1 #include <stdlib.h>
2
3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
android_glGetShaderInfoLog(JNIEnv * _env,jobject,jint shader)4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) {
5 GLint infoLen = 0;
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
7 if (!infoLen) {
8 return _env->NewStringUTF("");
9 }
10 char* buf = (char*) malloc(infoLen);
11 if (buf == NULL) {
12 jniThrowException(_env, "java/lang/IllegalArgumentException", "out of memory");
13 return NULL;
14 }
15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
16 jstring result = _env->NewStringUTF(buf);
17 free(buf);
18 return result;
19 }
20