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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SURFACE_TEXTURE_GL_H
18 #define ANDROID_SURFACE_TEXTURE_GL_H
19 
20 #include "GLTest.h"
21 
22 #include "FrameWaiter.h"
23 #include "TextureRenderer.h"
24 
25 #include <gui/GLConsumer.h>
26 #include <gui/Surface.h>
27 
28 namespace android {
29 
30 class FrameWaiter;
31 class GLConsumer;
32 class TextureRenderer;
33 
34 class SurfaceTextureGLTest : public GLTest {
35 protected:
36     enum { TEX_ID = 123 };
37 
SetUp()38     void SetUp() {
39         GLTest::SetUp();
40         sp<IGraphicBufferProducer> producer;
41         BufferQueue::createBufferQueue(&producer, &mConsumer);
42         mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL,
43                 true, false);
44         mSTC = new Surface(producer);
45         mANW = mSTC;
46         mTextureRenderer = new TextureRenderer(TEX_ID, mST);
47         ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
48         mFW = new FrameWaiter;
49         mST->setFrameAvailableListener(mFW);
50     }
51 
TearDown()52     void TearDown() {
53         mTextureRenderer.clear();
54         mANW.clear();
55         mSTC.clear();
56         mST.clear();
57         GLTest::TearDown();
58     }
59 
drawTexture()60     void drawTexture() {
61         mTextureRenderer->drawTexture();
62     }
63 
64     sp<IGraphicBufferConsumer> mConsumer;
65     sp<GLConsumer> mST;
66     sp<Surface> mSTC;
67     sp<ANativeWindow> mANW;
68     sp<TextureRenderer> mTextureRenderer;
69     sp<FrameWaiter> mFW;
70 };
71 
72 } // namespace android
73 
74 #endif
75