To create an alias to an existing string, simply use the resource ID of the desired 943string as the value for the new string. For example:</p> 944 945<pre> 946<?xml version="1.0" encoding="utf-8"?> 947<resources> 948 <string name="hello">Hello</string> 949 <string name="hi">@string/hello</string> 950</resources> 951</pre> 952 953<p>The {@code R.string.hi} resource is now an alias for the {@code R.string.hello}.</p> 954 955<p> <a href="{@docRoot}guide/topics/resources/more-resources.html">Other simple values</a> work the 956same way. For example, a color:</p> 957 958<pre> 959<?xml version="1.0" encoding="utf-8"?> 960<resources> 961 <color name="red">#f00</color> 962 <color name="highlight">@color/red</color> 963</resources> 964</pre> 965 966 967 968 969<h2 id="Compatibility">Providing the Best Device Compatibility with Resources</h2> 970 971<p>In order for your application to support multiple device configurations, it's very important that 972you always provide default resources for each type of resource that your application uses.</p> 973 974<p>For example, if your application supports several languages, always include a {@code 975values/} directory (in which your strings are saved) <em>without</em> a <a 976href="#LocaleQualifier">language and region qualifier</a>. If you instead put all your string files 977in directories that have a language and region qualifier, then your application will crash when run 978on a device set to a language that your strings do not support. But, as long as you provide default 979{@code values/} resources, then your application will run properly (even if the user doesn't 980understand that language—it's better than crashing).</p> 981 982<p>Likewise, if you provide different layout resources based on the screen orientation, you should 983pick one orientation as your default. For example, instead of providing layout resources in {@code 984layout-land/} for landscape and {@code layout-port/} for portrait, leave one as the default, such as 985{@code layout/} for landscape and {@code layout-port/} for portrait.</p> 986 987<p>Providing default resources is important not only because your application might run on a 988configuration you had not anticipated, but also because new versions of Android sometimes add 989configuration qualifiers that older versions do not support. If you use a new resource qualifier, 990but maintain code compatibility with older versions of Android, then when an older version of 991Android runs your application, it will crash if you do not provide default resources, because it 992cannot use the resources named with the new qualifier. For example, if your <a 993href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 994minSdkVersion}</a> is set to 4, and you qualify all of your drawable resources using <a 995href="#NightQualifier">night mode</a> ({@code night} or {@code notnight}, which were added in API 996Level 8), then an API level 4 device cannot access your drawable resources and will crash. In this 997case, you probably want {@code notnight} to be your default resources, so you should exclude that 998qualifier so your drawable resources are in either {@code drawable/} or {@code drawable-night/}.</p> 999 1000<p>So, in order to provide the best device compatibility, always provide default 1001resources for the resources your application needs to perform properly. Then create alternative 1002resources for specific device configurations using the configuration qualifiers.</p> 1003 1004<p>There is one exception to this rule: If your application's <a 1005href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is 4 or 1006greater, you <em>do not</em> need default drawable resources when you provide alternative drawable 1007resources with the <a href="#DensityQualifier">screen density</a> qualifier. Even without default 1008drawable resources, Android can find the best match among the alternative screen densities and scale 1009the bitmaps as necessary. However, for the best experience on all types of devices, you should 1010provide alternative drawables for all three types of density.</p> 1011 1012 1013 1014<h2 id="BestMatch">How Android Finds the Best-matching Resource</h2> 1015 1016<p>When you request a resource for which you provide alternatives, Android selects which 1017alternative resource to use at runtime, depending on the current device configuration. To 1018demonstrate how Android selects an alternative resource, assume the following drawable directories 1019each contain different versions of the same images:</p> 1020 1021<pre class="classic no-pretty-print"> 1022drawable/ 1023drawable-en/ 1024drawable-fr-rCA/ 1025drawable-en-port/ 1026drawable-en-notouch-12key/ 1027drawable-port-ldpi/ 1028drawable-port-notouch-12key/ 1029</pre> 1030 1031<p>And assume the following is the device configuration:</p> 1032 1033<p style="margin-left:1em;"> 1034Locale = <code>en-GB</code> <br/> 1035Screen orientation = <code>port</code> <br/> 1036Screen pixel density = <code>hdpi</code> <br/> 1037Touchscreen type = <code>notouch</code> <br/> 1038Primary text input method = <code>12key</code> 1039</p> 1040 1041<p>By comparing the device configuration to the available alternative resources, Android selects 1042drawables from {@code drawable-en-port}.</p> 1043 1044<p>The system arrives at its decision for which resources to use with the following 1045logic:</p> 1046 1047 1048<div class="figure" style="width:371px"> 1049<img src="{@docRoot}images/resources/res-selection-flowchart.png" alt="" height="471" /> 1050<p class="img-caption"><strong>Figure 2.</strong> Flowchart of how Android finds the 1051best-matching resource.</p> 1052</div> 1053 1054 1055<ol> 1056 <li>Eliminate resource files that contradict the device configuration. 1057 <p>The <code>drawable-fr-rCA/</code> directory is eliminated, because it 1058contradicts the <code>en-GB</code> locale.</p> 1059<pre class="classic no-pretty-print"> 1060drawable/ 1061drawable-en/ 1062<strike>drawable-fr-rCA/</strike> 1063drawable-en-port/ 1064drawable-en-notouch-12key/ 1065drawable-port-ldpi/ 1066drawable-port-notouch-12key/ 1067</pre> 1068<p class="note"><strong>Exception:</strong> Screen pixel density is the one qualifier that is not 1069eliminated due to a contradiction. Even though the screen density of the device is hdpi, 1070<code>drawable-port-ldpi/</code> is not eliminated because every screen density is 1071considered to be a match at this point. More information is available in the <a 1072href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple 1073Screens</a> document.</p></li> 1074 1075 <li>Pick the (next) highest-precedence qualifier in the list (<a href="#table2">table 2</a>). 1076(Start with MCC, then move down.) </li> 1077 <li>Do any of the resource directories include this qualifier? </li> 1078 <ul> 1079 <li>If No, return to step 2 and look at the next qualifier. (In the example, 1080 the answer is "no" until the language qualifier is reached.)</li> 1081 <li>If Yes, continue to step 4.</li> 1082 </ul> 1083 </li> 1084 1085 <li>Eliminate resource directories that do not include this qualifier. In the example, the system 1086eliminates all the directories that do not include a language qualifier:</li> 1087<pre class="classic no-pretty-print"> 1088<strike>drawable/</strike> 1089drawable-en/ 1090drawable-en-port/ 1091drawable-en-notouch-12key/ 1092<strike>drawable-port-ldpi/</strike> 1093<strike>drawable-port-notouch-12key/</strike> 1094</pre> 1095<p class="note"><strong>Exception:</strong> If the qualifier in question is screen pixel density, 1096Android selects the option that most closely matches the device screen density. 1097In general, Android prefers scaling down a larger original image to scaling up a smaller 1098original image. See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple 1099Screens</a>.</p> 1100 </li> 1101 1102 <li>Go back and repeat steps 2, 3, and 4 until only one directory remains. In the example, screen 1103orientation is the next qualifier for which there are any matches. 1104So, resources that do not specify a screen orientation are eliminated: 1105<pre class="classic no-pretty-print"> 1106<strike>drawable-en/</strike> 1107drawable-en-port/ 1108<strike>drawable-en-notouch-12key/</strike> 1109</pre> 1110<p>The remaining directory is {@code drawable-en-port}.</p> 1111 </li> 1112</ol> 1113 1114<p>Though this procedure is executed for each resource requested, the system further optimizes 1115some aspects. One such optimization is that once the device configuration is known, it might 1116eliminate alternative resources that can never match. For example, if the configuration 1117language is English ("en"), then any resource directory that has a language qualifier set to 1118something other than English is never included in the pool of resources checked (though a 1119resource directory <em>without</em> the language qualifier is still included).</p> 1120 1121<p>When selecting resources based on the screen size qualifiers, the system will use resources 1122designed for a screen smaller than the current screen if there are no resources that better match 1123(for example, a large-size screen will use normal-size screen resources if necessary). However, if 1124the only available resources are <em>larger</em> than the current screen, the system will 1125<strong>not</strong> use them and your application will crash if no other resources match the device 1126configuration (for example, if all layout resources are tagged with the {@code xlarge} qualifier, 1127but the device is a normal-size screen).</p> 1128 1129<p class="note"><strong>Note:</strong> The <em>precedence</em> of the qualifier (in <a 1130href="#table2">table 2</a>) is more important 1131than the number of qualifiers that exactly match the device. For example, in step 4 above, the last 1132choice on the list includes three qualifiers that exactly match the device (orientation, touchscreen 1133type, and input method), while <code>drawable-en</code> has only one parameter that matches 1134(language). However, language has a higher precedence than these other qualifiers, so 1135<code>drawable-port-notouch-12key</code> is out.</p> 1136 1137<p>To learn more about how to use resources in your application, continue to <a 1138href="accessing-resources.html">Accessing Resources</a>.</p> 1139