/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 64 void ContextWrapper::glActiveTexture (deUint32 texture) in glActiveTexture() function in sglr::ContextWrapper
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 40 public void glActiveTexture (int texture) { in glActiveTexture() method in GwtGL20Debug
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D | GwtGL20.java | 210 public void glActiveTexture (int texture) { in glActiveTexture() method in GwtGL20
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 64 public void glActiveTexture (int texture) { in glActiveTexture() method in Lwjgl3GL20
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 68 public void glActiveTexture (int texture) { in glActiveTexture() method in LwjglGL20
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/external/deqp/framework/opengl/wrapper/ |
D | glwApi.inl | 7 #define glActiveTexture glwActiveTexture macro
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 64 public void glActiveTexture (int texture) { in glActiveTexture() method in JglfwGL20
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 36 public native void glActiveTexture ( int texture ); in glActiveTexture() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 33 public native void glActiveTexture (int texture); in glActiveTexture() method in AndroidGL20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 36 public native void glActiveTexture ( int texture ); in glActiveTexture() method in IOSGLES20
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 45 public void glActiveTexture (int texture) { in glActiveTexture() method in GL20Profiler
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D | GL30Profiler.java | 46 public void glActiveTexture (int texture) { in glActiveTexture() method in GL30Profiler
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 56 public void glActiveTexture(int texture) { in glActiveTexture() method in GLErrorLogger.ErrorLoggingGL
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 338 public void glActiveTexture (int texture); in glActiveTexture() method
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/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/EmptyGL/GL/ |
D | egl_void.h | 343 #define glActiveTexture(_a0) {(void)(_a0);} macro
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 37 #define glActiveTexture MANGLE(ActiveTexture) macro
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 14 void CallLogWrapper::glActiveTexture (glw::GLenum texture) function in CallLogWrapper
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 14 GLW_APICALL void GLW_APIENTRY glActiveTexture (GLenum texture) function
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/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/ |
D | glew.h | 1389 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) macro
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