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Searched defs:glActiveTexture (Results 1 – 19 of 19) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp64 void ContextWrapper::glActiveTexture (deUint32 texture) in glActiveTexture() function in sglr::ContextWrapper
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20Debug.java40 public void glActiveTexture (int texture) { in glActiveTexture() method in GwtGL20Debug
DGwtGL20.java210 public void glActiveTexture (int texture) { in glActiveTexture() method in GwtGL20
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java64 public void glActiveTexture (int texture) { in glActiveTexture() method in Lwjgl3GL20
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL20.java68 public void glActiveTexture (int texture) { in glActiveTexture() method in LwjglGL20
/external/deqp/framework/opengl/wrapper/
DglwApi.inl7 #define glActiveTexture glwActiveTexture macro
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java64 public void glActiveTexture (int texture) { in glActiveTexture() method in JglfwGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java36 public native void glActiveTexture ( int texture ); in glActiveTexture() method in IOSGLES20
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java33 public native void glActiveTexture (int texture); in glActiveTexture() method in AndroidGL20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java36 public native void glActiveTexture ( int texture ); in glActiveTexture() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java45 public void glActiveTexture (int texture) { in glActiveTexture() method in GL20Profiler
DGL30Profiler.java46 public void glActiveTexture (int texture) { in glActiveTexture() method in GL30Profiler
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java56 public void glActiveTexture(int texture) { in glActiveTexture() method in GLErrorLogger.ErrorLoggingGL
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java338 public void glActiveTexture (int texture); in glActiveTexture() method
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/EmptyGL/GL/
Degl_void.h343 #define glActiveTexture(_a0) {(void)(_a0);} macro
/external/mesa3d/include/GL/
Dgl_mangle.h37 #define glActiveTexture MANGLE(ActiveTexture) macro
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl14 void CallLogWrapper::glActiveTexture (glw::GLenum texture) function in CallLogWrapper
/external/deqp/framework/platform/null/
DtcuNullRenderContextFuncs.inl14 GLW_APICALL void GLW_APIENTRY glActiveTexture (GLenum texture) function
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h1389 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) macro