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1     // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
2 
glGetActiveUniform( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset )3     public static native void glGetActiveUniform(
4         int program,
5         int index,
6         int bufsize,
7         int[] length,
8         int lengthOffset,
9         int[] size,
10         int sizeOffset,
11         int[] type,
12         int typeOffset,
13         byte[] name,
14         int nameOffset
15     );
16 
17     // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
18 
19     /** @hide Method is broken, but used to be public (b/6006380) */
glGetActiveUniform( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name )20     public static native void glGetActiveUniform(
21         int program,
22         int index,
23         int bufsize,
24         java.nio.IntBuffer length,
25         java.nio.IntBuffer size,
26         java.nio.IntBuffer type,
27         byte name
28     );
29     // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
30 
glGetActiveUniform( int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset )31     public static native String glGetActiveUniform(
32         int program,
33         int index,
34         int[] size,
35         int sizeOffset,
36         int[] type,
37         int typeOffset
38     );
39 
40     // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
41 
glGetActiveUniform( int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type )42     public static native String glGetActiveUniform(
43         int program,
44         int index,
45         java.nio.IntBuffer size,
46         java.nio.IntBuffer type
47     );
48