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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //
18 // Provide access to read-only assets.
19 //
20 
21 #define LOG_TAG "asset"
22 #define ATRACE_TAG ATRACE_TAG_RESOURCES
23 //#define LOG_NDEBUG 0
24 
25 #include <androidfw/Asset.h>
26 #include <androidfw/AssetDir.h>
27 #include <androidfw/AssetManager.h>
28 #include <androidfw/misc.h>
29 #include <androidfw/ResourceTypes.h>
30 #include <androidfw/ZipFileRO.h>
31 #include <utils/Atomic.h>
32 #include <utils/Log.h>
33 #include <utils/String8.h>
34 #include <utils/String8.h>
35 #include <utils/threads.h>
36 #include <utils/Timers.h>
37 #include <utils/Trace.h>
38 
39 #include <assert.h>
40 #include <dirent.h>
41 #include <errno.h>
42 #include <string.h> // strerror
43 #include <strings.h>
44 
45 #ifndef TEMP_FAILURE_RETRY
46 /* Used to retry syscalls that can return EINTR. */
47 #define TEMP_FAILURE_RETRY(exp) ({         \
48     typeof (exp) _rc;                      \
49     do {                                   \
50         _rc = (exp);                       \
51     } while (_rc == -1 && errno == EINTR); \
52     _rc; })
53 #endif
54 
55 using namespace android;
56 
57 static const bool kIsDebug = false;
58 
59 /*
60  * Names for default app, locale, and vendor.  We might want to change
61  * these to be an actual locale, e.g. always use en-US as the default.
62  */
63 static const char* kDefaultLocale = "default";
64 static const char* kDefaultVendor = "default";
65 static const char* kAssetsRoot = "assets";
66 static const char* kAppZipName = NULL; //"classes.jar";
67 static const char* kSystemAssets = "framework/framework-res.apk";
68 static const char* kResourceCache = "resource-cache";
69 
70 static const char* kExcludeExtension = ".EXCLUDE";
71 
72 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
73 
74 static volatile int32_t gCount = 0;
75 
76 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
77 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
78 const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
79 const char* AssetManager::TARGET_PACKAGE_NAME = "android";
80 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
81 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
82 
83 namespace {
idmapPathForPackagePath(const String8 & pkgPath)84     String8 idmapPathForPackagePath(const String8& pkgPath)
85     {
86         const char* root = getenv("ANDROID_DATA");
87         LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
88         String8 path(root);
89         path.appendPath(kResourceCache);
90 
91         char buf[256]; // 256 chars should be enough for anyone...
92         strncpy(buf, pkgPath.string(), 255);
93         buf[255] = '\0';
94         char* filename = buf;
95         while (*filename && *filename == '/') {
96             ++filename;
97         }
98         char* p = filename;
99         while (*p) {
100             if (*p == '/') {
101                 *p = '@';
102             }
103             ++p;
104         }
105         path.appendPath(filename);
106         path.append("@idmap");
107 
108         return path;
109     }
110 
111     /*
112      * Like strdup(), but uses C++ "new" operator instead of malloc.
113      */
strdupNew(const char * str)114     static char* strdupNew(const char* str)
115     {
116         char* newStr;
117         int len;
118 
119         if (str == NULL)
120             return NULL;
121 
122         len = strlen(str);
123         newStr = new char[len+1];
124         memcpy(newStr, str, len+1);
125 
126         return newStr;
127     }
128 }
129 
130 /*
131  * ===========================================================================
132  *      AssetManager
133  * ===========================================================================
134  */
135 
getGlobalCount()136 int32_t AssetManager::getGlobalCount()
137 {
138     return gCount;
139 }
140 
AssetManager(CacheMode cacheMode)141 AssetManager::AssetManager(CacheMode cacheMode)
142     : mLocale(NULL), mVendor(NULL),
143       mResources(NULL), mConfig(new ResTable_config),
144       mCacheMode(cacheMode), mCacheValid(false)
145 {
146     int count = android_atomic_inc(&gCount) + 1;
147     if (kIsDebug) {
148         ALOGI("Creating AssetManager %p #%d\n", this, count);
149     }
150     memset(mConfig, 0, sizeof(ResTable_config));
151 }
152 
~AssetManager(void)153 AssetManager::~AssetManager(void)
154 {
155     int count = android_atomic_dec(&gCount);
156     if (kIsDebug) {
157         ALOGI("Destroying AssetManager in %p #%d\n", this, count);
158     }
159 
160     delete mConfig;
161     delete mResources;
162 
163     // don't have a String class yet, so make sure we clean up
164     delete[] mLocale;
165     delete[] mVendor;
166 }
167 
addAssetPath(const String8 & path,int32_t * cookie,bool appAsLib,bool isSystemAsset)168 bool AssetManager::addAssetPath(
169         const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset)
170 {
171     AutoMutex _l(mLock);
172 
173     asset_path ap;
174 
175     String8 realPath(path);
176     if (kAppZipName) {
177         realPath.appendPath(kAppZipName);
178     }
179     ap.type = ::getFileType(realPath.string());
180     if (ap.type == kFileTypeRegular) {
181         ap.path = realPath;
182     } else {
183         ap.path = path;
184         ap.type = ::getFileType(path.string());
185         if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
186             ALOGW("Asset path %s is neither a directory nor file (type=%d).",
187                  path.string(), (int)ap.type);
188             return false;
189         }
190     }
191 
192     // Skip if we have it already.
193     for (size_t i=0; i<mAssetPaths.size(); i++) {
194         if (mAssetPaths[i].path == ap.path) {
195             if (cookie) {
196                 *cookie = static_cast<int32_t>(i+1);
197             }
198             return true;
199         }
200     }
201 
202     ALOGV("In %p Asset %s path: %s", this,
203          ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
204 
205     ap.isSystemAsset = isSystemAsset;
206     mAssetPaths.add(ap);
207 
208     // new paths are always added at the end
209     if (cookie) {
210         *cookie = static_cast<int32_t>(mAssetPaths.size());
211     }
212 
213 #ifdef __ANDROID__
214     // Load overlays, if any
215     asset_path oap;
216     for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
217         oap.isSystemAsset = isSystemAsset;
218         mAssetPaths.add(oap);
219     }
220 #endif
221 
222     if (mResources != NULL) {
223         appendPathToResTable(ap, appAsLib);
224     }
225 
226     return true;
227 }
228 
addOverlayPath(const String8 & packagePath,int32_t * cookie)229 bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
230 {
231     const String8 idmapPath = idmapPathForPackagePath(packagePath);
232 
233     AutoMutex _l(mLock);
234 
235     for (size_t i = 0; i < mAssetPaths.size(); ++i) {
236         if (mAssetPaths[i].idmap == idmapPath) {
237            *cookie = static_cast<int32_t>(i + 1);
238             return true;
239          }
240      }
241 
242     Asset* idmap = NULL;
243     if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
244         ALOGW("failed to open idmap file %s\n", idmapPath.string());
245         return false;
246     }
247 
248     String8 targetPath;
249     String8 overlayPath;
250     if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
251                 NULL, NULL, NULL, &targetPath, &overlayPath)) {
252         ALOGW("failed to read idmap file %s\n", idmapPath.string());
253         delete idmap;
254         return false;
255     }
256     delete idmap;
257 
258     if (overlayPath != packagePath) {
259         ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
260                 idmapPath.string(), packagePath.string(), overlayPath.string());
261         return false;
262     }
263     if (access(targetPath.string(), R_OK) != 0) {
264         ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
265         return false;
266     }
267     if (access(idmapPath.string(), R_OK) != 0) {
268         ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
269         return false;
270     }
271     if (access(overlayPath.string(), R_OK) != 0) {
272         ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
273         return false;
274     }
275 
276     asset_path oap;
277     oap.path = overlayPath;
278     oap.type = ::getFileType(overlayPath.string());
279     oap.idmap = idmapPath;
280 #if 0
281     ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
282             targetPath.string(), overlayPath.string(), idmapPath.string());
283 #endif
284     mAssetPaths.add(oap);
285     *cookie = static_cast<int32_t>(mAssetPaths.size());
286 
287     if (mResources != NULL) {
288         appendPathToResTable(oap);
289     }
290 
291     return true;
292  }
293 
createIdmap(const char * targetApkPath,const char * overlayApkPath,uint32_t targetCrc,uint32_t overlayCrc,uint32_t ** outData,size_t * outSize)294 bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
295         uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
296 {
297     AutoMutex _l(mLock);
298     const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
299     ResTable tables[2];
300 
301     for (int i = 0; i < 2; ++i) {
302         asset_path ap;
303         ap.type = kFileTypeRegular;
304         ap.path = paths[i];
305         Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
306         if (ass == NULL) {
307             ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
308             return false;
309         }
310         tables[i].add(ass);
311     }
312 
313     return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
314             targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
315 }
316 
addDefaultAssets()317 bool AssetManager::addDefaultAssets()
318 {
319     const char* root = getenv("ANDROID_ROOT");
320     LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
321 
322     String8 path(root);
323     path.appendPath(kSystemAssets);
324 
325     return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */);
326 }
327 
nextAssetPath(const int32_t cookie) const328 int32_t AssetManager::nextAssetPath(const int32_t cookie) const
329 {
330     AutoMutex _l(mLock);
331     const size_t next = static_cast<size_t>(cookie) + 1;
332     return next > mAssetPaths.size() ? -1 : next;
333 }
334 
getAssetPath(const int32_t cookie) const335 String8 AssetManager::getAssetPath(const int32_t cookie) const
336 {
337     AutoMutex _l(mLock);
338     const size_t which = static_cast<size_t>(cookie) - 1;
339     if (which < mAssetPaths.size()) {
340         return mAssetPaths[which].path;
341     }
342     return String8();
343 }
344 
345 /*
346  * Set the current locale.  Use NULL to indicate no locale.
347  *
348  * Close and reopen Zip archives as appropriate, and reset cached
349  * information in the locale-specific sections of the tree.
350  */
setLocale(const char * locale)351 void AssetManager::setLocale(const char* locale)
352 {
353     AutoMutex _l(mLock);
354     setLocaleLocked(locale);
355 }
356 
357 
358 static const char kFilPrefix[] = "fil";
359 static const char kTlPrefix[] = "tl";
360 
361 // The sizes of the prefixes, excluding the 0 suffix.
362 // char.
363 static const int kFilPrefixLen = sizeof(kFilPrefix) - 1;
364 static const int kTlPrefixLen = sizeof(kTlPrefix) - 1;
365 
setLocaleLocked(const char * locale)366 void AssetManager::setLocaleLocked(const char* locale)
367 {
368     if (mLocale != NULL) {
369         /* previously set, purge cached data */
370         purgeFileNameCacheLocked();
371         //mZipSet.purgeLocale();
372         delete[] mLocale;
373     }
374 
375     // If we're attempting to set a locale that starts with "fil",
376     // we should convert it to "tl" for backwards compatibility since
377     // we've been using "tl" instead of "fil" prior to L.
378     //
379     // If the resource table already has entries for "fil", we use that
380     // instead of attempting a fallback.
381     if (strncmp(locale, kFilPrefix, kFilPrefixLen) == 0) {
382         Vector<String8> locales;
383         ResTable* res = mResources;
384         if (res != NULL) {
385             res->getLocales(&locales);
386         }
387         const size_t localesSize = locales.size();
388         bool hasFil = false;
389         for (size_t i = 0; i < localesSize; ++i) {
390             if (locales[i].find(kFilPrefix) == 0) {
391                 hasFil = true;
392                 break;
393             }
394         }
395 
396 
397         if (!hasFil) {
398             const size_t newLocaleLen = strlen(locale);
399             // This isn't a bug. We really do want mLocale to be 1 byte
400             // shorter than locale, because we're replacing "fil-" with
401             // "tl-".
402             mLocale = new char[newLocaleLen];
403             // Copy over "tl".
404             memcpy(mLocale, kTlPrefix, kTlPrefixLen);
405             // Copy the rest of |locale|, including the terminating '\0'.
406             memcpy(mLocale + kTlPrefixLen, locale + kFilPrefixLen,
407                    newLocaleLen - kFilPrefixLen + 1);
408             updateResourceParamsLocked();
409             return;
410         }
411     }
412 
413     mLocale = strdupNew(locale);
414     updateResourceParamsLocked();
415 }
416 
417 /*
418  * Set the current vendor.  Use NULL to indicate no vendor.
419  *
420  * Close and reopen Zip archives as appropriate, and reset cached
421  * information in the vendor-specific sections of the tree.
422  */
setVendor(const char * vendor)423 void AssetManager::setVendor(const char* vendor)
424 {
425     AutoMutex _l(mLock);
426 
427     if (mVendor != NULL) {
428         /* previously set, purge cached data */
429         purgeFileNameCacheLocked();
430         //mZipSet.purgeVendor();
431         delete[] mVendor;
432     }
433     mVendor = strdupNew(vendor);
434 }
435 
setConfiguration(const ResTable_config & config,const char * locale)436 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
437 {
438     AutoMutex _l(mLock);
439     *mConfig = config;
440     if (locale) {
441         setLocaleLocked(locale);
442     } else if (config.language[0] != 0) {
443         char spec[RESTABLE_MAX_LOCALE_LEN];
444         config.getBcp47Locale(spec);
445         setLocaleLocked(spec);
446     } else {
447         updateResourceParamsLocked();
448     }
449 }
450 
getConfiguration(ResTable_config * outConfig) const451 void AssetManager::getConfiguration(ResTable_config* outConfig) const
452 {
453     AutoMutex _l(mLock);
454     *outConfig = *mConfig;
455 }
456 
457 /*
458  * Open an asset.
459  *
460  * The data could be;
461  *  - In a file on disk (assetBase + fileName).
462  *  - In a compressed file on disk (assetBase + fileName.gz).
463  *  - In a Zip archive, uncompressed or compressed.
464  *
465  * It can be in a number of different directories and Zip archives.
466  * The search order is:
467  *  - [appname]
468  *    - locale + vendor
469  *    - "default" + vendor
470  *    - locale + "default"
471  *    - "default + "default"
472  *  - "common"
473  *    - (same as above)
474  *
475  * To find a particular file, we have to try up to eight paths with
476  * all three forms of data.
477  *
478  * We should probably reject requests for "illegal" filenames, e.g. those
479  * with illegal characters or "../" backward relative paths.
480  */
open(const char * fileName,AccessMode mode)481 Asset* AssetManager::open(const char* fileName, AccessMode mode)
482 {
483     AutoMutex _l(mLock);
484 
485     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
486 
487 
488     if (mCacheMode != CACHE_OFF && !mCacheValid)
489         loadFileNameCacheLocked();
490 
491     String8 assetName(kAssetsRoot);
492     assetName.appendPath(fileName);
493 
494     /*
495      * For each top-level asset path, search for the asset.
496      */
497 
498     size_t i = mAssetPaths.size();
499     while (i > 0) {
500         i--;
501         ALOGV("Looking for asset '%s' in '%s'\n",
502                 assetName.string(), mAssetPaths.itemAt(i).path.string());
503         Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
504         if (pAsset != NULL) {
505             return pAsset != kExcludedAsset ? pAsset : NULL;
506         }
507     }
508 
509     return NULL;
510 }
511 
512 /*
513  * Open a non-asset file as if it were an asset.
514  *
515  * The "fileName" is the partial path starting from the application
516  * name.
517  */
openNonAsset(const char * fileName,AccessMode mode,int32_t * outCookie)518 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
519 {
520     AutoMutex _l(mLock);
521 
522     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
523 
524 
525     if (mCacheMode != CACHE_OFF && !mCacheValid)
526         loadFileNameCacheLocked();
527 
528     /*
529      * For each top-level asset path, search for the asset.
530      */
531 
532     size_t i = mAssetPaths.size();
533     while (i > 0) {
534         i--;
535         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
536         Asset* pAsset = openNonAssetInPathLocked(
537             fileName, mode, mAssetPaths.itemAt(i));
538         if (pAsset != NULL) {
539             if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
540             return pAsset != kExcludedAsset ? pAsset : NULL;
541         }
542     }
543 
544     return NULL;
545 }
546 
openNonAsset(const int32_t cookie,const char * fileName,AccessMode mode)547 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
548 {
549     const size_t which = static_cast<size_t>(cookie) - 1;
550 
551     AutoMutex _l(mLock);
552 
553     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
554 
555     if (mCacheMode != CACHE_OFF && !mCacheValid)
556         loadFileNameCacheLocked();
557 
558     if (which < mAssetPaths.size()) {
559         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
560                 mAssetPaths.itemAt(which).path.string());
561         Asset* pAsset = openNonAssetInPathLocked(
562             fileName, mode, mAssetPaths.itemAt(which));
563         if (pAsset != NULL) {
564             return pAsset != kExcludedAsset ? pAsset : NULL;
565         }
566     }
567 
568     return NULL;
569 }
570 
571 /*
572  * Get the type of a file in the asset namespace.
573  *
574  * This currently only works for regular files.  All others (including
575  * directories) will return kFileTypeNonexistent.
576  */
getFileType(const char * fileName)577 FileType AssetManager::getFileType(const char* fileName)
578 {
579     Asset* pAsset = NULL;
580 
581     /*
582      * Open the asset.  This is less efficient than simply finding the
583      * file, but it's not too bad (we don't uncompress or mmap data until
584      * the first read() call).
585      */
586     pAsset = open(fileName, Asset::ACCESS_STREAMING);
587     delete pAsset;
588 
589     if (pAsset == NULL)
590         return kFileTypeNonexistent;
591     else
592         return kFileTypeRegular;
593 }
594 
appendPathToResTable(const asset_path & ap,bool appAsLib) const595 bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
596     // skip those ap's that correspond to system overlays
597     if (ap.isSystemOverlay) {
598         return true;
599     }
600 
601     Asset* ass = NULL;
602     ResTable* sharedRes = NULL;
603     bool shared = true;
604     bool onlyEmptyResources = true;
605     ATRACE_NAME(ap.path.string());
606     Asset* idmap = openIdmapLocked(ap);
607     size_t nextEntryIdx = mResources->getTableCount();
608     ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
609     if (ap.type != kFileTypeDirectory) {
610         if (nextEntryIdx == 0) {
611             // The first item is typically the framework resources,
612             // which we want to avoid parsing every time.
613             sharedRes = const_cast<AssetManager*>(this)->
614                 mZipSet.getZipResourceTable(ap.path);
615             if (sharedRes != NULL) {
616                 // skip ahead the number of system overlay packages preloaded
617                 nextEntryIdx = sharedRes->getTableCount();
618             }
619         }
620         if (sharedRes == NULL) {
621             ass = const_cast<AssetManager*>(this)->
622                 mZipSet.getZipResourceTableAsset(ap.path);
623             if (ass == NULL) {
624                 ALOGV("loading resource table %s\n", ap.path.string());
625                 ass = const_cast<AssetManager*>(this)->
626                     openNonAssetInPathLocked("resources.arsc",
627                                              Asset::ACCESS_BUFFER,
628                                              ap);
629                 if (ass != NULL && ass != kExcludedAsset) {
630                     ass = const_cast<AssetManager*>(this)->
631                         mZipSet.setZipResourceTableAsset(ap.path, ass);
632                 }
633             }
634 
635             if (nextEntryIdx == 0 && ass != NULL) {
636                 // If this is the first resource table in the asset
637                 // manager, then we are going to cache it so that we
638                 // can quickly copy it out for others.
639                 ALOGV("Creating shared resources for %s", ap.path.string());
640                 sharedRes = new ResTable();
641                 sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
642 #ifdef __ANDROID__
643                 const char* data = getenv("ANDROID_DATA");
644                 LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
645                 String8 overlaysListPath(data);
646                 overlaysListPath.appendPath(kResourceCache);
647                 overlaysListPath.appendPath("overlays.list");
648                 addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
649 #endif
650                 sharedRes = const_cast<AssetManager*>(this)->
651                     mZipSet.setZipResourceTable(ap.path, sharedRes);
652             }
653         }
654     } else {
655         ALOGV("loading resource table %s\n", ap.path.string());
656         ass = const_cast<AssetManager*>(this)->
657             openNonAssetInPathLocked("resources.arsc",
658                                      Asset::ACCESS_BUFFER,
659                                      ap);
660         shared = false;
661     }
662 
663     if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
664         ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
665         if (sharedRes != NULL) {
666             ALOGV("Copying existing resources for %s", ap.path.string());
667             mResources->add(sharedRes, ap.isSystemAsset);
668         } else {
669             ALOGV("Parsing resources for %s", ap.path.string());
670             mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset);
671         }
672         onlyEmptyResources = false;
673 
674         if (!shared) {
675             delete ass;
676         }
677     } else {
678         ALOGV("Installing empty resources in to table %p\n", mResources);
679         mResources->addEmpty(nextEntryIdx + 1);
680     }
681 
682     if (idmap != NULL) {
683         delete idmap;
684     }
685     return onlyEmptyResources;
686 }
687 
getResTable(bool required) const688 const ResTable* AssetManager::getResTable(bool required) const
689 {
690     ResTable* rt = mResources;
691     if (rt) {
692         return rt;
693     }
694 
695     // Iterate through all asset packages, collecting resources from each.
696 
697     AutoMutex _l(mLock);
698 
699     if (mResources != NULL) {
700         return mResources;
701     }
702 
703     if (required) {
704         LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
705     }
706 
707     if (mCacheMode != CACHE_OFF && !mCacheValid) {
708         const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
709     }
710 
711     mResources = new ResTable();
712     updateResourceParamsLocked();
713 
714     bool onlyEmptyResources = true;
715     const size_t N = mAssetPaths.size();
716     for (size_t i=0; i<N; i++) {
717         bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
718         onlyEmptyResources = onlyEmptyResources && empty;
719     }
720 
721     if (required && onlyEmptyResources) {
722         ALOGW("Unable to find resources file resources.arsc");
723         delete mResources;
724         mResources = NULL;
725     }
726 
727     return mResources;
728 }
729 
updateResourceParamsLocked() const730 void AssetManager::updateResourceParamsLocked() const
731 {
732     ATRACE_CALL();
733     ResTable* res = mResources;
734     if (!res) {
735         return;
736     }
737 
738     if (mLocale) {
739         mConfig->setBcp47Locale(mLocale);
740     } else {
741         mConfig->clearLocale();
742     }
743 
744     res->setParameters(mConfig);
745 }
746 
openIdmapLocked(const struct asset_path & ap) const747 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
748 {
749     Asset* ass = NULL;
750     if (ap.idmap.size() != 0) {
751         ass = const_cast<AssetManager*>(this)->
752             openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
753         if (ass) {
754             ALOGV("loading idmap %s\n", ap.idmap.string());
755         } else {
756             ALOGW("failed to load idmap %s\n", ap.idmap.string());
757         }
758     }
759     return ass;
760 }
761 
addSystemOverlays(const char * pathOverlaysList,const String8 & targetPackagePath,ResTable * sharedRes,size_t offset) const762 void AssetManager::addSystemOverlays(const char* pathOverlaysList,
763         const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
764 {
765     FILE* fin = fopen(pathOverlaysList, "r");
766     if (fin == NULL) {
767         return;
768     }
769 
770     char buf[1024];
771     while (fgets(buf, sizeof(buf), fin)) {
772         // format of each line:
773         //   <path to apk><space><path to idmap><newline>
774         char* space = strchr(buf, ' ');
775         char* newline = strchr(buf, '\n');
776         asset_path oap;
777 
778         if (space == NULL || newline == NULL || newline < space) {
779             continue;
780         }
781 
782         oap.path = String8(buf, space - buf);
783         oap.type = kFileTypeRegular;
784         oap.idmap = String8(space + 1, newline - space - 1);
785         oap.isSystemOverlay = true;
786 
787         Asset* oass = const_cast<AssetManager*>(this)->
788             openNonAssetInPathLocked("resources.arsc",
789                     Asset::ACCESS_BUFFER,
790                     oap);
791 
792         if (oass != NULL) {
793             Asset* oidmap = openIdmapLocked(oap);
794             offset++;
795             sharedRes->add(oass, oidmap, offset + 1, false);
796             const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
797             const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
798         }
799     }
800     fclose(fin);
801 }
802 
getResources(bool required) const803 const ResTable& AssetManager::getResources(bool required) const
804 {
805     const ResTable* rt = getResTable(required);
806     return *rt;
807 }
808 
isUpToDate()809 bool AssetManager::isUpToDate()
810 {
811     AutoMutex _l(mLock);
812     return mZipSet.isUpToDate();
813 }
814 
getLocales(Vector<String8> * locales,bool includeSystemLocales) const815 void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const
816 {
817     ResTable* res = mResources;
818     if (res != NULL) {
819         res->getLocales(locales, includeSystemLocales);
820     }
821 
822     const size_t numLocales = locales->size();
823     for (size_t i = 0; i < numLocales; ++i) {
824         const String8& localeStr = locales->itemAt(i);
825         if (localeStr.find(kTlPrefix) == 0) {
826             String8 replaced("fil");
827             replaced += (localeStr.string() + kTlPrefixLen);
828             locales->editItemAt(i) = replaced;
829         }
830     }
831 }
832 
833 /*
834  * Open a non-asset file as if it were an asset, searching for it in the
835  * specified app.
836  *
837  * Pass in a NULL values for "appName" if the common app directory should
838  * be used.
839  */
openNonAssetInPathLocked(const char * fileName,AccessMode mode,const asset_path & ap)840 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
841     const asset_path& ap)
842 {
843     Asset* pAsset = NULL;
844 
845     /* look at the filesystem on disk */
846     if (ap.type == kFileTypeDirectory) {
847         String8 path(ap.path);
848         path.appendPath(fileName);
849 
850         pAsset = openAssetFromFileLocked(path, mode);
851 
852         if (pAsset == NULL) {
853             /* try again, this time with ".gz" */
854             path.append(".gz");
855             pAsset = openAssetFromFileLocked(path, mode);
856         }
857 
858         if (pAsset != NULL) {
859             //printf("FOUND NA '%s' on disk\n", fileName);
860             pAsset->setAssetSource(path);
861         }
862 
863     /* look inside the zip file */
864     } else {
865         String8 path(fileName);
866 
867         /* check the appropriate Zip file */
868         ZipFileRO* pZip = getZipFileLocked(ap);
869         if (pZip != NULL) {
870             //printf("GOT zip, checking NA '%s'\n", (const char*) path);
871             ZipEntryRO entry = pZip->findEntryByName(path.string());
872             if (entry != NULL) {
873                 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
874                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
875                 pZip->releaseEntry(entry);
876             }
877         }
878 
879         if (pAsset != NULL) {
880             /* create a "source" name, for debug/display */
881             pAsset->setAssetSource(
882                     createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
883                                                 String8(fileName)));
884         }
885     }
886 
887     return pAsset;
888 }
889 
890 /*
891  * Open an asset, searching for it in the directory hierarchy for the
892  * specified app.
893  *
894  * Pass in a NULL values for "appName" if the common app directory should
895  * be used.
896  */
openInPathLocked(const char * fileName,AccessMode mode,const asset_path & ap)897 Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
898     const asset_path& ap)
899 {
900     Asset* pAsset = NULL;
901 
902     /*
903      * Try various combinations of locale and vendor.
904      */
905     if (mLocale != NULL && mVendor != NULL)
906         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
907     if (pAsset == NULL && mVendor != NULL)
908         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
909     if (pAsset == NULL && mLocale != NULL)
910         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
911     if (pAsset == NULL)
912         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
913 
914     return pAsset;
915 }
916 
917 /*
918  * Open an asset, searching for it in the directory hierarchy for the
919  * specified locale and vendor.
920  *
921  * We also search in "app.jar".
922  *
923  * Pass in NULL values for "appName", "locale", and "vendor" if the
924  * defaults should be used.
925  */
openInLocaleVendorLocked(const char * fileName,AccessMode mode,const asset_path & ap,const char * locale,const char * vendor)926 Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
927     const asset_path& ap, const char* locale, const char* vendor)
928 {
929     Asset* pAsset = NULL;
930 
931     if (ap.type == kFileTypeDirectory) {
932         if (mCacheMode == CACHE_OFF) {
933             /* look at the filesystem on disk */
934             String8 path(createPathNameLocked(ap, locale, vendor));
935             path.appendPath(fileName);
936 
937             String8 excludeName(path);
938             excludeName.append(kExcludeExtension);
939             if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
940                 /* say no more */
941                 //printf("+++ excluding '%s'\n", (const char*) excludeName);
942                 return kExcludedAsset;
943             }
944 
945             pAsset = openAssetFromFileLocked(path, mode);
946 
947             if (pAsset == NULL) {
948                 /* try again, this time with ".gz" */
949                 path.append(".gz");
950                 pAsset = openAssetFromFileLocked(path, mode);
951             }
952 
953             if (pAsset != NULL)
954                 pAsset->setAssetSource(path);
955         } else {
956             /* find in cache */
957             String8 path(createPathNameLocked(ap, locale, vendor));
958             path.appendPath(fileName);
959 
960             AssetDir::FileInfo tmpInfo;
961             bool found = false;
962 
963             String8 excludeName(path);
964             excludeName.append(kExcludeExtension);
965 
966             if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
967                 /* go no farther */
968                 //printf("+++ Excluding '%s'\n", (const char*) excludeName);
969                 return kExcludedAsset;
970             }
971 
972             /*
973              * File compression extensions (".gz") don't get stored in the
974              * name cache, so we have to try both here.
975              */
976             if (mCache.indexOf(path) != NAME_NOT_FOUND) {
977                 found = true;
978                 pAsset = openAssetFromFileLocked(path, mode);
979                 if (pAsset == NULL) {
980                     /* try again, this time with ".gz" */
981                     path.append(".gz");
982                     pAsset = openAssetFromFileLocked(path, mode);
983                 }
984             }
985 
986             if (pAsset != NULL)
987                 pAsset->setAssetSource(path);
988 
989             /*
990              * Don't continue the search into the Zip files.  Our cached info
991              * said it was a file on disk; to be consistent with openDir()
992              * we want to return the loose asset.  If the cached file gets
993              * removed, we fail.
994              *
995              * The alternative is to update our cache when files get deleted,
996              * or make some sort of "best effort" promise, but for now I'm
997              * taking the hard line.
998              */
999             if (found) {
1000                 if (pAsset == NULL)
1001                     ALOGD("Expected file not found: '%s'\n", path.string());
1002                 return pAsset;
1003             }
1004         }
1005     }
1006 
1007     /*
1008      * Either it wasn't found on disk or on the cached view of the disk.
1009      * Dig through the currently-opened set of Zip files.  If caching
1010      * is disabled, the Zip file may get reopened.
1011      */
1012     if (pAsset == NULL && ap.type == kFileTypeRegular) {
1013         String8 path;
1014 
1015         path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1016         path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1017         path.appendPath(fileName);
1018 
1019         /* check the appropriate Zip file */
1020         ZipFileRO* pZip = getZipFileLocked(ap);
1021         if (pZip != NULL) {
1022             //printf("GOT zip, checking '%s'\n", (const char*) path);
1023             ZipEntryRO entry = pZip->findEntryByName(path.string());
1024             if (entry != NULL) {
1025                 //printf("FOUND in Zip file for %s/%s-%s\n",
1026                 //    appName, locale, vendor);
1027                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
1028                 pZip->releaseEntry(entry);
1029             }
1030         }
1031 
1032         if (pAsset != NULL) {
1033             /* create a "source" name, for debug/display */
1034             pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
1035                                                              String8(""), String8(fileName)));
1036         }
1037     }
1038 
1039     return pAsset;
1040 }
1041 
1042 /*
1043  * Create a "source name" for a file from a Zip archive.
1044  */
createZipSourceNameLocked(const String8 & zipFileName,const String8 & dirName,const String8 & fileName)1045 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
1046     const String8& dirName, const String8& fileName)
1047 {
1048     String8 sourceName("zip:");
1049     sourceName.append(zipFileName);
1050     sourceName.append(":");
1051     if (dirName.length() > 0) {
1052         sourceName.appendPath(dirName);
1053     }
1054     sourceName.appendPath(fileName);
1055     return sourceName;
1056 }
1057 
1058 /*
1059  * Create a path to a loose asset (asset-base/app/locale/vendor).
1060  */
createPathNameLocked(const asset_path & ap,const char * locale,const char * vendor)1061 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
1062     const char* vendor)
1063 {
1064     String8 path(ap.path);
1065     path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1066     path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1067     return path;
1068 }
1069 
1070 /*
1071  * Create a path to a loose asset (asset-base/app/rootDir).
1072  */
createPathNameLocked(const asset_path & ap,const char * rootDir)1073 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
1074 {
1075     String8 path(ap.path);
1076     if (rootDir != NULL) path.appendPath(rootDir);
1077     return path;
1078 }
1079 
1080 /*
1081  * Return a pointer to one of our open Zip archives.  Returns NULL if no
1082  * matching Zip file exists.
1083  *
1084  * Right now we have 2 possible Zip files (1 each in app/"common").
1085  *
1086  * If caching is set to CACHE_OFF, to get the expected behavior we
1087  * need to reopen the Zip file on every request.  That would be silly
1088  * and expensive, so instead we just check the file modification date.
1089  *
1090  * Pass in NULL values for "appName", "locale", and "vendor" if the
1091  * generics should be used.
1092  */
getZipFileLocked(const asset_path & ap)1093 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
1094 {
1095     ALOGV("getZipFileLocked() in %p\n", this);
1096 
1097     return mZipSet.getZip(ap.path);
1098 }
1099 
1100 /*
1101  * Try to open an asset from a file on disk.
1102  *
1103  * If the file is compressed with gzip, we seek to the start of the
1104  * deflated data and pass that in (just like we would for a Zip archive).
1105  *
1106  * For uncompressed data, we may already have an mmap()ed version sitting
1107  * around.  If so, we want to hand that to the Asset instead.
1108  *
1109  * This returns NULL if the file doesn't exist, couldn't be opened, or
1110  * claims to be a ".gz" but isn't.
1111  */
openAssetFromFileLocked(const String8 & pathName,AccessMode mode)1112 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
1113     AccessMode mode)
1114 {
1115     Asset* pAsset = NULL;
1116 
1117     if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
1118         //printf("TRYING '%s'\n", (const char*) pathName);
1119         pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
1120     } else {
1121         //printf("TRYING '%s'\n", (const char*) pathName);
1122         pAsset = Asset::createFromFile(pathName.string(), mode);
1123     }
1124 
1125     return pAsset;
1126 }
1127 
1128 /*
1129  * Given an entry in a Zip archive, create a new Asset object.
1130  *
1131  * If the entry is uncompressed, we may want to create or share a
1132  * slice of shared memory.
1133  */
openAssetFromZipLocked(const ZipFileRO * pZipFile,const ZipEntryRO entry,AccessMode mode,const String8 & entryName)1134 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
1135     const ZipEntryRO entry, AccessMode mode, const String8& entryName)
1136 {
1137     Asset* pAsset = NULL;
1138 
1139     // TODO: look for previously-created shared memory slice?
1140     uint16_t method;
1141     uint32_t uncompressedLen;
1142 
1143     //printf("USING Zip '%s'\n", pEntry->getFileName());
1144 
1145     if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
1146             NULL, NULL))
1147     {
1148         ALOGW("getEntryInfo failed\n");
1149         return NULL;
1150     }
1151 
1152     FileMap* dataMap = pZipFile->createEntryFileMap(entry);
1153     if (dataMap == NULL) {
1154         ALOGW("create map from entry failed\n");
1155         return NULL;
1156     }
1157 
1158     if (method == ZipFileRO::kCompressStored) {
1159         pAsset = Asset::createFromUncompressedMap(dataMap, mode);
1160         ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
1161                 dataMap->getFileName(), mode, pAsset);
1162     } else {
1163         pAsset = Asset::createFromCompressedMap(dataMap,
1164             static_cast<size_t>(uncompressedLen), mode);
1165         ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
1166                 dataMap->getFileName(), mode, pAsset);
1167     }
1168     if (pAsset == NULL) {
1169         /* unexpected */
1170         ALOGW("create from segment failed\n");
1171     }
1172 
1173     return pAsset;
1174 }
1175 
1176 
1177 
1178 /*
1179  * Open a directory in the asset namespace.
1180  *
1181  * An "asset directory" is simply the combination of all files in all
1182  * locations, with ".gz" stripped for loose files.  With app, locale, and
1183  * vendor defined, we have 8 directories and 2 Zip archives to scan.
1184  *
1185  * Pass in "" for the root dir.
1186  */
openDir(const char * dirName)1187 AssetDir* AssetManager::openDir(const char* dirName)
1188 {
1189     AutoMutex _l(mLock);
1190 
1191     AssetDir* pDir = NULL;
1192     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1193 
1194     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1195     assert(dirName != NULL);
1196 
1197     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1198 
1199     if (mCacheMode != CACHE_OFF && !mCacheValid)
1200         loadFileNameCacheLocked();
1201 
1202     pDir = new AssetDir;
1203 
1204     /*
1205      * Scan the various directories, merging what we find into a single
1206      * vector.  We want to scan them in reverse priority order so that
1207      * the ".EXCLUDE" processing works correctly.  Also, if we decide we
1208      * want to remember where the file is coming from, we'll get the right
1209      * version.
1210      *
1211      * We start with Zip archives, then do loose files.
1212      */
1213     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1214 
1215     size_t i = mAssetPaths.size();
1216     while (i > 0) {
1217         i--;
1218         const asset_path& ap = mAssetPaths.itemAt(i);
1219         if (ap.type == kFileTypeRegular) {
1220             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1221             scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1222         } else {
1223             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1224             scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1225         }
1226     }
1227 
1228 #if 0
1229     printf("FILE LIST:\n");
1230     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1231         printf(" %d: (%d) '%s'\n", i,
1232             pMergedInfo->itemAt(i).getFileType(),
1233             (const char*) pMergedInfo->itemAt(i).getFileName());
1234     }
1235 #endif
1236 
1237     pDir->setFileList(pMergedInfo);
1238     return pDir;
1239 }
1240 
1241 /*
1242  * Open a directory in the non-asset namespace.
1243  *
1244  * An "asset directory" is simply the combination of all files in all
1245  * locations, with ".gz" stripped for loose files.  With app, locale, and
1246  * vendor defined, we have 8 directories and 2 Zip archives to scan.
1247  *
1248  * Pass in "" for the root dir.
1249  */
openNonAssetDir(const int32_t cookie,const char * dirName)1250 AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
1251 {
1252     AutoMutex _l(mLock);
1253 
1254     AssetDir* pDir = NULL;
1255     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1256 
1257     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1258     assert(dirName != NULL);
1259 
1260     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1261 
1262     if (mCacheMode != CACHE_OFF && !mCacheValid)
1263         loadFileNameCacheLocked();
1264 
1265     pDir = new AssetDir;
1266 
1267     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1268 
1269     const size_t which = static_cast<size_t>(cookie) - 1;
1270 
1271     if (which < mAssetPaths.size()) {
1272         const asset_path& ap = mAssetPaths.itemAt(which);
1273         if (ap.type == kFileTypeRegular) {
1274             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1275             scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
1276         } else {
1277             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1278             scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
1279         }
1280     }
1281 
1282 #if 0
1283     printf("FILE LIST:\n");
1284     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1285         printf(" %d: (%d) '%s'\n", i,
1286             pMergedInfo->itemAt(i).getFileType(),
1287             (const char*) pMergedInfo->itemAt(i).getFileName());
1288     }
1289 #endif
1290 
1291     pDir->setFileList(pMergedInfo);
1292     return pDir;
1293 }
1294 
1295 /*
1296  * Scan the contents of the specified directory and merge them into the
1297  * "pMergedInfo" vector, removing previous entries if we find "exclude"
1298  * directives.
1299  *
1300  * Returns "false" if we found nothing to contribute.
1301  */
scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * dirName)1302 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1303     const asset_path& ap, const char* rootDir, const char* dirName)
1304 {
1305     SortedVector<AssetDir::FileInfo>* pContents;
1306     String8 path;
1307 
1308     assert(pMergedInfo != NULL);
1309 
1310     //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
1311 
1312     if (mCacheValid) {
1313         int i, start, count;
1314 
1315         pContents = new SortedVector<AssetDir::FileInfo>;
1316 
1317         /*
1318          * Get the basic partial path and find it in the cache.  That's
1319          * the start point for the search.
1320          */
1321         path = createPathNameLocked(ap, rootDir);
1322         if (dirName[0] != '\0')
1323             path.appendPath(dirName);
1324 
1325         start = mCache.indexOf(path);
1326         if (start == NAME_NOT_FOUND) {
1327             //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
1328             delete pContents;
1329             return false;
1330         }
1331 
1332         /*
1333          * The match string looks like "common/default/default/foo/bar/".
1334          * The '/' on the end ensures that we don't match on the directory
1335          * itself or on ".../foo/barfy/".
1336          */
1337         path.append("/");
1338 
1339         count = mCache.size();
1340 
1341         /*
1342          * Pick out the stuff in the current dir by examining the pathname.
1343          * It needs to match the partial pathname prefix, and not have a '/'
1344          * (fssep) anywhere after the prefix.
1345          */
1346         for (i = start+1; i < count; i++) {
1347             if (mCache[i].getFileName().length() > path.length() &&
1348                 strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
1349             {
1350                 const char* name = mCache[i].getFileName().string();
1351                 // XXX THIS IS BROKEN!  Looks like we need to store the full
1352                 // path prefix separately from the file path.
1353                 if (strchr(name + path.length(), '/') == NULL) {
1354                     /* grab it, reducing path to just the filename component */
1355                     AssetDir::FileInfo tmp = mCache[i];
1356                     tmp.setFileName(tmp.getFileName().getPathLeaf());
1357                     pContents->add(tmp);
1358                 }
1359             } else {
1360                 /* no longer in the dir or its subdirs */
1361                 break;
1362             }
1363 
1364         }
1365     } else {
1366         path = createPathNameLocked(ap, rootDir);
1367         if (dirName[0] != '\0')
1368             path.appendPath(dirName);
1369         pContents = scanDirLocked(path);
1370         if (pContents == NULL)
1371             return false;
1372     }
1373 
1374     // if we wanted to do an incremental cache fill, we would do it here
1375 
1376     /*
1377      * Process "exclude" directives.  If we find a filename that ends with
1378      * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1379      * remove it if we find it.  We also delete the "exclude" entry.
1380      */
1381     int i, count, exclExtLen;
1382 
1383     count = pContents->size();
1384     exclExtLen = strlen(kExcludeExtension);
1385     for (i = 0; i < count; i++) {
1386         const char* name;
1387         int nameLen;
1388 
1389         name = pContents->itemAt(i).getFileName().string();
1390         nameLen = strlen(name);
1391         if (nameLen > exclExtLen &&
1392             strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1393         {
1394             String8 match(name, nameLen - exclExtLen);
1395             int matchIdx;
1396 
1397             matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1398             if (matchIdx > 0) {
1399                 ALOGV("Excluding '%s' [%s]\n",
1400                     pMergedInfo->itemAt(matchIdx).getFileName().string(),
1401                     pMergedInfo->itemAt(matchIdx).getSourceName().string());
1402                 pMergedInfo->removeAt(matchIdx);
1403             } else {
1404                 //printf("+++ no match on '%s'\n", (const char*) match);
1405             }
1406 
1407             ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1408             pContents->removeAt(i);
1409             i--;        // adjust "for" loop
1410             count--;    //  and loop limit
1411         }
1412     }
1413 
1414     mergeInfoLocked(pMergedInfo, pContents);
1415 
1416     delete pContents;
1417 
1418     return true;
1419 }
1420 
1421 /*
1422  * Scan the contents of the specified directory, and stuff what we find
1423  * into a newly-allocated vector.
1424  *
1425  * Files ending in ".gz" will have their extensions removed.
1426  *
1427  * We should probably think about skipping files with "illegal" names,
1428  * e.g. illegal characters (/\:) or excessive length.
1429  *
1430  * Returns NULL if the specified directory doesn't exist.
1431  */
scanDirLocked(const String8 & path)1432 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1433 {
1434     SortedVector<AssetDir::FileInfo>* pContents = NULL;
1435     DIR* dir;
1436     struct dirent* entry;
1437     FileType fileType;
1438 
1439     ALOGV("Scanning dir '%s'\n", path.string());
1440 
1441     dir = opendir(path.string());
1442     if (dir == NULL)
1443         return NULL;
1444 
1445     pContents = new SortedVector<AssetDir::FileInfo>;
1446 
1447     while (1) {
1448         entry = readdir(dir);
1449         if (entry == NULL)
1450             break;
1451 
1452         if (strcmp(entry->d_name, ".") == 0 ||
1453             strcmp(entry->d_name, "..") == 0)
1454             continue;
1455 
1456 #ifdef _DIRENT_HAVE_D_TYPE
1457         if (entry->d_type == DT_REG)
1458             fileType = kFileTypeRegular;
1459         else if (entry->d_type == DT_DIR)
1460             fileType = kFileTypeDirectory;
1461         else
1462             fileType = kFileTypeUnknown;
1463 #else
1464         // stat the file
1465         fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1466 #endif
1467 
1468         if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1469             continue;
1470 
1471         AssetDir::FileInfo info;
1472         info.set(String8(entry->d_name), fileType);
1473         if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1474             info.setFileName(info.getFileName().getBasePath());
1475         info.setSourceName(path.appendPathCopy(info.getFileName()));
1476         pContents->add(info);
1477     }
1478 
1479     closedir(dir);
1480     return pContents;
1481 }
1482 
1483 /*
1484  * Scan the contents out of the specified Zip archive, and merge what we
1485  * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
1486  * we return immediately.
1487  *
1488  * Returns "false" if we found nothing to contribute.
1489  */
scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * baseDirName)1490 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1491     const asset_path& ap, const char* rootDir, const char* baseDirName)
1492 {
1493     ZipFileRO* pZip;
1494     Vector<String8> dirs;
1495     AssetDir::FileInfo info;
1496     SortedVector<AssetDir::FileInfo> contents;
1497     String8 sourceName, zipName, dirName;
1498 
1499     pZip = mZipSet.getZip(ap.path);
1500     if (pZip == NULL) {
1501         ALOGW("Failure opening zip %s\n", ap.path.string());
1502         return false;
1503     }
1504 
1505     zipName = ZipSet::getPathName(ap.path.string());
1506 
1507     /* convert "sounds" to "rootDir/sounds" */
1508     if (rootDir != NULL) dirName = rootDir;
1509     dirName.appendPath(baseDirName);
1510 
1511     /*
1512      * Scan through the list of files, looking for a match.  The files in
1513      * the Zip table of contents are not in sorted order, so we have to
1514      * process the entire list.  We're looking for a string that begins
1515      * with the characters in "dirName", is followed by a '/', and has no
1516      * subsequent '/' in the stuff that follows.
1517      *
1518      * What makes this especially fun is that directories are not stored
1519      * explicitly in Zip archives, so we have to infer them from context.
1520      * When we see "sounds/foo.wav" we have to leave a note to ourselves
1521      * to insert a directory called "sounds" into the list.  We store
1522      * these in temporary vector so that we only return each one once.
1523      *
1524      * Name comparisons are case-sensitive to match UNIX filesystem
1525      * semantics.
1526      */
1527     int dirNameLen = dirName.length();
1528     void *iterationCookie;
1529     if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) {
1530         ALOGW("ZipFileRO::startIteration returned false");
1531         return false;
1532     }
1533 
1534     ZipEntryRO entry;
1535     while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
1536         char nameBuf[256];
1537 
1538         if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1539             // TODO: fix this if we expect to have long names
1540             ALOGE("ARGH: name too long?\n");
1541             continue;
1542         }
1543         //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1544         if (dirNameLen == 0 || nameBuf[dirNameLen] == '/')
1545         {
1546             const char* cp;
1547             const char* nextSlash;
1548 
1549             cp = nameBuf + dirNameLen;
1550             if (dirNameLen != 0)
1551                 cp++;       // advance past the '/'
1552 
1553             nextSlash = strchr(cp, '/');
1554 //xxx this may break if there are bare directory entries
1555             if (nextSlash == NULL) {
1556                 /* this is a file in the requested directory */
1557 
1558                 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1559 
1560                 info.setSourceName(
1561                     createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1562 
1563                 contents.add(info);
1564                 //printf("FOUND: file '%s'\n", info.getFileName().string());
1565             } else {
1566                 /* this is a subdir; add it if we don't already have it*/
1567                 String8 subdirName(cp, nextSlash - cp);
1568                 size_t j;
1569                 size_t N = dirs.size();
1570 
1571                 for (j = 0; j < N; j++) {
1572                     if (subdirName == dirs[j]) {
1573                         break;
1574                     }
1575                 }
1576                 if (j == N) {
1577                     dirs.add(subdirName);
1578                 }
1579 
1580                 //printf("FOUND: dir '%s'\n", subdirName.string());
1581             }
1582         }
1583     }
1584 
1585     pZip->endIteration(iterationCookie);
1586 
1587     /*
1588      * Add the set of unique directories.
1589      */
1590     for (int i = 0; i < (int) dirs.size(); i++) {
1591         info.set(dirs[i], kFileTypeDirectory);
1592         info.setSourceName(
1593             createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1594         contents.add(info);
1595     }
1596 
1597     mergeInfoLocked(pMergedInfo, &contents);
1598 
1599     return true;
1600 }
1601 
1602 
1603 /*
1604  * Merge two vectors of FileInfo.
1605  *
1606  * The merged contents will be stuffed into *pMergedInfo.
1607  *
1608  * If an entry for a file exists in both "pMergedInfo" and "pContents",
1609  * we use the newer "pContents" entry.
1610  */
mergeInfoLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const SortedVector<AssetDir::FileInfo> * pContents)1611 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1612     const SortedVector<AssetDir::FileInfo>* pContents)
1613 {
1614     /*
1615      * Merge what we found in this directory with what we found in
1616      * other places.
1617      *
1618      * Two basic approaches:
1619      * (1) Create a new array that holds the unique values of the two
1620      *     arrays.
1621      * (2) Take the elements from pContents and shove them into pMergedInfo.
1622      *
1623      * Because these are vectors of complex objects, moving elements around
1624      * inside the vector requires constructing new objects and allocating
1625      * storage for members.  With approach #1, we're always adding to the
1626      * end, whereas with #2 we could be inserting multiple elements at the
1627      * front of the vector.  Approach #1 requires a full copy of the
1628      * contents of pMergedInfo, but approach #2 requires the same copy for
1629      * every insertion at the front of pMergedInfo.
1630      *
1631      * (We should probably use a SortedVector interface that allows us to
1632      * just stuff items in, trusting us to maintain the sort order.)
1633      */
1634     SortedVector<AssetDir::FileInfo>* pNewSorted;
1635     int mergeMax, contMax;
1636     int mergeIdx, contIdx;
1637 
1638     pNewSorted = new SortedVector<AssetDir::FileInfo>;
1639     mergeMax = pMergedInfo->size();
1640     contMax = pContents->size();
1641     mergeIdx = contIdx = 0;
1642 
1643     while (mergeIdx < mergeMax || contIdx < contMax) {
1644         if (mergeIdx == mergeMax) {
1645             /* hit end of "merge" list, copy rest of "contents" */
1646             pNewSorted->add(pContents->itemAt(contIdx));
1647             contIdx++;
1648         } else if (contIdx == contMax) {
1649             /* hit end of "cont" list, copy rest of "merge" */
1650             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1651             mergeIdx++;
1652         } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1653         {
1654             /* items are identical, add newer and advance both indices */
1655             pNewSorted->add(pContents->itemAt(contIdx));
1656             mergeIdx++;
1657             contIdx++;
1658         } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1659         {
1660             /* "merge" is lower, add that one */
1661             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1662             mergeIdx++;
1663         } else {
1664             /* "cont" is lower, add that one */
1665             assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1666             pNewSorted->add(pContents->itemAt(contIdx));
1667             contIdx++;
1668         }
1669     }
1670 
1671     /*
1672      * Overwrite the "merged" list with the new stuff.
1673      */
1674     *pMergedInfo = *pNewSorted;
1675     delete pNewSorted;
1676 
1677 #if 0       // for Vector, rather than SortedVector
1678     int i, j;
1679     for (i = pContents->size() -1; i >= 0; i--) {
1680         bool add = true;
1681 
1682         for (j = pMergedInfo->size() -1; j >= 0; j--) {
1683             /* case-sensitive comparisons, to behave like UNIX fs */
1684             if (strcmp(pContents->itemAt(i).mFileName,
1685                        pMergedInfo->itemAt(j).mFileName) == 0)
1686             {
1687                 /* match, don't add this entry */
1688                 add = false;
1689                 break;
1690             }
1691         }
1692 
1693         if (add)
1694             pMergedInfo->add(pContents->itemAt(i));
1695     }
1696 #endif
1697 }
1698 
1699 
1700 /*
1701  * Load all files into the file name cache.  We want to do this across
1702  * all combinations of { appname, locale, vendor }, performing a recursive
1703  * directory traversal.
1704  *
1705  * This is not the most efficient data structure.  Also, gathering the
1706  * information as we needed it (file-by-file or directory-by-directory)
1707  * would be faster.  However, on the actual device, 99% of the files will
1708  * live in Zip archives, so this list will be very small.  The trouble
1709  * is that we have to check the "loose" files first, so it's important
1710  * that we don't beat the filesystem silly looking for files that aren't
1711  * there.
1712  *
1713  * Note on thread safety: this is the only function that causes updates
1714  * to mCache, and anybody who tries to use it will call here if !mCacheValid,
1715  * so we need to employ a mutex here.
1716  */
loadFileNameCacheLocked(void)1717 void AssetManager::loadFileNameCacheLocked(void)
1718 {
1719     assert(!mCacheValid);
1720     assert(mCache.size() == 0);
1721 
1722 #ifdef DO_TIMINGS   // need to link against -lrt for this now
1723     DurationTimer timer;
1724     timer.start();
1725 #endif
1726 
1727     fncScanLocked(&mCache, "");
1728 
1729 #ifdef DO_TIMINGS
1730     timer.stop();
1731     ALOGD("Cache scan took %.3fms\n",
1732         timer.durationUsecs() / 1000.0);
1733 #endif
1734 
1735 #if 0
1736     int i;
1737     printf("CACHED FILE LIST (%d entries):\n", mCache.size());
1738     for (i = 0; i < (int) mCache.size(); i++) {
1739         printf(" %d: (%d) '%s'\n", i,
1740             mCache.itemAt(i).getFileType(),
1741             (const char*) mCache.itemAt(i).getFileName());
1742     }
1743 #endif
1744 
1745     mCacheValid = true;
1746 }
1747 
1748 /*
1749  * Scan up to 8 versions of the specified directory.
1750  */
fncScanLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const char * dirName)1751 void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1752     const char* dirName)
1753 {
1754     size_t i = mAssetPaths.size();
1755     while (i > 0) {
1756         i--;
1757         const asset_path& ap = mAssetPaths.itemAt(i);
1758         fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
1759         if (mLocale != NULL)
1760             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
1761         if (mVendor != NULL)
1762             fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
1763         if (mLocale != NULL && mVendor != NULL)
1764             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
1765     }
1766 }
1767 
1768 /*
1769  * Recursively scan this directory and all subdirs.
1770  *
1771  * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
1772  * files, and we prepend the extended partial path to the filenames.
1773  */
fncScanAndMergeDirLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * locale,const char * vendor,const char * dirName)1774 bool AssetManager::fncScanAndMergeDirLocked(
1775     SortedVector<AssetDir::FileInfo>* pMergedInfo,
1776     const asset_path& ap, const char* locale, const char* vendor,
1777     const char* dirName)
1778 {
1779     SortedVector<AssetDir::FileInfo>* pContents;
1780     String8 partialPath;
1781     String8 fullPath;
1782 
1783     // XXX This is broken -- the filename cache needs to hold the base
1784     // asset path separately from its filename.
1785 
1786     partialPath = createPathNameLocked(ap, locale, vendor);
1787     if (dirName[0] != '\0') {
1788         partialPath.appendPath(dirName);
1789     }
1790 
1791     fullPath = partialPath;
1792     pContents = scanDirLocked(fullPath);
1793     if (pContents == NULL) {
1794         return false;       // directory did not exist
1795     }
1796 
1797     /*
1798      * Scan all subdirectories of the current dir, merging what we find
1799      * into "pMergedInfo".
1800      */
1801     for (int i = 0; i < (int) pContents->size(); i++) {
1802         if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
1803             String8 subdir(dirName);
1804             subdir.appendPath(pContents->itemAt(i).getFileName());
1805 
1806             fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
1807         }
1808     }
1809 
1810     /*
1811      * To be consistent, we want entries for the root directory.  If
1812      * we're the root, add one now.
1813      */
1814     if (dirName[0] == '\0') {
1815         AssetDir::FileInfo tmpInfo;
1816 
1817         tmpInfo.set(String8(""), kFileTypeDirectory);
1818         tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
1819         pContents->add(tmpInfo);
1820     }
1821 
1822     /*
1823      * We want to prepend the extended partial path to every entry in
1824      * "pContents".  It's the same value for each entry, so this will
1825      * not change the sorting order of the vector contents.
1826      */
1827     for (int i = 0; i < (int) pContents->size(); i++) {
1828         const AssetDir::FileInfo& info = pContents->itemAt(i);
1829         pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
1830     }
1831 
1832     mergeInfoLocked(pMergedInfo, pContents);
1833     delete pContents;
1834     return true;
1835 }
1836 
1837 /*
1838  * Trash the cache.
1839  */
purgeFileNameCacheLocked(void)1840 void AssetManager::purgeFileNameCacheLocked(void)
1841 {
1842     mCacheValid = false;
1843     mCache.clear();
1844 }
1845 
1846 /*
1847  * ===========================================================================
1848  *      AssetManager::SharedZip
1849  * ===========================================================================
1850  */
1851 
1852 
1853 Mutex AssetManager::SharedZip::gLock;
1854 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1855 
SharedZip(const String8 & path,time_t modWhen)1856 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1857     : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1858       mResourceTableAsset(NULL), mResourceTable(NULL)
1859 {
1860     if (kIsDebug) {
1861         ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1862     }
1863     ALOGV("+++ opening zip '%s'\n", mPath.string());
1864     mZipFile = ZipFileRO::open(mPath.string());
1865     if (mZipFile == NULL) {
1866         ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1867     }
1868 }
1869 
get(const String8 & path,bool createIfNotPresent)1870 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
1871         bool createIfNotPresent)
1872 {
1873     AutoMutex _l(gLock);
1874     time_t modWhen = getFileModDate(path);
1875     sp<SharedZip> zip = gOpen.valueFor(path).promote();
1876     if (zip != NULL && zip->mModWhen == modWhen) {
1877         return zip;
1878     }
1879     if (zip == NULL && !createIfNotPresent) {
1880         return NULL;
1881     }
1882     zip = new SharedZip(path, modWhen);
1883     gOpen.add(path, zip);
1884     return zip;
1885 
1886 }
1887 
getZip()1888 ZipFileRO* AssetManager::SharedZip::getZip()
1889 {
1890     return mZipFile;
1891 }
1892 
getResourceTableAsset()1893 Asset* AssetManager::SharedZip::getResourceTableAsset()
1894 {
1895     ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1896     return mResourceTableAsset;
1897 }
1898 
setResourceTableAsset(Asset * asset)1899 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1900 {
1901     {
1902         AutoMutex _l(gLock);
1903         if (mResourceTableAsset == NULL) {
1904             mResourceTableAsset = asset;
1905             // This is not thread safe the first time it is called, so
1906             // do it here with the global lock held.
1907             asset->getBuffer(true);
1908             return asset;
1909         }
1910     }
1911     delete asset;
1912     return mResourceTableAsset;
1913 }
1914 
getResourceTable()1915 ResTable* AssetManager::SharedZip::getResourceTable()
1916 {
1917     ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1918     return mResourceTable;
1919 }
1920 
setResourceTable(ResTable * res)1921 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1922 {
1923     {
1924         AutoMutex _l(gLock);
1925         if (mResourceTable == NULL) {
1926             mResourceTable = res;
1927             return res;
1928         }
1929     }
1930     delete res;
1931     return mResourceTable;
1932 }
1933 
isUpToDate()1934 bool AssetManager::SharedZip::isUpToDate()
1935 {
1936     time_t modWhen = getFileModDate(mPath.string());
1937     return mModWhen == modWhen;
1938 }
1939 
addOverlay(const asset_path & ap)1940 void AssetManager::SharedZip::addOverlay(const asset_path& ap)
1941 {
1942     mOverlays.add(ap);
1943 }
1944 
getOverlay(size_t idx,asset_path * out) const1945 bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
1946 {
1947     if (idx >= mOverlays.size()) {
1948         return false;
1949     }
1950     *out = mOverlays[idx];
1951     return true;
1952 }
1953 
~SharedZip()1954 AssetManager::SharedZip::~SharedZip()
1955 {
1956     if (kIsDebug) {
1957         ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1958     }
1959     if (mResourceTable != NULL) {
1960         delete mResourceTable;
1961     }
1962     if (mResourceTableAsset != NULL) {
1963         delete mResourceTableAsset;
1964     }
1965     if (mZipFile != NULL) {
1966         delete mZipFile;
1967         ALOGV("Closed '%s'\n", mPath.string());
1968     }
1969 }
1970 
1971 /*
1972  * ===========================================================================
1973  *      AssetManager::ZipSet
1974  * ===========================================================================
1975  */
1976 
1977 /*
1978  * Constructor.
1979  */
ZipSet(void)1980 AssetManager::ZipSet::ZipSet(void)
1981 {
1982 }
1983 
1984 /*
1985  * Destructor.  Close any open archives.
1986  */
~ZipSet(void)1987 AssetManager::ZipSet::~ZipSet(void)
1988 {
1989     size_t N = mZipFile.size();
1990     for (size_t i = 0; i < N; i++)
1991         closeZip(i);
1992 }
1993 
1994 /*
1995  * Close a Zip file and reset the entry.
1996  */
closeZip(int idx)1997 void AssetManager::ZipSet::closeZip(int idx)
1998 {
1999     mZipFile.editItemAt(idx) = NULL;
2000 }
2001 
2002 
2003 /*
2004  * Retrieve the appropriate Zip file from the set.
2005  */
getZip(const String8 & path)2006 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
2007 {
2008     int idx = getIndex(path);
2009     sp<SharedZip> zip = mZipFile[idx];
2010     if (zip == NULL) {
2011         zip = SharedZip::get(path);
2012         mZipFile.editItemAt(idx) = zip;
2013     }
2014     return zip->getZip();
2015 }
2016 
getZipResourceTableAsset(const String8 & path)2017 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
2018 {
2019     int idx = getIndex(path);
2020     sp<SharedZip> zip = mZipFile[idx];
2021     if (zip == NULL) {
2022         zip = SharedZip::get(path);
2023         mZipFile.editItemAt(idx) = zip;
2024     }
2025     return zip->getResourceTableAsset();
2026 }
2027 
setZipResourceTableAsset(const String8 & path,Asset * asset)2028 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
2029                                                  Asset* asset)
2030 {
2031     int idx = getIndex(path);
2032     sp<SharedZip> zip = mZipFile[idx];
2033     // doesn't make sense to call before previously accessing.
2034     return zip->setResourceTableAsset(asset);
2035 }
2036 
getZipResourceTable(const String8 & path)2037 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
2038 {
2039     int idx = getIndex(path);
2040     sp<SharedZip> zip = mZipFile[idx];
2041     if (zip == NULL) {
2042         zip = SharedZip::get(path);
2043         mZipFile.editItemAt(idx) = zip;
2044     }
2045     return zip->getResourceTable();
2046 }
2047 
setZipResourceTable(const String8 & path,ResTable * res)2048 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
2049                                                     ResTable* res)
2050 {
2051     int idx = getIndex(path);
2052     sp<SharedZip> zip = mZipFile[idx];
2053     // doesn't make sense to call before previously accessing.
2054     return zip->setResourceTable(res);
2055 }
2056 
2057 /*
2058  * Generate the partial pathname for the specified archive.  The caller
2059  * gets to prepend the asset root directory.
2060  *
2061  * Returns something like "common/en-US-noogle.jar".
2062  */
getPathName(const char * zipPath)2063 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
2064 {
2065     return String8(zipPath);
2066 }
2067 
isUpToDate()2068 bool AssetManager::ZipSet::isUpToDate()
2069 {
2070     const size_t N = mZipFile.size();
2071     for (size_t i=0; i<N; i++) {
2072         if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
2073             return false;
2074         }
2075     }
2076     return true;
2077 }
2078 
addOverlay(const String8 & path,const asset_path & overlay)2079 void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
2080 {
2081     int idx = getIndex(path);
2082     sp<SharedZip> zip = mZipFile[idx];
2083     zip->addOverlay(overlay);
2084 }
2085 
getOverlay(const String8 & path,size_t idx,asset_path * out) const2086 bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
2087 {
2088     sp<SharedZip> zip = SharedZip::get(path, false);
2089     if (zip == NULL) {
2090         return false;
2091     }
2092     return zip->getOverlay(idx, out);
2093 }
2094 
2095 /*
2096  * Compute the zip file's index.
2097  *
2098  * "appName", "locale", and "vendor" should be set to NULL to indicate the
2099  * default directory.
2100  */
getIndex(const String8 & zip) const2101 int AssetManager::ZipSet::getIndex(const String8& zip) const
2102 {
2103     const size_t N = mZipPath.size();
2104     for (size_t i=0; i<N; i++) {
2105         if (mZipPath[i] == zip) {
2106             return i;
2107         }
2108     }
2109 
2110     mZipPath.add(zip);
2111     mZipFile.add(NULL);
2112 
2113     return mZipPath.size()-1;
2114 }
2115