Home
last modified time | relevance | path

Searched defs:hitNormal (Results 1 – 6 of 6) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DHitPoint.java21 public Vector2 hitNormal; field in HitPoint
DCollisionSystem.java110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { in castRay()
280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeStraigtRay()
331 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeRay()
432 Vector2 startPoint, Vector2 endPoint, Vector2 hitPoint, Vector2 hitNormal, in testSegmentAgainstList()
502 Vector2 hitNormal = vectorPool.allocate(segment.mNormal); in testBoxAgainstList() local
601 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY); in visit()
648 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY) { in visit()
DBackgroundCollisionComponent.java325 int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal, in sweepHorizontal()
360 int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal, in sweepVertical()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
DbtGhostObject.cpp131 btVector3 hitNormal; in convexSweepTest() local
DbtCollisionWorld.cpp1048 btVector3 hitNormal; in convexSweepTest() local
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
DbtKinematicCharacterController.cpp291 …aticCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScala… in updateTargetPositionBasedOnCollision()