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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 
19 #include <stdint.h>
20 #include <sys/types.h>
21 
22 #include <cutils/compiler.h>
23 
24 #include <gui/BitTube.h>
25 #include <gui/IDisplayEventConnection.h>
26 #include <gui/DisplayEventReceiver.h>
27 
28 #include <utils/Errors.h>
29 #include <utils/String8.h>
30 #include <utils/Trace.h>
31 
32 #include "EventThread.h"
33 #include "SurfaceFlinger.h"
34 
35 // ---------------------------------------------------------------------------
36 namespace android {
37 // ---------------------------------------------------------------------------
38 // time to wait between VSYNC requests before sending a VSYNC OFF power hint: 40msec.
39 const long vsyncHintOffDelay = 40000000;
40 
vsyncOffCallback(union sigval val)41 static void vsyncOffCallback(union sigval val) {
42     EventThread *ev = (EventThread *)val.sival_ptr;
43     ev->sendVsyncHintOff();
44     return;
45 }
46 
EventThread(const sp<VSyncSource> & src,SurfaceFlinger & flinger)47 EventThread::EventThread(const sp<VSyncSource>& src, SurfaceFlinger& flinger)
48     : mVSyncSource(src),
49       mFlinger(flinger),
50       mUseSoftwareVSync(false),
51       mVsyncEnabled(false),
52       mDebugVsyncEnabled(false),
53       mVsyncHintSent(false) {
54 
55     for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
56         mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
57         mVSyncEvent[i].header.id = 0;
58         mVSyncEvent[i].header.timestamp = 0;
59         mVSyncEvent[i].vsync.count =  0;
60     }
61     struct sigevent se;
62     se.sigev_notify = SIGEV_THREAD;
63     se.sigev_value.sival_ptr = this;
64     se.sigev_notify_function = vsyncOffCallback;
65     se.sigev_notify_attributes = NULL;
66     timer_create(CLOCK_MONOTONIC, &se, &mTimerId);
67 }
68 
sendVsyncHintOff()69 void EventThread::sendVsyncHintOff() {
70     Mutex::Autolock _l(mLock);
71     mPowerHAL.vsyncHint(false);
72     mVsyncHintSent = false;
73 }
74 
setPhaseOffset(nsecs_t phaseOffset)75 void EventThread::setPhaseOffset(nsecs_t phaseOffset) {
76     Mutex::Autolock _l(mLock);
77     mVSyncSource->setPhaseOffset(phaseOffset);
78 }
79 
sendVsyncHintOnLocked()80 void EventThread::sendVsyncHintOnLocked() {
81     struct itimerspec ts;
82     if(!mVsyncHintSent) {
83         mPowerHAL.vsyncHint(true);
84         mVsyncHintSent = true;
85     }
86     ts.it_value.tv_sec = 0;
87     ts.it_value.tv_nsec = vsyncHintOffDelay;
88     ts.it_interval.tv_sec = 0;
89     ts.it_interval.tv_nsec = 0;
90     timer_settime(mTimerId, 0, &ts, NULL);
91 }
92 
onFirstRef()93 void EventThread::onFirstRef() {
94     run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
95 }
96 
createEventConnection() const97 sp<EventThread::Connection> EventThread::createEventConnection() const {
98     return new Connection(const_cast<EventThread*>(this));
99 }
100 
registerDisplayEventConnection(const sp<EventThread::Connection> & connection)101 status_t EventThread::registerDisplayEventConnection(
102         const sp<EventThread::Connection>& connection) {
103     Mutex::Autolock _l(mLock);
104     mDisplayEventConnections.add(connection);
105     mCondition.broadcast();
106     return NO_ERROR;
107 }
108 
removeDisplayEventConnection(const wp<EventThread::Connection> & connection)109 void EventThread::removeDisplayEventConnection(
110         const wp<EventThread::Connection>& connection) {
111     Mutex::Autolock _l(mLock);
112     mDisplayEventConnections.remove(connection);
113 }
114 
setVsyncRate(uint32_t count,const sp<EventThread::Connection> & connection)115 void EventThread::setVsyncRate(uint32_t count,
116         const sp<EventThread::Connection>& connection) {
117     if (int32_t(count) >= 0) { // server must protect against bad params
118         Mutex::Autolock _l(mLock);
119         const int32_t new_count = (count == 0) ? -1 : count;
120         if (connection->count != new_count) {
121             connection->count = new_count;
122             mCondition.broadcast();
123         }
124     }
125 }
126 
requestNextVsync(const sp<EventThread::Connection> & connection)127 void EventThread::requestNextVsync(
128         const sp<EventThread::Connection>& connection) {
129     Mutex::Autolock _l(mLock);
130 
131     mFlinger.resyncWithRateLimit();
132 
133     if (connection->count < 0) {
134         connection->count = 0;
135         mCondition.broadcast();
136     }
137 }
138 
onScreenReleased()139 void EventThread::onScreenReleased() {
140     Mutex::Autolock _l(mLock);
141     if (!mUseSoftwareVSync) {
142         // disable reliance on h/w vsync
143         mUseSoftwareVSync = true;
144         mCondition.broadcast();
145     }
146 }
147 
onScreenAcquired()148 void EventThread::onScreenAcquired() {
149     Mutex::Autolock _l(mLock);
150     if (mUseSoftwareVSync) {
151         // resume use of h/w vsync
152         mUseSoftwareVSync = false;
153         mCondition.broadcast();
154     }
155 }
156 
onVSyncEvent(nsecs_t timestamp)157 void EventThread::onVSyncEvent(nsecs_t timestamp) {
158     Mutex::Autolock _l(mLock);
159     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
160     mVSyncEvent[0].header.id = 0;
161     mVSyncEvent[0].header.timestamp = timestamp;
162     mVSyncEvent[0].vsync.count++;
163     mCondition.broadcast();
164 }
165 
onHotplugReceived(int type,bool connected)166 void EventThread::onHotplugReceived(int type, bool connected) {
167     ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
168             "received hotplug event for an invalid display (id=%d)", type);
169 
170     Mutex::Autolock _l(mLock);
171     if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
172         DisplayEventReceiver::Event event;
173         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
174         event.header.id = type;
175         event.header.timestamp = systemTime();
176         event.hotplug.connected = connected;
177         mPendingEvents.add(event);
178         mCondition.broadcast();
179     }
180 }
181 
threadLoop()182 bool EventThread::threadLoop() {
183     DisplayEventReceiver::Event event;
184     Vector< sp<EventThread::Connection> > signalConnections;
185     signalConnections = waitForEvent(&event);
186 
187     // dispatch events to listeners...
188     const size_t count = signalConnections.size();
189     for (size_t i=0 ; i<count ; i++) {
190         const sp<Connection>& conn(signalConnections[i]);
191         // now see if we still need to report this event
192         status_t err = conn->postEvent(event);
193         if (err == -EAGAIN || err == -EWOULDBLOCK) {
194             // The destination doesn't accept events anymore, it's probably
195             // full. For now, we just drop the events on the floor.
196             // FIXME: Note that some events cannot be dropped and would have
197             // to be re-sent later.
198             // Right-now we don't have the ability to do this.
199             ALOGW("EventThread: dropping event (%08x) for connection %p",
200                     event.header.type, conn.get());
201         } else if (err < 0) {
202             // handle any other error on the pipe as fatal. the only
203             // reasonable thing to do is to clean-up this connection.
204             // The most common error we'll get here is -EPIPE.
205             removeDisplayEventConnection(signalConnections[i]);
206         }
207     }
208     return true;
209 }
210 
211 // This will return when (1) a vsync event has been received, and (2) there was
212 // at least one connection interested in receiving it when we started waiting.
waitForEvent(DisplayEventReceiver::Event * event)213 Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
214         DisplayEventReceiver::Event* event)
215 {
216     Mutex::Autolock _l(mLock);
217     Vector< sp<EventThread::Connection> > signalConnections;
218 
219     do {
220         bool eventPending = false;
221         bool waitForVSync = false;
222 
223         size_t vsyncCount = 0;
224         nsecs_t timestamp = 0;
225         for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
226             timestamp = mVSyncEvent[i].header.timestamp;
227             if (timestamp) {
228                 // we have a vsync event to dispatch
229                 *event = mVSyncEvent[i];
230                 mVSyncEvent[i].header.timestamp = 0;
231                 vsyncCount = mVSyncEvent[i].vsync.count;
232                 break;
233             }
234         }
235 
236         if (!timestamp) {
237             // no vsync event, see if there are some other event
238             eventPending = !mPendingEvents.isEmpty();
239             if (eventPending) {
240                 // we have some other event to dispatch
241                 *event = mPendingEvents[0];
242                 mPendingEvents.removeAt(0);
243             }
244         }
245 
246         // find out connections waiting for events
247         size_t count = mDisplayEventConnections.size();
248         for (size_t i=0 ; i<count ; i++) {
249             sp<Connection> connection(mDisplayEventConnections[i].promote());
250             if (connection != NULL) {
251                 bool added = false;
252                 if (connection->count >= 0) {
253                     // we need vsync events because at least
254                     // one connection is waiting for it
255                     waitForVSync = true;
256                     if (timestamp) {
257                         // we consume the event only if it's time
258                         // (ie: we received a vsync event)
259                         if (connection->count == 0) {
260                             // fired this time around
261                             connection->count = -1;
262                             signalConnections.add(connection);
263                             added = true;
264                         } else if (connection->count == 1 ||
265                                 (vsyncCount % connection->count) == 0) {
266                             // continuous event, and time to report it
267                             signalConnections.add(connection);
268                             added = true;
269                         }
270                     }
271                 }
272 
273                 if (eventPending && !timestamp && !added) {
274                     // we don't have a vsync event to process
275                     // (timestamp==0), but we have some pending
276                     // messages.
277                     signalConnections.add(connection);
278                 }
279             } else {
280                 // we couldn't promote this reference, the connection has
281                 // died, so clean-up!
282                 mDisplayEventConnections.removeAt(i);
283                 --i; --count;
284             }
285         }
286 
287         // Here we figure out if we need to enable or disable vsyncs
288         if (timestamp && !waitForVSync) {
289             // we received a VSYNC but we have no clients
290             // don't report it, and disable VSYNC events
291             disableVSyncLocked();
292         } else if (!timestamp && waitForVSync) {
293             // we have at least one client, so we want vsync enabled
294             // (TODO: this function is called right after we finish
295             // notifying clients of a vsync, so this call will be made
296             // at the vsync rate, e.g. 60fps.  If we can accurately
297             // track the current state we could avoid making this call
298             // so often.)
299             enableVSyncLocked();
300         }
301 
302         // note: !timestamp implies signalConnections.isEmpty(), because we
303         // don't populate signalConnections if there's no vsync pending
304         if (!timestamp && !eventPending) {
305             // wait for something to happen
306             if (waitForVSync) {
307                 // This is where we spend most of our time, waiting
308                 // for vsync events and new client registrations.
309                 //
310                 // If the screen is off, we can't use h/w vsync, so we
311                 // use a 16ms timeout instead.  It doesn't need to be
312                 // precise, we just need to keep feeding our clients.
313                 //
314                 // We don't want to stall if there's a driver bug, so we
315                 // use a (long) timeout when waiting for h/w vsync, and
316                 // generate fake events when necessary.
317                 bool softwareSync = mUseSoftwareVSync;
318                 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
319                 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
320                     if (!softwareSync) {
321                         ALOGW("Timed out waiting for hw vsync; faking it");
322                     }
323                     // FIXME: how do we decide which display id the fake
324                     // vsync came from ?
325                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
326                     mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
327                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
328                     mVSyncEvent[0].vsync.count++;
329                 }
330             } else {
331                 // Nobody is interested in vsync, so we just want to sleep.
332                 // h/w vsync should be disabled, so this will wait until we
333                 // get a new connection, or an existing connection becomes
334                 // interested in receiving vsync again.
335                 mCondition.wait(mLock);
336             }
337         }
338     } while (signalConnections.isEmpty());
339 
340     // here we're guaranteed to have a timestamp and some connections to signal
341     // (The connections might have dropped out of mDisplayEventConnections
342     // while we were asleep, but we'll still have strong references to them.)
343     return signalConnections;
344 }
345 
enableVSyncLocked()346 void EventThread::enableVSyncLocked() {
347     if (!mUseSoftwareVSync) {
348         // never enable h/w VSYNC when screen is off
349         if (!mVsyncEnabled) {
350             mVsyncEnabled = true;
351             mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
352             mVSyncSource->setVSyncEnabled(true);
353         }
354     }
355     mDebugVsyncEnabled = true;
356     sendVsyncHintOnLocked();
357 }
358 
disableVSyncLocked()359 void EventThread::disableVSyncLocked() {
360     if (mVsyncEnabled) {
361         mVsyncEnabled = false;
362         mVSyncSource->setVSyncEnabled(false);
363         mDebugVsyncEnabled = false;
364     }
365 }
366 
dump(String8 & result) const367 void EventThread::dump(String8& result) const {
368     Mutex::Autolock _l(mLock);
369     result.appendFormat("VSYNC state: %s\n",
370             mDebugVsyncEnabled?"enabled":"disabled");
371     result.appendFormat("  soft-vsync: %s\n",
372             mUseSoftwareVSync?"enabled":"disabled");
373     result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n",
374             mDisplayEventConnections.size(),
375             mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
376     for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
377         sp<Connection> connection =
378                 mDisplayEventConnections.itemAt(i).promote();
379         result.appendFormat("    %p: count=%d\n",
380                 connection.get(), connection!=NULL ? connection->count : 0);
381     }
382 }
383 
384 // ---------------------------------------------------------------------------
385 
Connection(const sp<EventThread> & eventThread)386 EventThread::Connection::Connection(
387         const sp<EventThread>& eventThread)
388     : count(-1), mEventThread(eventThread), mChannel(new BitTube())
389 {
390 }
391 
~Connection()392 EventThread::Connection::~Connection() {
393     // do nothing here -- clean-up will happen automatically
394     // when the main thread wakes up
395 }
396 
onFirstRef()397 void EventThread::Connection::onFirstRef() {
398     // NOTE: mEventThread doesn't hold a strong reference on us
399     mEventThread->registerDisplayEventConnection(this);
400 }
401 
getDataChannel() const402 sp<BitTube> EventThread::Connection::getDataChannel() const {
403     return mChannel;
404 }
405 
setVsyncRate(uint32_t count)406 void EventThread::Connection::setVsyncRate(uint32_t count) {
407     mEventThread->setVsyncRate(count, this);
408 }
409 
requestNextVsync()410 void EventThread::Connection::requestNextVsync() {
411     mEventThread->requestNextVsync(this);
412 }
413 
postEvent(const DisplayEventReceiver::Event & event)414 status_t EventThread::Connection::postEvent(
415         const DisplayEventReceiver::Event& event) {
416     ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
417     return size < 0 ? status_t(size) : status_t(NO_ERROR);
418 }
419 
420 // ---------------------------------------------------------------------------
421 
422 }; // namespace android
423