Searched defs:hitNormal (Results 1 – 6 of 6) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | HitPoint.java | 21 public Vector2 hitNormal; field in HitPoint
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D | CollisionSystem.java | 110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { in castRay() 280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeStraigtRay() 331 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeRay() 432 Vector2 startPoint, Vector2 endPoint, Vector2 hitPoint, Vector2 hitNormal, in testSegmentAgainstList() 502 Vector2 hitNormal = vectorPool.allocate(segment.mNormal); in testBoxAgainstList() local 601 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY); in visit() 648 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY) { in visit()
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D | BackgroundCollisionComponent.java | 325 int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal, in sweepHorizontal() 360 int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal, in sweepVertical()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
D | btGhostObject.cpp | 131 btVector3 hitNormal; in convexSweepTest() local
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D | btCollisionWorld.cpp | 1048 btVector3 hitNormal; in convexSweepTest() local
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/ |
D | btKinematicCharacterController.cpp | 291 …aticCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScala… in updateTargetPositionBasedOnCollision()
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