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1 #define	glClearIndex(_a0) {(void)(_a0);}
2 #define	glClearColor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
3 #define	glIndexMask(_a0) {(void)(_a0);}
4 #define	glColorMask(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
5 #define	glAlphaFunc(_a0,_a1) {(void)(_a0);(void)(_a1);}
6 #define	glBlendFunc(_a0,_a1) {(void)(_a0);(void)(_a1);}
7 #define	glLogicOp(_a0) {(void)(_a0);}
8 #define	glCullFace(_a0) {(void)(_a0);}
9 #define	glFrontFace(_a0) {(void)(_a0);}
10 #define	glPointSize(_a0) {(void)(_a0);}
11 #define	glLineWidth(_a0) {(void)(_a0);}
12 #define	glLineStipple(_a0,_a1) {(void)(_a0);(void)(_a1);}
13 #define	glPolygonMode(_a0,_a1) {(void)(_a0);(void)(_a1);}
14 #define	glPolygonOffset(_a0,_a1) {(void)(_a0);(void)(_a1);}
15 #define	glPolygonStipple(_a0) {(void)(_a0);}
16 #define	glGetPolygonStipple(_a0) {(void)(_a0);}
17 #define	glEdgeFlag(_a0) {(void)(_a0);}
18 #define	glEdgeFlagv(_a0) {(void)(_a0);}
19 #define	glScissor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
20 #define	glClipPlane(_a0,_a1) {(void)(_a0);(void)(_a1);}
21 #define	glGetClipPlane(_a0,_a1) {(void)(_a0);(void)(_a1);}
22 #define	glDrawBuffer(_a0) {(void)(_a0);}
23 #define	glReadBuffer(_a0) {(void)(_a0);}
24 #define	glEnable(_a0) {(void)(_a0);}
25 #define	glDisable(_a0) {(void)(_a0);}
26 #define	glEnableClientState(_a0) {(void)(_a0);}
27 #define	glDisableClientState(_a0) {(void)(_a0);}
28 #define	glPushAttrib(_a0) {(void)(_a0);}
29 #define	glPopAttrib() {}
30 #define	glPushClientAttrib(_a0) {(void)(_a0);}
31 #define	glPopClientAttrib() {}
32 #define	glHint(_a0,_a1) {(void)(_a0);(void)(_a1);}
33 #define	glClearDepth(_a0) {(void)(_a0);}
34 #define	glDepthFunc(_a0) {(void)(_a0);}
35 #define	glDepthMask(_a0) {(void)(_a0);}
36 #define	glDepthRange(_a0,_a1) {(void)(_a0);(void)(_a1);}
37 #define	glClearAccum(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
38 #define	glAccum(_a0,_a1) {(void)(_a0);(void)(_a1);}
39 #define	glDeleteLists(_a0,_a1) {(void)(_a0);(void)(_a1);}
40 #define	glNewList(_a0,_a1) {(void)(_a0);(void)(_a1);}
41 #define	glEndList() {}
42 #define	glCallList(_a0) {(void)(_a0);}
43 #define	glCallLists(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
44 #define	glListBase(_a0) {(void)(_a0);}
45 #define	glBegin(_a0) {(void)(_a0);}
46 #define	glEnd() {}
47 #define	glVertex2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
48 #define	glVertex2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
49 #define	glVertex2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
50 #define	glVertex2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
51 #define	glVertex3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
52 #define	glVertex3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
53 #define	glVertex3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
54 #define	glVertex3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
55 #define	glVertex4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
56 #define	glVertex4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
57 #define	glVertex4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
58 #define	glVertex4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
59 #define	glVertex2dv(_a0) {(void)(_a0);}
60 #define	glVertex2fv(_a0) {(void)(_a0);}
61 #define	glVertex2iv(_a0) {(void)(_a0);}
62 #define	glVertex2sv(_a0) {(void)(_a0);}
63 #define	glVertex3dv(_a0) {(void)(_a0);}
64 #define	glVertex3fv(_a0) {(void)(_a0);}
65 #define	glVertex3iv(_a0) {(void)(_a0);}
66 #define	glVertex3sv(_a0) {(void)(_a0);}
67 #define	glVertex4dv(_a0) {(void)(_a0);}
68 #define	glVertex4fv(_a0) {(void)(_a0);}
69 #define	glVertex4iv(_a0) {(void)(_a0);}
70 #define	glVertex4sv(_a0) {(void)(_a0);}
71 #define	glNormal3b(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
72 #define	glNormal3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
73 #define	glNormal3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
74 #define	glNormal3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
75 #define	glNormal3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
76 #define	glNormal3bv(_a0) {(void)(_a0);}
77 #define	glNormal3dv(_a0) {(void)(_a0);}
78 #define	glNormal3fv(_a0) {(void)(_a0);}
79 #define	glNormal3iv(_a0) {(void)(_a0);}
80 #define	glNormal3sv(_a0) {(void)(_a0);}
81 #define	glIndexd(_a0) {(void)(_a0);}
82 #define	glIndexf(_a0) {(void)(_a0);}
83 #define	glIndexi(_a0) {(void)(_a0);}
84 #define	glIndexs(_a0) {(void)(_a0);}
85 #define	glIndexub(_a0) {(void)(_a0);}
86 #define	glIndexdv(_a0) {(void)(_a0);}
87 #define	glIndexfv(_a0) {(void)(_a0);}
88 #define	glIndexiv(_a0) {(void)(_a0);}
89 #define	glIndexsv(_a0) {(void)(_a0);}
90 #define	glIndexubv(_a0) {(void)(_a0);}
91 #define	glColor3b(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
92 #define	glColor3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
93 #define	glColor3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
94 #define	glColor3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
95 #define	glColor3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
96 #define	glColor3ub(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
97 #define	glColor3ui(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
98 #define	glColor3us(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
99 #define	glColor4b(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
100 #define	glColor4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
101 #define	glColor4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
102 #define	glColor4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
103 #define	glColor4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
104 #define	glColor4ub(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
105 #define	glColor4ui(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
106 #define	glColor4us(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
107 #define	glColor3bv(_a0) {(void)(_a0);}
108 #define	glColor3dv(_a0) {(void)(_a0);}
109 #define	glColor3fv(_a0) {(void)(_a0);}
110 #define	glColor3iv(_a0) {(void)(_a0);}
111 #define	glColor3sv(_a0) {(void)(_a0);}
112 #define	glColor3ubv(_a0) {(void)(_a0);}
113 #define	glColor3uiv(_a0) {(void)(_a0);}
114 #define	glColor3usv(_a0) {(void)(_a0);}
115 #define	glColor4bv(_a0) {(void)(_a0);}
116 #define	glColor4dv(_a0) {(void)(_a0);}
117 #define	glColor4fv(_a0) {(void)(_a0);}
118 #define	glColor4iv(_a0) {(void)(_a0);}
119 #define	glColor4sv(_a0) {(void)(_a0);}
120 #define	glColor4ubv(_a0) {(void)(_a0);}
121 #define	glColor4uiv(_a0) {(void)(_a0);}
122 #define	glColor4usv(_a0) {(void)(_a0);}
123 #define	glTexCoord1d(_a0) {(void)(_a0);}
124 #define	glTexCoord1f(_a0) {(void)(_a0);}
125 #define	glTexCoord1i(_a0) {(void)(_a0);}
126 #define	glTexCoord1s(_a0) {(void)(_a0);}
127 #define	glTexCoord2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
128 #define	glTexCoord2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
129 #define	glTexCoord2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
130 #define	glTexCoord2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
131 #define	glTexCoord3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
132 #define	glTexCoord3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
133 #define	glTexCoord3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
134 #define	glTexCoord3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
135 #define	glTexCoord4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
136 #define	glTexCoord4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
137 #define	glTexCoord4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
138 #define	glTexCoord4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
139 #define	glTexCoord1dv(_a0) {(void)(_a0);}
140 #define	glTexCoord1fv(_a0) {(void)(_a0);}
141 #define	glTexCoord1iv(_a0) {(void)(_a0);}
142 #define	glTexCoord1sv(_a0) {(void)(_a0);}
143 #define	glTexCoord2dv(_a0) {(void)(_a0);}
144 #define	glTexCoord2fv(_a0) {(void)(_a0);}
145 #define	glTexCoord2iv(_a0) {(void)(_a0);}
146 #define	glTexCoord2sv(_a0) {(void)(_a0);}
147 #define	glTexCoord3dv(_a0) {(void)(_a0);}
148 #define	glTexCoord3fv(_a0) {(void)(_a0);}
149 #define	glTexCoord3iv(_a0) {(void)(_a0);}
150 #define	glTexCoord3sv(_a0) {(void)(_a0);}
151 #define	glTexCoord4dv(_a0) {(void)(_a0);}
152 #define	glTexCoord4fv(_a0) {(void)(_a0);}
153 #define	glTexCoord4iv(_a0) {(void)(_a0);}
154 #define	glTexCoord4sv(_a0) {(void)(_a0);}
155 #define	glRasterPos2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
156 #define	glRasterPos2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
157 #define	glRasterPos2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
158 #define	glRasterPos2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
159 #define	glRasterPos3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
160 #define	glRasterPos3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
161 #define	glRasterPos3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
162 #define	glRasterPos3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
163 #define	glRasterPos4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
164 #define	glRasterPos4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
165 #define	glRasterPos4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
166 #define	glRasterPos4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
167 #define	glRasterPos2dv(_a0) {(void)(_a0);}
168 #define	glRasterPos2fv(_a0) {(void)(_a0);}
169 #define	glRasterPos2iv(_a0) {(void)(_a0);}
170 #define	glRasterPos2sv(_a0) {(void)(_a0);}
171 #define	glRasterPos3dv(_a0) {(void)(_a0);}
172 #define	glRasterPos3fv(_a0) {(void)(_a0);}
173 #define	glRasterPos3iv(_a0) {(void)(_a0);}
174 #define	glRasterPos3sv(_a0) {(void)(_a0);}
175 #define	glRasterPos4dv(_a0) {(void)(_a0);}
176 #define	glRasterPos4fv(_a0) {(void)(_a0);}
177 #define	glRasterPos4iv(_a0) {(void)(_a0);}
178 #define	glRasterPos4sv(_a0) {(void)(_a0);}
179 #define	glRectd(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
180 #define	glRectf(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
181 #define	glRecti(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
182 #define	glRects(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
183 #define	glRectdv(_a0,_a1) {(void)(_a0);(void)(_a1);}
184 #define	glRectfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
185 #define	glRectiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
186 #define	glRectsv(_a0,_a1) {(void)(_a0);(void)(_a1);}
187 #define	glVertexPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
188 #define	glNormalPointer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
189 #define	glColorPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
190 #define	glIndexPointer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
191 #define	glTexCoordPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
192 #define	glEdgeFlagPointer(_a0,_a1) {(void)(_a0);(void)(_a1);}
193 #define	glGetPointerv(_a0,_a1) {(void)(_a0);(void)(_a1);}
194 #define	glArrayElement(_a0) {(void)(_a0);}
195 #define	glDrawArrays(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
196 #define	glDrawElements(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
197 #define	glInterleavedArrays(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
198 #define	glShadeModel(_a0) {(void)(_a0);}
199 #define	glLightf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
200 #define	glLighti(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
201 #define	glLightfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
202 #define	glLightiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
203 #define	glGetLightfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
204 #define	glGetLightiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
205 #define	glLightModelf(_a0,_a1) {(void)(_a0);(void)(_a1);}
206 #define	glLightModeli(_a0,_a1) {(void)(_a0);(void)(_a1);}
207 #define	glLightModelfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
208 #define	glLightModeliv(_a0,_a1) {(void)(_a0);(void)(_a1);}
209 #define	glMaterialf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
210 #define	glMateriali(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
211 #define	glMaterialfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
212 #define	glMaterialiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
213 #define	glGetMaterialfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
214 #define	glGetMaterialiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
215 #define	glColorMaterial(_a0,_a1) {(void)(_a0);(void)(_a1);}
216 #define	glPixelZoom(_a0,_a1) {(void)(_a0);(void)(_a1);}
217 #define	glPixelStoref(_a0,_a1) {(void)(_a0);(void)(_a1);}
218 #define	glPixelStorei(_a0,_a1) {(void)(_a0);(void)(_a1);}
219 #define	glPixelTransferf(_a0,_a1) {(void)(_a0);(void)(_a1);}
220 #define	glPixelTransferi(_a0,_a1) {(void)(_a0);(void)(_a1);}
221 #define	glPixelMapfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
222 #define	glPixelMapuiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
223 #define	glPixelMapusv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
224 #define	glGetPixelMapfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
225 #define	glGetPixelMapuiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
226 #define	glGetPixelMapusv(_a0,_a1) {(void)(_a0);(void)(_a1);}
227 #define	glBitmap(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
228 #define	glReadPixels(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
229 #define	glDrawPixels(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
230 #define	glCopyPixels(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
231 #define	glStencilFunc(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
232 #define	glStencilMask(_a0) {(void)(_a0);}
233 #define	glStencilOp(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
234 #define	glClearStencil(_a0) {(void)(_a0);}
235 #define	glTexGend(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
236 #define	glTexGenf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
237 #define	glTexGeni(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
238 #define	glTexGendv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
239 #define	glTexGenfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
240 #define	glTexGeniv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
241 #define	glGetTexGendv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
242 #define	glGetTexGenfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
243 #define	glGetTexGeniv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
244 #define	glTexEnvf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
245 #define	glTexEnvi(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
246 #define	glTexEnvfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
247 #define	glTexEnviv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
248 #define	glGetTexEnvfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
249 #define	glGetTexEnviv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
250 #define	glTexParameterf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
251 #define	glTexParameteri(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
252 #define	glTexParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
253 #define	glTexParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
254 #define	glGetTexParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
255 #define	glGetTexParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
256 #define	glGetTexLevelParameterfv(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
257 #define	glGetTexLevelParameteriv(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
258 #define	glTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
259 #define	glTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
260 #define	glGetTexImage(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
261 #define	glGenTextures(_a0,_a1) {(void)(_a0);(void)(_a1);}
262 #define	glDeleteTextures(_a0,_a1) {(void)(_a0);(void)(_a1);}
263 #define	glBindTexture(_a0,_a1) {(void)(_a0);(void)(_a1);}
264 #define	glPrioritizeTextures(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
265 #define	glTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
266 #define	glTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
267 #define	glCopyTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
268 #define	glCopyTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
269 #define	glCopyTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
270 #define	glCopyTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
271 #define	glMap1d(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
272 #define	glMap1f(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
273 #define	glMap2d(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
274 #define	glMap2f(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
275 #define	glGetMapdv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
276 #define	glGetMapfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
277 #define	glGetMapiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
278 #define	glEvalCoord1d(_a0) {(void)(_a0);}
279 #define	glEvalCoord1f(_a0) {(void)(_a0);}
280 #define	glEvalCoord1dv(_a0) {(void)(_a0);}
281 #define	glEvalCoord1fv(_a0) {(void)(_a0);}
282 #define	glEvalCoord2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
283 #define	glEvalCoord2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
284 #define	glEvalCoord2dv(_a0) {(void)(_a0);}
285 #define	glEvalCoord2fv(_a0) {(void)(_a0);}
286 #define	glMapGrid1d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
287 #define	glMapGrid1f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
288 #define	glMapGrid2d(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
289 #define	glMapGrid2f(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
290 #define	glEvalPoint1(_a0) {(void)(_a0);}
291 #define	glEvalPoint2(_a0,_a1) {(void)(_a0);(void)(_a1);}
292 #define	glEvalMesh1(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
293 #define	glEvalMesh2(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
294 #define	glFogf(_a0,_a1) {(void)(_a0);(void)(_a1);}
295 #define	glFogi(_a0,_a1) {(void)(_a0);(void)(_a1);}
296 #define	glFogfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
297 #define	glFogiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
298 #define	glFeedbackBuffer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
299 #define	glPassThrough(_a0) {(void)(_a0);}
300 #define	glSelectBuffer(_a0,_a1) {(void)(_a0);(void)(_a1);}
301 #define	glInitNames() {}
302 #define	glLoadName(_a0) {(void)(_a0);}
303 #define	glPushName(_a0) {(void)(_a0);}
304 #define	glPopName() {}
305 #define	glDrawRangeElements(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
306 #define	glTexImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
307 #define	glTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9,_a10) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);(void)(_a10);}
308 #define	glCopyTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
309 #define	glColorTable(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
310 #define	glColorSubTable(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
311 #define	glColorTableParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
312 #define	glColorTableParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
313 #define	glCopyColorSubTable(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
314 #define	glCopyColorTable(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
315 #define	glGetColorTable(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
316 #define	glGetColorTableParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
317 #define	glGetColorTableParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
318 #define	glBlendEquation(_a0) {(void)(_a0);}
319 #define	glBlendColor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
320 #define	glHistogram(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
321 #define	glResetHistogram(_a0) {(void)(_a0);}
322 #define	glGetHistogram(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
323 #define	glGetHistogramParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
324 #define	glGetHistogramParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
325 #define	glMinmax(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
326 #define	glResetMinmax(_a0) {(void)(_a0);}
327 #define	glGetMinmax(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
328 #define	glGetMinmaxParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
329 #define	glGetMinmaxParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
330 #define	glConvolutionFilter1D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
331 #define	glConvolutionFilter2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
332 #define	glConvolutionParameterf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
333 #define	glConvolutionParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
334 #define	glConvolutionParameteri(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
335 #define	glConvolutionParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
336 #define	glCopyConvolutionFilter1D(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
337 #define	glCopyConvolutionFilter2D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
338 #define	glGetConvolutionFilter(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
339 #define	glGetConvolutionParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
340 #define	glGetConvolutionParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
341 #define	glSeparableFilter2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
342 #define	glGetSeparableFilter(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
343 #define	glActiveTexture(_a0) {(void)(_a0);}
344 #define	glClientActiveTexture(_a0) {(void)(_a0);}
345 #define	glCompressedTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
346 #define	glCompressedTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
347 #define	glCompressedTexImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
348 #define	glCompressedTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
349 #define	glCompressedTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
350 #define	glCompressedTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9,_a10) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);(void)(_a10);}
351 #define	glGetCompressedTexImage(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
352 #define	glMultiTexCoord1d(_a0,_a1) {(void)(_a0);(void)(_a1);}
353 #define	glMultiTexCoord1dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
354 #define	glMultiTexCoord1f(_a0,_a1) {(void)(_a0);(void)(_a1);}
355 #define	glMultiTexCoord1fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
356 #define	glMultiTexCoord1i(_a0,_a1) {(void)(_a0);(void)(_a1);}
357 #define	glMultiTexCoord1iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
358 #define	glMultiTexCoord1s(_a0,_a1) {(void)(_a0);(void)(_a1);}
359 #define	glMultiTexCoord1sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
360 #define	glMultiTexCoord2d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
361 #define	glMultiTexCoord2dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
362 #define	glMultiTexCoord2f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
363 #define	glMultiTexCoord2fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
364 #define	glMultiTexCoord2i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
365 #define	glMultiTexCoord2iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
366 #define	glMultiTexCoord2s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
367 #define	glMultiTexCoord2sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
368 #define	glMultiTexCoord3d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
369 #define	glMultiTexCoord3dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
370 #define	glMultiTexCoord3f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
371 #define	glMultiTexCoord3fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
372 #define	glMultiTexCoord3i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
373 #define	glMultiTexCoord3iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
374 #define	glMultiTexCoord3s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
375 #define	glMultiTexCoord3sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
376 #define	glMultiTexCoord4d(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
377 #define	glMultiTexCoord4dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
378 #define	glMultiTexCoord4f(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
379 #define	glMultiTexCoord4fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
380 #define	glMultiTexCoord4i(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
381 #define	glMultiTexCoord4iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
382 #define	glMultiTexCoord4s(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
383 #define	glMultiTexCoord4sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
384 #define	glLoadTransposeMatrixd(_a0) {(void)(_a0);}
385 #define	glLoadTransposeMatrixf(_a0) {(void)(_a0);}
386 #define	glMultTransposeMatrixd(_a0) {(void)(_a0);}
387 #define	glMultTransposeMatrixf(_a0) {(void)(_a0);}
388 #define	glSampleCoverage(_a0,_a1) {(void)(_a0);(void)(_a1);}
389 #define	glActiveTextureARB(_a0) {(void)(_a0);}
390 #define	glClientActiveTextureARB(_a0) {(void)(_a0);}
391 #define	glMultiTexCoord1dARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
392 #define	glMultiTexCoord1dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
393 #define	glMultiTexCoord1fARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
394 #define	glMultiTexCoord1fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
395 #define	glMultiTexCoord1iARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
396 #define	glMultiTexCoord1ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
397 #define	glMultiTexCoord1sARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
398 #define	glMultiTexCoord1svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
399 #define	glMultiTexCoord2dARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
400 #define	glMultiTexCoord2dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
401 #define	glMultiTexCoord2fARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
402 #define	glMultiTexCoord2fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
403 #define	glMultiTexCoord2iARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
404 #define	glMultiTexCoord2ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
405 #define	glMultiTexCoord2sARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
406 #define	glMultiTexCoord2svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
407 #define	glMultiTexCoord3dARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
408 #define	glMultiTexCoord3dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
409 #define	glMultiTexCoord3fARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
410 #define	glMultiTexCoord3fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
411 #define	glMultiTexCoord3iARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
412 #define	glMultiTexCoord3ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
413 #define	glMultiTexCoord3sARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
414 #define	glMultiTexCoord3svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
415 #define	glMultiTexCoord4dARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
416 #define	glMultiTexCoord4dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
417 #define	glMultiTexCoord4fARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
418 #define	glMultiTexCoord4fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
419 #define	glMultiTexCoord4iARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
420 #define	glMultiTexCoord4ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
421 #define	glMultiTexCoord4sARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
422 #define	glMultiTexCoord4svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
423